Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
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| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Archer |
| Level / Exp | 26 / 89% |
| Size | medium |
| Lifes / Deaths | Killed by ritch flamespitter at level 9 on the 3rd Flare 122nd year of Ascendancy at 01:45 / 71Killed by shadow at level 14 on the 37th Dusk 122nd year of Ascendancy at 15:16 Killed by bandit at level 14 on the 38th Dusk 122nd year of Ascendancy at 07:35 Killed by Ivebremirin the Guardian at level 14 on the 38th Dusk 122nd year of Ascendancy at 16:45 Killed by Ivebremirin the Guardian at level 14 on the 38th Dusk 122nd year of Ascendancy at 17:45 Killed by Ivebremirin the Guardian at level 14 on the 38th Dusk 122nd year of Ascendancy at 17:59 Killed by Ivebremirin the Guardian at level 14 on the 38th Dusk 122nd year of Ascendancy at 18:24 Killed by ultimate gwelgoroth at level 15 on the 48th Dusk 122nd year of Ascendancy at 08:48 Killed by Celia at level 15 on the 53rd Dusk 122nd year of Ascendancy at 12:46 Killed by Celia at level 15 on the 53rd Dusk 122nd year of Ascendancy at 13:47 Killed by Celia at level 15 on the 53rd Dusk 122nd year of Ascendancy at 14:15 Killed by snow giant thunderer at level 15 on the 58th Dusk 122nd year of Ascendancy at 04:13 Killed by Polayada the snow giant at level 15 on the 58th Dusk 122nd year of Ascendancy at 16:24 Killed by Gluba the skeleton warrior at level 15 on the 59th Dusk 122nd year of Ascendancy at 14:18 Killed by Gluba the skeleton warrior at level 15 on the 59th Dusk 122nd year of Ascendancy at 15:05 Killed by Gluba the skeleton warrior at level 15 on the 59th Dusk 122nd year of Ascendancy at 16:48 Killed by goingplaces at level 15 on the 59th Dusk 122nd year of Ascendancy at 20:03 Killed by orc grand master assassin at level 15 on the 59th Dusk 122nd year of Ascendancy at 20:26 Killed by snow giant boulder thrower at level 15 on the 59th Dusk 122nd year of Ascendancy at 21:37 Killed by Velebeth the ultimate telugoroth at level 16 on the 60th Dusk 122nd year of Ascendancy at 19:23 Killed by greater teluvorta at level 16 on the 60th Dusk 122nd year of Ascendancy at 19:39 Killed by teluvorta at level 16 on the 60th Dusk 122nd year of Ascendancy at 21:38 Killed by teluvorta at level 16 on the 60th Dusk 122nd year of Ascendancy at 23:01 Killed by greater teluvorta at level 16 on the 60th Dusk 122nd year of Ascendancy at 23:55 Killed by Xerevea the dredge at level 16 on the 61st Dusk 122nd year of Ascendancy at 19:13 Killed by Xanawen the temporal stalker at level 16 on the 61st Dusk 122nd year of Ascendancy at 20:53 Killed by Xanawen the temporal stalker at level 16 on the 61st Dusk 122nd year of Ascendancy at 22:59 Killed by Xanawen the temporal stalker at level 16 on the 61st Dusk 122nd year of Ascendancy at 23:49 Killed by temporal stalker at level 16 on the 62nd Dusk 122nd year of Ascendancy at 00:25 Killed by dredge at level 16 on the 62nd Dusk 122nd year of Ascendancy at 02:59 Killed by Xanawen the temporal stalker at level 16 on the 62nd Dusk 122nd year of Ascendancy at 06:50 Killed by Xanawen the temporal stalker at level 16 on the 62nd Dusk 122nd year of Ascendancy at 07:22 Killed by dredgling at level 16 on the 62nd Dusk 122nd year of Ascendancy at 07:43 Killed by dredgling at level 16 on the 62nd Dusk 122nd year of Ascendancy at 09:59 Killed by temporal stalker at level 16 on the 62nd Dusk 122nd year of Ascendancy at 14:28 Killed by temporal stalker at level 16 on the 62nd Dusk 122nd year of Ascendancy at 19:48 Killed by venom drake at level 17 on the 63rd Dusk 122nd year of Ascendancy at 23:48 Killed by ice wyrm at level 17 on the 64th Dusk 122nd year of Ascendancy at 02:28 Killed by snow giant thunderer at level 17 on the 64th Dusk 122nd year of Ascendancy at 12:19 Killed by Ernie the shalore at level 18 on the 23rd Haze 122nd year of Ascendancy at 11:58 Killed by gwelgoroth at level 19 on the 28th Haze 122nd year of Ascendancy at 23:46 Killed by Urkis, the High Tempest at level 19 on the 29th Haze 122nd year of Ascendancy at 16:03 Killed by Urkis, the High Tempest at level 19 on the 29th Haze 122nd year of Ascendancy at 18:33 Killed by Urkis, the High Tempest at level 19 on the 29th Haze 122nd year of Ascendancy at 19:49 Killed by Urkis, the High Tempest at level 19 on the 29th Haze 122nd year of Ascendancy at 20:12 Killed by Urkis, the High Tempest at level 19 on the 29th Haze 122nd year of Ascendancy at 20:23 Killed by orc necromancer at level 19 on the 30th Haze 122nd year of Ascendancy at 00:42 Killed by skeleton mage at level 19 on the 30th Haze 122nd year of Ascendancy at 01:05 Killed by Ivegada the skeleton archer at level 19 on the 58th Haze 122nd year of Ascendancy at 20:49 Killed by Adayatta the bone giant at level 19 on the 58th Haze 122nd year of Ascendancy at 21:15 Killed by Geldamira the ghast at level 20 on the 62nd Haze 122nd year of Ascendancy at 05:08 Killed by Geldamira the ghast at level 20 on the 62nd Haze 122nd year of Ascendancy at 05:38 Killed by armoured skeleton warrior at level 20 on the 62nd Haze 122nd year of Ascendancy at 12:34 Killed by Aletta Soultorn at level 20 on the 65th Haze 122nd year of Ascendancy at 08:27 Killed by skeleton mage at level 22 on the 68th Haze 122nd year of Ascendancy at 15:59 Killed by skeleton mage at level 22 on the 68th Haze 122nd year of Ascendancy at 17:30 Killed by skeleton archer at level 23 on the 69th Haze 122nd year of Ascendancy at 10:02 Killed by ritch flamespitter at level 23 on the 7th Decay 122nd year of Ascendancy at 03:24 Killed by Xotha the orc grand master assassin at level 23 on the 7th Allure 123rd year of Ascendancy at 22:26 Killed by orc grand master assassin at level 23 on the 8th Allure 123rd year of Ascendancy at 20:10 Killed by fiery orc wyrmic at level 24 on the 2nd Regrowth 123rd year of Ascendancy at 17:10 Killed by skeleton master archer at level 25 on the 2nd Regrowth 123rd year of Ascendancy at 22:12 Killed by skeleton mage at level 25 on the 11st Regrowth 123rd year of Ascendancy at 03:49 Killed by orc necromancer at level 25 on the 11st Regrowth 123rd year of Ascendancy at 04:04 Killed by orc necromancer at level 25 on the 22nd Regrowth 123rd year of Ascendancy at 18:36 Killed by orc necromancer at level 25 on the 58th Regrowth 123rd year of Ascendancy at 23:25 Killed by Salann the orc corruptor at level 26 on the 61st Regrowth 123rd year of Ascendancy at 19:26 Killed by Salann the orc corruptor at level 26 on the 61st Regrowth 123rd year of Ascendancy at 19:58 Killed by orc necromancer at level 26 on the 62nd Regrowth 123rd year of Ascendancy at 22:29 Killed by orc necromancer at level 26 on the 63rd Regrowth 123rd year of Ascendancy at 23:59 Killed by orc corruptor at level 26 on the 73rd Regrowth 123rd year of Ascendancy at 22:53 |
Primary Stats
| Strength | 49 (base 36) |
| Dexterity | 59 (base 53) |
| Constitution | 40 (base 21) |
| Magic | 9 (base 10) |
| Willpower | 23 (base 10) |
| Cunning | 20 (base 20) |
Resources
| Life | 756/756 |
| Stamina | 176/176 |
| Healing Factor | 1.21 |
| Regeneration | 9.6849821372234 |
Speed
| Mental | -15.909090909091% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 8 |
Offense: Mainhand
| Damage | 113 |
| Accuracy | 67 |
| Crit Chance | 52% |
| APR | 60 |
| Speed | 0.95 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 62.56 (93.454810495627%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 32 |
| Physical Save | 51 |
| Spell Save | 28 |
| Mental Save | 28 |
Defense: Resistances
| All | + 14%( 70%) |
Defense: Immunities
| Silence Resistance | 30% |
| Stun Resistance | 60% |
| Disarm Resistance | 40% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 101 with a minimum range of 15. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 242.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Infusions | Effective talent level: 1.0 Infusion: SunUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 16). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 32) for 3 turns. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Archery - bows | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Combat veteran | 0.90 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Technique / Archery training | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Technique / Field control | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Aim |
| talent | Slow Motion |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by goingplaces. Escort: injured seer (level 5 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by skeleton assassin. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by snow giant thunderer. Escort: lost warrior (level 2 of Daikara) | failed |
You failed to protect the repented thief from death by goingplaces. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed vial of elder vampire blood. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed electric eel tail. * You've found the needed chunk of ghoul flesh. Agrimley the hermit has completed an elixir of serendipity without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed honey tree root. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Scabmoon (0 def, 3 armour) Scabmoon (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +6 Physical crit. chance: +6.0% Physical power: +9 (+2 eff.) Armour: +3 Fatigue: +3% Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 8 blight Changes resistances: +3% nature Changes resistances penetration: +10% blight / +8% physical Changes damage: +3% nature Life regen: +2.90 Healing mod.: +11% A pair of boots made of leather. |
| Quiver | elemental quiver of elven-wood arrows of annihilation (23/23, 47-65.8 power, 18 apr) elemental quiver of elven-wood arrows of annihilation (23/23, 47-65.8 power, 18 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 47.0 - 65.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +8.5% Capacity: 23 On weapon hit: * Random elemental explosion Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (74 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+4 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| Tool | Bokolesus the iron pickaxe (dig speed 31 turns) Bokolesus the iron pickaxe (dig speed 31 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 8 arcane Changes stats: +3 Str / +1 Mag Spellpower on spell critical (stacks up to 3 times): +2 When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 24 cooldown : Effective talent level: 1.8 Power cost: 24 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +54 accuracy and allowing you to attack creatures you cannot see without penalty for the next 2 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 12.06 cold and 11.01 physical damage (based on Willpower) each turn and knocking opponents back, costing 54 power out of 60/60. This azure ring seems to be always moist to the touch. |
| On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around waist | hardened leather belt of containment hardened leather belt of containmentPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Maximum life: +77.00 Maximum mana: +44.00 Maximum stamina: +49.00 Maximum hate: +12.00 Maximum psi: +23.00 Maximum vim: +24.00 Maximum pos.energy: +22.00 Maximum neg.energy: +20.00 Reduces paradox anomalies(equivalent to willpower): +13 A belt that goes around your waist. |
| In main hand | Merkul's Second Eye Merkul's Second EyeRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage (Ranged): 25 arcane Light radius: +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Main armor | Borfast's Cage (10 def, 20 armour) Borfast's Cage (10 def, 20 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+5 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+5 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
| Cloak | Wind's Whisper (4 def, 0 armour) Wind's Whisper (4 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% It can be used to activate talent Evasion (costing 45 power out of 50/50) : Effective talent level: 2.0 Power cost: 45 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 26% chance to completely evade them and granting you 14 defense for 7 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
| Around neck | Turiyadil the steel amulet Turiyadil the steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes resistances: +6% acid / +3% fire Physical save: +14 (+5 eff.) Spell save: +13 (+6 eff.) Mental save: +11 (+5 eff.) Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. lightning rune (88 lightning damage)lightning rune (88 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 29.33 to 88.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel dagger (20.5-26.65 power, 7 apr)balanced dwarven-steel dagger (20.5-26.65 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 20.5 - 26.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +6 (+3 eff.) Disarm immunity: +26% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Ichormortal the elven-wood longbowIchormortal the elven-wood longbow Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 On weapon hit: * Slows global speed by 20% When wielded/worn: Accuracy: +9 (+2 eff.) Changes resistances: +21% acid Changes resistances penetration: +10% acid Talent cooldown: Steady Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel longsword of massacre (30.5-42.7 power, 4 apr)flaming dwarven-steel longsword of massacre (30.5-42.7 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +10 fire Sharp, long, and deadly. |
Eye of Summer (8-8.8 power, 18 apr, fire damage) Eye of Summer (8-8.8 power, 18 apr, fire damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 35% Wil, 15% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. |
Kinetic Focus (6-6.6 power, 18 apr, physical damage) Kinetic Focus (6-6.6 power, 18 apr, physical damage)Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Physical Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+2 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Kinetic energies are focussed in the core of this mindstar. |
This item will automatically be transmogrified when you leave the level. magelord's yew starstaff (20-24 power, 4 apr, light element)magelord's yew starstaff (20-24 power, 4 apr, light element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Damage (Melee): 27 arcane Changes damage: +20% light Talent granted: +1 Command Staff Maximum mana: +60.00 Spellpower: +16 (+13 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent yew magestaff (25-30 power, 4 apr, cold element)potent yew magestaff (25-30 power, 4 apr, cold element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +25% cold Talent granted: +1 Command Staff Spellpower: +12 (+11 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Aeradunahir (31-43.4 power, 5 apr)Aeradunahir (31-43.4 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Damage Shield penetration (this weapon only): +10% When wielded/worn: Physical crit. chance: +11.0% Physical power: +10 (+2 eff.) Changes damage: +9% blight Spell save: +20 (+10 eff.) Vim when firing critical spell: +2.00 Spellpower: +4 (+4 eff.) One-handed war axes. |
This item will automatically be transmogrified when you leave the level. cashmere robe 'Silimille' (2 def, 0 armour)cashmere robe 'Silimille' (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 12 mind Changes resistances: +19% nature / +9% blight Changes resistances penetration: +10% blight Changes damage: +13% nature A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spellwoven cashmere robe (2 def, 0 armour)spellwoven cashmere robe (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Spell save: +18 (+9 eff.) Spellpower: +3 (+3 eff.) Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant cashmere robe (2 def, 0 armour)verdant cashmere robe (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Con Changes damage: +11% nature Poison immunity: +20% Disease immunity: +27% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. shimmering cashmere wizard hat (2 def, 0 armour)shimmering cashmere wizard hat (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes damage: +15% arcane Maximum mana: +14.00 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Nightreek the stralite plate armour (7 def, 13 armour)Nightreek the stralite plate armour (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+4 eff.) Fatigue: +26% Effects on melee hit: * 30% chance to inflict damage reduction Changes resistances: +6% lightning / +8% physical Changes resistances penetration: +20% darkness Changes damage: +6% darkness Physical save: +22 (+7 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. dwarven-steel plate armour (5 def, 11 armour)dwarven-steel plate armour (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+3 eff.) Fatigue: +24% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Xerarena the Strikeransom (10 def, 10 armour, 218 block)Xerarena the Strikeransom (10 def, 10 armour, 218 block) Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Changes stats: +6 Con Changes resistances: +3% physical Changes resistances penetration: +5% lightning Talent granted: +4 Block Physical save: +10 (+3 eff.) Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. icy quiver of elven-wood arrows of amnesia (21/21, 45-63 power, 14 apr)icy quiver of elven-wood arrows of amnesia (21/21, 45-63 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 45.0 - 63.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 21 On weapon hit: * 25% chance to put talents on cooldown Damage (Ranged): +5 cold Arrows are used with bows to pierce your foes to death. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Flashbutcher the stralite torque of psychoportation [power 40] (27 cooldown)Flashbutcher the stralite torque of psychoportation [power 40] (27 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Changes stats: +3 Str / +1 Mag Changes resistances penetration: +5% light Talent cooldown: Silence (+5 turn) Talent granted: +4 Silence See invisible: +6 It can be used to teleport randomly (rad 40), putting all charms on cooldown for 27 turns. Torques are made by powerful psionics to store psionic powers. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By goingplaces the Thalore Archer level 23
72nd Haze 122nd year of Ascendancy at 04:48 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By goingplaces the Thalore Archer level 26
10th Pyre 123rd year of Ascendancy at 10:05 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By goingplaces the Thalore Archer level 20
62nd Haze 122nd year of Ascendancy at 13:55 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By goingplaces the Thalore Archer level 14
43rd Dusk 122nd year of Ascendancy at 14:56 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By goingplaces the Thalore Archer level 24
2nd Regrowth 123rd year of Ascendancy at 19:01 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By goingplaces the Thalore Archer level 16
60th Dusk 122nd year of Ascendancy at 05:50 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By goingplaces the Thalore Archer level 19
29th Haze 122nd year of Ascendancy at 20:20 see stats
Level 10 (Exploration mode)
Got a character to level 10.By goingplaces the Thalore Archer level 10
3rd Flare 122nd year of Ascendancy at 03:58 see stats
Level 20 (Exploration mode)
Got a character to level 20.By goingplaces the Thalore Archer level 20
62nd Haze 122nd year of Ascendancy at 02:29 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By goingplaces the Thalore Archer level 13
25th Dusk 122nd year of Ascendancy at 17:06 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By goingplaces the Thalore Archer level 25
2nd Regrowth 123rd year of Ascendancy at 20:36 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By goingplaces the Thalore Archer level 9
1st Flare 122nd year of Ascendancy at 04:14 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By goingplaces the Thalore Archer level 18
75th Dusk 122nd year of Ascendancy at 02:44 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By goingplaces the Thalore Archer level 16
61st Dusk 122nd year of Ascendancy at 10:59 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By goingplaces the Thalore Archer level 22
69th Haze 122nd year of Ascendancy at 01:32 see stats
Log
Talent Scatter Shot is ready to use.
Goingplaces uses Wrath of the Woods.
Goingplaces radiates power.
Goingplaces uses Crippling Shot.
Goingplaces's Crippling Shot performs a ranged critical strike against Spitting spider!
Goingplaces's Crippling Shot hits Spitting spider for 299 physical damage.
Goingplaces's Crippling Shot killed Spitting spider!
Resting starts...
Goingplaces's aura of power vanishes.
Talent Pinning Shot is ready to use.
Talent Crippling Shot is ready to use.
Talent Relentless Pursuit is ready to use.
Rested for 23 turns (stop reason: all resources and life at maximum).
You have found a trap (Spitting spider's sticky web)!
Goingplaces picks up (s.): onyx.
You pickup 0.80 gold pieces.
Talent Wrath of the Woods is ready to use.
You don't see how to get there...
There is a ladder to the next level here (press '' or right click to use).
Saving game...
Saving done.
Goingplaces deactivates Aim.
Goingplaces deactivates Slow Motion.
