











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
 Known bugs:
 Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature 
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Normal Roguelike | 
| Sex | Male | 
| Race | Shalore | 
| Class | Temporal Warden | 
| Level / Exp | 22 / 100% | 
| Size | medium | 
| Lifes / Deaths | Killed by Blood Master at level 22 on the 1st Decay 122nd year of Ascendancy at 06:00  / 1 | 
Primary Stats
| Strength | 18 (base 18) | 
| Dexterity | 33 (base 24) | 
| Constitution | 25 (base 16) | 
| Magic | 86 (base 51) | 
| Willpower | 22 (base 12) | 
| Cunning | 17 (base 10) | 
Resources
| Life | -55/671 | 
| Paradox | 382 | 
| Healing Factor | 1.3745178243369 | 
| Regeneration | 11.202320268346 | 
Speed
| Mental | +6.1340430109761% | 
| Attack | +6.1340430109799% | 
| Movement | +4.0856207306206E-12% | 
| Spell | +6.1340430109799% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
| Infravision | 2 | 
| See Stealth | 24.212159097217 | 
| See Invisible | 24.212159097217 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine | 
Offense: Mainhand
| Damage | 76 | 
| Accuracy | 44 | 
| Crit Chance | 18% | 
| APR | 14 | 
| Speed | 0.85 | 
Offense: Spell
| Spellpower | 48 | 
| Crit Chance | 6% | 
| Speed | 0.94220475507236 | 
Offense: Mind
| Mindpower | 22 | 
| Crit Chance | 11% | 
| Speed | 0.94220475507236 | 
Offense: Damage Bonus
| Temporal | +12% | 
| Cold | +5% | 
| All | +2% | 
Offense: Damage Penetration
| Fire | +10% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 4 (38.594633868923%) | 
| Defense | 42 | 
| Ranged Defense | 42 | 
| Fatigue | 0 | 
| Physical Save | 20 | 
| Spell Save | 38 | 
| Mental Save | 28 | 
Defense: Resistances
| Acid | + 29%( 70%) | 
| Blight | + 25%( 70%) | 
| Arcane | + 25%( 70%) | 
| Cold | + 28%( 70%) | 
| All | + 17%( 70%) | 
| Darkness | + 24%( 70%) | 
| Lightning | + 39%( 70%) | 
| Mind | + 19%( 70%) | 
| Fire | + 33%( 70%) | 
| Nature | + 24%( 70%) | 
Defense: Immunities
| Pinning Resistance | 58% | 
| Disarm Resistance | 48% | 
| Confusion Resistance | 20% | 
| Silence Resistance | 20% | 
| Stun Resistance | 58% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 65% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown.  | 
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly.  | 
Class Talents
| Chronomancy / Bow Threading | 1.40 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Chronomancy / Stasis | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Chronomancy / Speed Control | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Chronomancy / Spacetime Folding | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Chronomancy / Temporal Combat | 1.30 | 
  | 2/5 | 
  | 2/5 | 
  | 1/5 | 
  | 0/5 | 
| Chronomancy / Temporal Guardian | 1.30 | 
  | 3/5 | 
  | 5/5 | 
  | 2/5 | 
  | 1/5 | 
| Chronomancy / Blade Threading | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
Generic Talents
| Chronomancy / Chronomancy | 1.30 | 
  | 4/5 | 
  | 3/5 | 
  | 1/5 | 
  | 0/5 | 
| Chronomancy / Spacetime Weaving | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Chronomancy / Fate Weaving | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Race / Shalore | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Technique / Combat training | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
Effects
| beneficial effect | Increases attack, spell, and mind speed by 6%. 1 Time Dilation | 
Quests
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +5.  | done | 
You failed to protect the injured seer from death by large brown snake. Escort: injured seer (level 3 of Trollmire) | failed | 
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Magic by +5.  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Magic by +5.  | done | 
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you improved talent Endless Endurance (+1 level(s)).  | done | 
You failed to protect the repented thief from death by snow giant boulder thrower. Escort: repented thief (level 1 of Daikara) | failed | 
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Magic by +5.  | done | 
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it.  | active | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal..  | active | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic.  | active | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | active | 
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured.  | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active | 
Equipment
| On feet |  undeterred pair of hardened leather boots of rushing (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Arcane/Master While equipped: Stats Str +2, Con +3 defense ------ Armor +3 Silence Resist +20% Confus Resist +20% Stun Resist +32% Rush: Puts all charms on 25 turn cooldown Effective talent level: 1.0 Power cost 25 out of 25/25. Range 6 Cooldown: 39 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather.  | 
| Quiver |  barbed quiver of ash arrows of accuracy (17/20, 140% power, 7 apr)3.0 Encumbrance T2 arrow ammo [Ego+] Master Weapon Damage 140% Range: 1.0x-1.4x Uses 70% Dex, 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +7 Critical Rate +9.5% Capacity 20 On Critical: * Wound the target dealing 145 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death.  | 
| Light source |  nightwalker's brass lantern of health2.0 Encumbrance T1 lite [Ego+] Nature While equipped: Stats Wil +3 offense ------ Physical Crit +3.0% Critical power +11.00% Physical Power +5 (+3 eff.) defense ------ Life +40.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  Heattorrent (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: offense ------ Mind Crit +3% Mindpower +2 (+1 eff.) Ignore resists +10% fire When Hit 2 fire defense ------ Defense +1 (+1 eff.) Resistance +9% fire, +3% nature, +3% mind other ------- Psi/turn +0.11 A pointy cloth hat, very wizardly...  | 
| Tool |  Duskpanic [power 176]  (18/20 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: defense ------ Resistance +9% darkness, +5% arcane Mind save +3 (+2 eff.) Life +40.00 Disease Resist +10% Create a shield absorbing up to 176 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to heal for 49. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
| On fingers |  savior's gold ring of tenacity0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: defense ------ Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Life +22.00 Disarm Resist +23% Pinning Resist +21% Knockbk Resist +22% Rings make your fingers look great!  | 
| On fingers |  wizard's gold ring of tenacity0.1 Encumbrance T3 ring jewelry [Ego] Arcane/Master While equipped: Stats Mag +4 defense ------ Spell save +8 (+3 eff.) Life +31.00 Disarm Resist +25% Pinning Resist +20% Knockbk Resist +23% Rings make your fingers look great!  | 
| Around waist |  Swampnail1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats Wil +4, Cun +5, Con +6 defense ------ Resistance +10% fire, +6% nature +8% cold other ------- Max stamina +30.00 A belt that goes around your waist.  | 
| In main hand |  Epoch's Curve4.0 Encumbrance T3 longbow 2H weapon [Unique] Arcane Weapon Damage 66% Range: 1.0x-1.1x Uses 0% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 111% Range +9 While equipped: Stats Dex +5, Mag +4 offense ------ On-Ranged-Hit 15 temporal Damage +10% temporal defense ------ Life Regen +2.00 other ------- Masteries +0.10 Chronomancy/Bow Threading Epoch's Curve has served the Wardens for generations and was passed from Warden to Warden for many years before being lost. According to legend it was made from the first ash sapling to sprout after the Spellblaze and carries powers of both time and renewal.  | 
| On hands |  polar rough leather gloves of dexterity (+3) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats Dex +3 offense ------ On-Hit 5 cold Damage +3% cold Accuracy +11 (+3 eff.) defense ------ Armor +1 Resistance +5% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Main armor |  Airwrither the silk robe (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Rare] Nature While equipped: Stats Cun +1 offense ------ Mind Crit +2% When Hit 8 mind defense ------ Resistance +10% blight, +3% lightning +13% all Mind save +9 (+5 eff.) Life +55.00 Life Regen +2.90 Healmod +21% other ------- Psi when Hit +0.12 Hate-on-crit +1.00 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
| Cloak |  Xanira (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats Mag +5 defense ------ Defense +1 (+1 eff.) Resistance +5% arcane Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around neck |  Hanezilamnir0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: defense ------ Resistance +24% lightning, +15% acid Stun Resist +26% Knockbk Resist +20% other ------- Light +2 Infravision +2 Amulets make your neck look great!  | 
Inventory
 Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved.  | 
 Blood of Undeath0.4 Encumbrance potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great.  | 
 Snowmortal0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature While equipped: Stats Con +7 defense ------ Resistance +6% blight, +7% physical +3% nature Life Regen +4.00 other ------- Stamina/turn +0.30 Amulets make your neck look great!  | 
 Dusktide (148% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Rare] Nature Weapon Damage 148% Range: 1.0x-1.3x Uses 50% Mag, 50% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +8 nature +10 item darkness numbing On Hit: * 10% chance to reduce damage dealt by 13% While equipped: Stats Cun +1, Wil +5 offense ------ Ignore resists +5% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 13% defense ------ Resistance +3% darkness Sharp, short and deadly.  | 
 Nerora the Ichorspar (149% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Rare] Psionic Weapon Damage 149% Range: 1.0x-1.3x Uses 50% Mag, 50% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +15 darkness Damage Against +11% Living On-crit, radius 2 +4 nature While equipped: Stats Cun +1, Str +3 defense ------ Resistance +9% nature, +12% cold Sharp, short and deadly.  | 
 warbringer's dwarven-steel dagger of erosion (119% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego+] Nature/Master Weapon Damage 120% Range: 1.0x-1.3x Uses 50% Dex, 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +10 nature While equipped: Stats Con +1 offense ------ Physical Power +7 (+4 eff.) Ignore resists +6% physical defense ------ Disarm Resist +16% Sharp, short and deadly.  | 
 Darksting4.0 Encumbrance T5 longbow 2H weapon Reqs Dex 48 [Rare] Master Weapon Damage 66% Range: 1.0x-1.1x Uses 0% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-ranged-hit +4 darkness +20 item darkness numbing On Hit: * 20% chance to reduce damage dealt by 13% While equipped: Stats Str +1, Con +9 offense ------ Damage +6% nature Ignore resists +11% all Accuracy +14 (+4 eff.) Ignore Armor +8 Longbows are used to shoot arrows at your foes.  | 
 Korafast the Glowrigor (164% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Rare] Master Weapon Damage 165% Range: 1.0x-1.4x Uses 100% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +4 light While equipped: offense ------ When Hit 6 light defense ------ Resistance +3% nature Unlife -60.00 life Silence Resist +20% Teleport Resist +20% Sharp, long, and deadly.  | 
 Kindlewhisper (135% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Rare] Master Weapon Damage 135% Range: 1.0x-1.4x Uses 100% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Ignore resists +15% light, +5% all Accuracy +13 (+4 eff.) Ignore Armor +9 defense ------ Resistance +15% acid, +6% light, +3% mind One-handed war axes.  | 
 pair of dwarven-steel boots 'Amirendil' (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Nature While equipped: Stats Dex +1, Con +6 offense ------ Critical power +10.00% Move Speed +10% defense ------ Armor +4 Fatigue -3% Life +41.00 other ------- Stamina/turn +0.50 Hate-on-crit +2.00 See Invisibility +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 enlightening cured leather armour of the deep (6 def, 6 armour)9.0 Encumbrance T2 light armor [Ego++] Nature/Psionic While equipped: Stats Cun +4, Wil +4 defense ------ Armor +6 Defense +6 (+2 eff.) Fatigue +7% Resistance +6% acid, +6% cold Mind save +12 (+6 eff.) other ------- Breathe water A suit of armour made of leather.  | 
 Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness!  | 
 Xanamira the Blazegrinder (22/22, 182% power, 18 apr)3.0 Encumbrance T5 arrow ammo Reqs Dex 48 [Rare] Master Weapon Damage 183% Range: 1.0x-1.4x Uses 50% Mag, 70% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +3.0% Capacity 22 On-ranged-hit +8 fire On-Hit, radius 1 +12 lightning On-crit, radius 2 +20 lightning, +20 fire Arrows are used with bows to pierce your foes to death.  | 
 4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 144 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 8 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 Demonic Soul0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart.  | 
 Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood.  | 
 5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere.  | 
 Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it?  | 
1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.0 Power cost 25 out of 25/25. Range 5 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 106.41 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 106.41 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light.  | 
 Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(72 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide.  | 
 Wintertide Phial2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts.  | 
 brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5 Damage +20% arcane, +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself.  | 
 Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected.  | 
 Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Telekinetic Core2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats Wil +5 offense ------ Physical Power +3 (+2 eff.) Mindpower +3 (+1 eff.) Damage +6% physical defense ------ Resistance +5% physical Physical save +12 (+6 eff.) Psionic Pull: Effective talent level: 3.0 Power cost 18 out of 35/35. Range melee/personal Cooldown: 6 Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 39 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it.  | 
 3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 10 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 10 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Can you bear it? So much bearness! (Roguelike)
			Killed Borius in the Bearscape.By ThymeCawp the Shalore Temporal Warden level 21
64th Haze 122nd year of Ascendancy at 16:34 see stats
			Curse Lifter (Roguelike)
			Killed Ben Cruthdar the Cursed.By ThymeCawp the Shalore Temporal Warden level 11
8th Dusk 122nd year of Ascendancy at 23:31 see stats
			Don't Poosh it! (Roguelike)
			Killed Kelad in the lost land of Poosh.By ThymeCawp the Shalore Temporal Warden level 22
67th Haze 122nd year of Ascendancy at 01:00 see stats
			Exterminator (Roguelike)
			Killed 1000 creatures.By ThymeCawp the Shalore Temporal Warden level 17
28th Haze 122nd year of Ascendancy at 12:58 see stats
			Impossible Death (Roguelike)
			Got killed by your future self.By ThymeCawp the Shalore Temporal Warden level 20
40th Haze 122nd year of Ascendancy at 13:11 see stats
			Level 10 (Roguelike)
			Got a character to level 10.By ThymeCawp the Shalore Temporal Warden level 10
3rd Summertide 122nd year of Ascendancy at 04:57 see stats
			Level 20 (Roguelike)
			Got a character to level 20.By ThymeCawp the Shalore Temporal Warden level 20
40th Haze 122nd year of Ascendancy at 11:59 see stats
			Thralless (Roguelike)
			Freed at least 30 enthralled slaves in the slavers' compound.By ThymeCawp the Shalore Temporal Warden level 22
80th Haze 122nd year of Ascendancy at 09:06 see stats
			Treasure Hunter (Roguelike)
			Amassed 1000 gold pieces.By ThymeCawp the Shalore Temporal Warden level 19
32nd Haze 122nd year of Ascendancy at 18:38 see stats
Log
ThymeCawp's space-time folding fizzles!
ThymeCawp activates Secrets of the Eternals.
ThymeCawp activates his Duskpanic!
A shield forms around ThymeCawp.
ThymeCawp receives 43 healing.
Blood Master activates Skate.
Blood Master's Beyond the Flesh misses ThymeCawp.
Blood Master uses Telekinetic Smash.
Your shield crumbles under the damage!
The shield around ThymeCawp crumbles.
ThymeCawp shares damage with his guardian!
Blood Master hits ThymeCawp's temporal clone for (6 shared), (4 shared) (10 total damage).
Blood Master hits ThymeCawp for (176 absorbed), 35 physical, 7 fire, 20 physical, 13 lightning, (116 shared), 77 physical, 14 physical, 9 lightning (176 total damage).
Melee retaliation hits Blood Master for 2 fire, 3 mind, 2 fire, 3 mind (10 total damage).
ThymeCawp speeds up.
Talent Blink Blade is ready to use.
Talent Arrow Stitching is ready to use.
ThymeCawp's temporal clone speeds up.
Deep Wound from Blood Master hits ThymeCawp for 29 physical damage.
Deep Wound from Blood Master hits ThymeCawp's temporal clone for (12 shared) damage.
Deep Wound from Blood Master hits ThymeCawp's temporal clone for 41 physical damage.
There is a previous level here (press '' or right click to use).
Blood Master uses Mindhook.
ThymeCawp is dazed!
ThymeCawp is not dazed anymore.
Blood Master's Beyond the Flesh hits ThymeCawp for 74 physical damage.
Blood Master's Beyond the Flesh hits ThymeCawp's temporal clone for (32 shared) damage.
Melee retaliation hits Blood Master for 2 fire, 4 mind (6 total damage).
ThymeCawp the level 22 shalore temporal warden was stabbed to death by Blood Master on level 3 of Ring of Blood.






































































































