Glumanda the level 11 Cornac Berserker by Lumos7

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassBerserker
Level / Exp11 / 8%
Sizemedium
Lifes / Deaths

Primary Stats

Strength46 (base 34)
Dexterity16 (base 13)
Constitution25 (base 22)
Magic10 (base 10)
Willpower10 (base 10)
Cunning13 (base 10)

Resources

Life376/376
Stamina130/130
Healing Factor1.1245178243369
Regeneration2.530165104758

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage80
Accuracy40
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%

Offense: Damage Penetration

Blight+15%
Darkness+10%

Defense: Base

Armour (hardiness)36.084537089062 (100%)
Defense5
Ranged Defense5
Fatigue23
Physical Save25
Spell Save7
Mental Save13

Defense: Resistances

Lightning+ 12%( 70%)
Light+ 20%( 70%)
Cold+ 9%( 70%)
Mind+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.50
5/5
5/5
2/5
0/5
Technique / Combat techniques1.30
4/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.50
0/5
5/5
0/5
3/5
5/5
0/5

Effects

Quests

done
done
done
active
active

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Glumanda the Cornac Berserker level 10
28th Dusk 122nd year of Ascendancy at 06:57
see stats
The secret city (Roguelike) Discovered the truth about mages.
By Glumanda the Cornac Berserker level 9
24th Dusk 122nd year of Ascendancy at 16:26
see stats

Log


There is a way to the next level here (press '' or right click to use).
Ran for 58 turns (stop reason: at exit).


Glumanda wears (replacing
iron helm (0 def, 3 armour)): Bleaktreason the iron helm (0 def, 3 armour).

You gain 2.88 gold from the transmogrification of
survivor's brass lantern of health.
You gain 0.95 gold from the transmogrification of
iron pickaxe of endurance (dig speed 35 turns).
You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 36 turns).
You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 39 turns).
You gain 0.27 gold from the transmogrification of
iron shield of lightning resistance (+16%) (0 def, 2 armour, 23 block).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 22 block).
You gain 0.95 gold from the transmogrification of
prismatic rough leather armour (3 def, 2 armour).
You gain 2.24 gold from the transmogrification of
shielding linen wizard hat of balance (1 def, 0 armour).
You gain 5.63 gold from the transmogrification of
stormwoven linen robe of blight (+5%) (0 def, 0 armour).
You gain 1.10 gold from the transmogrification of
mindwoven linen robe of lightning (+15%) (0 def, 0 armour).
You gain 1.74 gold from the transmogrification of
potent elm vilestaff of might (12-14 power, 2 apr, blight element).
You gain 1.31 gold from the transmogrification of
elm vilestaff of might (10-12 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, physical element).
You gain 1.70 gold from the transmogrification of
creative mossy mindstar (2-2 power, 12 apr, nature damage).
You gain 2.48 gold from the transmogrification of
balanced iron mace (12-17 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 1.07 gold from the transmogrification of
shatter afflictions rune of the psychic (absorb 34; cd 22).
You gain 1.66 gold from the transmogrification of
acid wave rune of the warrior (damage 133; dur 4; cd 16).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (res 18%; physical; dur 2; cd 11).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (res 18%; physical; dur 3; cd 15).
You gain 1.19 gold from the transmogrification of
regeneration infusion of the wizard (heal 99; 15 cd).
You gain 2.02 gold from the transmogrification of
movement infusion of the duelist (speed 460%; cd 14).
There is a way to the previous level here (press '' or right click to use).
You feel very confident walking into this place.