Adventuremans the level 12 Dwarf Wanderer by Fenrirblood

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceDwarf
ClassWanderer
Level / Exp12 / 35%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 19)
Dexterity33.340449927278 (base 14)
Constitution21 (base 14)
Magic24 (base 26)
Willpower25 (base 24)
Cunning22 (base 14)

Resources

Equilibrium0
Vim144/144
Life368/368
Stamina180/180
Paradox325
Healing Factor0.79480446722203
Regeneration2.4241536250272

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth5
See Invisible10.340449927278

Offense: Mainhand

Damage24
Accuracy31
Crit Chance16%
APR37
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower11
Crit Chance4%
Speed1

Offense: Mind

Mindpower25
Crit Chance14%
Speed1

Offense: Damage Bonus

Blight+5%
Lightning+12%
Mind+6%
All0%

Defense: Base

Armour (hardiness)33.118138619369 (56.297102139833%)
Defense25
Ranged Defense25
Fatigue21
Physical Save33
Spell Save29
Mental Save25

Defense: Resistances

Acid+ 6%( 70%)
Blight+ 5%( 70%)
Arcane+ 5%( 70%)
Cold+ 17%( 70%)
All 0%( 70%)
Darkness+ 5%( 74%)
Physical+ 10%( 70%)
Temporal+ 8%( 70%)
Lightning+ 37%( 70%)
Mind -1%( 70%)
Fire+ 15%( 70%)
Nature+ 3%( 70%)

Defense: Immunities

Pinning Resistance20%
Instadeath Resistance100%
Confusion Resistance0%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Chronomancy / Spacetime Folding1.20
5/5
2/5
0/5
0/5
Corruption / Shadowflame1.00
2/5
2/5
0/5
0/5
Wild-gift / Sand drake aspect1.00
5/5
2/5
0/5
0/5
Technique / Skirmisher - Slings1.12
0/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Wild-gift / Harmony1.00
1/5
3/5
0/5
0/5
Cursed / Cursed aura1.20
3/5
4/5
0/5
0/5
Corruption / Curses1.00
1/5
0/5
1/5
0/5
Cursed / Cursed form1.00
3/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
0/5
0/5
0/5

Effects

beneficial effect
beneficial effect

Quests

failed
done
done
active
done
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By Adventuremans the Dwarf Wanderer level 10
9th Profit 122nd year of Ascendancy at 10:34
see stats
Squadmate (Exploration mode) Escaped from Reknor alive with your squadmate Norgan.
By Adventuremans the Dwarf Wanderer level 5
19th Voratun 122nd year of Ascendancy at 02:13
see stats
The Arena (Exploration mode) Unlocked Arena mode.
By Adventuremans the Dwarf Wanderer level 10
10th Profit 122nd year of Ascendancy at 05:53
see stats

Log


New shimmer option unlocked: steel mail armour
Adventuremans wears (replacing
radiant iron mail armour of Eyal (Madness) (2 def, 4 armour)): hardened steel mail armour of implacability (Madness) (2 def, 17 armour).

New shimmer option unlocked: steel shield
Adventuremans wears (replacing
Coral Spray (Shrouds) (8 def, 8 armour, 48 block)): swashbuckler's steel shield (Madness) (0 def, 4 armour, 38.5 block).

Adventuremans wears (replacing
Skullcleaver (Nightmares) (20-28 power, 4 apr)): Unrelathadil the Cystrot (Madness) (32-44 power, 4 apr).

You gain 10.25 gold from the transmogrification of
supercharged ash totem of summon tentacle [power 215] (31 cooldown).
You gain 1.05 gold from the transmogrification of
arcing pouch of steel shots of accuracy (19/19, 22-26 power, 2 apr).
You gain 1.47 gold from the transmogrification of
shocking steel shield of fire resistance (+16%) (Corpses) (0 def, 4 armour, 41.5 block).
You gain 2.04 gold from the transmogrification of
exposing steel shield of reflection (Madness) (0 def, 4 armour, 40 block).
You gain 3.55 gold from the transmogrification of
coruscating steel shield (Madness) (0 def, 4 armour, 39 block).
You gain 1.11 gold from the transmogrification of
cleansing steel plate armour (Shrouds) (0 def, 9 armour).
You gain 1.25 gold from the transmogrification of
steel mail armour (Misfortune) (2 def, 6 armour).
You gain 3.29 gold from the transmogrification of
stargazer's woollen robe of the mind (+10%) (Corpses) (0 def, 0 armour).
You gain 2.92 gold from the transmogrification of
steel waraxe of crippling (Corpses) (12-17 power, 3 apr).
You gain 6.81 gold from the transmogrification of
infernal ash starstaff of warding (Corpses) (15-18 power, 3 apr, physical element).
You gain 0.50 gold from the transmogrification of
ash vilestaff (Corpses) (15-18 power, 3 apr, darkness element).
You gain 9.31 gold from the transmogrification of
Cleansewhisper the yew magestaff (Misfortune) (20-24 power, 4 apr, arcane element).
You gain 3.89 gold from the transmogrification of
mighty ash longbow of acid (Nightmares).
You gain 0.50 gold from the transmogrification of
ash longbow (Shrouds).
You gain 2.49 gold from the transmogrification of
steel battleaxe of vileness (Nightmares) (18-28 power, 2 apr).
You gain 2.40 gold from the transmogrification of
steel battleaxe of paradox (Madness) (22-34 power, 2 apr).
You gain 1.12 gold from the transmogrification of
shatter afflictions rune of the titan (absorb 64; cd 22).
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.