Walk That Worms the level 2 Halfling Reaver by suslik

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceHalfling
ClassReaver
Level / Exp2 / 73%
Sizesmall
Lifes / Deaths

Primary Stats

Strength17 (base 20)
Dexterity14 (base 11)
Constitution11 (base 10)
Magic14 (base 14)
Willpower10 (base 10)
Cunning13 (base 10)

Resources

Life-2/140
Vim129/129
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy22
Crit Chance6%
APR2
Speed1.00

Offense: Offhand

Damage6
Accuracy22
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower14
Crit Chance3%
Speed1

Offense: Mind

Mindpower12.2
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense4.4
Ranged Defense4.4
Fatigue6
Physical Save10.675
Spell Save9.275
Mental Save8.925

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Scourge1.30
1/5
0/5
0/5
0/5
Corruption / Reaving combat1.30
1/5
0/5
0/5
0/5
Corruption / Vim1.30
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
2/5
0/5
0/5
0/5
Corruption / Bone1.30
1/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Corruption / Torment1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

You gain 2.53 gold from the transmogrification of manaburning iron dagger (10-13 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (11-14.3 power, 5 apr).
You gain 1.03 gold from the transmogrification of
flaming iron battleaxe (15.5-23.25 power, 1 apr).
You gain 1.26 gold from the transmogrification of
arcing iron battleaxe of massacre (18.5-27.75 power, 1 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (resist 12%; cure magical).
There is a way to the previous level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Walk That Worms picks up (a.):
mossy mindstar of slime (2.5-2.75 power, 12 apr, nature damage).
White wolf activates Icy Skin.

Ran for 7 turns (stop reason: hostile spotted to the southeast (white wolf)).


White wolf howls


Walk That Worms hits White wolf for 11 physical, 5 physical (16 total damage).
White wolf hits Walk That Worms for 13 cold, 13 cold (26 total damage).
White wolf hits Walk That Worms for 8 physical damage.

Walk That Worms hits White wolf for 11 physical, 6 physical (17 total damage).
White wolf hits Walk That Worms for 13 cold, 13 cold (26 total damage).
White wolf hits Walk That Worms for 7 physical damage.

Walk That Worms hits White wolf for 11 physical, 6 physical (17 total damage).
White wolf hits Walk That Worms for 13 cold, 13 cold (26 total damage).
White wolf hits Walk That Worms for 8 physical damage.

White wolf hits Walk That Worms for 8 physical damage.
Walk That Worms hits White wolf for 8 physical, 5 physical (13 total damage).
White wolf hits Walk That Worms for 13 cold, 13 cold (26 total damage).
Saving game...