Istamu the level 9 Yeek Archmage by farlas

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp9 / 55%
Sizesmall
Lifes / Deaths

Primary Stats

Strength9 (base 10)
Dexterity8 (base 10)
Constitution12 (base 17)
Magic32 (base 32)
Willpower19 (base 13)
Cunning15 (base 11)

Resources

Life143/169
Mana145/176
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage19
Accuracy2
Crit Chance5%
APR4
Speed1.00

Offense: Spell

Spellpower37
Crit Chance10%
Speed1

Offense: Mind

Mindpower19
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense0
Ranged Defense0
Fatigue2
Physical Save7
Spell Save17
Mental Save16

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Silence Resistance17%
Instadeath Resistance100%
Confusion Resistance52%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
2/5
5/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5

Effects

talent

Quests

done
done

Equipment

On feet
Around waist
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Istamu picks up (c.): rejuvenating cured leather armour of resilience (2 def, 4 armour).
Istamu picks up (c.):
Yeek-fur Robe (9 def, 3 armour).
Istamu picks up (b.):
steel dagger of crippling (10-13 power, 6 apr).
Istamu picks up (b.):
balanced steel dagger of crippling (10-13 power, 6 apr).
Lore found:
Yeek-fur Robe
You can read all your collected lore in the game menu, by pressing Escape.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Istamu picks up (d.):
steady ash longbow of cold.
Ran for 4 turns (stop reason: hostile spotted to the south (skeleton mage)).


Istamu casts Lightning.

Lightning is still on cooldown for 3 turns.

Istamu hits Skeleton mage for 67 lightning damage.

Skeleton mage hits Istamu for 27 physical damage.
Istamu casts Manathrust.

You collect a new ingredient:
skeleton mage skull (1).
Istamu hits Skeleton mage for 149 arcane damage.
Istamu killed Skeleton mage!

Lightning is still on cooldown for 1 turns.

Manathrust is still on cooldown for 2 turns.

Talent Lightning is ready to use.

Istamu casts Flame.

Talent Manathrust is ready to use.

Istamu deactivates Arcane Power.