Archdouche the level 9 Higher Archmage by Yolomancer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceHigher
ClassArchmage
Level / Exp9 / 87%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity11 (base 10)
Constitution17 (base 13)
Magic45 (base 33)
Willpower24 (base 19)
Cunning15 (base 11)

Resources

Life227/227
Mana220/220
Healing Factor1.062941519274
Regeneration2.3916184183664

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite4
Infravision1

Offense: Mainhand

Damage16
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower42
Crit Chance4%
Speed1

Offense: Mind

Mindpower22
Crit Chance2%
Speed1

Offense: Damage Bonus

Physical+9%
Temporal+13%
Fire+5%
Arcane+11%
Cold+10%
All0%

Offense: Damage Penetration

Fire+5%

Defense: Base

Armour (hardiness)13 (30%)
Defense3
Ranged Defense3
Fatigue0
Physical Save28
Spell Save22
Mental Save24

Defense: Resistances

Darkness+ 12%( 70%)
Light+ 12%( 70%)
Cold+ 26%( 70%)
Fire+ 19%( 70%)
Mind+ 18%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance15%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
5/5
3/5
1/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
5/5
0/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
active
done
active
done
failed

Equipment

On feet
On hands
On head
Tool
On fingers
Around neck
In main hand
Main armor
Light source
Around waist

Inventory

Achievements

Log

There is a way to the next level here (press '' or right click to use).
Ran for 36 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 52 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 52 turns (stop reason: at exit).


You gain 0.10 gold from the transmogrification of
quiver of elm arrows (15/15, 15-21 power, 5 apr).
You gain 2.51 gold from the transmogrification of
deadly quiver of ash arrows of vileness (13/13, 30-43 power, 7 apr).
You gain 0.67 gold from the transmogrification of
iron plate armour of acid resistance (0 def, 7 armour).
You gain 4.15 gold from the transmogrification of
troll-hide cured leather armour (6 def, 4 armour).
You gain 6.55 gold from the transmogrification of
Bleakoracle the rough leather belt.
You gain 0.50 gold from the transmogrification of
ash magestaff (15-18 power, 3 apr, lightning element).
You gain 7.85 gold from the transmogrification of
Demonrock (10-12 power, 2 apr, fire element).
You gain 1.66 gold from the transmogrification of
slime-covered steel mace of massacre (22-31 power, 3 apr).
You gain 1.45 gold from the transmogrification of
arcing dwarven-steel greatsword of massacre (48-78 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (18-27 power, 1 apr).
You gain 5.68 gold from the transmogrification of
Blastweeper the steel dagger (12-16 power, 6 apr).
You gain 1.23 gold from the transmogrification of
regeneration infusion of the warrior (heal 123; 17 cd).
You gain 2.02 gold from the transmogrification of
movement infusion of the duelist (speed 439%; cd 16).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Saving game...

Saving done.