Wandererer the level 19 Ogre Wanderer by Rab Smith

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceOgre
ClassWanderer
Level / Exp19 / 94%
Sizegargantuan
Lifes / Deaths

Primary Stats

Strength54 (base 38)
Dexterity16 (base 12)
Constitution23 (base 12)
Magic29 (base 21)
Willpower30 (base 21)
Cunning31 (base 25)

Resources

Life813/813
Stamina222/222
Vim147/172
Healing Factor1.1099022211822
Regeneration2.4972799976599

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision3
See Stealth15
See Invisible24

Offense: Mainhand

Damage62
Accuracy23
Crit Chance14%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower23
Crit Chance7%
Speed1

Offense: Mind

Mindpower38
Crit Chance9%
Speed1

Offense: Damage Bonus

Acid+10%
Lightning+3%
Mind+3%
Physical+25%
Fire+9%
All0%

Offense: Damage Penetration

Physical+15%
Darkness+5%

Defense: Base

Armour (hardiness)44 (88.568973732692%)
Defense38
Ranged Defense38
Fatigue18
Physical Save41
Spell Save43
Mental Save38

Defense: Resistances

Acid+ 29%( 70%)
Arcane+ 5%( 70%)
Cold+ 10%( 70%)
All 0%( 70%)
Darkness+ 10%( 70%)
Light+ 11%( 70%)
Lightning+ 10%( 70%)
Fire+ 21%( 70%)
Mind+ 3%( 70%)

Defense: Immunities

Stun Resistance22%
Confusion Resistance46%
Silence Resistance40%
Knockback Resistance90%
Instadeath Resistance100%
Blind Resistance26%

Inscriptions (5/5)

Infusions
Runes
Infusions
Runes
Infusions

Class Talents

Corruption / Demonic pact1.00
4/5
5/5
0/5
0/5
Steamtech / Battle machinery1.00
0/5
0/5
0/5
0/5
Demented / Horrific body1.00
0/5
0/5
0/5
0/5
Spell / Water1.00
0/5
0/5
0/5
0/5
Cursed / Gloom1.00
1/5
1/5
1/5
1/5
Technique / Shield offense1.00
4/5
5/5
3/5
1/5

Generic Talents

Wild-gift / Call of the wild1.00
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
3/5
0/5
Race / Ogre1.00
1/5
5/5
1/5
0/5
Cunning / Scoundrel1.00
1/5
1/5
4/5
1/5
Technique / Combat training1.00
0/5
5/5
0/5
1/5
1/5
0/5

Effects

talent
detrimental effect

Quests

done
active
done
done
done
done
done
done
active
active
active
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Bringer of Doom (Nightmare (Adventure) difficulty) Killed a Bringer of Doom.
By Wandererer the Ogre Wanderer level 19
27th Haze 122nd year of Ascendancy at 10:19
see stats
Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Wandererer the Ogre Wanderer level 15
4th Haze 122nd year of Ascendancy at 03:32
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Wandererer the Ogre Wanderer level 10
43rd Dusk 122nd year of Ascendancy at 17:58
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By Wandererer the Ogre Wanderer level 16
16th Haze 122nd year of Ascendancy at 23:49
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Wandererer the Ogre Wanderer level 5
2nd Mirth 122nd year of Ascendancy at 15:43
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Wandererer the Ogre Wanderer level 9
7th Dusk 122nd year of Ascendancy at 11:54
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Wandererer the Ogre Wanderer level 17
23rd Haze 122nd year of Ascendancy at 17:26
see stats

Log

Acid Splash from Weirdling Beast hits Wandererer for (6 flat reduction), (5 absorbed), 0 acid (0 total damage).
Wandererer uses
Infusion: Healing.
Wandererer receives 210 healing from Infusion: Healing.
There is a stair back to the lake of Nur here (press '' or right click to use).
Weirdling Beast's glyph of twilight hits
Wandererer for 0 light, 0 darkness (0 total damage).
Wandererer is free from the acid.


Mindrot hits Shadow for
4 mind, 0 darkness (4 total damage).
There is an entrance to the Sher'Tul ruins here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...

Resting starts...

Talent Rune: Shatter Afflictions is ready to use.
Wandererer deactivates
Blood Shield.
The shield around Wandererer crumbles.

Talent Shield Slam is ready to use.
Talent Demon Seed is ready to use.
Talent Shield Pummel is ready to use.
Talent Bind Demon is ready to use.
Talent Infusion: Healing is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 21 turns (stop reason: all resources and life at maximum).


Saving done.

Resting starts...

Talent Ogric Wrath is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).