Nelenod the level 6 Higher Reaver by sskass

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassReaver
Level / Exp6 / 92%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 24)
Dexterity12 (base 11)
Constitution15 (base 15)
Magic20 (base 17)
Willpower14 (base 10)
Cunning14 (base 10)

Resources

Life212/212
Vim107/107
Healing Factor1.0460311219418
Regeneration0.26150778048544

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage37
Accuracy32
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage12
Accuracy32
Crit Chance5%
APR5
Speed1.00

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+11%
Fire+5%
All0%

Defense: Base

Armour (hardiness)22.317011280365 (72.903125182002%)
Defense9
Ranged Defense9
Fatigue17
Physical Save15
Spell Save15
Mental Save9

Defense: Resistances

Temporal+ 10%( 70%)
Light+ 22%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance20%
Pinning Resistance22%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Scourge1.30
1/5
1/5
0/5
0/5
Corruption / Reaving combat1.30
5/5
0/5
0/5
0/5
Corruption / Vim1.00
1/5
0/5
0/5
0/5
Corruption / Sanguisuge1.00
1/5
0/5
0/5
0/5
Corruption / Bone1.30
0/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Higher1.00
1/5
0/5
0/5
0/5
Corruption / Torment1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
2/5
2/5
0/5

Effects

talent

Quests

done
done
active

Equipment

On hands
On fingers
Around neck
In main hand
Main armor
In off hand
On head
Light source

Inventory

Achievements

Log

There is a way to the previous level here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Talent Ruin is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).


Nelenod activates
Ruin.

Resting starts...

You are yanked out of this place!

Rested for 9 turns (stop reason: dialog is displayed).


Nelenod wears (replacing
iron mail armour (2 def, 4 armour)): impenetrable iron mail armour (2 def, 9 armour).

You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.88 gold from the transmogrification of
potent elm vilestaff of fate (12-14 power, 2 apr, acid element).
You gain 1.20 gold from the transmogrification of
potent elm starstaff (12-14 power, 2 apr, temporal element).
You gain 1.31 gold from the transmogrification of
elm starstaff of might (10-12 power, 2 apr, light element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-8 power, 15 apr, nature damage).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.