lost man the level 1 humanoid human by suslik

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
Campaign---
Mode--- ---
SexMale
RaceHumanoid
ClassHuman
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity12 (base 12)
Constitution10 (base 10)
Magic3 (base 3)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life100/100
Healing Factor1
Regeneration0

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite0
Infravision10

Offense: Spell

Spellpower3
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense5.7
Ranged Defense5.7
Fatigue0
Physical Save7.7
Spell Save4.55
Mental Save7

Inscriptions (0/3)

Class Talents

Generic Talents

Effects

Quests

Equipment

Inventory

Achievements

Log


Saving done.

Saving done.

Saving game...

Onward to Solipsist! wears(replacing):
Halehor (20-24 power, 4 apr, physical damage).

You gain 7.05 gold from the transmogrification of
Zerysta (3 def, 6 armour).
There is a way to the previous level here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Bone Shield
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Onward to Solipsist! deactivates Overkill.

Onward to Solipsist! activates Overkill.

Onward to Solipsist! deactivates Willful Tormenter.

Onward to Solipsist! activates Willful Tormenter.

Saving done.

Saving done.

Saving game...

Resting starts...

Talent Command Staff is ready to use.
A part of Onward to Solipsist!'s bone shield regenerates.

A part of Onward to Solipsist!'s bone shield regenerates.

A part of Onward to Solipsist!'s bone shield regenerates.

A part of Onward to Solipsist!'s bone shield regenerates.

Rested for 16 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Saving done.

Character control switched to lost man.