Cornelius the level 7 Cornac Archer by MindHawk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassArcher
Level / Exp7 / 8%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 15)
Dexterity27 (base 27)
Constitution13 (base 10)
Magic10 (base 10)
Willpower19 (base 10)
Cunning16 (base 12)

Resources

Life195/195
Stamina140/140
Healing Factor1.2283363011315
Regeneration1.0440858559618

Speed

Mental0%
Attack0%
Movement+2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth18.815289237657
See Invisible18.815289237657

Offense: Mainhand

Damage32
Accuracy37
Crit Chance3%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower20
Crit Chance3%
Speed1

Offense: Damage Bonus

Light+10%
Nature+5%

Defense: Base

Armour (hardiness)2 (38.594633868923%)
Defense27
Ranged Defense27
Fatigue0
Physical Save10
Spell Save10
Mental Save12

Defense: Resistances

Light+ 30%( 70%)
Mind+ 12%( 70%)
Fire+ 5%( 70%)
Cold+ 5%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance20%
Confusion Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
2/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
0/5
0/5
0/5
Technique / Reflexes1.30
2/5
0/5
0/5
0/5
Technique / Marksmanship1.30
2/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
2/5
0/5
0/5
Technique / Mobility1.00
3/5
0/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

Tool
Quiver
Around neck
Main armor
On hands
Light source
Around waist
In main hand

Inventory

Achievements

Log

You pickup 0.55 gold pieces.
You pickup 0.60 gold pieces.

You pickup 0.95 gold pieces.

You pickup 0.70 gold pieces.

There is a way to the previous level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 26 turns (stop reason: at exit).


Resting starts...

You are yanked out of this place!

Rested for 11 turns (stop reason: dialog is displayed).


You gain 2.70 gold from the transmogrification of
pair of iron boots of tirelessness (0 def, 3 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 1.93 gold from the transmogrification of
shimmering elm magestaff (10-12 power, 2 apr, fire element).
You gain 2.09 gold from the transmogrification of
shimmering elm magestaff (10-12 power, 2 apr, fire element).
You gain 1.25 gold from the transmogrification of
clarifying copper amulet.
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.