Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Incantor of Flame 1.7.4Adds the Incantor of Flame, a mage subclass. The Incantor of Flame is a Fire-focused caster and melee shield fighter. Their primary stats are Magic and Strength. Generic: Class: Combat Techniques -Locked- Talent icons from https://game-icons.net Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Q.U.I.C.K. Campaign 1.7.6Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak. The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price. See the forum thread for more details: https://forums.te4.org/viewtopic.php?f=50&t=55067 Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | quick |
Mode | Insane Roguelike |
Sex | Female |
Race | Ogre |
Class | Incantor of Flame |
Level / Exp | 42 / 78% |
Size | big |
Lifes / Deaths | Killed by Zubonn the orc grand summoner at level 42 on the 55th Quantumnal 1337th year of Ascendancy at 12:06 / 1 |
Primary Stats
Strength | 71 (base 60) |
Dexterity | 53 (base 40) |
Constitution | 69 (base 30) |
Magic | 76 (base 60) |
Willpower | 54 (base 10) |
Cunning | 43 (base 10) |
Resources
Mana | 559/649 |
Equilibrium | 20 |
Life | -285/1600 |
Stamina | 280/333 |
Psi | 134/144 |
Healing Factor | 1.3727219866911 |
Regeneration | 9.1402770907855 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +120% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 9 |
See Invisible | 6 |
Offense: Mainhand
Damage | 44 |
Accuracy | 47 |
Crit Chance | 16% |
APR | 8 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 65 |
Crit Chance | 21% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +9% |
Light | +17% |
Blight | +33% |
Cold | +21% |
All | 0% |
Offense: Damage Penetration
Acid | +10% |
Physical | +25% |
Arcane | +20% |
Cold | +35% |
All | 0% |
Defense: Base
Armour (hardiness) | 80.08934837382 (81.151787968034%) |
Defense | 47 |
Ranged Defense | 52 |
Fatigue | 29 |
Physical Save | 56 |
Spell Save | 63 |
Mental Save | 58 |
Defense: Resistances
Acid | + 34%( 70%) |
Blight | + 55%( 70%) |
Cold | + 13%( 70%) |
All | + 10%( 70%) |
Lightning | + 21%( 70%) |
Light | + 24%( 70%) |
Mind | + 33%( 70%) |
Darkness | + 28%( 70%) |
Fire | + 76%( 76%) |
Nature | + 26%( 70%) |
Defense: Immunities
Disarm Resistance | 100% |
Pinning Resistance | 68% |
Knockback Resistance | 69% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Stun Resistance | 30% |
Instadeath Resistance | 100% |
Blind Resistance | 0% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 123 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 594 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Spell / Forge | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Wildfire | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Spell / Tempered | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 2/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Keepers of Reality brought you to Point Zero, and unintentionally erased your memory, but they promise to set you right again... after you help with a 'brief operation'. Operation: Q.U.I.C.K.Seems they 'just' need you to shut down some anomalies... shouldn't take too long? You defeated many foes and the Keepers recovered some of your memories before sending you off to another threatening place. You defeated more foes and the Keepers say you are making progress. Not that you have any choice other than to believe them. You have overcome the depths, but there are many trials still ahead. You survived the wilderness and have recovered some of your past power, but your memories still elude you. You defeated a powerful necromancer and his undead legion. The Keepers say this was a vital juncture, but your thread is not safe yet. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Equipment
On feet | Glolethra (0 def, 6 armour) Glolethra (0 def, 6 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +6 Fatigue: -9% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 physical Changes stats: +1 Str / +2 Dex / +1 Con Changes resistances penetration: +15% physical Maximum encumbrance: +29 Physical save: +7 (+2 eff.) Stamina each turn: +0.40 Maximum life: +42.00 Infravision radius: +2 Movement speed: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Bregamahek BregamahekInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +26 (+7 eff.) Effects on melee hit: * 20 arcane resource burn Changes stats: +4 Wil Changes resistances: +12% acid Changes resistances penetration: +10% physical Critical mult.: +13.00% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Cyrisedann the dwarven-steel helm (0 def, 4 armour) Cyrisedann the dwarven-steel helm (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +5 Wil / +5 Con Changes resistances penetration: +20% arcane / +10% acid Changes damage: +18% blight Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +30 (+7 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | hardened leather gloves 'Flashpeal' (10 def, 10 armour) hardened leather gloves 'Flashpeal' (10 def, 10 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +10 Defense: +10 (+3 eff.) Changes stats: +2 Wil Changes resistances: +12% lightning / +6% fire / +18% nature Physical save: +7 (+2 eff.) Mental save: +20 (+5 eff.) Disarm immunity: +28% Equilibrium when hit: +0.12 When used to modify unarmed attacks: Power: 116% Range: 1.1x Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +8 Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Perfect Control (10% chance level 3). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Fogmalice the dwarven-steel pickaxe (dig speed 26 turns) =SPELL CDR= Fogmalice the dwarven-steel pickaxe (dig speed 26 turns) =SPELL CDR=Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 53% Changes stats: +4 Str / +4 Wil / +5 Con Changes damage: +9% darkness Lowers spell cool-downs by: 10% Light radius: +3 Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +4 Physical power: +15 (+5 eff.) Damage (Melee): 40 light Damage (Ranged): 33 light Changes stats: +2 Con / +4 Mag Changes damage: +17% light / +9% cold Mental save: +9 (+3 eff.) Disarm immunity: +42% Confusion immunity: +41% Pinning immunity: +37% Knockback immunity: +39% Stamina each turn: +1.00 Only die when reaching: -40.00 life Maximum life: +37.00 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | gold ring 'Glacierripper' gold ring 'Glacierripper'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +2 Wil Changes resistances penetration: +25% cold Changes damage: +15% blight / +12% cold Disarm immunity: +31% Pinning immunity: +31% Knockback immunity: +30% Mana when firing critical spell: +2.00 Maximum life: +35.00 Damage Shield penetration: +20% Rings make your fingers look great! |
Around neck | Icewreck IcewreckPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +6 Mag Changes resistances: +3% cold Changes resistances penetration: +10% cold Spellpower: +20 (+5 eff.) Damage Shield penetration: +30% Amulets make your neck look great! |
In main hand | Penitence (111% power, 4 apr, fire element) Penitence (111% power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight / +30% fire Damage affinity(heal): +20% fire Talent granted: +1 Command Staff Spell save: +15 (+3 eff.) Spellpower: +15 (+4 eff.) Spell crit. chance: +10% It can be used to cure up to 5 diseases or poisons (based on Magic) Activation costs 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
Around waist | Silywen the Glaredream Silywen the GlaredreamInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Str / +12 Dex / +3 Mag / +3 Wil / +4 Cun Physical save: +13 (+4 eff.) Spell save: +15 (+3 eff.) Mental save: +16 (+4 eff.) Maximum hate: +2.00 Light radius: +3 See invisible: +6 A belt that goes around your waist. |
In off hand | Fire Dragon Shield (16 def, 9 armour, 170% power, 220 block) Fire Dragon Shield (16 def, 9 armour, 170% power, 220 block)Requires: - Shield usage training - Strength 28 Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Power: 170% Range: 1.2x Uses stat: 100% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 (+5 eff.) Ranged Defense: +15 (+5 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Changes resistances: +35% fire Damage affinity(heal): +15% fire Talent granted: +1 Block Special effect on block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Cloak | spellcowled linen cloak of battle (1 def, 0 armour) spellcowled linen cloak of battle (1 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +1 (+1 eff.) Defense: +1 (+0 eff.) Fatigue: -3% Changes stats: +1 Mag / +1 Wil Spell save: +5 (+1 eff.) Maximum mana: +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Plate of the Blackened Mind (15 def, 40 armour) Plate of the Blackened Mind (15 def, 40 armour)Requires: - Massive armour training - Strength 48 Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+5 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+5 eff.) Mental save: +25 (+7 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+4 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 10/25) : Effective talent level: 2.0 Power cost: 15 out of 10/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 9 Armour, 13 Defense and your attacks will gain 19% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
regeneration infusion of the warrior (heal 503; 12 cd) regeneration infusion of the warrior (heal 503; 12 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 503 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 91; cd 21) shatter afflictions rune of the duelist (absorb 91; cd 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 91 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
This item will automatically be transmogrified when you leave the level. Gywen the SplendoursweeperGywen the Splendoursweeper Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 21% chance to reduce strength, dexterity, and constitution by 30 Changes stats: +6 Str / +7 Dex Changes resistances: +12% light / +12% blight Disarm immunity: +50% Pinning immunity: +50% Knockback immunity: +50% Maximum life: +47.00 Light radius: +2 Infravision radius: +2 See invisible: +12 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. Huradar the ShimmergleanHuradar the Shimmerglean Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 10 arcane Changes resistances: +12% lightning Changes resistances penetration: +20% blight / +15% nature / +26% arcane / +26% lightning Changes damage: +12% lightning Disarm immunity: +42% Pinning immunity: +50% Knockback immunity: +47% Maximum life: +49.00 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. Kekor the DazzlekissKekor the Dazzlekiss Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 4 physical Changes stats: +8 Str / +6 Dex Changes resistances: +5% arcane / +56% fire Changes damage: +12% light / +19% fire Critical mult.: +20.00% Stamina each turn: +3.00 Maximum stamina: +32.03 Rings make your fingers look great! |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+3 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Torulesin the steel ring Torulesin the steel ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Dex Changes resistances: +12% blight / +6% acid Changes damage: +12% blight / +6% acid Blindness immunity: +22% Disarm immunity: +22% Pinning immunity: +23% Knockback immunity: +20% Maximum life: +20.00 Infravision radius: +3 See stealth: +9 See invisible: +12 Rings make your fingers look great! |
gladiator's steel ring of clarity gladiator's steel ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +5 Str / +5 Con Mental save: +6 (+2 eff.) Confusion immunity: +23% Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. mule's stralite ring of lifemule's stralite ring of life Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -7% Maximum encumbrance: +30 Life regen: +7.00 Maximum life: +80.00 Healing mod.: +16% Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. Cindersmasher (167% power, 4 apr)Cindersmasher (167% power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 167% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 21 arcane resource burn Damage (radius 2) on crit: +12 fire When wielded/worn: Changes stats: +20 Con / +21 Wil Changes resistances: +12% lightning / +15% temporal / +15% darkness / +9% blight Changes damage: +12% nature / +15% fire Maximum life: +108.00 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe 'Kilnvortex' (156% power, 3 apr)stralite battleaxe 'Kilnvortex' (156% power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 157% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 21% chance to reduce armor by 40% When wielded/worn: Accuracy: +24 (+8 eff.) Armour penetration: +19 Changes resistances: +31% acid / +6% fire / +16% mind Changes resistances penetration: +26% fire / +19% physical Changes damage: +31% acid Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun battleaxe of ruin (167% power, 4 apr)warbringer's voratun battleaxe of ruin (167% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 167% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour penetration: +16 Physical crit. chance: +13.0% Physical power: +16 (+5 eff.) Changes stats: +7 Con Changes resistances penetration: +13% physical Critical mult.: +35.00% Disarm immunity: +38% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Icy Kill (143% power, 10 apr)Icy Kill (143% power, 10 apr) Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Power: 144% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
This item will automatically be transmogrified when you leave the level. stormbringer's voratun dagger of erosion (149% power, 9 apr)stormbringer's voratun dagger of erosion (149% power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 149% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +14 nature Damage (radius 2) on crit: +32 lightning / +19 cold When wielded/worn: Changes resistances penetration: +24% lightning / +18% cold Movement speed: +46% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking dwarven-steel dagger (110% power, 7 apr)truestriking dwarven-steel dagger (110% power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 110% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +14 (+4 eff.) Armour penetration: +8 Changes resistances penetration: +11% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Breezewill the voratun greatmaul (177% power, 4 apr)Breezewill the voratun greatmaul (177% power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 178% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +21 darkness When wielded/worn: Changes stats: +4 Str / +8 Dex / +3 Wil Changes resistances: +24% acid / +21% lightning / +24% cold / +24% fire / +12% all Changes resistances penetration: +20% darkness / +15% nature Changes damage: +21% nature Spell save: +21 (+5 eff.) Infravision radius: +3 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun greatmaul of erosion (177% power, 4 apr)blazebringer's voratun greatmaul of erosion (177% power, 4 apr) Requires: - Strength 48 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 178% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +23 nature Damage (radius 2) on crit: +117 fire When wielded/worn: Changes resistances penetration: +24% fire Global speed: +8% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. enhanced voratun greatmaul (178% power, 4 apr)enhanced voratun greatmaul (178% power, 4 apr) Requires: - Strength 48 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 179% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +10 Str / +17 Dex / +19 Mag / +5 Wil / +13 Cun / +16 Con Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. voratun greatmaul 'Starraider' (177% power, 4 apr)voratun greatmaul 'Starraider' (177% power, 4 apr) Requires: - Strength 48 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 178% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +28 nature / +12 fire Damage (radius 1) on hit: +21 light When wielded/worn: Changes stats: +4 Cun / +5 Wil Changes damage: +21% mind Mental save: +12 (+3 eff.) Mindpower: +15 (+5 eff.) Mental crit. chance: +7% Light radius: +3 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Crackleumbra the voratun greatsword (172% power, 4 apr)Crackleumbra the voratun greatsword (172% power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 172% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +28 light Damage (radius 1) on hit: +8 lightning Damage against: +35% Undead When wielded/worn: Changes resistances: +27% lightning / +24% fire Spell save: +6 (+1 eff.) Poison immunity: +21% Silence immunity: +21% Pinning immunity: +21% Stun/Freeze immunity: +21% Life regen: +4.20 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun greatsword of rage (174% power, 4 apr)blazebringer's voratun greatsword of rage (174% power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 174% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +91 fire When wielded/worn: Accuracy: +27 (+9 eff.) Changes stats: +14 Str Changes resistances penetration: +34% fire Changes damage: +20% physical Global speed: +10% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. caustic stralite greatsword of massacre (172% power, 3 apr)caustic stralite greatsword of massacre (172% power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 173% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (radius 2) on crit: +47 acid / +31 nature When wielded/worn: Armour penetration: +14 Changes resistances penetration: +21% acid / +16% nature Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. chilling stralite greatsword of massacre (179% power, 3 apr)chilling stralite greatsword of massacre (179% power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 179% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +30 cold Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. elemental voratun greatsword (175% power, 4 apr)elemental voratun greatsword (175% power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 175% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 107 cold damage (1/turn) When wielded/worn: Changes resistances penetration: +17% cold Changes damage: +20% cold Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. enhanced voratun greatsword of torment (177% power, 4 apr)enhanced voratun greatsword of torment (177% power, 4 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 177% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns When wielded/worn: Changes stats: +14 Str / +13 Dex / +16 Mag / +13 Wil / +12 Cun / +12 Con Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. hateful voratun greatsword of evisceration (171% power, 4 apr)hateful voratun greatsword of evisceration (171% power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 171% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +24 darkness Damage against: +28% Living When wielded/worn: Physical crit. chance: +20.0% Physical power: +17 (+5 eff.) Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. iron greatsword of ruin (113% power, 1 apr)iron greatsword of ruin (113% power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 113% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour penetration: +9 Physical crit. chance: +10.0% Critical mult.: +17.00% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. stormbringer's iron greatsword of disruption (116% power, 1 apr)stormbringer's iron greatsword of disruption (116% power, 1 apr) Requires: - Strength 11 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 116% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage (radius 2) on crit: +12 lightning / +14 cold Damage against: +14% Unnatural When wielded/worn: Changes resistances penetration: +13% lightning / +12% cold Movement speed: +34% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. TorugarabTorugarab Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Power: 105% Range: 1.1x Uses stat: Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 Travel speed: +215% Damage (Ranged): +26 cold When wielded/worn: Physical crit. chance: +8.0% Damage when hit (Melee): 4 acid Changes stats: +5 Wil Changes resistances penetration: +27% acid Changes damage: +23% cold Light radius: +3 Infravision radius: +3 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. warden's dragonbone longbowwarden's dragonbone longbow Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Ammo reloads per turn: +3 Changes stats: +2 Mag Changes resistances penetration: +12% temporal / +18% physical Changes damage: +12% temporal / +21% physical Talent mastery: +0.30 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. manaburning voratun mace of dampening (156% power, 6 apr)manaburning voratun mace of dampening (156% power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 157% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 22 arcane resource burn When wielded/worn: Changes resistances: +17% acid / +14% lightning / +8% cold / +9% fire / +10% all Spell save: +15 (+3 eff.) Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. voratun mace 'Cyrydatta' (156% power, 6 apr)voratun mace 'Cyrydatta' (156% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 156% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +25 (+8 eff.) Physical crit. chance: +3.0% Physical power: +10 (+3 eff.) Defense: +15 (+5 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 30 Changes stats: +3 Dex Changes resistances: +6% acid / +15% blight Changes damage: +6% physical Critical mult.: +20.98% Disarm immunity: +43% Only die when reaching: -40.00 life Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. voratun mace of rage (156% power, 6 apr)voratun mace of rage (156% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 157% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +22 (+7 eff.) Changes stats: +7 Str Changes damage: +12% physical Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. nature's living mindstar of disruption (111% power, 40 apr, nature damage)nature's living mindstar of disruption (111% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 111% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +25% Unnatural When wielded/worn: Changes resistances: +10% blight Changes damage: +5% nature Talent granted: +1 Attune Mindstar Disease immunity: +18% Mindpower: +10 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wrathful living mindstar (114% power, 40 apr, mind damage)wrathful living mindstar (114% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Mindpower: +10 (+4 eff.) Mental crit. chance: +16% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. FrostfurnaceFrostfurnace Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 On weapon hit: * 21% chance to reduce armor by 40% When wielded/worn: Physical power: +15 (+5 eff.) Damage when hit (Melee): 8 acid Changes stats: +15 Str / +5 Dex / +4 Con Changes resistances penetration: +15% acid Changes damage: +15% cold See invisible: +15 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. IvirenaIvirena Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Power: 95% Range: 1.1x Uses stat: Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Attack speed: 100% Firing range: +10 Damage (Ranged): +16 cold Damage (radius 1) on hit: +8 mind / +8 physical When wielded/worn: Physical power: +20 (+6 eff.) Changes stats: +6 Dex Changes damage: +6% physical / +20% cold Disarm immunity: +21% Teleport immunity: +21% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Quenchsweep the reinforced leather slingQuenchsweep the reinforced leather sling Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 Damage (Ranged): +21 cold Damage (radius 1) on hit: +16 cold When wielded/worn: Physical power: +13 (+4 eff.) Changes stats: +6 Str / +3 Wil / +8 Cun Changes damage: +24% cold See invisible: +9 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. drakeskin leather sling 'Dazzlecrack'drakeskin leather sling 'Dazzlecrack' Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Crit. chance: +13.0% Attack speed: 100% Firing range: +10 Travel speed: +210% Damage (Ranged): +20 light / +18 cold When wielded/worn: Defense: +25 (+8 eff.) Changes damage: +18% mind / +22% cold Maximum stamina: +30.00 Maximum psi: +52.44 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Dagesachik the Sparksun (129% power, 5 apr, cold element)Dagesachik the Sparksun (129% power, 5 apr, cold element) Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 21% chance to gain 10% of a turn (3/turn limit) Changes resistances: +9% blight Changes resistances penetration: +10% lightning / +10% temporal / +10% mind Changes damage: +6% lightning / +6% temporal / +15% blight / +25% cold / +9% mind Talent granted: +1 Command Staff Critical mult.: +17.00% Spellpower: +12 (+3 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Jetjam (136% power, 6 apr, darkness element)Jetjam (136% power, 6 apr, darkness element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +15 (+5 eff.) Effects on melee hit: * 21% chance to slow global speed by 53% * 21 arcane resource burn Damage when hit (Melee): 10 darkness Changes resistances: +15% lightning / +5% arcane / +16% mind Changes damage: +51% darkness / +9% cold Talent granted: +1 Command Staff Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Light radius: +5 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 106.78 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Staff of Absorption Staff of AbsorptionRequires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Power: 137% Range: 1.1x Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 When wielded/worn: Accuracy: +20 (+6 eff.) Spellpower: +20 (+5 eff.) Spell crit. chance: +10% It can be used to absorb energies Activation costs 1000 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
This item will automatically be transmogrified when you leave the level. bloodlich's dragonbone vilestaff of fate (136% power, 6 apr, acid element)bloodlich's dragonbone vilestaff of fate (136% power, 6 apr, acid element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Mag / +5 Cun / +8 Con Changes damage: +30% acid Talent granted: +1 Command Staff Critical mult.: +12.00% Physical save: +7 (+2 eff.) Spell save: +14 (+3 eff.) Mental save: +13 (+4 eff.) N.Energy each turn: +0.20 Vim when firing critical spell: +6.00 Maximum vim: +31.00 Maximum neg.energy: +38.00 Spellpower: +15 (+4 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff 'Arcvault' (136% power, 6 apr, arcane element)dragonbone magestaff 'Arcvault' (136% power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +7 Defense: +8 (+3 eff.) Effects on melee hit: * 21% chance to reduce strength, dexterity, and constitution by 30 Damage (Melee): 35 fire Damage when hit (Melee): 2 arcane / 6 blight Maximum wards: +2 arcane Changes resistances penetration: +15% arcane Changes damage: +45% arcane / +9% lightning Talents granted: +4 Ward +1 Command Staff Critical mult.: +34.00% Vim when firing critical spell: +5.00 Maximum vim: +35.00 Spellpower: +36 (+9 eff.) Spell crit. chance: +14% See invisible: +18 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff 'Tempestblight' (136% power, 6 apr, arcane element)dragonbone magestaff 'Tempestblight' (136% power, 6 apr, arcane element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +12 (+4 eff.) Effects on melee hit: * 21 arcane resource burn Changes resistances: +27% acid / +31% lightning Changes damage: +30% arcane / +16% fire Talent granted: +1 Command Staff Spell save: +12 (+3 eff.) Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Light radius: +5 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 143.79 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff of greater warding (136% power, 6 apr, cold element)dragonbone magestaff of greater warding (136% power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +11 Defense: +10 (+3 eff.) Maximum wards: +3 cold Changes damage: +30% cold Talents granted: +3 Ward +1 Command Staff Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone starstaff 'Ariyon' (136% power, 6 apr, temporal element)dragonbone starstaff 'Ariyon' (136% power, 6 apr, temporal element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Dex Changes resistances: +6% light / +16% mind Changes damage: +9% mind / +30% temporal Talent granted: +1 Command Staff Cut immunity: +21% Pinning immunity: +21% Knockback immunity: +21% Spellpower on spell critical (stacks up to 3 times): +12 Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Defense after a teleport: +16 Resist all after a teleport: +16% New effects duration reduction after a teleport: +16% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone starstaff of channeling (136% power, 6 apr, physical element)dragonbone starstaff of channeling (136% power, 6 apr, physical element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% physical Talent granted: +1 Command Staff Mana each turn: +0.24 Spellpower: +29 (+7 eff.) Spell crit. chance: +5% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood vilestaff 'Miretrencher' (129% power, 5 apr, fire element)elven-wood vilestaff 'Miretrencher' (129% power, 5 apr, fire element) Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +20 (+7 eff.) Changes resistances: +12% light Changes damage: +18% nature / +25% fire Talent granted: +1 Command Staff Critical mult.: +18.00% Poison immunity: +21% Confusion immunity: +21% Teleport immunity: +20% Life regen: +4.18 Maximum life: +40.00 Spellpower: +12 (+3 eff.) Spell crit. chance: +17% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. greater dragonbone magestaff of greater warding (136% power, 6 apr, lightning element)greater dragonbone magestaff of greater warding (136% power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Defense: +9 (+3 eff.) Maximum wards: +3 lightning / +3 cold / +3 arcane / +3 fire Changes damage: +30% lightning / +30% cold / +30% arcane / +30% fire Talents granted: +4 Ward +1 Command Staff Spellpower: +24 (+6 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent dragonbone vilestaff of the prodigy (143% power, 6 apr, darkness element)potent dragonbone vilestaff of the prodigy (143% power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 144% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +15 Mag / +15 Wil / +14 Cun Changes damage: +35% darkness Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +18 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. stormbringer's voratun steamgun of piercingstormbringer's voratun steamgun of piercing Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 Travel speed: +600% Damage (radius 2) on crit: +39 lightning / +17 cold Attacks use: 2.0 Steam When wielded/worn: Accuracy: +23 (+7 eff.) Armour penetration: +12 Changes resistances penetration: +17% lightning / +17% cold / +10% all Movement speed: +45% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. voratun steamgun of piercingvoratun steamgun of piercing Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +22 (+7 eff.) Armour penetration: +11 Changes resistances penetration: +11% all Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. warden's dwarven-steel steamgun of recursionwarden's dwarven-steel steamgun of recursion Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 When this weapon hits: Shoot (10% chance level 1). Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Ammo reloads per turn: +3 Changes stats: +4 Mag Changes resistances penetration: +7% temporal / +11% physical Changes damage: +7% temporal / +11% physical Talent mastery: +0.20 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. crackling voratun steamsaw of shrapnel (65% power, 0 apr)crackling voratun steamsaw of shrapnel (65% power, 0 apr) Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Power: 152% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +107 Attacks use: 1.0 Steam When used to attack (with talents): Damage (Melee): +15 lightning When wielded/worn: Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Damage when hit (Melee): 27 lightning On shield block: * Cause enemies within radius 6 to bleed for 224 physical damage over 5 turns (1/turn) Changes stats: +4 Dex Changes resistances: +15% lightning Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level. wrathful steel steamsaw of corruption (65% power, 0 apr)wrathful steel steamsaw of corruption (65% power, 0 apr) Requires: - Strength 16 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Power: 110% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +2.0% Attack speed: 100% Block value: +24 When this weapon hits: Curse of Defenselessness (20% chance level 2). Attacks use: 1.0 Steam When used to attack (with talents): Damage (radius 2) on crit: +18 light / +17 fire When wielded/worn: Armour: +3 Defense: +4 (+1 eff.) Fatigue: +6% On shield block: * Deals 161 light and fire damage to each enemy blocked Changes resistances: +7% light / +8% fire Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level. Murkrazor (148% power, 6 apr)Murkrazor (148% power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 148% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (radius 1) on hit: +17 fire Damage (radius 2) on crit: +20 lightning When wielded/worn: Accuracy: +15 (+5 eff.) Physical crit. chance: +7.0% Armour: +10 Changes stats: +6 Con Changes damage: +12% physical / +9% nature / +15% light Only die when reaching: -40.00 life One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Razorblade, the Cursed Waraxe (147% power, 16 apr)Razorblade, the Cursed Waraxe (147% power, 16 apr) Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Power: 147% Range: 1.4x Uses stat: 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +40 (+12 eff.) Armour penetration: +30 Changes stats: +4 Str / +4 Dex Changes resistances penetration: +30% physical This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
This item will automatically be transmogrified when you leave the level. acidic stralite waraxe of massacre (151% power, 5 apr)acidic stralite waraxe of massacre (151% power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 151% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 179 damage over 5 turns and reducing armor and accuracy by 23 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. elemental voratun waraxe of shearing (150% power, 6 apr)elemental voratun waraxe of shearing (150% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 150% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 107 lightning damage (1/turn) When wielded/worn: Accuracy: +23 (+7 eff.) Armour penetration: +10 Changes resistances penetration: +18% lightning / +9% all Changes damage: +30% lightning One-handed war axes. |
This item will automatically be transmogrified when you leave the level. enhanced voratun waraxe of daylight (151% power, 6 apr)enhanced voratun waraxe of daylight (151% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 152% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +13 light Damage against: +26% Undead When wielded/worn: Changes stats: +6 Str / +10 Dex / +5 Mag / +8 Wil / +12 Cun / +10 Con One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe of shearing (135% power, 5 apr)stralite waraxe of shearing (135% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 135% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +8 Changes resistances penetration: +13% all One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe 'Ravenwedge' (149% power, 6 apr)voratun waraxe 'Ravenwedge' (149% power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 149% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 21% chance to reduce damage dealt by 22% Damage (Melee): +20 nature Damage (radius 1) on hit: +21 arcane / +21 acid When wielded/worn: Effects on melee hit: * 21% chance to reduce all saves and defense by 26 Damage when hit (Melee): 6 arcane Changes resistances: +9% darkness Changes resistances penetration: +26% mind Changes damage: +18% mind / +6% darkness One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe of corruption (150% power, 6 apr)voratun waraxe of corruption (150% power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 150% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Curse of Vulnerability (20% chance level 5). One-handed war axes. |
This item will automatically be transmogrified when you leave the level. drakeskin leather belt 'Windnaught'drakeskin leather belt 'Windnaught' Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 40% Changes stats: +4 Cun Changes resistances: +18% nature Changes damage: +12% acid Mental save: +6 (+2 eff.) Life regen: +3.60 Maximum hate: +6.00 Mindpower: +15 (+5 eff.) Mental crit. chance: +3% Healing mod.: +30% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. linen cloak of fog (6 def, 0 armour)linen cloak of fog (6 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Changes resistances: +12% light / +12% fire Stealth bonus: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. thick elven-silk cloak of protection (3 def, 11 armour)thick elven-silk cloak of protection (3 def, 11 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +11 Defense: +3 (+1 eff.) Changes resistances: +24% cold Spell save: +13 (+3 eff.) Mental save: +11 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Tempestqueen the silk robe (0 def, 0 armour)Tempestqueen the silk robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 22% Changes resistances: +15% lightning / +15% darkness / +46% light / +13% all Changes resistances penetration: +26% lightning / +20% light Changes damage: +29% light A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Veludherin the Fogquick (0 def, 0 armour)Veludherin the Fogquick (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Effects on melee hit: * 21% chance to reduce damage dealt by 22% Damage when hit (Melee): 8 darkness / 10 acid Changes resistances: +26% blight / +9% cold / +18% darkness / +13% all Changes resistances penetration: +26% darkness Changes damage: +26% blight / +6% darkness Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. ancient elven-silk robe (0 def, 0 armour)ancient elven-silk robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +9 Mag Changes resistances: +15% all Changes resistances penetration: +11% temporal / +11% physical Changes damage: +14% temporal / +26% physical Reduces paradox anomalies(equivalent to willpower): +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. ancient elven-silk robe of the mind (+25%) (0 def, 0 armour)ancient elven-silk robe of the mind (+25%) (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +7 Mag Changes resistances: +25% mind / +15% all Changes resistances penetration: +10% temporal / +9% physical Changes damage: +18% temporal / +25% mind / +11% physical Reduces paradox anomalies(equivalent to willpower): +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. elven-silk robe of power (0 def, 0 armour)elven-silk robe of power (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +15% all Changes damage: +12% all Spellpower: +15 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stargazer's elven-silk robe of alchemy (0 def, 0 armour)stargazer's elven-silk robe of alchemy (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +4 Cun Changes resistances: +16% acid / +16% physical / +16% fire / +17% cold / +15% all Changes damage: +24% acid / +17% physical / +23% light / +18% cold / +25% fire / +20% darkness Talent cooldown: Refit Golem (-6 turns) Spellpower: +9 (+2 eff.) Spell crit. chance: +7% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormwoven elven-silk robe of corrosion (+8%) (0 def, 0 armour)stormwoven elven-silk robe of corrosion (+8%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +6 Str / +7 Mag / +7 Wil Changes resistances: +8% lightning / +11% cold / +28% acid / +15% all Changes damage: +17% lightning / +16% physical / +19% acid / +19% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. sunsealed elven-silk robe of protection (8 def, 10 armour)sunsealed elven-silk robe of protection (8 def, 10 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +10 Defense: +8 (+3 eff.) Changes stats: +7 Mag Changes resistances: +15% darkness / +13% light / +15% all Changes damage: +11% light Physical save: +25 (+7 eff.) Maximum life: +64.00 Light radius: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Cinderfeet (3 def, 5 armour)Cinderfeet (3 def, 5 armour) Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 65 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
This item will automatically be transmogrified when you leave the level. Daimelathadar the pair of voratun boots (0 def, 5 armour)Daimelathadar the pair of voratun boots (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Damage when hit (Melee): 6 arcane Changes stats: +5 Str / +4 Dex / +5 Wil / +8 Cun / +7 Con Changes resistances: +18% acid Light radius: +3 See invisible: +26 It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 63% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Isothra the Oaklash (0 def, 5 armour)Isothra the Oaklash (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Effects on melee hit: * 21% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 10 arcane / 8 temporal Changes stats: +7 Wil Changes resistances: +6% nature Mana when firing critical spell: +2.09 Spellpower: +13 (+3 eff.) Spell crit. chance: +2% Damage Shield penetration: +30% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Neronn the pair of drakeskin leather boots (0 def, 5 armour)Neronn the pair of drakeskin leather boots (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 (+2 eff.) Armour: +5 Effects on melee hit: * 21% chance to reduce armor by 40% Changes stats: +5 Dex / +4 Mag / +7 Wil / +5 Cun Changes resistances: +6% acid Changes resistances penetration: +10% acid / +13% physical Reduces incoming crit damage: 15.00% It can be used to blink to a nearby random location (rad 12) Activation puts all charms on cooldown for 25 turns. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. fleetfooted pair of drakeskin leather boots of tirelessness (7 def, 5 armour)fleetfooted pair of drakeskin leather boots of tirelessness (7 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +7 (+2 eff.) Changes stats: +9 Dex Stamina each turn: +0.90 Maximum stamina: +21.00 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of voratun boots 'Uryhek' (18 def, 11 armour)pair of voratun boots 'Uryhek' (18 def, 11 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +31 (+10 eff.) Armour: +11 Defense: +18 (+6 eff.) Fatigue: +4% Changes resistances: +9% temporal Changes resistances penetration: +26% physical Changes damage: +27% arcane Critical mult.: +15.00% Stamina each turn: +3.15 Only die when reaching: -83.90 life Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 23 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. stealthy pair of drakeskin leather boots of evasion (8 def, 5 armour)stealthy pair of drakeskin leather boots of evasion (8 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +8 (+3 eff.) Changes stats: +7 Lck / +7 Dex Stealth bonus: +5 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 27% chance to evade melee and ranged attacks and 17 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. stealthy pair of drakeskin leather boots of speed (0 def, 5 armour)stealthy pair of drakeskin leather boots of speed (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +15 Lck / +6 Dex Stealth bonus: +12 Movement speed: +25% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Fist of the Destroyer (8 def, 0 armour)Fist of the Destroyer (8 def, 0 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +9 Str / +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 When used to modify unarmed attacks: Power: 145% Range: 1.4x Uses stats: 40% Dex, 40% Cun, 20% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Blood Grasp (10% chance level 3). When this weapon hits: Soul Rot (12% chance level 3). When this weapon hits: Drain (8% chance level 2). Increases all damage by 4% of current vim Current Bonus: 0% It can be used to activate talent Darkfire (costing 12 power out of 12/12) : Effective talent level: 5.0 Power cost: 12 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 97.91 fire damage and 106.72 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
This item will automatically be transmogrified when you leave the level. Ruthless Grip (0 def, 5 armour)Ruthless Grip (0 def, 5 armour) Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Damage (Melee): 15 darkness / 15 cold Changes damage: +20% darkness / +20% cold Only die when reaching: -100.00 life Maximum hate: +20.00 Healing mod.: -10% When used to modify unarmed attacks: Power: 131% Range: 1.4x Uses stats: 40% Wil, 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Dominate (10% chance level 3). When this weapon hits: Slash (5% chance level 3). It can be used to activate talent Instill Fear (costing 20 power out of 30/30) : Effective talent level: 3.0 Power cost: 20 out of 30/30. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 15.50 mind and 16.89 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 18% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 17. Terrified: Deals 3.50 mind and 3.81 darkness damage per turn and increases cooldowns by 28%. Haunted: Causes the target to suffer 6.10 mind and 6.65 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
This item will automatically be transmogrified when you leave the level. drakeskin leather gloves of archery (0 def, 3 armour)drakeskin leather gloves of archery (0 def, 3 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +15 Armour: +3 Changes stats: +6 Cun / +6 Dex When used to modify unarmed attacks: Power: 130% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +9 Armour Penetration: +13 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Perfect Strike (15% chance level 5). It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. scouring drakeskin leather gloves of butchering (0 def, 3 armour)scouring drakeskin leather gloves of butchering (0 def, 3 armour) Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +10 Physical power: +10 (+3 eff.) Armour: +3 Effects when hit in melee: * 25 arcane resource burn Changes resistances: +10% blight Spell save: +36 (+9 eff.) When used to modify unarmed attacks: Power: 132% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +13 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 18% chance to reduce armor by 40% * 14% chance to slow global speed by 53% * 27 arcane resource burn Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Blastbutcher the voratun helm (0 def, 5 armour)Blastbutcher the voratun helm (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 21% chance to reduce strength, dexterity, and constitution by 30 Damage when hit (Melee): 11 light / 10 lightning Changes resistances: +12% lightning / +15% fire / +18% blight / +15% cold Changes resistances penetration: +27% blight Changes damage: +18% acid / +15% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Malaregolar the Sparkgrind (0 def, 1 armour) =Water= Malaregolar the Sparkgrind (0 def, 1 armour) =Water=Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 20 arcane resource burn Changes resistances: +9% light / +6% cold Changes resistances penetration: +5% lightning Allows you to breathe in: water Psi when hit: +0.08 Hate when firing a critical mind attack: +1.00 A cap made of leather. |
The Black Crown (0 def, 15 armour) The Black Crown (0 def, 15 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
This item will automatically be transmogrified when you leave the level. augmenting elven-silk wizard hat of blight (+16%) (3 def, 0 armour)augmenting elven-silk wizard hat of blight (+16%) (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +16% blight Changes damage: +8% acid / +11% lightning / +16% blight / +10% cold / +9% arcane / +14% fire A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. spellwoven elven-silk wizard hat of lightning (+19%) (3 def, 0 armour)spellwoven elven-silk wizard hat of lightning (+19%) (3 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +19% lightning Changes damage: +13% lightning Mana each turn: +0.37 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Scorpionreek the voratun mail armour (5 def, 20 armour)Scorpionreek the voratun mail armour (5 def, 20 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +20 Defense: +5 (+2 eff.) Fatigue: +12% Effects on melee hit: * 21% chance to reduce armor by 40% Damage (Melee): 16 acid / 22 fire Damage when hit (Melee): 14 acid / 16 fire Changes resistances: +38% acid / +7% physical / +19% light / +13% lightning / +12% cold / +56% fire / +12% nature / +18% darkness Changes damage: +6% nature A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable stralite mail armour of clarity (4 def, 16 armour)impenetrable stralite mail armour of clarity (4 def, 16 armour) Requires: - Heavy armour training - Strength 38 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +16 Defense: +4 (+1 eff.) Fatigue: +12% Changes resistances: +7% mind Mental save: +22 (+6 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour of Eyal (4 def, 8 armour)stralite mail armour of Eyal (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +12% Life regen: +6.00 Maximum life: +48.00 Healing mod.: +15% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Airblow the reinforced leather armour (27 def, 7 armour)Airblow the reinforced leather armour (27 def, 7 armour) Requires: - Strength 18 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Accuracy: +25 (+8 eff.) Armour: +7 Defense: +27 (+9 eff.) Fatigue: +8% Damage (Melee): 18 acid / 20 fire Damage when hit (Melee): 13 acid / 12 fire Changes resistances: +22% acid / +25% fire / +6% physical / +24% lightning Changes damage: +9% blight Maximum mana: +60.00 Maximum stamina: +32.03 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Cuthahor the Foresttrial (20 def, 8 armour)Cuthahor the Foresttrial (20 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+7 eff.) Fatigue: +8% Changes stats: +3 Mag Changes resistances: +30% cold Changes resistances penetration: +25% blight / +15% nature / +25% darkness Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +80.00 Spell crit. chance: +9% Defense after a teleport: +16 Resist all after a teleport: +16% New effects duration reduction after a teleport: +16% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of Eyal (20 def, 8 armour)drakeskin leather armour of Eyal (20 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+7 eff.) Fatigue: +8% Life regen: +7.00 Maximum life: +57.00 Healing mod.: +15% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. prismatic drakeskin leather armour of spell shielding (20 def, 8 armour)prismatic drakeskin leather armour of spell shielding (20 def, 8 armour) Requires: - Strength 20 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+7 eff.) Fatigue: +8% Changes resistances: +10% arcane / +15% light / +15% darkness Spell save: +20 (+5 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating drakeskin leather armour of command (31 def, 17 armour)rejuvenating drakeskin leather armour of command (31 def, 17 armour) Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +17 Defense: +31 (+10 eff.) Fatigue: +8% Changes stats: +4 Cun Mental save: +18 (+5 eff.) Life regen: +6.10 Stamina each turn: +1.50 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. searing drakeskin leather armour of Toknor (20 def, 8 armour)searing drakeskin leather armour of Toknor (20 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 (+3 eff.) Armour: +8 Defense: +20 (+7 eff.) Fatigue: +8% Damage (Melee): 17 acid / 17 fire Damage when hit (Melee): 12 acid / 13 fire Changes resistances: +19% acid / +23% fire Critical mult.: +13.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. searing reinforced leather armour (12 def, 7 armour)searing reinforced leather armour (12 def, 7 armour) Requires: - Strength 18 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+4 eff.) Fatigue: +8% Damage (Melee): 17 acid / 18 fire Damage when hit (Melee): 11 acid / 14 fire Changes resistances: +26% acid / +17% fire A suit of armour made of leather. |
Duskstreaker the voratun plate armour (0 def, 16 armour) Duskstreaker the voratun plate armour (0 def, 16 armour)Requires: - Massive armour training - Strength 60 Infused by nature 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +3 Cun Changes resistances: +15% acid / +14% physical / +11% cold / +8% lightning / +12% fire Changes resistances penetration: +20% darkness / +25% blight Talent cooldown: Rush (-5 turns) Disarm immunity: +30% Stun/Freeze immunity: +34% Knockback immunity: +26% Life regen: +17.00 Stamina each turn: +1.70 Equilibrium when hit: +0.12 Maximum life: +68.00 Healing mod.: +17% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Galidar the voratun plate armour (0 def, 51 armour)Galidar the voratun plate armour (0 def, 51 armour) Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Physical power: +15 (+5 eff.) Armour: +51 Fatigue: +22% Effects on melee hit: * 21% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 physical Changes stats: +9 Wil Changes resistances: +9% temporal Reduces incoming crit damage: 10.00% Only die when reaching: -83.52 life Infravision radius: +2 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. voratun plate armour 'Bregogar' (0 def, 16 armour)voratun plate armour 'Bregogar' (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Damage (Melee): 16 acid / 21 fire Damage when hit (Melee): 11 acid / 16 fire Changes resistances: +24% acid / +54% fire / +9% mind Changes resistances penetration: +10% arcane Changes damage: +6% blight Mental save: +24 (+6 eff.) Spellpower on spell critical (stacks up to 3 times): +10 Hate when firing a critical mind attack: +2.00 Maximum vim: +20.00 Spell crit. chance: +3% Damage Shield penetration: +10% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Emotira (0 def, 8 armour, 159% power, 135.5 block)Emotira (0 def, 8 armour, 159% power, 135.5 block) Requires: - Shield usage training - Strength 35 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Power: 160% Range: 1.2x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +136 Damage (Melee): +21 acid When wielded/worn: Armour: +8 Fatigue: +8% Changes stats: +4 Str / +6 Wil Changes resistances: +6% blight / +27% cold / +9% nature Changes damage: +27% acid Talent granted: +1 Block Blindness immunity: +21% Stun/Freeze immunity: +21% Handheld deflection devices. |
Tulyrain the voratun shield (0 def, 14 armour, 179% power, 191 block) Tulyrain the voratun shield (0 def, 14 armour, 179% power, 191 block)Requires: - Shield usage training - Strength 48 Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Power: 180% Range: 1.2x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +191 Damage (Melee): +17 fire / +17 light / +20 darkness When wielded/worn: Armour: +14 Fatigue: +8% Damage when hit (Melee): 31 fire Changes stats: +5 Str / +11 Cun / +6 Mag Changes resistances: +18% light / +19% darkness / +17% fire / +6% mind / +28% cold Changes damage: +18% light / +19% darkness Talent granted: +1 Block Reduces incoming crit damage: 15.00% Stun/Freeze immunity: +20% Only die when reaching: -60.00 life Maximum life: +80.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. swashbuckler's voratun shield (0 def, 10 armour, 185% power, 206.5 block)swashbuckler's voratun shield (0 def, 10 armour, 185% power, 206.5 block) Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Power: 185% Range: 1.2x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +206 When wielded/worn: Accuracy: +14 (+4 eff.) Armour: +10 Fatigue: +8% Changes stats: +3 Str / +4 Dex Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. voratun shield of shrapnel (0 def, 10 armour, 178% power, 215 block)voratun shield of shrapnel (0 def, 10 armour, 178% power, 215 block) Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Power: 178% Range: 1.2x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +215 When wielded/worn: Armour: +10 Fatigue: +8% On shield block: * Cause enemies within radius 6 to bleed for 224 physical damage over 5 turns (1/turn) Talent granted: +1 Block Handheld deflection devices. |
260 alchemist agate 260 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Chytorin the Kilnquencher Chytorin the KilnquencherCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 2 fire Changes stats: +1 Dex Changes damage: +6% acid / +3% physical Critical mult.: +15.00% Maximum stamina: +20.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level. dwarven lantern of the zealotdwarven lantern of the zealot Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +3% all Spell save: +11 (+2 eff.) Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Beruvor the Murkvein (21/21, 175% power, 25 apr)Beruvor the Murkvein (21/21, 175% power, 25 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Power: 175% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +25 Crit. chance: +20.0% Capacity: 21 Travel speed: +409% Damage (Ranged): +20 darkness Damage (radius 1) on hit: +12 blight / +21 physical Damage (radius 2) on crit: +21 blight When wielded/worn: Ammo reloads per turn: +3 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Gloomsever the pouch of voratun shots (22/55, 166% power, 6 apr)Gloomsever the pouch of voratun shots (22/55, 166% power, 6 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Power: 166% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 55 Travel speed: +209% Damage (Ranged): +16 physical Damage (radius 1) on hit: +21 physical / +21 darkness / +21 cold When wielded/worn: Ammo reloads per turn: +9 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Sparkcutter (18/18, 157% power, 5 apr)Sparkcutter (18/18, 157% power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Power: 158% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +5.5% Capacity: 18 Damage (Ranged): +21 mind / +21 lightning Damage (radius 1) on hit: +21 lightning / +17 fire Damage (radius 2) on crit: +21 mind Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. barbed pouch of voratun shots of paradox (13/21, 175% power, 6 apr)barbed pouch of voratun shots of paradox (13/21, 175% power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Power: 176% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +18.0% Capacity: 21 On weapon hit: * 15% chance to gain 10% of a turn (3/turn limit) On weapon crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +13 temporal Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. inquisitor's pouch of iron shots of annihilation (11/16, 118% power, 5 apr)inquisitor's pouch of iron shots of annihilation (11/16, 118% power, 5 apr) Requires: - Dexterity 11 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Power: 118% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +7.0% Capacity: 16 On weapon crit: * Deals 71 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Travel speed: +200% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of voratun shots 'Beetar' (21/21, 168% power, 6 apr)pouch of voratun shots 'Beetar' (21/21, 168% power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Power: 168% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +14 Armour Penetration: +6 Crit. chance: +7.0% Capacity: 21 When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 10% chance to gain 10% of a turn (3/turn limit) * 19% chance to reduce strength, dexterity, and constitution by 30 * 20% chance to knock the target back 3 spaces and deal 166 physical damage Damage (Ranged): +21 acid / +17 blight / +21 temporal / +23 physical Damage (radius 1) on hit: +20 temporal Shots are used with slings to pummel your foes to death. |
iron torque of mindblast [power 105] (15 cooldown) iron torque of mindblast [power 105] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. Betyyarin the elven-wood totem of stinging [power 434] (15 cooldown)Betyyarin the elven-wood totem of stinging [power 434] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil Changes resistances: +9% blight Changes resistances penetration: +26% arcane Life regen: +4.18 Mana when firing critical spell: +2.09 Vim when firing critical spell: +2.09 Spell crit. chance: +7% It can be used to sting an enemy dealing 434 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. Tree of LifeTree of Life Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+3 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Quick Burn the Ogre Incantor of Flame level 26
49th Quantumnal 1337th year of Ascendancy at 18:56 see stats
By Quick Burn the Ogre Incantor of Flame level 36
53rd Quantumnal 1337th year of Ascendancy at 21:21 see stats
By Quick Burn the Ogre Incantor of Flame level 10
44th Quantumnal 1337th year of Ascendancy at 08:40 see stats
By Quick Burn the Ogre Incantor of Flame level 20
47th Quantumnal 1337th year of Ascendancy at 11:14 see stats
By Quick Burn the Ogre Incantor of Flame level 30
50th Quantumnal 1337th year of Ascendancy at 13:03 see stats
By Quick Burn the Ogre Incantor of Flame level 40
54th Quantumnal 1337th year of Ascendancy at 13:30 see stats
By Quick Burn the Ogre Incantor of Flame level 27
49th Quantumnal 1337th year of Ascendancy at 20:01 see stats
By Quick Burn the Ogre Incantor of Flame level 21
47th Quantumnal 1337th year of Ascendancy at 17:06 see stats
By Quick Burn the Ogre Incantor of Flame level 33
53rd Quantumnal 1337th year of Ascendancy at 06:11 see stats
Log
Quick Burn misses Minotaur.
Minotaur resists the knockback!
Quick Burn HEALS from fire damage!
Quick Burn hits Gorilaith the orc mage-hunter for (89 antimagic), 0 fire, 0 arcane, (36 antimagic), 0 light (0 total damage).
Quick Burn hits Lashing Tentacle for 131 fire damage.
Quick Burn hits Betobeth the orc master wyrmic for 272 fire, 0 arcane, 37 light (309 total damage).
Melee retaliation hits Quick Burn for 5 fire, 12 cold (17 total damage).
Quick Burn killed Lashing Tentacle!
Quick Burn HEALS from fire damage!
Deep Wound from Gorilaith the orc mage-hunter hits Quick Burn for 11 fire, 34 physical (45 total damage).
Poison from Zubonn the orc grand summoner hits Quick Burn for 8 fire, 27 nature (35 total damage).
Deadly Poison from Zubonn the orc grand summoner hits Quick Burn for 16 fire, 51 nature (66 total damage).
Zubonn the orc grand summoner receives 31 healing from Deadly Poison from Zubonn the orc grand summoner.
Minotaur uses Stunning Blow.
Quick Burn is stunned!
Quick Burn HEALS from fire damage!
Minotaur hits Quick Burn for 10 fire, 37 physical, 2 fire, 8 lightning (58 total damage).
Melee retaliation hits Minotaur for 3 physical, 16 fire (20 total damage).
Gorilaith the orc mage-hunter shoots!
Gorilaith the orc mage-hunter performs a melee critical strike against Quick Burn!
Zubonn the orc grand summoner uses Steady Shot.
Quick Burn HEALS from fire damage!
Gorilaith the orc mage-hunter hits Quick Burn for 5 fire, 12 mind, 3 fire (19 total damage).
Gorilaith the orc mage-hunter's Shoot hits Quick Burn for 16 fire, 49 physical (65 total damage).
Melee retaliation hits Gorilaith the orc mage-hunter for (0 absorbed), 0 physical, (4 antimagic), 0 fire (0 total damage).
Zubonn the orc grand summoner's Steady Shot performs a ranged critical strike against Quick Burn!
Poison bursts out of Quick Burn's corpse!
Zubonn the orc grand summoner roars triumphantly.
Zubonn the orc grand summoner's Steady Shot hits Quick Burn for 60 fire, 226 physical (287 total damage).
Quick Burn the level 42 ogre incantor of flame was combusted to death by Zubonn the orc grand summoner on level 2 of Gorbat Pride.
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QUICK Campaign Zones
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Norgos Lair
Rhaloren Camp
Sandworm lair
Old Forest
Dreadfell
Gorbat Pride
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QUICK Campaign Perks
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1: Refused Reward
2: Talents: Skate/Telekinetic Leap
3: Artifact: Bloodcaller
4: Sandqueen Heart: Normal
5: Immunity: Stun
6: Infusion: Primal