










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! |
| Campaign | Infinite |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 10 / 45% |
| Size | medium |
| Lifes / Deaths | Killed by Voruba the large white snake at level 10 on the 29th Voratun 122nd year of Ascendancy at 12:34 / 1 |
Primary Stats
| Strength | 38 (base 34) |
| Dexterity | 10 (base 12) |
| Constitution | 26 (base 23) |
| Magic | 9 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -43/509 |
| Stamina | 98/142 |
| Healing Factor | 1.1316586254955 |
| Regeneration | 12.174955705154 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 29 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 4.5 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +3% |
| Darkness | +3% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +5% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 24.883307766991 (81.151787968034%) |
| Defense | 7 |
| Ranged Defense | 7 |
| Fatigue | 28 |
| Physical Save | 27 |
| Spell Save | 14 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 17%( 70%) |
| Blight | + 18%( 70%) |
| Physical | + 5%( 70%) |
| Cold | + 25%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 13%( 70%) |
| Lightning | + 9%( 70%) |
| Mind | + 19%( 70%) |
| Fire | + 31%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Silence Resistance | 10% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 98 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 3): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): Exterminator | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | insulating pair of iron boots of speed (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego] Arcane/Master While equipped: offense ------ Move Speed +25% defense ------ Armor +3 Fatigue +2% Resistance +5% fire +5% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Lorokhad the Festerstreak2.0 Encumbrance T1 lite [Rare] Master While equipped: defense ------ Resistance +6% nature Disease Resist +10% Silence Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Lisemira the Darkveil (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +1 Mag defense ------ Armor +3 Fatigue +5% Resistance +6% fire +3% darkness +6% cold Mind save +3 (+2 eff.) other ------- Hate-on-crit +3.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Earahir [power 105] (4/15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Critical power +5.00% defense ------ Resistance +3% acid +1% physical Physical save +6 (+3 eff.) Unlife -20.00 life Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 105 physical damage Puts all charms on 15 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Polevena0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil offense ------ Mind Crit +3% Mindpower +5 (+2 eff.) Damage +3% mind defense ------ Mind save +4 (+2 eff.) other ------- Hate-on-crit +1.00 Rings make your fingers look great! |
| On fingers | Torchenvy0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Ignore resists +10% fire When Hit 6 fire defense ------ Resistance +6% fire Physical save +7 (+4 eff.) Spell save +6 (+6 eff.) Mind save +7 (+4 eff.) Rings make your fingers look great! |
| Around waist | cleansing rough leather belt of dampening1.0 Encumbrance T1 belt armor [Ego+] Nature/Disrupt While equipped: defense ------ Resistance +11% acid +6% blight +5% fire +6% cold +5% lightning A belt that goes around your waist. |
| In main hand | Cindermark (18-25 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Master Weapon Damage 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +4 fire While equipped: offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +3% blight One-handed war axes. |
| On hands | iron gauntlets 'Radhigund' (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ On-Hit 6 cold Damage +3% cold defense ------ Armor +1 Fatigue +1% Resistance +6% fire +5% cold other ------- Hate-on-crit +1.00 Max psi +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | iron shield 'Shadeblow' (0 def, 3 armour, 8-10 power, 43.5 block)7.0 Encumbrance T1 shield armor [Rare] Master When used to Attack: Weapon Damage 8.5 - 10.2 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +44 While equipped: offense ------ Damage +3% darkness Ignore resists +5% darkness When Hit 2 darkness 6 cold defense ------ Armor +3 Fatigue +8% Resistance +6% darkness other ------- Talents +1 Block Handheld deflection devices. |
| Main armor | rejuvenating iron mail armour (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Ego] Nature While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) Fatigue +12% Life Regen +2.10 other ------- Stamina/turn +0.50 A suit of armour made of mail. |
| Around neck | Hathayon the voratun amulet0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: defense ------ Defense +5 (+5 eff.) Resistance +16% mind +6% blight Life Regen +2.00 Confus Resist +20% Amulets make your neck look great! |
Inventory
shatter afflictions rune of the sneak (absorb 30; cd 22)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 30 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
cleansing copper amulet of strength (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3 Str defense ------ Resistance +11% nature +10% blight Poison Resist +20% Disease Resist +20% Amulets make your neck look great! |
Bokivon the Duathelmoon (12-17 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Rare] Nature Weapon Damage 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-hit +6 nature +4 darkness On-crit, radius 2 +4 mind While equipped: offense ------ Ignore resists +10% arcane Sharp, long, and deadly. |
arcing iron longsword (12-17 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Ego] Arcane Weapon Damage 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Sharp, long, and deadly. |
iron longsword (12-16 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Normal] Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% Sharp, long, and deadly. |
Charriver (13-18 power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Rare] Nature Weapon Damage 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% On-hit +5 nature While equipped: offense ------ Ignore resists +10% acid +5% fire When Hit 6 fire defense ------ Resistance +3% acid Blunt and deadly. |
earthen elm starstaff of might (10-12 power, 2 apr, temporal element)5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +7% Spellpower +3 (+2 eff.) Damage +10% temporal defense ------ Armor +3 Hardiness +3% Physical save +3 (+2 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Nebar the Kindlehacker (13-18 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Psionic Weapon Damage 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +7 darkness Damage Against +6% Living On-Hit, radius 1 +4 fire While equipped: offense ------ On-Hit (Melee): * 20% chance to slow global speed by 39% defense ------ Resistance +5% arcane +6% temporal One-handed war axes. |
voratun waraxe of the mystic (42-58 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Ego] Arcane Weapon Damage 41.5 - 58.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% While equipped: Stats +5 Mag +1 Wil offense ------ Spellpower +7 (+4 eff.) One-handed war axes. |
Blazeenvy (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ When Hit 6 light defense ------ Armor +3 Fatigue +2% Resistance +6% fire +3% light +8% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blighted iron gauntlets (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Arcane While equipped: offense ------ On-Hit 5 blight Damage +4% blight defense ------ Armor +1 Fatigue +1% Resistance +6% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Arigassra the Brightscar (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +1 Cun +3 Dex offense ------ Ignore resists +5% fire defense ------ Armor +3 Fatigue +5% Resistance +6% fire +6% cold other ------- Infravision +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Nature While equipped: defense ------ Armor +1 Fatigue +1% Resistance +5% lightning +5% temporal A cap made of leather. |
iron helm 'Glareminister' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Damage +9% blight Ignore resists +5% light defense ------ Armor +3 Fatigue +5% Resistance +6% light +6% fire +3% mind +5% cold other ------- Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron mail armour (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Normal] While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
iron mail armour 'Prismsweeper' (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Rare] Master While equipped: offense ------ Damage +6% temporal defense ------ Armor +4 Defense +2 (+2 eff.) Fatigue +12% Resistance +15% fire +3% light +3% darkness other ------- Light +1 A suit of armour made of mail. |
Koriromigorn the iron plate armour (0 def, 7 armour)17.0 Encumbrance T1 massive armor [Rare] Nature While equipped: offense ------ Damage +3% arcane +9% temporal Ignore Shields +10% defense ------ Armor +7 Fatigue +22% Life +21.00 other ------- Max mana +20.00 A suit of armour made of metal plates. |
iron shield (0 def, 2 armour, 8-10 power, 20 block)7.0 Encumbrance T1 shield armor [Normal] When used to Attack: Weapon Damage 8.5 - 10.2 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +20 While equipped: defense ------ Armor +2 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
iron shield (0 def, 2 armour, 8-10 power, 21.5 block)7.0 Encumbrance T1 shield armor [Normal] When used to Attack: Weapon Damage 8.0 - 9.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +22 While equipped: defense ------ Armor +2 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
iron shield 'Gleamquench' (0 def, 2 armour, 10-12 power, 20 block)7.0 Encumbrance T1 shield armor [Rare] Master When used to Attack: Weapon Damage 10.0 - 12.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +20 While equipped: offense ------ Damage +3% light +9% fire defense ------ Armor +2 Fatigue +8% Resistance +16% lightning +3% light other ------- Talents +1 Block Handheld deflection devices. |
2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
39 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Normal] While equipped: Stats +1 Str While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 39 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +2 Str defense ------ Fatigue -4% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
cleansing elm wand of conjuration [power 105] (4/15 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Fire a magical bolt dealing 108 cold damage Puts all charms on 15 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+10 eff.) Physical save +10 (+5 eff.) Spell save +10 (+8 eff.) Mind save +10 (+5 eff.) Item imbue powers: Defense +10 (+10 eff.) Physical save +10 (+5 eff.) Spell save +10 (+8 eff.) Mind save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Infinite Bulwark Dwarf the Dwarf Bulwark level 10
28th Voratun 122nd year of Ascendancy at 12:58 see stats
Log
Infinite Bulwark Dwarf instinctively hardens his skin and ignores the attack!
Infinite Bulwark Dwarf repels an attack from Voruba the large white snake's Beyond the Flesh.
You are unable to move!
You are unable to move!
Infinite Bulwark Dwarf misses Shadow.
Voruba the large white snake uses Stunning Blow.
Infinite Bulwark Dwarf is stunned!
Infinite Bulwark Dwarf resists the stunning blow!
Voruba the large white snake hits Infinite Bulwark Dwarf for 12 physical, 3 mind, 21 physical, 3 mind (40 total damage).
Melee retaliation hits Voruba the large white snake for 4 fire, 2 darkness, 5 cold, 2 fire, 1 darkness, 2 cold (16 total damage).
Shadow casts Shadow Lightning.
Shadow hits Infinite Bulwark Dwarf for 28 lightning damage.
Voruba the large white snake's skin returns to normal.
Voruba the large white snake's Beyond the Flesh hits Infinite Bulwark Dwarf for 11 physical, 2 mind (13 total damage).
Melee retaliation hits Voruba the large white snake for 2 fire, 1 darkness, 2 cold (5 total damage).
Voruba the large white snake uses Brainfreeze.
Voruba the large white snake hits Infinite Bulwark Dwarf for 45 cold damage.
Infinite Bulwark Dwarf misses Shadow.
Voruba the large white snake activates Kinetic Aura.
Infinite Bulwark Dwarf is no longer pinned.
Talent Dig is ready to use.
Talent Rush is ready to use.
Shadow casts Phase Door.
Voruba the large white snake uses Charged Strike.
Voruba the large white snake hits Infinite Bulwark Dwarf for 49 lightning, 3 mind, 12 physical, 44 lightning (108 total damage).
Voruba the large white snake's Beyond the Flesh hits Infinite Bulwark Dwarf for 19 physical, 4 mind, 12 physical (35 total damage).
Melee retaliation hits Voruba the large white snake for 2 fire, 1 darkness, 2 cold, 2 fire, 1 darkness, 2 cold (10 total damage).
Infinite Bulwark Dwarf the level 10 dwarf bulwark was bolted to death by Voruba the large white snake on level 7 of Infinite Dungeon.

































































