












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Alchemist |
| Level / Exp | 50 / 991% |
| Size | medium |
| Lifes / Deaths | Killed by red crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 07:54 / 186Killed by Zubotta the elven guard at level 7 on the 7th Mirth 122nd year of Ascendancy at 20:48 Killed by golem (servant of Emthe) at level 8 on the 9th Mirth 122nd year of Ascendancy at 04:12 Killed by Sandworm Queen at level 9 on the 1st Dusk 122nd year of Ascendancy at 07:56 Killed by Sandworm Queen at level 9 on the 1st Dusk 122nd year of Ascendancy at 10:21 Killed by Adai the human at level 12 on the 75th Dusk 122nd year of Ascendancy at 00:28 Killed by golem (servant of Emthe) at level 12 on the 75th Dusk 122nd year of Ascendancy at 06:35 Killed by Brokod the halfling at level 12 on the 1st Haze 122nd year of Ascendancy at 20:00 Killed by Orlumnn the human at level 12 on the 24th Haze 122nd year of Ascendancy at 13:39 Killed by golem (servant of Emthe) at level 12 on the 47th Haze 122nd year of Ascendancy at 05:39 Killed by golem (servant of Emthe) at level 12 on the 74th Haze 122nd year of Ascendancy at 19:50 Killed by entrenched horror at level 13 on the 75th Haze 122nd year of Ascendancy at 05:00 Killed by entrenched horror at level 13 on the 75th Haze 122nd year of Ascendancy at 09:49 Killed by entrenched horror at level 13 on the 75th Haze 122nd year of Ascendancy at 17:03 Killed by Weirdling Beast at level 13 on the 75th Haze 122nd year of Ascendancy at 23:36 Killed by Weirdling Beast at level 13 on the 76th Haze 122nd year of Ascendancy at 04:26 Killed by Weirdling Beast at level 13 on the 76th Haze 122nd year of Ascendancy at 10:18 Killed by Weirdling Beast at level 13 on the 76th Haze 122nd year of Ascendancy at 14:59 Killed by Weirdling Beast at level 13 on the 76th Haze 122nd year of Ascendancy at 19:45 Killed by Weirdling Beast at level 13 on the 77th Haze 122nd year of Ascendancy at 00:36 Killed by Weirdling Beast at level 13 on the 77th Haze 122nd year of Ascendancy at 05:35 Killed by Weirdling Beast at level 13 on the 77th Haze 122nd year of Ascendancy at 11:35 Killed by entrenched horror at level 13 on the 77th Haze 122nd year of Ascendancy at 21:05 Killed by entrenched horror at level 13 on the 78th Haze 122nd year of Ascendancy at 06:18 Killed by Weirdling Beast at level 13 on the 78th Haze 122nd year of Ascendancy at 11:37 Killed by Weirdling Beast at level 13 on the 78th Haze 122nd year of Ascendancy at 16:31 Killed by Weirdling Beast at level 13 on the 78th Haze 122nd year of Ascendancy at 21:47 Killed by Weirdling Beast at level 13 on the 79th Haze 122nd year of Ascendancy at 02:30 Killed by Weirdling Beast at level 13 on the 79th Haze 122nd year of Ascendancy at 07:13 Killed by Weirdling Beast at level 13 on the 79th Haze 122nd year of Ascendancy at 12:18 Killed by Weirdling Beast at level 13 on the 79th Haze 122nd year of Ascendancy at 17:23 Killed by Weirdling Beast at level 13 on the 79th Haze 122nd year of Ascendancy at 22:44 Killed by Weirdling Beast at level 13 on the 80th Haze 122nd year of Ascendancy at 03:32 Killed by golem (servant of Emthe) at level 13 on the 7th Decay 122nd year of Ascendancy at 23:42 Killed by golem (servant of Emthe) at level 13 on the 8th Decay 122nd year of Ascendancy at 06:32 Killed by Toon the human at level 13 on the 8th Decay 122nd year of Ascendancy at 19:20 Killed by Iseldavea the brown bear at level 13 on the 10th Decay 122nd year of Ascendancy at 21:23 Killed by Iseldavea the brown bear at level 13 on the 1st Wintertide 123rd year of Ascendancy at 03:18 Killed by Vorywe the brown bear at level 13 on the 1st Wintertide 123rd year of Ascendancy at 09:42 Killed by Vorywe the brown bear at level 13 on the 1st Wintertide 123rd year of Ascendancy at 13:25 Killed by ritch flamespitter at level 13 on the 1st Wintertide 123rd year of Ascendancy at 23:47 Killed by golem (servant of Emthe) at level 14 on the 1st Allure 123rd year of Ascendancy at 08:19 Killed by Lisilaith the brown bear at level 14 on the 1st Allure 123rd year of Ascendancy at 15:43 Killed by Layeyatta the cave bear at level 14 on the 1st Allure 123rd year of Ascendancy at 22:10 Killed by Layeyatta the cave bear at level 14 on the 2nd Allure 123rd year of Ascendancy at 03:16 Killed by Betaremina the brown bear at level 14 on the 2nd Allure 123rd year of Ascendancy at 18:23 Killed by Poluth the cave bear at level 14 on the 3rd Allure 123rd year of Ascendancy at 01:52 Killed by Poluth the cave bear at level 14 on the 3rd Allure 123rd year of Ascendancy at 06:53 Killed by slaver at level 14 on the 2nd Regrowth 123rd year of Ascendancy at 10:36 Killed by slaver at level 14 on the 3rd Regrowth 123rd year of Ascendancy at 21:04 Killed by golem (servant of Emthe) at level 14 on the 4th Regrowth 123rd year of Ascendancy at 02:53 Killed by Weirdling Beast at level 15 on the 14th Regrowth 123rd year of Ascendancy at 22:53 Killed by golem at level 15 on the 23rd Regrowth 123rd year of Ascendancy at 09:07 Killed by golem (servant of Emthe) at level 16 on the 73rd Regrowth 123rd year of Ascendancy at 17:45 Killed by Layedhethra the warg at level 16 on the 75th Regrowth 123rd year of Ascendancy at 07:22 Killed by ultimate teluvorta at level 17 on the 76th Regrowth 123rd year of Ascendancy at 02:24 Killed by Betowen the dredge captain at level 17 on the 77th Regrowth 123rd year of Ascendancy at 01:58 Killed by dredgling at level 17 on the 77th Regrowth 123rd year of Ascendancy at 11:35 Killed by golem (servant of Emthe) at level 17 on the 78th Regrowth 123rd year of Ascendancy at 03:44 Killed by Chronolith Clone at level 17 on the 78th Regrowth 123rd year of Ascendancy at 16:00 Killed by Chronolith Clone at level 17 on the 78th Regrowth 123rd year of Ascendancy at 21:38 Killed by Chronolith Twin at level 17 on the 79th Regrowth 123rd year of Ascendancy at 02:24 Killed by Chronolith Twin at level 17 on the 79th Regrowth 123rd year of Ascendancy at 07:48 Killed by Belinne the fire drake hatchling at level 18 on the 79th Regrowth 123rd year of Ascendancy at 22:16 Killed by Belinne the fire drake hatchling at level 18 on the 80th Regrowth 123rd year of Ascendancy at 00:18 Killed by golem (servant of Emthe) at level 19 on the 80th Regrowth 123rd year of Ascendancy at 03:10 Killed by Isedhetta the skeleton warrior at level 19 on the 32nd Pyre 123rd year of Ascendancy at 13:32 Killed by Aerytta the skeleton magus at level 19 on the 33rd Pyre 123rd year of Ascendancy at 16:20 Killed by skeleton archer at level 20 on the 35th Pyre 123rd year of Ascendancy at 08:47 Killed by golem (servant of Emthe) at level 20 on the 51st Pyre 123rd year of Ascendancy at 07:08 Killed by Elomira the umber hulk at level 20 on the 68th Pyre 123rd year of Ascendancy at 02:20 Killed by Elomira the umber hulk at level 20 on the 68th Pyre 123rd year of Ascendancy at 06:30 Killed by Polikira the Guardian at level 21 on the 69th Pyre 123rd year of Ascendancy at 00:05 Killed by skeleton archer at level 21 on the 77th Pyre 123rd year of Ascendancy at 18:44 Killed by golem (servant of Emthe) at level 21 on the 78th Pyre 123rd year of Ascendancy at 06:21 Killed by golem (servant of Emthe) at level 21 on the 78th Pyre 123rd year of Ascendancy at 12:39 Killed by Yveba the ghoul at level 22 on the 79th Pyre 123rd year of Ascendancy at 10:09 Killed by golem (servant of Emthe) at level 22 on the 79th Pyre 123rd year of Ascendancy at 22:20 Killed by golem (servant of Emthe) at level 23 on the 1st Mirth 123rd year of Ascendancy at 07:36 Killed by skeleton warrior at level 24 on the 3rd Mirth 123rd year of Ascendancy at 08:04 Killed by skeleton warrior at level 24 on the 3rd Mirth 123rd year of Ascendancy at 12:48 Killed by saw horror at level 25 on the 5th Mirth 123rd year of Ascendancy at 11:39 Killed by lava floor at level 25 on the 5th Mirth 123rd year of Ascendancy at 21:36 Killed by lava floor at level 25 on the 6th Mirth 123rd year of Ascendancy at 00:18 Killed by radiant horror at level 25 on the 6th Mirth 123rd year of Ascendancy at 02:08 Killed by radiant horror at level 25 on the 6th Mirth 123rd year of Ascendancy at 08:40 Killed by thought-forged bowman at level 25 on the 9th Mirth 123rd year of Ascendancy at 05:57 Killed by elven corruptor at level 25 on the 9th Mirth 123rd year of Ascendancy at 13:48 Killed by golem (servant of Emthe) at level 25 on the 10th Mirth 123rd year of Ascendancy at 02:37 Killed by golem (servant of Emthe) at level 25 on the 10th Mirth 123rd year of Ascendancy at 11:21 Killed by unknown at level 25 on the 10th Mirth 123rd year of Ascendancy at 13:13 Killed by golem (servant of Emthe) at level 25 on the 22nd Dusk 123rd year of Ascendancy at 10:43 Killed by skeleton master archer at level 25 on the 22nd Dusk 123rd year of Ascendancy at 12:21 Killed by golem (servant of Emthe) at level 26 on the 25th Dusk 123rd year of Ascendancy at 07:36 Killed by Urkis, the High Tempest at level 27 on the 39th Dusk 123rd year of Ascendancy at 14:18 Killed by golem (servant of Emthe) at level 28 on the 72nd Dusk 123rd year of Ascendancy at 16:21 Killed by ogre rune-spinner at level 28 on the 72nd Dusk 123rd year of Ascendancy at 18:19 Killed by ogre mauler at level 29 on the 73rd Dusk 123rd year of Ascendancy at 05:08 Killed by Abedum the thalore at level 29 on the 16th Haze 123rd year of Ascendancy at 10:43 Killed by golem (servant of Emthe) at level 29 on the 30th Haze 123rd year of Ascendancy at 19:20 Killed by Yvatta the elder vampire at level 29 on the 30th Haze 123rd year of Ascendancy at 21:23 Killed by Beteba the elder vampire at level 29 on the 31st Haze 123rd year of Ascendancy at 00:25 Killed by golem (servant of Emthe) at level 30 on the 31st Haze 123rd year of Ascendancy at 09:57 Killed by golem (servant of Emthe) at level 30 on the 41st Haze 123rd year of Ascendancy at 20:49 Killed by golem (servant of Emthe) at level 31 on the 53rd Haze 123rd year of Ascendancy at 17:45 Killed by The Master at level 31 on the 54th Haze 123rd year of Ascendancy at 02:26 Killed by Emthe at level 31 on the 54th Haze 123rd year of Ascendancy at 04:13 Killed by will o' the wisp at level 31 on the 54th Haze 123rd year of Ascendancy at 06:23 Killed by golem (servant of Emthe) at level 33 on the 64th Haze 123rd year of Ascendancy at 02:38 Killed by orc mage-hunter at level 34 on the 80th Haze 123rd year of Ascendancy at 21:25 Killed by golem (servant of Emthe) at level 34 on the 1st Decay 123rd year of Ascendancy at 21:56 Killed by Guriadheba the orc necromancer at level 34 on the 7th Decay 123rd year of Ascendancy at 17:54 Killed by orc necromancer at level 34 on the 18th Regrowth 124th year of Ascendancy at 12:27 Killed by orc corruptor at level 34 on the 58th Regrowth 124th year of Ascendancy at 09:42 Killed by Emthe at level 35 on the 61st Regrowth 124th year of Ascendancy at 14:23 Killed by orc cryomancer at level 36 on the 28th Pyre 124th year of Ascendancy at 20:21 Killed by Kra'Tor the Gluttonous at level 36 on the 29th Pyre 124th year of Ascendancy at 02:48 Killed by orc cryomancer at level 36 on the 29th Pyre 124th year of Ascendancy at 04:18 Killed by golem (servant of Emthe) at level 36 on the 29th Pyre 124th year of Ascendancy at 07:02 Killed by overpowered greater multi-hued wyrm at level 36 on the 29th Pyre 124th year of Ascendancy at 13:24 Killed by overpowered greater multi-hued wyrm at level 36 on the 29th Pyre 124th year of Ascendancy at 15:21 Killed by overpowered greater multi-hued wyrm at level 36 on the 29th Pyre 124th year of Ascendancy at 16:52 Killed by overpowered greater multi-hued wyrm at level 36 on the 29th Pyre 124th year of Ascendancy at 18:17 Killed by golem (servant of Emthe) at level 37 on the 29th Pyre 124th year of Ascendancy at 19:49 Killed by overpowered greater multi-hued wyrm at level 37 on the 29th Pyre 124th year of Ascendancy at 21:44 Killed by overpowered greater multi-hued wyrm at level 37 on the 29th Pyre 124th year of Ascendancy at 23:55 Killed by Emthe at level 38 on the 30th Pyre 124th year of Ascendancy at 02:18 Killed by overpowered greater multi-hued wyrm at level 38 on the 30th Pyre 124th year of Ascendancy at 03:47 Killed by overpowered greater multi-hued wyrm at level 38 on the 30th Pyre 124th year of Ascendancy at 05:33 Killed by overpowered greater multi-hued wyrm at level 38 on the 30th Pyre 124th year of Ascendancy at 07:21 Killed by golem (servant of Emthe) at level 38 on the 42nd Pyre 124th year of Ascendancy at 06:38 Killed by golem (servant of Emthe) at level 38 on the 42nd Pyre 124th year of Ascendancy at 08:55 Killed by dreaming horror at level 38 on the 42nd Pyre 124th year of Ascendancy at 10:52 Killed by luminous horror at level 39 on the 42nd Pyre 124th year of Ascendancy at 22:11 Killed by dreaming horror at level 39 on the 43rd Pyre 124th year of Ascendancy at 02:28 Killed by dreaming horror at level 39 on the 43rd Pyre 124th year of Ascendancy at 04:18 Killed by dreaming horror at level 39 on the 43rd Pyre 124th year of Ascendancy at 05:59 Killed by Emthe at level 39 on the 43rd Pyre 124th year of Ascendancy at 20:29 Killed by golem (servant of Emthe) at level 39 on the 44th Pyre 124th year of Ascendancy at 04:20 Killed by orc cryomancer at level 39 on the 44th Pyre 124th year of Ascendancy at 12:31 Killed by snow giant boulder thrower at level 39 on the 44th Pyre 124th year of Ascendancy at 23:22 Killed by orc high pyromancer at level 40 on the 46th Pyre 124th year of Ascendancy at 22:16 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 46th Pyre 124th year of Ascendancy at 23:57 Killed by golem (servant of Emthe) at level 41 on the 65th Pyre 124th year of Ascendancy at 22:28 Killed by golem (servant of Emthe) at level 41 on the 71st Pyre 124th year of Ascendancy at 19:27 Killed by Emthe at level 41 on the 72nd Pyre 124th year of Ascendancy at 23:01 Killed by Polamitira the orc elite fighter at level 42 on the 7th Mirth 124th year of Ascendancy at 03:59 Killed by orc blood mage at level 43 on the 7th Flare 124th year of Ascendancy at 22:56 Killed by orc corruptor at level 43 on the 10th Flare 124th year of Ascendancy at 14:45 Killed by golem (servant of Emthe) at level 43 on the 10th Flare 124th year of Ascendancy at 17:03 Killed by skeleton warrior at level 44 on the 2nd Dusk 124th year of Ascendancy at 14:46 Killed by orc corruptor at level 44 on the 2nd Dusk 124th year of Ascendancy at 20:30 Killed by golem (servant of Emthe) at level 45 on the 8th Dusk 124th year of Ascendancy at 08:37 Killed by orc grand master assassin at level 46 on the 8th Dusk 124th year of Ascendancy at 15:24 Killed by Adugann the orc mage-hunter at level 46 on the 9th Dusk 124th year of Ascendancy at 20:37 Killed by Gledheta the orc mage-hunter at level 46 on the 9th Dusk 124th year of Ascendancy at 22:13 Killed by Xerita the lich at level 46 on the 10th Dusk 124th year of Ascendancy at 07:18 Killed by greater multi-hued wyrm at level 46 on the 10th Dusk 124th year of Ascendancy at 15:26 Killed by Gorbat, Supreme Wyrmic of the Pride at level 47 on the 12nd Dusk 124th year of Ascendancy at 08:01 Killed by Gorbat, Supreme Wyrmic of the Pride at level 47 on the 12nd Dusk 124th year of Ascendancy at 11:08 Killed by Layyra the Neverdead at level 48 on the 74th Dusk 124th year of Ascendancy at 07:36 Killed by Layyra the Neverdead at level 48 on the 74th Dusk 124th year of Ascendancy at 09:29 Killed by Layyra the Neverdead at level 48 on the 74th Dusk 124th year of Ascendancy at 11:28 Killed by armoured skeleton warrior at level 49 on the 77th Dusk 124th year of Ascendancy at 19:08 Killed by temporal hound at level 49 on the 77th Dusk 124th year of Ascendancy at 23:58 Killed by Belath the naga psyren at level 49 on the 78th Dusk 124th year of Ascendancy at 06:46 Killed by golem (servant of Emthe) at level 49 on the 79th Dusk 124th year of Ascendancy at 00:21 Killed by multi-hued drake at level 49 on the 79th Dusk 124th year of Ascendancy at 16:06 Killed by greater multi-hued wyrm at level 49 on the 79th Dusk 124th year of Ascendancy at 20:50 Killed by golem (servant of Emthe) at level 49 on the 79th Dusk 124th year of Ascendancy at 23:32 Killed by Salunor the multi-hued drake at level 49 on the 1st Time of Equilibrium 124th year of Ascendancy at 01:18 Killed by Salunor the multi-hued drake at level 49 on the 1st Time of Equilibrium 124th year of Ascendancy at 03:42 Killed by Xanoyavea the naga myrmidon at level 49 on the 1st Haze 124th year of Ascendancy at 02:41 Killed by Layama the fire wyrm at level 49 on the 1st Haze 124th year of Ascendancy at 05:56 Killed by Azgo the wretch titan at level 49 on the 2nd Haze 124th year of Ascendancy at 02:31 Killed by forge-giant at level 50 on the 3rd Haze 124th year of Ascendancy at 05:07 Killed by snow giant thunderer at level 50 on the 3rd Haze 124th year of Ascendancy at 08:23 Killed by Aerunne the eternal bone giant at level 50 on the 4th Haze 124th year of Ascendancy at 05:20 Killed by golem (servant of Emthe) at level 50 on the 4th Haze 124th year of Ascendancy at 16:49 Killed by Elandar at level 50 on the 5th Haze 124th year of Ascendancy at 19:20 Killed by Elandar at level 50 on the 5th Haze 124th year of Ascendancy at 21:11 Killed by Elandar at level 50 on the 5th Haze 124th year of Ascendancy at 22:48 Killed by Elandar at level 50 on the 6th Haze 124th year of Ascendancy at 02:47 Killed by Elandar at level 50 on the 6th Haze 124th year of Ascendancy at 04:38 Killed by cold drake at level 50 on the 6th Haze 124th year of Ascendancy at 06:32 Killed by Elandar at level 50 on the 6th Haze 124th year of Ascendancy at 09:32 |
Primary Stats
| Strength | 33 (base 20) |
| Dexterity | 38 (base 20) |
| Constitution | 79 (base 61) |
| Magic | 112 (base 66) |
| Willpower | 112 (base 63) |
| Cunning | 57 (base 16) |
Resources
| Life | 1042/1052 |
| Mana | 709/709 |
| Healing Factor | 1.5156626506024 |
| Regeneration | 2.500843373494 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +18.4811719639% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 4 |
| See Stealth | 33.978935645676 |
| See Invisible | 33.978935645676 |
Offense: Mainhand
| Damage | 184 |
| Accuracy | 48 |
| Crit Chance | 41% |
| APR | 60 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 78 |
| Crit Chance | 67% |
| Speed | 1 |
Offense: Mind
| Mindpower | 62 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +67% |
| Mind | +22% |
| All | +7% |
| Darkness | +15% |
| Lightning | +97% |
| Light | +27% |
| Temporal | +97% |
| Physical | +12% |
| Cold | +67% |
| Fire | +67% |
| Nature | +16% |
Offense: Damage Penetration
| Arcane | +30% |
| Cold | +30% |
| All | 0% |
| Darkness | +10% |
| Lightning | +30% |
| Temporal | +10% |
| Physical | +17% |
| Mind | +25% |
| Fire | +30% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 36.271033472424 (30%) |
| Defense | 55 |
| Ranged Defense | 55 |
| Fatigue | 1 |
| Physical Save | 41 |
| Spell Save | 56 |
| Mental Save | 52 |
Defense: Resistances
| Acid | + 45%( 70%) |
| Blight | + 24%( 70%) |
| Physical | + 32%( 70%) |
| Cold | + 33%( 70%) |
| All | + 22%( 70%) |
| Darkness | + 37%( 70%) |
| Light | + 54%( 70%) |
| Temporal | + 28%( 70%) |
| Fire | + 68%( 70%) |
| Lightning | + 33%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 10% |
| Confusion Resistance | 83% |
Inscriptions (3/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 248 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 166 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1028% for 10 turns and instantly restoring 51 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Fire alchemy | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Energy alchemy | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Acid alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Staff combat | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Lightning Infusion |
| talent | Secrets of the Eternals |
| talent | Defensive Posture |
| talent | Living Lightning |
| talent | Body of Fire |
| detrimental effect | The target is on fire, taking 9.67 fire damage per turn. Burning |
| beneficial effect | The target's spellpower has been increased by 16. Spellsurge |
| detrimental effect | On death will restore to the source up to 1 times the vim's worth. Bleak Outcome |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Foresight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1374. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Salikira the pair of drakeskin leather boots (0 def, 9 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +9 Fatigue: +5% Changes stats: +3 Mag / +8 Wil / +4 Con Changes resistances: +3% blight / +2% physical Changes resistances penetration: +7% physical Poison immunity: +10% Mana each turn: +0.37 Maximum mana: +36.00 Spellpower: +3 (+0 eff.) Spell crit. chance: +4% Mindpower: +3 (+0 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 48% (at 0 Hate) to 162% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 13 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Quiver | 119 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (158 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+3 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 160.37 mind damage and cripples the target's higher mental functions, reducing cunning by 14 and confusing (33% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
| Tool | Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 134 light damage (based on your Magic and Strength) to your foes within radius 5 each turn, costing 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
| On fingers | savior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +7 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Rings can have magical properties. |
| On fingers | BileblissPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +14 (+5 eff.) Damage when hit (Melee): 12 acid Changes stats: +6 Mag / +6 Wil / +8 Cun Changes resistances penetration: +15% mind Changes damage: +9% nature Mental save: +8 (+3 eff.) Confusion immunity: +43% Spellpower: +11 (+2 eff.) Mindpower: +4 (+1 eff.) Rings can have magical properties. |
| Around waist | Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 380, based on Magic) for 10 turns, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In main hand | Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+10 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +8 Wil / +7 Cun / +4 Con Changes resistances: +15% acid / +12% physical Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+4 eff.) Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 63.91 to 79.89 physical damage (based on Willpower and Cunning) with knockback, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
| Cloak | Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 12 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
| Around neck | restful gold amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -4% Changes stats: +3 Mag Life regen: +1.40 Mana each turn: +0.34 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +20.00 Amulets can have magical properties. |
Inventory
Infusion of Wild Growth (Rad 5 for 10 turns)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 87.06 physical damage and 180.34 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Primal Infusion (affinity 17%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 17% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of the Rift (598.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 1178.49 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (901% regen over 10 turns; 45 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 901% for 10 turns and instantly restoring 45 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+7 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+3 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Rhirak the OffalwildPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 12 nature Changes stats: +1 Str / +3 Dex / +6 Mag / +11 Wil / +6 Cun Physical save: +12 (+4 eff.) Spell save: +11 (+4 eff.) Mental save: +14 (+5 eff.) Maximum stamina: +10.00 Spellpower: +8 (+2 eff.) Mindpower: +10 (+2 eff.) Rings can have magical properties. |
The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+2 eff.) Spell crit. chance: +0% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
This item will automatically be transmogrified when you leave the level.dragonbone longbow 'Anutar' Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Physical power: +18 (+6 eff.) Changes stats: +11 Str / +3 Mag Changes resistances: +5% arcane Vim when firing critical spell: +4.00 Maximum mana: +100.00 Damage Shield penetration: +20% Longbows are used to shoot arrows at your foes. |
Blood-Edge (46-64.4 power, 7 apr)Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 46.0 - 64.4 Uses stats: 10% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 15% chance to animate a bleeding foe's blood Lifesteal (this weapon only): +5% Damage conversion: 50% blight When wielded/worn: Changes damage: +15% blight / +15% physical Grants telepathy: Undead/Blood Maximum vim: +25.00 Spellpower: +21 (+4 eff.) Spell crit. chance: +8% It can be used to activate talent Bleeding Edge (costing 20 power out of 20/20) : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 66%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Dawn's Blade (50-70 power, 7 apr)Requires: - Magic 18 - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 It is part of a set of items. If the sun doesn't set, dawn's power lasts forever. Base power: 50.0 - 70.0 Uses stats: 25% Mag, 80% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 30% light Damage against: +25% Undead / +25% Demon When wielded/worn: Changes resistances penetration: +25% light Changes damage: +18% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light Talents cooldown: Healing Light (-2 turns) Suncloak (-3 turns) Providence (-4 turns) Barrier (-2 turns) Spellpower: +10 (+2 eff.) Spell crit. chance: +4% Light radius: +2 It can be used to invoke dawn, inflicting 379.73 light damage in radius 5 (based on Magic) and lighting the area within radius 10, costing 35 power out of 35/35. Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element)Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stat: 140% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +10 Attack speed: 100% Damage (Melee): +10 % chance of confusion When wielded/worn: Accuracy: +7 (+3 eff.) Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 (+2 eff.) Spell crit. chance: +18% It can be used to activate talent Channel Staff (costing 9 power out of 20/20) : Effective talent level: 2.6 Power cost: 9 out of 20/20. Range: 8 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 90% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
Lightning CatcherInfused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: +5% Changes resistances: +30% lightning Stun/Freeze immunity: +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 60 ice Changes stats: +7 Mag Changes resistances: +25% cold / -15% fire / +8% all It can be used to release a radius 4 chilling blast, instantly dealing 686.37 cold damage and condensing the air into freezing vapors that deal 228.79 cold damage (based on Magic) each turn for 10 turns, costing 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
This item will automatically be transmogrified when you leave the level.elven-silk cloak (3 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Damage when hit (Melee): 15 arcane Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% fire / +10% cold Changes damage: +12% all Spell save: +18 (+5 eff.) Mental save: +15 (+5 eff.) Blindness immunity: +40% Mana each turn: +1.00 Spellpower: +15 (+3 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Shifting Boots (7 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +1 Defense: +7 (+2 eff.) Fatigue: +2% Changes stats: +8 Cun / +4 Dex Talent mastery: +0.10 Spell / Temporal It can be used to blink to a nearby random location within range 15 (based on Magic), costing 22 power out of 40/40. Those leather boots can make anybody as annoying as their former possessor, Draebor. |
Crown of the Elements (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +5 Con / +3 Wil Changes resistances: +15% acid / +15% fire / +15% cold / +15% lightning Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning See invisible: +15 This jeweled crown shimmers with colors. |
This item will automatically be transmogrified when you leave the level.Zerebar the Pureenvy (3 def, 10 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Defense: +3 (+1 eff.) Changes resistances: +15% lightning / +30% temporal / +6% darkness Changes damage: +3% nature Critical mult.: +10.00% Heals friendly targets nearby when you use a nature summon: +20 A pointy cloth hat, very wizardly... |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
128 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
34 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
15 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
32 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
42 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
34 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
34 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
42 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
31 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
20 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
23 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
DĂșathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+2 eff.) Changes resistances: +30% light Changes resistances cap: +10% light Talent mastery: +0.10 Cunning / Stealth Light radius: -1000 Infravision radius: +6 It can be used to activate talent Blood Grasp (costing 10 power out of 15/15) : Effective talent level: 3.0 Power cost: 10 out of 15/15. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 243.87 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
43 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
95 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
17 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
43 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 875.08 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 751.68 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects, costing 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+4 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 18 nature slow Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+6 eff.) Mindpower: +8 (+2 eff.) It can be used to call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.), costing 35 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+1 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
26 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+2 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 417.79 temporal and 243.80 darkness damage (based on Magic), costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
71 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
75 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
60 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
31 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
35 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
30 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
23 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
29 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Emthe the Shalore Alchemist level 32
56th Haze 123rd year of Ascendancy at 05:37 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Emthe the Shalore Alchemist level 15
15th Regrowth 123rd year of Ascendancy at 08:06 see stats
A living one! (Exploration mode)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Emthe the Shalore Alchemist level 25
22nd Dusk 123rd year of Ascendancy at 05:46 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Emthe the Shalore Alchemist level 35
22nd Pyre 124th year of Ascendancy at 09:04 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Emthe the Shalore Alchemist level 36
29th Pyre 124th year of Ascendancy at 13:19 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Emthe the Shalore Alchemist level 48
49th Dusk 124th year of Ascendancy at 17:26 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Emthe the Shalore Alchemist level 35
19th Pyre 124th year of Ascendancy at 16:40 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Emthe the Shalore Alchemist level 25
10th Mirth 123rd year of Ascendancy at 21:05 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Emthe the Shalore Alchemist level 34
59th Regrowth 124th year of Ascendancy at 02:25 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Emthe the Shalore Alchemist level 21
72nd Pyre 123rd year of Ascendancy at 23:19 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Emthe the Shalore Alchemist level 33
64th Haze 123rd year of Ascendancy at 03:59 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Emthe the Shalore Alchemist level 38
30th Pyre 124th year of Ascendancy at 12:46 see stats
Emancipation (Exploration mode)
Had the golem kill a boss while its master was already dead.By Emthe the Shalore Alchemist level 19
80th Regrowth 123rd year of Ascendancy at 03:10 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Emthe the Shalore Alchemist level 50
6th Haze 124th year of Ascendancy at 11:42 see stats
Explorer (Exploration mode)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Emthe the Shalore Alchemist level 50
1st Decay 124th year of Ascendancy at 05:47 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Emthe the Shalore Alchemist level 16
63rd Regrowth 123rd year of Ascendancy at 06:56 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Emthe the Shalore Alchemist level 27
39th Dusk 123rd year of Ascendancy at 15:37 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Emthe the Shalore Alchemist level 48
74th Dusk 124th year of Ascendancy at 16:00 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Emthe the Shalore Alchemist level 41
67th Pyre 124th year of Ascendancy at 09:24 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Emthe the Shalore Alchemist level 15
15th Regrowth 123rd year of Ascendancy at 04:18 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Emthe the Shalore Alchemist level 38
30th Pyre 124th year of Ascendancy at 09:36 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Emthe the Shalore Alchemist level 10
1st Dusk 122nd year of Ascendancy at 15:29 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Emthe the Shalore Alchemist level 20
34th Pyre 123rd year of Ascendancy at 19:41 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Emthe the Shalore Alchemist level 30
31st Haze 123rd year of Ascendancy at 06:35 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Emthe the Shalore Alchemist level 40
46th Pyre 124th year of Ascendancy at 04:03 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Emthe the Shalore Alchemist level 50
2nd Haze 124th year of Ascendancy at 04:47 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Emthe the Shalore Alchemist level 47
12nd Dusk 124th year of Ascendancy at 12:48 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Emthe the Shalore Alchemist level 41
72nd Pyre 124th year of Ascendancy at 22:40 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Emthe the Shalore Alchemist level 50
75th Haze 124th year of Ascendancy at 19:34 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Emthe the Shalore Alchemist level 34
7th Decay 123rd year of Ascendancy at 19:32 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Emthe the Shalore Alchemist level 34
64th Haze 123rd year of Ascendancy at 05:30 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Emthe the Shalore Alchemist level 50
6th Haze 124th year of Ascendancy at 11:40 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Emthe the Shalore Alchemist level 19
80th Regrowth 123rd year of Ascendancy at 03:10 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Emthe the Shalore Alchemist level 19
34th Pyre 123rd year of Ascendancy at 04:17 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Emthe the Shalore Alchemist level 15
15th Regrowth 123rd year of Ascendancy at 08:06 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Emthe the Shalore Alchemist level 14
4th Regrowth 123rd year of Ascendancy at 07:55 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Emthe the Shalore Alchemist level 20
43rd Pyre 123rd year of Ascendancy at 19:15 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Emthe the Shalore Alchemist level 47
35th Dusk 124th year of Ascendancy at 16:43 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Emthe the Shalore Alchemist level 24
4th Mirth 123rd year of Ascendancy at 00:15 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Emthe the Shalore Alchemist level 16
73rd Regrowth 123rd year of Ascendancy at 23:29 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Emthe the Shalore Alchemist level 31
54th Haze 123rd year of Ascendancy at 08:02 see stats
Log
Emthe deactivates Lightning Infusion.
Emthe stops burning.
Emthe deactivates Living Lightning.
Emthe deactivates Defensive Posture.
Emthe deactivates Body of Fire.
The raging fire around Emthe calms down and disappears.
Emthe is no longer surging arcane power.
Emthe deactivates Secrets of the Eternals.
































































































































