This is Madness! the level 9 Shalore Archmage by thephantom032

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexFemale
RaceShalore
ClassArchmage
Level / Exp9 / 72%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity11 (base 10)
Constitution13 (base 10)
Magic42 (base 33)
Willpower29 (base 18)
Cunning14 (base 11)

Resources

Life-8/144
Mana211/211
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth7
See Invisible8

Offense: Mainhand

Damage23
Accuracy5
Crit Chance7%
APR3
Speed1.00

Offense: Spell

Spellpower34
Crit Chance7%
Speed1

Offense: Mind

Mindpower22.95
Crit Chance5%
Speed1

Offense: Damage Bonus

Mind+6%
Temporal+15%

Offense: Damage Penetration

Temporal+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense6.35
Ranged Defense6.35
Fatigue3
Physical Save8.75
Spell Save29.925
Mental Save23.525

Defense: Resistances

Darkness+ 16%( 70%)
Light+ 13%( 70%)
Temporal+ 6%( 70%)
Arcane+ 5%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Blind Resistance25%
Teleport Resistance5%
Knockback Resistance15%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
1/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
4/5
1/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
1/5
0/5
Race / Shalore1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

talent
detrimental effect

Quests

active
active
failed
active
done
active

Equipment

Tool
On fingers
On fingers
Around neck
In main hand
Around waist
Light source
On head
Main armor

Inventory

Achievements

The Arena (Madness (Roguelike) difficulty) Unlocked Arena mode.
By This is Madness! the Shalore Archmage level 9
6th Flare 122nd year of Ascendancy at 10:02
see stats

Log


Resting starts...

Talent Flame is ready to use.
Rested for 36 turns (stop reason: all resources and life at maximum).


You pickup 0.80 gold pieces.

You pickup 0.70 gold pieces.

Ran for 3 turns (stop reason: hostile spotted to the southeast (shadow)).


You may not auto-explore with enemies in sight (shadow to the southeast)!

This is Madness! casts Flame.


Shadow casts Fade.

Shadow fades!

This is Madness! hits Shadow for 0 temporal damage.
Shadow hits This is Madness! for 95 physical damage.

This is Madness! casts Rune: Shielding.

A shield forms around This is Madness!.

This is Madness! casts Flame.

Shadow casts Blindside.

Shadow casts Blindside.

Shadow casts Fade.

Shadow fades!

This is Madness! hits Shadow for 0 temporal damage.
Shadow hits This is Madness! for (95 absorbed), 0 physical (0 total damage).

Your shield crumbles under the damage!

The shield around This is Madness! crumbles.

Saving game...