Zhemira the level 5 Ghoul Archmage by itieerae

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceGhoul
ClassArchmage
Level / Exp5 / 61%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 10)
Dexterity11 (base 10)
Constitution18 (base 10)
Magic27 (base 27)
Willpower14 (base 16)
Cunning9 (base 11)

Resources

Life158/158
Mana148/148
Healing Factor1.0711363549267
Regeneration0.26778408873168

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite3

Offense: Mainhand

Damage14
Accuracy5
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance1%
Speed1

Offense: Damage Bonus

Cold+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save12
Spell Save14
Mental Save8

Defense: Resistances

Cold+ 16%( 70%)
Fire+ 17%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
5/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
1/5
1/5
0/5
0/5
Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

active
done
done

Equipment

Tool
Around neck
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Zhemira the Ghoul Archmage level 5
4th Mirth 122nd year of Ascendancy at 15:24
see stats

Log

Talent Ice Shards is ready to use.
Talent Temporal Shield is ready to use.
Zhemira stops surging mana.

Talent Rune: Manasurge is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


You pickup 0.50 gold pieces.

Ran for 6 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Zhemira picks up (a.):
shimmering elm vilestaff of might (10-12 power, 2 apr, acid element).
You pickup 0.80 gold pieces.

You pickup 0.90 gold pieces.

Ran for 11 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Zhemira picks up (a.):
balanced iron greatsword of erosion (16-25 power, 1 apr).
You pickup 0.95 gold pieces.

There is an exit to Derth here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


You gain 2.43 gold from the transmogrification of
shimmering elm vilestaff of might (10-12 power, 2 apr, acid element).
You gain 4.14 gold from the transmogrification of
balanced iron greatsword of erosion (16-25 power, 1 apr).
There is an exit to the worldmap here (press '' or right click to use).
There is a Derth (Town) here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.