Tim. the level 7 Skeleton Archmage by Lleerk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArchmage
Level / Exp7 / 94%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 10)
Dexterity20 (base 11)
Constitution12 (base 12)
Magic31 (base 29)
Willpower22 (base 17)
Cunning11 (base 11)

Resources

Life156/156
Mana107/107
Healing Factor1.3164835164835
Regeneration0.32912087912088

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage16
Accuracy14
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower39
Crit Chance2%
Speed1

Offense: Mind

Mindpower22
Crit Chance1%
Speed1

Offense: Damage Bonus

Cold+14%
Lightning+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)2 (30%)
Defense22
Ranged Defense22
Fatigue1
Physical Save21
Spell Save22
Mental Save17

Defense: Resistances

Nature+ 20%( 70%)
Blight+ 20%( 70%)
Arcane+ 15%( 70%)
Cold+ 41%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
2/5
2/5
0/5
0/5
Spell / Phantasm1.30
1/5
1/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
2/5
1/5
0/5
0/5
Spell / Water1.40
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

done
done
done
active
done

Equipment

On feet
On hands
On head
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

You pickup 0.70 gold pieces.
Tim. picks up (r.):
zircon.
Tim. picks up (q.):
citrine.
Tim. picks up (p.):
ametrine.
Tim. picks up (q.):
citrine.
Tim. picks up (p.):
ametrine.
Tim. picks up (p.):
ametrine.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 2.34 gold from the transmogrification of
cruel elm magestaff (100% power, 2 apr, arcane element).
You gain 1.15 gold from the transmogrification of
blooming mossy mindstar (75% power, 12 apr, mind damage).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (136% power, 7 apr).
You gain 2.06 gold from the transmogrification of
iron dagger of paradox (98% power, 5 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Tim. deactivates Arcane Power.

Tim. deactivates Blur Sight.

Tim. deactivates Shielding.