Dread the level 27 Cornac Archmage by Tsader

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArchmage
Level / Exp27 / 70%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity10 (base 10)
Constitution12 (base 10)
Magic63 (base 58)
Willpower72 (base 51)
Cunning30 (base 14)

Resources

Life-157/378
Mana342/485
Healing Factor1.1
Regeneration1.485

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage28
Accuracy4
Crit Chance10%
APR5
Speed1.00

Offense: Spell

Spellpower47
Crit Chance19%
Speed1

Offense: Mind

Mindpower47
Crit Chance7%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)3 (30%)
Defense12
Ranged Defense12
Fatigue1
Physical Save31
Spell Save44
Mental Save45

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
1/5
4/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
5/5
1/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
5/5
0/5
0/5
Spell / Wildfire1.30
5/5
1/5
1/5
5/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
5/5
5/5
5/5
5/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
3/5
1/5
0/5
0/5

Effects

talent
talent
talent
detrimental effect
detrimental effect
detrimental effect

Quests

done
active
done
done
done
failed
failed
done
failed
failed
done
done
done
active
done
active
active
active
failed
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Bringer of Doom Killed a Bringer of Doom.
By Dread the Cornac Archmage level 24
50th Regrowth 123rd year of Ascendancy at 09:54
see stats
Curse Lifter Killed Ben Cruthdar the Cursed.
By Dread the Cornac Archmage level 12
53rd Dusk 122nd year of Ascendancy at 14:31
see stats
Earth Master Killed Harkor'Zun and unlocked Stone magic.
By Dread the Cornac Archmage level 22
4th Decay 122nd year of Ascendancy at 03:33
see stats
Exterminator Killed 1000 creatures.
By Dread the Cornac Archmage level 18
67th Haze 122nd year of Ascendancy at 11:44
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Dread the Cornac Archmage level 18
50th Haze 122nd year of Ascendancy at 00:55
see stats
Level 10 Got a character to level 10.
By Dread the Cornac Archmage level 10
12nd Dusk 122nd year of Ascendancy at 07:44
see stats
Level 20 Got a character to level 20.
By Dread the Cornac Archmage level 20
78th Haze 122nd year of Ascendancy at 12:26
see stats
Matrix style! Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!
By Dread the Cornac Archmage level 5
76th Pyre 122nd year of Ascendancy at 06:36
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Dread the Cornac Archmage level 3
76th Pyre 122nd year of Ascendancy at 01:59
see stats
Size matters Did over 600 damage in one attack.
By Dread the Cornac Archmage level 16
46th Haze 122nd year of Ascendancy at 13:09
see stats
The Arena Unlocked Arena mode.
By Dread the Cornac Archmage level 9
6th Dusk 122nd year of Ascendancy at 14:27
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Dread the Cornac Archmage level 21
3rd Decay 122nd year of Ascendancy at 11:55
see stats

Log

The shield around Dread crumbles.

Dread hits Ghoul for 99 fire, 54 physical, 99 fire, 54 physical, 99 fire, 54 physical (459 total damage).
Dread hits Something for 90 fire, 47 physical, 90 fire, 47 physical (273 total damage).
Dread hits Something for 102 fire, 48 physical, 102 fire, 48 physical (299 total damage).
Dread casts Flame.

You collect a new ingredient:
chunk of ghoul flesh (1).
Dread hits Something for 192 fire damage.
Dread hits Ghoul for 212 fire damage.
Dread killed Ghoul!

Resting starts...

Something misses his shot.

Rested for 1 turns (stop reason: detrimental status effect).

Dread is free from the illness.


Talent Flame is ready to use.

Talent Fireflash is ready to use.

Resting starts...

The fabric of time around Dread stabilizes to normal.

Something misses his shot.

Rested for 3 turns (stop reason: detrimental status effect).


Resting starts...

Rested for 2 turns (stop reason: detrimental status effect).

Dread loses sight!

Dread has been illuminated.

Saving game...