Green the level 7 Yeek Wyrmic by aristalis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
Stone Wardens DLC Class 1.0.0
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceYeek
ClassWyrmic
Level / Exp7 / 1%
Sizesmall
Lifes / Deaths

Primary Stats

Strength19 (base 19)
Dexterity8 (base 10)
Constitution18 (base 23)
Magic10 (base 10)
Willpower24 (base 18)
Cunning14 (base 10)

Resources

Life201/207
Equilibrium18
Healing Factor1.1
Regeneration13.475

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage21
Accuracy12
Crit Chance1%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower21.2
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense5.3
Ranged Defense5.3
Fatigue7
Physical Save12.95
Spell Save11.9
Mental Save13.3

Defense: Resistances

Acid+ 7%( 70%)
Light+ 30%( 70%)
Temporal+ 6%( 70%)
Lightning+ 5%( 70%)
Fire+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Confusion Resistance35%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
4/5
3/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
3/5
0/5
0/5
0/5
Technique / Two-handed weapons1.10
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.10
4/5
0/5
0/5
0/5
Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
1/5
0/5

Effects

talent
beneficial effect
detrimental effect

Quests

active

Equipment

Around waist
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Green uses Infusion: Regeneration.
Green starts regenerating health quickly.


Ran for 3 turns (stop reason: didn't move).


Talent Infusion: Regeneration is ready to use.
Green stops regenerating health quickly.

Green uses Infusion: Regeneration.

Green starts regenerating health quickly.

Ran for 4 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: didn't move).


Green triggers a water jet!

Ran for 4 turns (stop reason: taken damage).

Water jet hits Green for 16 physical damage.

Talent Infusion: Regeneration is ready to use.
Green stops regenerating health quickly.

Green uses Infusion: Regeneration.

Green starts regenerating health quickly.

Ran for 3 turns (stop reason: hostile spotted to the south (yaech mindslayer - offscreen)).


Lore found:
Spellhunter's Guide part 3: How to Kill a Magic-User
You can read all your collected lore in the game menu, by pressing Escape.


Green triggers a water jet!

Green picks up (a.):
warrior's phase door rune (range 7).
Water jet hits Green for 19 physical damage.