HulkAnon the level 1 Hulk Anorithil by Markith

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
Hulk! 1.4.4
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHulk
ClassAnorithil
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength1009 (base 10)
Dexterity1009 (base 10)
Constitution1009 (base 10)
Magic1015 (base 16)
Willpower1009 (base 10)
Cunning1012 (base 13)

Resources

Life4086/4086
Positive38/50
Negative38/50
Equilibrium0
Healing Factor1
Regeneration9999

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+200%

Vision

Sight10
Lite2
Infravision6

Offense: Mainhand

Damage378
Accuracy226
Crit Chance603%
APR2
Speed1.00

Offense: Spell

Spellpower191
Crit Chance100%
Speed1

Offense: Mind

Mindpower201
Crit Chance100%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense163
Ranged Defense163
Fatigue0
Physical Save177
Spell Save178
Mental Save178

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Runes

Class Talents

Cunning / Tactical1.50
2/5
0/5
0/5
0/5
Celestial / Twilight1.30
2/5
0/5
0/5
0/5
Celestial / Star fury1.30
2/5
0/5
0/5
0/5
Celestial / Eclipse1.30
2/5
0/5
0/5
0/5
Celestial / Sunlight1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
2/5
0/5
0/5
0/5
Celestial / Light1.30
2/5
0/5
0/5
0/5
Celestial / Hymns1.30
2/5
0/5
0/5
0/5
Wild-gift / Harmony1.80
2/5
0/5
0/5
0/5
Celestial / Chants1.30
2/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


Saving done.

Resting starts...

Talent Command Staff is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


There is a Way into the Slazish fens here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).


You somehow avoid the trap (Sook's Runes and other Harmless Contraptions).

You somehow avoid the trap (Arcane Cloth).

You somehow avoid the trap (Arcane Cloth).


You somehow avoid the trap (Swordmaster).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Way into the Slazish fens here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).


Ran for 4 turns (stop reason: interesting character).


You don't see how to get there...

You don't see how to get there...


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Way into the Slazish fens here (press '' or right click to use).
Ran for 26 turns (stop reason: at exit).