











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Store Wish List 1.7.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Solipsist |
| Level / Exp | 18 / 37% |
| Size | medium |
| Lifes / Deaths | Killed by Islileriwe the sandworm at level 18 on the 22nd Regrowth 123rd year of Ascendancy at 05:32 / 1 |
Primary Stats
| Strength | 17 (base 14) |
| Dexterity | 16 (base 13) |
| Constitution | 11 (base 10) |
| Magic | 9 (base 10) |
| Willpower | 55 (base 44) |
| Cunning | 32 (base 29) |
Resources
| Life | -44/236 |
| Equilibrium | 25 |
| Psi | 146/326 |
| Healing Factor | 1.1297162075846 |
| Regeneration | 5.3661519860268 |
Speed
| Mental | 0% |
| Attack | +4.3964831775156E-12% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 26 |
| Accuracy | 34 |
| Crit Chance | 9% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 27 |
| Accuracy | 34 |
| Crit Chance | 9% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 13% |
| Speed | 0.99999999999996 |
Offense: Damage Bonus
| Acid | +6% |
| Light | +6% |
| Mind | +3% |
| Nature | +18% |
| Physical | +3% |
| Fire | +22% |
| All | 0% |
Offense: Damage Penetration
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 6 (35.65183292883%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 0 |
| Physical Save | 32.84 |
| Spell Save | 33.35 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 10%( 70%) |
| Blight | + 10%( 70%) |
| Cold | + 16%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 13%( 70%) |
| Light | + 16%( 70%) |
| Temporal | + 21%( 70%) |
| Mind | + 10%( 70%) |
| Darkness | + 36%( 70%) |
| Fire | + 50%( 70%) |
| Nature | + 49%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 16% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 150 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed black mamba head. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | [vs. Shinegrind the pair of rough leather boots (0 def, 1 armour) (On feet)]Shinegrind the pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3(-) Cun +2(-) Wil dps ---------- Dmg.mod +6%(-) light ----- def ----- Armour +1 (-) Resists +3%(-) acid +6%(-) temporal Phys.save +6 (+2 eff.) (-) Spell.save +10 (+3 eff.) (-) Mind.save +5 (+2 eff.) (-) A pair of boots made of leather. |
| Light source | [vs. brass lantern 'Silykira' (Light source)]brass lantern 'Silykira' 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Melee+ 0(-10) item manaburn arcane On Hit (Melee): * 10 arcane resource burn ----- def ----- Crit.chn- 15.00% (-) Phys.save +6 (+2 eff.) (-) Max.HP +40.00 (-) HP.reg +4.00 (-) Heal.mod +12% (-) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. rough leather cap 'Layumina' (0 def, 1 armour) (On head)]rough leather cap 'Layumina' (0 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +1(-) Mag dps ---------- Crit.mult +5.00% (-) Dmg.mod +3%(-) physical Melee Ret 8(-) blight ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +10%(-) light +11%(-) darkness A cap made of leather. |
| On hands | [vs. Wyrmbreath (0 def, 4 armour) (On hands)]Wyrmbreath (0 def, 4 armour) 1.0 T2 hands armor [Unique] Nature While equipped: Stats +5(-) Wil dps ---------- Dmg.mod +10%(-) fire ----- def ----- Armour +4 (-) Resists +18%(-) fire +10%(-) darkness +10%(-) nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 123.44 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Tool | [vs. iron pickaxe 'Thunderresolve' (dig speed 36 turns) (Tool)]iron pickaxe 'Thunderresolve' (dig speed 36 turns) 3.0 T1 digger tool [Rare] Nature While equipped: Stats +1(-) Str dps ---------- Melee+ 0(-20) item acid corrode Dmg.mod +6%(-) acid +6%(-) nature +3%(-) mind Res.pen +5%(-) acid On Hit (Melee): * 20% chance to reduce armor by 14% ----- def ----- Resists +11%(-) nature +3%(-) mind While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. psionicist's copper ring of clarity (On fingers, 1 of 2)]psionicist's copper ring of clarity 0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3(-) Wil ----- def ----- Mind.save +12 (+6 eff.) (-) Confus- +21% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. psionicist's copper ring of clarity (On fingers, 1 of 2)]copper ring of nature (+24%) 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +0(-3) Wil dps ---------- Dmg.mod +12% nature ----- def ----- Resists +24% nature Mind.save +0 (+0 eff.) (-12 (-6 eff.)) Confus- +0% (-21%) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Withering Orbs (Around neck)]Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) (-) Melee+ 5(-) mind Ranged+ 5(-) mind ---------- misc See.Stealth +10 (-) See.Invis +10 (-) Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | [vs. gifted mossy mindstar of life (2-3 power, 12 apr, mind damage) (In main hand, 1 of 2)]gifted mossy mindstar of life (2-3 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +1% (-) Mind.pwr +5 (+1 eff.) (-) ----- def ----- Max.HP +12.00 (-) HP.reg +0.50 (-) ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Around waist | [vs. rough leather belt 'Emukira' (Around waist)]rough leather belt 'Emukira' 1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +6%(-) lightning +9%(-) temporal +3%(-) blight Phys.save +9 (+3 eff.) (-) ---------- misc Light +3 (-) A belt that goes around your waist. |
| In off hand | [vs. gifted mossy mindstar of life (2-3 power, 12 apr, mind damage) (In main hand, 1 of 2)]hungering mossy mindstar (3-3 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego+] Nature/Psionic Power 3.0 - 3.3(+0.5 - +0.6) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +1% (-) Mind.pwr +2 (+0 eff.) (-3 (-1 eff.)) ----- def ----- Max.HP +0.00 (-12.00) HP.reg +0.00 (-0.50) ---------- misc Hate/kill +1.00 Psi/kill +2.00 Talents +1.00(-) Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 65.30 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Cloak | [vs. Fearfire Mantle (14 def, 0 armour) (Cloak)]Fearfire Mantle (14 def, 0 armour) 2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30(-) fire ----- def ----- Defense +14 (+7 eff.) (-) Resists +10%(-) fire +10%(-) darkness +10%(-) cold ---------- misc Masteries +0.20(-) Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
| Main armor | [vs. mindwoven linen robe of fire (+18%) (0 def, 0 armour) (Main armor)]mindwoven linen robe of fire (+18%) (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% (-) Mind.pwr +2 (+0 eff.) (-) Dmg.mod +12%(-) fire ----- def ----- Resists +7%(-) all +18%(-) fire Mind.save +16 (+8 eff.) (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
[vs. Infusion: Healing [healing infusion of the psychic (heal 136; cd 14)] (on body)]healing infusion of the sneak (heal 113; cd 12) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 113 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration (on body)]regeneration infusion of the sneak (heal 230; 13 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 230 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Withering Orbs (Around neck)]copper amulet 'Chalidolen' 0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-1 eff.)) Melee+ 0(-5) mind Ranged+ 0(-5) mind ----- def ----- Defense +10 (+5 eff.) Disease- +10% Cut- +10% ---------- misc See.Stealth +0 (-10) See.Invis +0 (-10) Masteries +0.11 Psionic/Dream Forge Amulets make your neck look great! |
[vs. psionicist's copper ring of clarity (On fingers, 1 of 2)]wizard's steel ring of darkness (+20%) 0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +0(-3) Wil +3 Mag dps ---------- Dmg.mod +10% darkness ----- def ----- Resists +20% darkness Spell.save +6 (+2 eff.) Mind.save +0 (+0 eff.) (-12 (-6 eff.)) Confus- +0% (-21%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. gifted mossy mindstar of life (2-3 power, 12 apr, mind damage) (In main hand)]cruel ash starstaff of illumination (15-18 power, 3 apr, light element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Nature/Master Power 15.0 - 18.0(+12.5 - +15.2) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 (-9) Crit +3.0% (+0.5%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +8% Mind.crit +0% (-1%) Crit.mult +10.00% Spell.pwr +6 (+6 eff.) Mind.pwr +0 (+0 eff.) (-5 (-1 eff.)) Dmg.mod +15% light ----- def ----- Defense +6 (+3 eff.) Max.HP +0.00 (-12.00) HP.reg +0.00 (-0.50) ---------- misc Light +3 Talents +0(+-1) Attune Mindstar +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 37.09 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
[vs. gifted mossy mindstar of life (2-3 power, 12 apr, mind damage) (In main hand)]earthen ash starstaff of illumination (15-18 power, 3 apr, temporal element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane/Nature Power 15.0 - 18.0(+12.5 - +15.2) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 (-9) Crit +3.0% (+0.5%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +2% Mind.crit +0% (-1%) Spell.pwr +6 (+6 eff.) Mind.pwr +0 (+0 eff.) (-5 (-1 eff.)) Dmg.mod +15% temporal ----- def ----- Armour +4 Hardiness +4% Defense +6 (+3 eff.) Phys.save +2 (+1 eff.) Max.HP +0.00 (-12.00) HP.reg +0.00 (-0.50) ---------- misc Light +3 Talents +0(+-1) Attune Mindstar +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 37.09 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
[vs. gifted mossy mindstar of life (2-3 power, 12 apr, mind damage) (In main hand)]earthen ash starstaff of might (15-18 power, 3 apr, light element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 15.0 - 18.0(+12.5 - +15.2) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 (-9) Crit +3.0% (+0.5%) Atk.spd 100% (-) While equipped: dps ---------- Spell.crit +7% Mind.crit +0% (-1%) Spell.pwr +6 (+6 eff.) Mind.pwr +0 (+0 eff.) (-5 (-1 eff.)) Dmg.mod +15% light ----- def ----- Armour +3 Hardiness +3% Phys.save +3 (+1 eff.) Max.HP +0.00 (-12.00) HP.reg +0.00 (-0.50) ---------- misc Talents +0(+-1) Attune Mindstar +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. gifted mossy mindstar of life (2-3 power, 12 apr, mind damage) (In main hand)]chilling dwarven-steel battleaxe of daylight (30-46 power, 2 apr) 3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego] Arcane Power 30.5 - 45.8(+28.0 - +43.0) Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 (-10) Crit +6.5% (+4.0%) Atk.spd 100% (-) Melee+ +9 light +12 cold Against +23% Undead While equipped: dps ---------- Mind.crit +0% (-1%) Mind.pwr +0 (+0 eff.) (-5 (-1 eff.)) ----- def ----- Max.HP +0.00 (-12.00) HP.reg +0.00 (-0.50) ---------- misc Talents +0(+-1) Attune Mindstar Massive two-handed battleaxes. |
[vs. gifted mossy mindstar of life (2-3 power, 12 apr, mind damage) (In main hand)]steel greatmaul (28-42 power, 2 apr) 5.0 T2 greatmaul 2H weapon Reqs Str 16 [Normal] Power 28.0 - 42.0(+25.5 - +39.2) Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 (-10) Crit +1.0% (-1.5%) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +0% (-1%) Mind.pwr +0 (+0 eff.) (-5 (-1 eff.)) ----- def ----- Max.HP +0.00 (-12.00) HP.reg +0.00 (-0.50) ---------- misc Talents +0(+-1) Attune Mindstar Massive two-handed mauls. |
[vs. gifted mossy mindstar of life (2-3 power, 12 apr, mind damage) (In main hand)]flaming steel longsword of massacre (22-31 power, 3 apr) 3.0 T2 longsword 1H weapon Reqs Str 16 [Ego] Arcane/Master Power 22.5 - 31.5(+20.0 - +28.7) Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 (-9) Crit +3.0% (+0.5%) Atk.spd 100% (-) On Hit.r1 +5 fire While equipped: dps ---------- Mind.crit +0% (-1%) Mind.pwr +0 (+0 eff.) (-5 (-1 eff.)) ----- def ----- Max.HP +0.00 (-12.00) HP.reg +0.00 (-0.50) ---------- misc Talents +0(+-1) Attune Mindstar Sharp, long, and deadly. |
[vs. gifted mossy mindstar of life (2-3 power, 12 apr, mind damage) (In main hand)]steel longsword (18-25 power, 3 apr) 3.0 T2 longsword 1H weapon Reqs Str 16 [Normal] Power 18.0 - 25.2(+15.5 - +22.4) Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 (-9) Crit +3.0% (+0.5%) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +0% (-1%) Mind.pwr +0 (+0 eff.) (-5 (-1 eff.)) ----- def ----- Max.HP +0.00 (-12.00) HP.reg +0.00 (-0.50) ---------- misc Talents +0(+-1) Attune Mindstar Sharp, long, and deadly. |
[vs. gifted mossy mindstar of life (2-3 power, 12 apr, mind damage) (In main hand)]flaming steel waraxe (13-18 power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego] Arcane Power 13.0 - 18.2(+10.5 - +15.4) Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 (-9) Crit +4.0% (+1.5%) Atk.spd 100% (-) On Hit.r1 +5 fire While equipped: dps ---------- Mind.crit +0% (-1%) Mind.pwr +0 (+0 eff.) (-5 (-1 eff.)) ----- def ----- Max.HP +0.00 (-12.00) HP.reg +0.00 (-0.50) ---------- misc Talents +0(+-1) Attune Mindstar One-handed war axes. |
[vs. gifted mossy mindstar of life (2-3 power, 12 apr, mind damage) (In main hand, 1 of 2)]Serpent's Glare (7-8 power, 15 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 12 [Unique] Nature Power 7.0 - 7.7(+4.5 - +5.0) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 (+3) Crit +7.0% (+4.5%) Atk.spd 100% (-) Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% (+1%) Mind.pwr +4 (+1 eff.) (-1 (+0 eff.)) Dmg.mod +10% nature ----- def ----- Resists +10% nature Max.HP +0.00 (-12.00) HP.reg +0.00 (-0.50) Poison- +50% ---------- misc Talents +0(+-1) Attune Mindstar Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 124.31 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
[vs. gifted mossy mindstar of life (2-3 power, 12 apr, mind damage) (In main hand, 1 of 2)]gifted mossy mindstar of resolve (2-3 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature/Psionic Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: Stats +2 Wil dps ---------- Mind.crit +1% (-) Mind.pwr +5 (+1 eff.) (-) ----- def ----- Spell.save +2 (+1 eff.) Max.HP +0.00 (-12.00) HP.reg +0.00 (-0.50) ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. gifted mossy mindstar of life (2-3 power, 12 apr, mind damage) (In main hand, 1 of 2)]mossy mindstar (2-3 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +1% (-) Mind.pwr +2 (+0 eff.) (-3 (-1 eff.)) ----- def ----- Max.HP +0.00 (-12.00) HP.reg +0.00 (-0.50) ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. gifted mossy mindstar of life (2-3 power, 12 apr, mind damage) (In main hand, 1 of 2)]mossy mindstar (2-2 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 2.0 - 2.2(-0.5 - -0.5) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-) Crit +2.5% (-) Atk.spd 100% (-) While equipped: dps ---------- Mind.crit +1% (-) Mind.pwr +2 (+0 eff.) (-3 (-1 eff.)) ----- def ----- Max.HP +0.00 (-12.00) HP.reg +0.00 (-0.50) ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. gifted mossy mindstar of life (2-3 power, 12 apr, mind damage) (In main hand, 1 of 2)]Stormlash (17-19 power, 7 apr) 3.0 T1 whip 1H weapon Reqs Dex 15 [Unique] Arcane Power 17.0 - 18.7(+14.5 - +16.0) Physical Uses 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 (-5) Crit +5.0% (+2.5%) Atk.spd 125% (+25%) Dmg.conv 50% dazing lightning On Crit: + Focus the lightning forces on an enemy While equipped: dps ---------- Mind.crit +0% (-1%) Mind.pwr +0 (+0 eff.) (-5 (-1 eff.)) Dmg.mod +10% lightning Acc +7 (+7 eff.) ----- def ----- Max.HP +0.00 (-12.00) HP.reg +0.00 (-0.50) ---------- misc Talents +0(+-1) Attune Mindstar Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 9.94 to 29.83 lightning damage (based on Magic and Dexterity). Uses 10 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. Tap to cycle through comparison choices |
[vs. gifted mossy mindstar of life (2-3 power, 12 apr, mind damage) (In main hand)]mighty hardened leather sling 4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Ego] Master Acc+ +0.2% base dam (max 20%) Apr +0 (-12) Crit +0.0% (-2.5%) Atk.spd 100% (-) Range +8 While equipped: Stats +3 Str dps ---------- Mind.crit +0% (-1%) Phys.pwr +9 (+3 eff.) Mind.pwr +0 (+0 eff.) (-5 (-1 eff.)) ----- def ----- Max.HP +0.00 (-12.00) HP.reg +0.00 (-0.50) ---------- misc Talents +0(+-1) Attune Mindstar Slings are used to hurl stones or metal shots at your foes. |
deadly pouch of steel shots of paradox (19/19, 24-29 power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Ego] Arcane/Master Power 24.0 - 28.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 19 Ranged+ +9 temporal On Hit: * 5% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
[vs. mindwoven linen robe of fire (+18%) (0 def, 0 armour) (Main armor)]linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Normal] While equipped: dps ---------- Mind.crit +0% (-3%) Mind.pwr +0 (+0 eff.) (-2 (+0 eff.)) Dmg.mod +0%(-12%) fire ----- def ----- Resists +0%(-18%) fire +7%(-) all Mind.save +0 (+0 eff.) (-16 (-8 eff.)) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. mindwoven linen robe of fire (+18%) (0 def, 0 armour) (Main armor)]steel mail armour (2 def, 6 armour) 14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Normal] While equipped: dps ---------- Mind.crit +0% (-3%) Mind.pwr +0 (+0 eff.) (-2 (+0 eff.)) Dmg.mod +0%(-12%) fire ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +0%(-7%) all +0%(-18%) fire Mind.save +0 (+0 eff.) (-16 (-8 eff.)) A suit of armour made of mail. |
[vs. rough leather belt 'Emukira' (Around waist)]grounding rough leather belt 1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +5%(-1%) lightning +5%(-4%) temporal +0%(-3%) blight Phys.save +0 (+0 eff.) (-9 (-3 eff.)) ---------- misc Light +0 (-3) A belt that goes around your waist. |
[vs. rough leather belt 'Emukira' (Around waist)]insulating hardened leather belt of containment 1.0 T3 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Resists +0%(-6%) lightning +0%(-9%) temporal +0%(-3%) blight +7% fire +5% cold Phys.save +0 (+0 eff.) (-9 (-3 eff.)) Anom.red +13 Max.HP +58.00 ---------- misc Max.mana +46.00 Max.stam +27.00 Max.hate +12.00 Max.psi +28.00 Max.vim +20.00 Max.P.En +25.00 Max.N.En +20.00 Light +0 (-3) A belt that goes around your waist. |
[vs. Fearfire Mantle (14 def, 0 armour) (Cloak)]thick linen cloak of protection (1 def, 5 armour) 2.0 T1 cloak armor [Ego] Arcane/Master While equipped: dps ---------- Melee Ret 0(-30) fire ----- def ----- Armour +5 Defense +1 (+0 eff.) (-13 (-7 eff.)) Resists +0%(-10%) fire +0%(-10%) darkness +11%(+1%) cold Spell.save +6 (+2 eff.) Mind.save +5 (+1 eff.) ---------- misc Masteries +0.00(-0.20) Corruption/Fearfire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Wyrmbreath (0 def, 4 armour) (On hands)]Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3(-2) Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5%(-5%) fire ----- def ----- Armour +2 (-2) Resists +10%(-8%) fire +0%(-10%) darkness +0%(-10%) nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 69.44 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
[vs. Wyrmbreath (0 def, 4 armour) (On hands)]Vorythra the Icestoker (0 def, 6 armour) 1.0 T2 hands armor [Rare] Master While equipped: Stats +3 Dex +0(-5) Wil dps ---------- Dmg.mod +0%(-10%) fire +12% cold Res.pen +15% cold Melee Ret 2 nature ----- def ----- Armour +6 (+2) Resists +0%(-10%) nature +0%(-18%) fire +0%(-10%) darkness +6% cold Mind.save +8 (+2 eff.) Max.HP +55.00 ---------- misc Infravis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Wyrmbreath (0 def, 4 armour) (On hands)]naturalist's dwarven-steel gauntlets (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature While equipped: Stats +0(-5) Wil dps ---------- Melee+ 7 nature Dmg.mod +5% nature +0%(-10%) fire ----- def ----- Armour +2 (-2) Fatigue +3% Resists +0%(-18%) fire +5%(-5%) nature +0%(-10%) darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. rough leather cap 'Layumina' (0 def, 1 armour) (On head)]miner's rough leather cap of strength (+3) (0 def, 3 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str +0(-1) Mag dps ---------- Crit.mult +0.00% (-5.00%) Dmg.mod +0%(-3%) physical Melee Ret 0(-8) blight ----- def ----- Armour +3 (+2) Fatigue +1% (-) Resists +0%(-10%) light +0%(-11%) darkness ---------- misc Infravis +1 A cap made of leather. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
43 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern 'Silykira' (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Melee+ 0(-10) item manaburn arcane ----- def ----- Crit.chn- 0.00% (-15.00%) Phys.save +0 (+0 eff.) (-6 (-2 eff.)) Max.HP +0.00 (-40.00) HP.reg +0.00 (-4.00) Heal.mod +0% (-12%) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. brass lantern 'Silykira' (Light source)]bright brass lantern of health 2.0 T1 lite [Ego] Nature/Master While equipped: dps ---------- Melee+ 0(-10) item manaburn arcane ----- def ----- Crit.chn- 0.00% (-15.00%) Phys.save +0 (+0 eff.) (-6 (-2 eff.)) Max.HP +41.00 (+1.00) HP.reg +0.00 (-4.00) Heal.mod +0% (-12%) ---------- misc Light +5 (+2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. iron pickaxe 'Thunderresolve' (dig speed 36 turns) (Tool)]woodsman's iron pickaxe (dig speed 38 turns) 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1(-) Str dps ---------- Melee+ 0(-20) item acid corrode Dmg.mod +0%(-6%) acid +5%(-1%) nature +0%(-3%) mind Res.pen +0%(-5%) acid ----- def ----- Resists +11%(-) nature +0%(-3%) mind While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. iron pickaxe 'Thunderresolve' (dig speed 36 turns) (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck +0(-1) Str dps ---------- Melee+ 0(-20) item acid corrode Dmg.mod +0%(-6%) acid +0%(-6%) nature +0%(-3%) mind Res.pen +0%(-5%) acid ----- def ----- Defense +5 (+2 eff.) Resists +0%(-11%) nature +0%(-3%) mind ---------- misc T.Disarm +5 While carried: ---------- misc Talents +0(+-1) Dig Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. iron pickaxe 'Thunderresolve' (dig speed 36 turns) (Tool)]innervating ash totem of summon tentacle [power 145] (25 cooldown) 2.0 T2 totem charm [Ego] Nature While equipped: Stats +0(-1) Str dps ---------- Melee+ 0(-20) item acid corrode Dmg.mod +0%(-6%) acid +0%(-6%) nature +0%(-3%) mind Res.pen +0%(-5%) acid ----- def ----- Resists +0%(-11%) nature +0%(-3%) mind While carried: ---------- misc Talents +0(+-1) Dig Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 326 Base Damage: 151 Armor: 10 All Resist: 5 Puts all charms on 25 cooldown 100% to reduce fatigue by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Justina the Thalore Solipsist level 10
50th Haze 122nd year of Ascendancy at 15:41 see stats
Level 10 (Roguelike)
Got a character to level 10.By Justina the Thalore Solipsist level 10
37th Haze 122nd year of Ascendancy at 00:20 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Justina the Thalore Solipsist level 10
58th Haze 122nd year of Ascendancy at 06:40 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Justina the Thalore Solipsist level 12
70th Haze 122nd year of Ascendancy at 05:01 see stats
Log
Talent Telekinetic Leap is ready to use.
Talent Dream Crusher is ready to use.
Xerylaith the sandworm destroyer has released the hold.
Islileriwe the sandworm's Beyond the Flesh performs a melee critical strike against Justina!
Justina HEALS from physical damage!
Justina converts some damage to Psi!
Justina HEALS from darkness damage!
Justina mentally dismisses some damage!
Justina receives 8 healing (8 psi heal).
Melee retaliation hits Islileriwe the sandworm for 3 blight, 11 fire (14 total damage).
Thorn Grab from Justina hits Islileriwe the sandworm for (2 to psi shield), 3 nature (3 total damage).
Burning from Justina hits Islileriwe the sandworm for 1 fire damage.
Islileriwe the sandworm's Beyond the Flesh hits Justina for 38 to psi, 53 physical, 10 healing (10 psi heal), (3 dismissed), 1 to psi, 1 darkness, 1 healing (1 psi heal), (5 dismissed), 2 to psi, 3 physical, 1 healing (1 psi heal) (98 total damage) [23 healing].
Justina drains life from Islileriwe the sandworm!
Justina hits Islileriwe the sandworm for 7 fire damage.
Justina hits Xerylaith the sandworm destroyer for (6 flat reduction), 0 fire (0 total damage).
Xerylaith the sandworm destroyer uses Knockback.
Justina HEALS from physical damage!
Justina converts some damage to Psi!
Melee retaliation hits Xerylaith the sandworm destroyer for (3 flat reduction), 0 blight, (9 flat reduction), 0 fire (0 total damage).
Xerylaith the sandworm destroyer hits Justina for 32 to psi, 44 physical, 8 healing (8 psi heal) (76 total damage) [17 healing].
Justina uses Infusion: Regeneration.
Justina starts regenerating health quickly.
Islileriwe the sandworm uses Kinetic Strike.
Justina shrugs off the effect 'Pinned to the ground'!
Justina converts some damage to Psi!
Islileriwe the sandworm hits Justina for 59 to psi, 82 physical (142 total damage).
Melee retaliation hits Islileriwe the sandworm for 3 blight, 9 fire (12 total damage).
Justina the level 18 thalore solipsist was punctured to death by Islileriwe the sandworm on level 2 of Sandworm lair.










































































































