Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Skeleton |
Class | Reaver |
Level / Exp | 23 / 30% |
Size | medium |
Lifes / Deaths | Killed by Velolera the xorn at level 22 on the 62nd Haze 122nd year of Ascendancy at 14:58 / 2Killed by Ivyda the white ooze at level 23 on the 72nd Haze 122nd year of Ascendancy at 12:29 |
Primary Stats
Strength | 46 (base 36) |
Dexterity | 26 (base 11) |
Constitution | 36 (base 30) |
Magic | 46 (base 41) |
Willpower | 12 (base 10) |
Cunning | 17 (base 10) |
Resources
Life | -208/670 |
Mana | 182/302 |
Vim | 0/242 |
Healing Factor | 1.1979202340232 |
Regeneration | 0.29948005850581 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 3 |
See Invisible | 24 |
Offense: Mainhand
Damage | 61 |
Accuracy | 44 |
Crit Chance | 7% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | 19 |
Accuracy | 44 |
Crit Chance | 14% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 37 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 19 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Cold | +3% |
Lightning | +15% |
Light | +6% |
Mind | +6% |
Blight | +6% |
Acid | +12% |
Fire | +3% |
All | 0% |
Offense: Damage Penetration
Blight | +35% |
Lightning | +15% |
Fire | +5% |
Physical | +23% |
Defense: Base
Armour (hardiness) | 15 (38.594633868923%) |
Defense | 38 |
Ranged Defense | 38 |
Fatigue | 0 |
Physical Save | 36 |
Spell Save | 35 |
Mental Save | 17 |
Defense: Resistances
Acid | + 28%( 70%) |
Blight | + 25%( 70%) |
Arcane | + 15%( 70%) |
Cold | + 16%( 70%) |
All | + 9%( 70%) |
Darkness | + 15%( 70%) |
Physical | + 12%( 70%) |
Lightning | + 31%( 70%) |
Mind | + 27%( 70%) |
Fire | + 23%( 70%) |
Nature | + 17%( 70%) |
Defense: Immunities
Silence Resistance | 10% |
Bleed Resistance | 100% |
Confusion Resistance | 20% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Disarm Resistance | 48% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 286 damage for 7 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 71 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Reaving combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Rot | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Corruption / Vim | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Plague | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 1/5 |
| 4/5 |
| 2/5 |
| 5/5 |
Corruption / Torment | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by wolf. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You failed to protect the lost warrior from death by carrion worm mass. Escort: lost warrior (level 2 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed sandworm tooth. * You've found the needed vial of elder vampire blood. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | pair of rough leather boots 'Blindquench' (2 def, 1 armour) pair of rough leather boots 'Blindquench' (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Effects on melee hit: * 10% chance to slow global speed by 38% * 10 arcane resource burn Changes resistances: +9% nature Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 23% chance to evade melee and ranged attacks and 14 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Light source | Emeyada the Boltwind Emeyada the BoltwindInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +12% acid Changes resistances penetration: +5% lightning Changes damage: +3% lightning / +12% acid Maximum life: +42.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | iron helm 'Gligamina' (0 def, 3 armour) =HP= iron helm 'Gligamina' (0 def, 3 armour) =HP=Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +3 Fatigue: +5% Changes stats: +3 Cun / +2 Wil Changes resistances: +3% physical Changes resistances penetration: +15% physical Stamina each turn: +1.00 Only die when reaching: -80.00 life Maximum psi: +10.00 Mindpower: +4 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Chalorig the dwarven-steel gauntlets (0 def, 2 armour) Chalorig the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +2 Fatigue: +3% Effects on melee hit: * 20% chance to reduce all saves and defense by 13 Damage (Melee): 6 blight Changes resistances: +7% blight / +3% mind Changes resistances penetration: +10% blight Changes damage: +6% blight / +3% mind Physical save: +7 (+3 eff.) Mental save: +7 (+5 eff.) Disarm immunity: +33% Mana each turn: +0.14 Spellpower: +9 (+4 eff.) Spell crit. chance: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | elm totem of healing 'Airpyre' [power 116] (21/15 cooldown) elm totem of healing 'Airpyre' [power 116] (21/15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes resistances penetration: +10% lightning Maximum mana: +60.00 Spell crit. chance: +3% It can be used to heal yourself and all friendly characters within 10 spaces for 116 Activation puts all charms on cooldown for 15 turns. When used: * Reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
On fingers | Nurain NurainCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +5 (+2 eff.) Fatigue: -5% Changes resistances: +6% darkness Changes resistances penetration: +25% blight Maximum encumbrance: +27 Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Only die when reaching: -80.00 life Rings make your fingers look great! |
On fingers | copper ring 'Layukira' copper ring 'Layukira'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 38% Changes resistances: +24% lightning / +6% mind / +9% acid Changes damage: +12% lightning Spell save: +12 (+5 eff.) Silence immunity: +10% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings make your fingers look great! |
Around neck | clarifying copper amulet of constitution (+3) clarifying copper amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +11% mind Confusion immunity: +20% Amulets make your neck look great! |
In main hand | Gleamream the dwarven-steel waraxe (22-32 power, 4 apr) Gleamream the dwarven-steel waraxe (22-32 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) Damage (Melee): +12 light / +16 lightning Damage (radius 1) on hit: +7 fire When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +3 Con Changes resistances penetration: +8% physical Changes damage: +6% light Disarm immunity: +15% One-handed war axes. |
Around waist | rough leather belt 'Halanaritir' rough leather belt 'Halanaritir'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 13 Changes resistances: +5% fire / +7% cold Changes damage: +3% mind Infravision radius: +3 See invisible: +24 A belt that goes around your waist. |
In off hand | Poltergeist's Spellblaze Shard (20-26 power, 10 apr) Poltergeist's Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Armour: +2 Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire / +2% all Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Cloak | Phoenixqueller (6 def, 0 armour) =MAIN= Phoenixqueller (6 def, 0 armour) =MAIN=Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 11% Damage when hit (Melee): 8 blight Changes resistances penetration: +5% fire Changes damage: +3% fire Physical save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | cured leather armour 'Barkblack' (12 def, 7 armour) cured leather armour 'Barkblack' (12 def, 7 armour)Requires: - Strength 14 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +7 Defense: +12 (+4 eff.) Fatigue: +7% Effects on melee hit: * 20% chance to slow global speed by 38% Damage when hit (Melee): 2 cold Changes stats: +4 Str / +8 Dex / +4 Cun Changes resistances: +6% arcane Changes damage: +3% cold Physical save: +6 (+3 eff.) Spell save: +12 (+5 eff.) A suit of armour made of leather. |
Inventory
Prismatic Rune (6 turns; acid, cold, physical, fire) Prismatic Rune (6 turns; acid, cold, physical, fire)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 3 cold, 4 physical, 5 fire It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Heatvagrant' =MAG= copper amulet 'Heatvagrant' =MAG=Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour penetration: +2 Changes stats: +5 Dex / +3 Mag Changes damage: +3% mind / +3% fire Amulets make your neck look great! |
Branoleg BranolegInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% fire Changes resistances penetration: +15% mind Changes damage: +6% acid / +11% fire / +18% mind Mental save: +12 (+7 eff.) Mindpower: +5 (+3 eff.) Rings make your fingers look great! |
Unrundil the steel ring Unrundil the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Fatigue: -6% Changes resistances: +6% mind / +3% fire Reduces incoming crit damage: 15.00% Maximum encumbrance: +22 Stun/Freeze immunity: +20% Rings make your fingers look great! |
Zadusta the Gleamquake Zadusta the GleamquakeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +3% cold / +22% nature / +6% light Changes resistances penetration: +10% light Changes damage: +11% nature / +3% light Rings make your fingers look great! |
rogue's steel ring of clarity rogue's steel ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +2 Cun Mental save: +6 (+4 eff.) Confusion immunity: +26% Rings make your fingers look great! |
sneakthief's copper ring =DEX= sneakthief's copper ring =DEX=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +4 Cun / +5 Dex Rings make your fingers look great! |
steel ring 'Emelorin' steel ring 'Emelorin'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +6 Str / +5 Con Changes damage: +15% arcane / +9% mind Disarm immunity: +24% Pinning immunity: +24% Knockback immunity: +26% Maximum life: +28.00 Rings make your fingers look great! |
Unerring Scalpel (15-20 power, 25 apr) Unerring Scalpel (15-20 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+7 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
elemental dwarven-steel longsword of evisceration (22-31 power, 4 apr) elemental dwarven-steel longsword of evisceration (22-31 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 64 cold damage (1/turn) On weapon crit: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +8.0% Physical power: +7 (+2 eff.) Changes resistances penetration: +5% cold Changes damage: +8% cold Sharp, long, and deadly. |
dwarven-steel mace of rage (28-40 power, 4 apr) dwarven-steel mace of rage (28-40 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.5 - 39.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +8 (+3 eff.) Changes stats: +3 Str Changes damage: +9% physical Blunt and deadly. |
Brandripper (23-32 power, 4 apr) Brandripper (23-32 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 12% chance to reduce all saves and defense by 13 On weapon crit: * Splash the target with acid dealing 107 damage over 5 turns and reducing armor and accuracy by 14 Damage (Melee): +13 light / +5 mind Damage (radius 1) on hit: +16 nature Damage against: +14% Undead When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances: +3% fire Changes damage: +9% fire One-handed war axes. |
Bregybers (18-26 power, 3 apr) Bregybers (18-26 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +11 (+4 eff.) Armour penetration: +5 Defense: +5 (+2 eff.) Effects on melee hit: * 10% chance to reduce armor by 30% Changes resistances: +6% acid / +6% darkness Changes resistances penetration: +5% physical Disarm immunity: +22% One-handed war axes. |
Dimwire (18-26 power, 4 apr) Dimwire (18-26 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 107 damage over 5 turns and reducing armor and accuracy by 14 Damage (Melee): +4 light When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +7 Physical crit. chance: +7.0% Defense: +7 (+3 eff.) Damage when hit (Melee): 2 darkness Changes resistances: +3% light / +9% darkness Changes damage: +3% darkness Critical mult.: +16.00% Disarm immunity: +33% One-handed war axes. |
Skullcleaver (20-28 power, 4 apr) Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
iron waraxe (12-17 power, 2 apr) iron waraxe (12-17 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
steel waraxe 'Nerobretha' (22-30 power, 3 apr) steel waraxe 'Nerobretha' (22-30 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 12% chance to reduce all saves and defense by 13 Damage (Melee): +7 mind Damage (radius 1) on hit: +7 fire When wielded/worn: Changes stats: +2 Dex / +2 Wil / +2 Cun Stamina each turn: +2.00 Only die when reaching: -60.00 life One-handed war axes. |
Darkbone =LIGHTNING= Darkbone =LIGHTNING=Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +9% acid / +6% temporal / +9% lightning Changes damage: +3% darkness / +3% cold Spell save: +3 (+1 eff.) Maximum life: +36.00 A belt that goes around your waist. |
rough leather belt 'Cleansevault' rough leather belt 'Cleansevault'Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +7 Effects on melee hit: * 10% chance to reduce armor by 30% Changes resistances: +6% acid / +9% nature Changes resistances penetration: +5% acid Changes damage: +3% acid / +3% nature It can be used to create a temporary shield that absorbs 188 damage Activation puts all charms on cooldown for 30 turns. A belt that goes around your waist. |
rough leather belt of burglary =DEX= rough leather belt of burglary =DEX=Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Dex / +4 Cun / +6 Lck Trap disarming bonus: +7 Stealth bonus: +6 Infravision radius: +3 A belt that goes around your waist. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+3 eff.) Mindpower: +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
enveloping linen cloak of the Shaloren (6 def, 0 armour) =MAG= enveloping linen cloak of the Shaloren (6 def, 0 armour) =MAG=Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +2 Mag / +2 Wil Physical save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Polarin the pair of iron boots (0 def, 3 armour) =STR= Polarin the pair of iron boots (0 def, 3 armour) =STR=Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +4 Str / +5 Cun / +1 Con Reduces incoming crit damage: 15.00% Spellpower: +3 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Zerusta the pair of hardened leather boots (8 def, 3 armour) Zerusta the pair of hardened leather boots (8 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +8 (+3 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Cun / +2 Wil Changes resistances: +8% fire / +7% cold Changes resistances penetration: +15% temporal Physical save: +6 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +6 (+4 eff.) Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 23% chance to evade melee and ranged attacks and 14 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
pair of hardened leather boots of disengagement (0 def, 3 armour) pair of hardened leather boots of disengagement (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +3 Cun / +3 Dex It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Shineterror the dwarven-steel gauntlets (0 def, 2 armour) Shineterror the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+3 eff.) Armour: +2 Fatigue: +3% Damage when hit (Melee): 4 light Changes resistances penetration: +15% mind Changes damage: +9% mind / +12% blight Physical save: +5 (+2 eff.) Mental save: +6 (+4 eff.) Disarm immunity: +29% Light radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Stormbrawn (0 def, 9 armour) Stormbrawn (0 def, 9 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +9 Fatigue: +3% Effects on melee hit: * 20 arcane resource burn Damage (Melee): 8 physical Changes resistances: +3% lightning / +6% cold Changes resistances penetration: +20% lightning Changes damage: +3% lightning / +6% physical Spell save: +3 (+1 eff.) See invisible: +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Zeyon (10 def, 1 armour) =MAIN= Zeyon (10 def, 1 armour) =MAIN=Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +12 (+4 eff.) Armour: +1 Defense: +10 (+4 eff.) Fatigue: +1% Damage when hit (Melee): 10 physical Changes stats: +3 Dex / +2 Mag Reduces incoming crit damage: 15.00% Physical save: +6 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
blighted hardened leather gloves of magic (+3) (0 def, 2 armour) =MAG= blighted hardened leather gloves of magic (+3) (0 def, 2 armour) =MAG=Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 5 blight Changes stats: +3 Mag Changes resistances: +5% blight Changes damage: +3% blight / +3% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful iron gauntlets of dexterity (+3) (0 def, 1 armour) =DEX= restful iron gauntlets of dexterity (+3) (0 def, 1 armour) =DEX=Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+4 eff.) Armour: +1 Fatigue: +1% Changes stats: +3 Dex Life regen: +2.00 Stamina each turn: +0.70 Maximum stamina: +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Arinn (0 def, 3 armour) =DEX= Arinn (0 def, 3 armour) =DEX=Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +5% Damage when hit (Melee): 4 acid Changes stats: +3 Cun / +3 Dex Changes resistances: +3% blight / +5% arcane Reduces incoming crit damage: 15.00% Physical save: +9 (+4 eff.) Healing mod.: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Quenchspawn (0 def, 1 armour) =MAG= Quenchspawn (0 def, 1 armour) =MAG=Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 4 physical Changes stats: +3 Dex / +3 Mag / +3 Wil / +2 Cun Changes resistances penetration: +15% cold Stamina each turn: +1.00 Maximum stamina: +30.00 Mindpower: +4 (+2 eff.) A cap made of leather. |
Toxinkill the rough leather cap (0 def, 1 armour) Toxinkill the rough leather cap (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 20% chance to slow global speed by 38% * 20% chance to reduce all saves and defense by 13 Changes resistances: +6% lightning / +7% temporal / +12% mind Changes resistances penetration: +10% acid Changes damage: +3% mind A cap made of leather. |
Yarodosin (5 def, 3 armour) =STR= Yarodosin (5 def, 3 armour) =STR=Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Defense: +5 (+2 eff.) Fatigue: +5% Changes stats: +3 Str Changes resistances: +6% lightning / +1% physical / +12% acid Reduces incoming crit damage: 15.00% Mental save: +3 (+3 eff.) Only die when reaching: -20.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cleansing dwarven-steel helm of strength (+4) (0 def, 4 armour) cleansing dwarven-steel helm of strength (+4) (0 def, 4 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Str Changes resistances: +5% nature / +7% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding linen wizard hat of lightning (+20%) (1 def, 0 armour) =LIGHTNING= grounding linen wizard hat of lightning (+20%) (1 def, 0 armour) =LIGHTNING=Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +20% lightning / +6% temporal Changes damage: +10% lightning A pointy cloth hat, very wizardly... |
rough leather cap of constitution (+3) (0 def, 1 armour) =CON= rough leather cap of constitution (+3) (0 def, 1 armour) =CON=Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con A cap made of leather. |
prismatic steel mail armour of stability (2 def, 6 armour) prismatic steel mail armour of stability (2 def, 6 armour)Requires: - Heavy armour training - Strength 20 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +5% physical / +11% light / +11% darkness Physical save: +10 (+4 eff.) A suit of armour made of mail. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+4 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Heatfist (24/24, 44-61 power, 10 apr) Heatfist (24/24, 44-61 power, 10 apr)Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 3 Base power: 43.5 - 60.9 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +21 Armour Penetration: +10 Crit. chance: +2.0% Capacity: 24 On weapon hit: * 10% chance to reduce armor by 30% * 20% chance to knock the target back 3 spaces and deal 62 physical damage Damage (Ranged): +12 physical / +12 fire Damage (radius 1) on hit: +16 acid Damage (radius 2) on crit: +4 fire Arrows are used with bows to pierce your foes to death. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
681 alchemist agate 681 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+3 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Polidatta the iron pickaxe (dig speed 29 turns) =STATS= Polidatta the iron pickaxe (dig speed 29 turns) =STATS=Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 30% Changes stats: +1 Str / +3 Dex / +3 Mag / +1 Wil / +2 Con Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Polygarin the iron pickaxe (dig speed 19 turns) Polygarin the iron pickaxe (dig speed 19 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +6% temporal Changes resistances penetration: +15% arcane / +10% blight Changes damage: +6% arcane Maximum life: +21.00 Maximum stamina: +18.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Floeusher the brass lantern =res= Floeusher the brass lantern =res=Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 2 cold / 6 fire Changes resistances: +3% nature / +15% lightning Maximum life: +45.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mayavena the brass lantern =LIGHTNING= Mayavena the brass lantern =LIGHTNING=Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +21% lightning Reduces incoming crit damage: 5.00% Mental save: +18 (+10 eff.) Confusion immunity: +10% Light radius: +3 See stealth: +7 See invisible: +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Veliriwe the brass lantern =STR= Veliriwe the brass lantern =STR=Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour: +2 Changes stats: +3 Str / +1 Mag Changes resistances: +12% acid / +6% light / +6% darkness Mental save: +5 (+4 eff.) Light radius: +3 See stealth: +5 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 339/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Xanywyn (18/18, 27-32 power, 2 apr) Xanywyn (18/18, 27-32 power, 2 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 27.0 - 32.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 18 On weapon hit: * 20% chance to slow global speed by 38% * 20 arcane resource burn Damage (radius 1) on hit: +16 mind Damage (radius 2) on crit: +8 mind Shots are used with slings to pummel your foes to death. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Atzeso the Skeleton Reaver level 7
10th Mirth 122nd year of Ascendancy at 08:04 see stats
By Atzeso the Skeleton Reaver level 20
45th Haze 122nd year of Ascendancy at 22:54 see stats
By Atzeso the Skeleton Reaver level 10
1st Dusk 122nd year of Ascendancy at 15:13 see stats
By Atzeso the Skeleton Reaver level 20
45th Haze 122nd year of Ascendancy at 21:07 see stats
By Atzeso the Skeleton Reaver level 11
5th Dusk 122nd year of Ascendancy at 00:48 see stats
By Atzeso the Skeleton Reaver level 5
4th Mirth 122nd year of Ascendancy at 14:24 see stats
By Atzeso the Skeleton Reaver level 12
11st Dusk 122nd year of Ascendancy at 20:20 see stats
By Atzeso the Skeleton Reaver level 15
21st Dusk 122nd year of Ascendancy at 07:42 see stats
By Atzeso the Skeleton Reaver level 22
62nd Haze 122nd year of Ascendancy at 14:58 see stats
Log
Ivyda the white ooze hits Atzeso for 67 physical, 4 darkness, 5 physical, 5 physical (81 total damage).
Grappled from Ivyda the white ooze hits Atzeso for 41 physical damage.
Ivyda the white ooze receives 23 healing from Unnatural Body.
Carrion worm mass's wormblight area effect hits Ivyda the white ooze for (12 flat reduction), 9 blight (9 total damage).
Atzeso receives 8 healing from Carrion worm mass's wormblight area effect.
Grappling hits Atzeso for 1 physical damage.
Atzeso casts Epidemic.
Ivyda the white ooze is afflicted by an epidemic!
Atzeso hits Ivyda the white ooze for (10 flat reduction), 0 blight, (9 flat reduction), 0 light, (9 flat reduction), 0 lightning, 0 arcane, (3 flat reduction), 0 blight, (6 flat reduction), 0 blight, (3 flat reduction), 0 fire, (1 flat reduction), 0 blight, (10 flat reduction), 0 blight, (10 flat reduction), 0 fire, 0 arcane, (3 flat reduction), 0 blight, (6 flat reduction), 0 blight (0 total damage).
Bone Spike hits Ivyda the white ooze for (6 flat reduction), 0 physical (0 total damage).
The unstable sand tunnel collapses!
Ivyda the white ooze has released the hold.
Ivyda the white ooze is disarmed!
Talent Virulent Strike is ready to use.
Worm Rot from Atzeso hits Ivyda the white ooze for (9 flat reduction), 0 blight, (10 flat reduction), 0 acid (0 total damage).
Decrepitude Disease from Atzeso hits Ivyda the white ooze for (12 flat reduction), 5 blight (5 total damage).
Acid Splash from Atzeso hits Ivyda the white ooze for (4 flat reduction), 0 acid (0 total damage).
Epidemic from Atzeso hits Ivyda the white ooze for (11 flat reduction), 0 blight (0 total damage).
Grappled from Ivyda the white ooze hits Atzeso for 38 physical damage.
Carrion worm mass's wormblight area effect hits Ivyda the white ooze for (12 flat reduction), 13 blight (13 total damage).
Atzeso receives 8 healing from Carrion worm mass's wormblight area effect.
Ivyda the white ooze throws two quick punches.
Ivyda the white ooze performs a melee critical strike against Atzeso!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 20.
Atzeso is no longer being stalked by Ivyda the white ooze.
Ivyda the white ooze hits Atzeso for 109 physical, 4 darkness, 5 physical, 5 physical, 6 physical, 94 physical (223 total damage).
Ivyda the white ooze hits Carrion worm mass for 4 physical damage.
Melee retaliation hits Ivyda the white ooze for (5 flat reduction), 0 blight, (2 flat reduction), 0 cold, (5 flat reduction), 0 blight, (2 flat reduction), 0 cold (0 total damage).
Atzeso the level 23 skeleton reaver was ground to death by Ivyda the white ooze on level 1 of Sandworm lair.