











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Shadowblade |
| Level / Exp | 22 / 1% |
| Size | big |
| Lifes / Deaths | Killed by elven sun-mage at level 2 on the 74th Pyre 122nd year of Ascendancy at 19:41 / 45Killed by elder vampire at level 5 on the 78th Pyre 122nd year of Ascendancy at 16:12 Killed by elder vampire at level 5 on the 78th Pyre 122nd year of Ascendancy at 17:24 Killed by The Shade at level 5 on the 78th Pyre 122nd year of Ascendancy at 19:06 Killed by fire imp at level 6 on the 3rd Mirth 122nd year of Ascendancy at 02:14 Killed by shivgoroth at level 7 on the 4th Mirth 122nd year of Ascendancy at 07:35 Killed by Epoch at level 7 on the 6th Mirth 122nd year of Ascendancy at 00:59 Killed by Epoch at level 8 on the 6th Mirth 122nd year of Ascendancy at 05:53 Killed by Epoch at level 8 on the 6th Mirth 122nd year of Ascendancy at 06:45 Killed by fire drake at level 10 on the 1st Flare 122nd year of Ascendancy at 03:53 Killed by skeleton archer at level 11 on the 3rd Flare 122nd year of Ascendancy at 11:28 Killed by elven sun-mage at level 12 on the 5th Flare 122nd year of Ascendancy at 08:46 Killed by ultimate telugoroth at level 12 on the 6th Flare 122nd year of Ascendancy at 01:30 Killed by multi-hued drake at level 13 on the 6th Flare 122nd year of Ascendancy at 04:32 Killed by Burb the snow giant champion at level 13 on the 6th Flare 122nd year of Ascendancy at 05:55 Killed by fiery orc wyrmic at level 13 on the 9th Flare 122nd year of Ascendancy at 09:24 Killed by Eilinassra the treant at level 14 on the 10th Flare 122nd year of Ascendancy at 19:30 Killed by Belulramitta the venom drake hatchling at level 15 on the 3rd Dusk 122nd year of Ascendancy at 10:23 Killed by Adylevea the giant brown ant at level 15 on the 5th Dusk 122nd year of Ascendancy at 22:49 Killed by Bethudhena the cave troll at level 16 on the 8th Dusk 122nd year of Ascendancy at 07:09 Killed by greater teluvorta at level 16 on the 8th Dusk 122nd year of Ascendancy at 19:21 Killed by Yvyravena the large white snake at level 16 on the 11st Dusk 122nd year of Ascendancy at 00:44 Killed by Yvyravena the large white snake at level 16 on the 11st Dusk 122nd year of Ascendancy at 01:32 Killed by Ce'Nyna the rogue sapper at level 17 on the 11st Dusk 122nd year of Ascendancy at 11:10 Killed by Ce'Nyna the rogue sapper at level 17 on the 11st Dusk 122nd year of Ascendancy at 12:25 Killed by Lisegama the weaver young at level 18 on the 14th Dusk 122nd year of Ascendancy at 01:53 Killed by Lisegama the weaver young at level 18 on the 14th Dusk 122nd year of Ascendancy at 02:54 Killed by netherworm mass at level 18 on the 15th Dusk 122nd year of Ascendancy at 01:49 Killed by luminous horror at level 18 on the 15th Dusk 122nd year of Ascendancy at 16:38 Killed by venom drake at level 19 on the 19th Dusk 122nd year of Ascendancy at 10:33 Killed by forge-giant at level 19 on the 19th Dusk 122nd year of Ascendancy at 11:18 Killed by forge-giant at level 19 on the 19th Dusk 122nd year of Ascendancy at 14:17 Killed by forge-giant at level 19 on the 19th Dusk 122nd year of Ascendancy at 15:22 Killed by ritch flamespitter at level 19 on the 19th Dusk 122nd year of Ascendancy at 16:30 Killed by Velodhewyn the cave bear at level 20 on the 21st Dusk 122nd year of Ascendancy at 00:48 Killed by Velodhewyn the cave bear at level 20 on the 21st Dusk 122nd year of Ascendancy at 01:32 Killed by uruivellas at level 20 on the 21st Dusk 122nd year of Ascendancy at 21:05 Killed by Mayuganne the elven mage at level 20 on the 22nd Dusk 122nd year of Ascendancy at 21:35 Killed by Mayuganne the elven mage at level 20 on the 22nd Dusk 122nd year of Ascendancy at 22:51 Killed by Mayuganne the elven mage at level 20 on the 22nd Dusk 122nd year of Ascendancy at 23:54 Killed by Horned Horror at level 21 on the 26th Dusk 122nd year of Ascendancy at 00:33 Killed by elven cultist at level 21 on the 26th Dusk 122nd year of Ascendancy at 02:17 Killed by elven cultist at level 21 on the 26th Dusk 122nd year of Ascendancy at 03:16 Killed by Gubeth the green jelly at level 21 on the 26th Dusk 122nd year of Ascendancy at 12:49 Killed by faeros at level 21 on the 26th Dusk 122nd year of Ascendancy at 17:51 |
Primary Stats
| Strength | 12 (base 11) |
| Dexterity | 63 (base 51) |
| Constitution | 10 (base 10) |
| Magic | 31 (base 19) |
| Willpower | 13 (base 10) |
| Cunning | 39 (base 34) |
Resources
| Life | 364/364 |
| Mana | 171/171 |
| Stamina | 132/150 |
| Healing Factor | 1.11 |
| Regeneration | 17.734399536072 |
Speed
| Mental | +13.730253703434% |
| Attack | 0% |
| Movement | +25% |
| Spell | +13.730253703434% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 56 |
| Accuracy | 61 |
| Crit Chance | 33% |
| APR | 20 |
| Speed | 0.88 |
Offense: Offhand
| Damage | 30 |
| Accuracy | 61 |
| Crit Chance | 32% |
| APR | 19 |
| Speed | 0.88 |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 19% |
| Speed | 0.87927351556572 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +17% |
| Physical | +6% |
| Temporal | +10% |
| Blight | +5% |
| Arcane | +3% |
| Nature | +3% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 10 (44.670658682635%) |
| Defense | 48 |
| Ranged Defense | 48 |
| Fatigue | 0 |
| Physical Save | 19 |
| Spell Save | 18 |
| Mental Save | 22 |
Defense: Resistances
| Lightning | + 42%( 70%) |
| Temporal | + 7%( 70%) |
| Blight | + 5%( 70%) |
| Darkness | + 3%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 51% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 21% |
| Disarm Resistance | 28% |
| Poison Resistance | 50% |
| Blind Resistance | 20% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 239 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Technique / Duelist | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 3/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 4/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| 5/5 |
Effects
| talent | Shadow Feed |
| talent | Shadow Combat |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 15.7 and stamina regeneration by 5.9. Soothing Darkness |
| beneficial effect | The target's critical strike damage bonus is increased by 29%. Shadowstrike |
| beneficial effect | Parrying melee and ranged attacks: Has a 45% chance to deflect up to 13 damage from the next 2.5 attack(s). Parried attacks cannot crit. Parrying |
| detrimental effect | Zone-wide effect: +10% temporal damage, -10% temporal resistance, -10% spell save, -20% pinning immunity. Impossible geometries |
Quests
You successfully escorted the lost defiler to the recall portal on level 5 of Infinite Dungeon. Escort: lost defiler (level 5 of Infinite Dungeon)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Infinite Dungeon. Escort: lost sun paladin (level 7 of Infinite Dungeon)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 17 of Infinite Dungeon. Escort: lost tinker (level 17 of Infinite Dungeon)As a reward you improved talent Craftsman's Eye (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 16 of Infinite Dungeon. Escort: repented thief (level 16 of Infinite Dungeon)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 22 of Infinite Dungeon. Escort: repented thief (level 22 of Infinite Dungeon)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 15): Exterminator | active |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 23): MultiplicityTurns left: 0 | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 5): Near SightedYou completed the challenge and received: Random Artifact: Glintcrack (0 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): Exterminator | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | miner's pair of rough leather boots of speed (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Infravision radius: +1 Movement speed: +25% A pair of boots made of leather. |
| Light source | survivor's brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+3 eff.) Light radius: +3 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Cloudbait' (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +1 Str Changes resistances: +6% lightning / +6% temporal / +3% darkness Changes damage: +6% lightning / +6% physical Critical mult.: +5.00% Blindness immunity: +20% A cap made of leather. |
| On hands | Gunorion the Greenhunter (0 def, 2 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +20 (+5 eff.) Armour: +2 Effects on melee hit: * 20% chance to reduce all saves and defense by 15 Damage (Melee): 6 blight Changes stats: +4 Dex Changes resistances: +5% blight Changes resistances penetration: +10% mind Changes damage: +5% blight / +3% nature Physical save: +7 (+4 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +28% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | soothing ash totem of healing [power 170] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 170 Activation puts all charms on cooldown for 15 turns. When used: * Heal for 35. Natural totems are made by powerful wilders to store nature power. |
| On fingers | warrior's copper ring of lightning (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +22% lightning Changes damage: +11% lightning Rings can have magical properties. |
| On fingers | marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Changes stats: +3 Dex Rings can have magical properties. |
| Around neck | stabilizing copper amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +10 Changes resistances: +12% temporal Critical mult.: +10.00% Pinning immunity: +21% Knockback immunity: +21% Amulets can have magical properties. |
| In main hand | Ragedefast (23.5-30.55 power, 6 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 23.5 - 30.6 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +5 nature Damage (radius 2) on crit: +12 physical When wielded/worn: Changes damage: +3% arcane Sharp, short and deadly. |
| Around waist | rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+2 eff.) Spell save: +5 (+3 eff.) Size category: +1 A belt that goes around your waist. |
| In off hand | iron dagger of crippling (10-13 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +6.0% Sharp, short and deadly. |
| Cloak | linen cloak of Eldoral (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Cun / +2 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Eel-skin armour (16 def, 0 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+5 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 38.15 to 114.44 lightning damage (76.29 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
This item will automatically be transmogrified when you leave the level.healing infusion (heal 40; cd 13) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 40 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the duelist (heal 189; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 189 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 405%; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 405% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Taintterror the steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 41% * 20% chance to reduce armor by 26% Changes resistances: +27% nature / +15% fire Changes damage: +15% nature Rings can have magical properties. |
savior's steel ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +6 (+3 eff.) Spell save: +6 (+4 eff.) Mental save: +6 (+3 eff.) Blindness immunity: +21% Infravision radius: +3 See stealth: +5 See invisible: +6 Rings can have magical properties. |
solipsist's steel ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +8 Defense: +8 (+3 eff.) Changes stats: +4 Cun / +5 Wil Mindpower: +6 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Boltward the steel dagger (13.5-17.55 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 13.5 - 17.6 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +8 lightning Damage (radius 1) on hit: +8 fire When wielded/worn: Physical crit. chance: +6.0% Changes resistances penetration: +20% lightning Changes damage: +6% lightning Sharp, short and deadly. |
Moon (10-13 power, 0 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 10.0 - 13.0 Uses stats: 20% Cun, 20% Dex Damage type: Darkness Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Darkness damage. When wielded/worn: Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
arcing steel dagger of crippling (12-15.6 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 49 damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +7.0% Sharp, short and deadly. |
steel dagger 'Char's kiss' (12-15.6 power, 6 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 15 Damage (Melee): +4 fire / +6 nature / +8 mind When wielded/worn: Accuracy: +13 (+3 eff.) Defense: +12 (+4 eff.) Damage when hit (Melee): 6 fire Disarm immunity: +47% Sharp, short and deadly. |
steel dagger 'Cyrokira' (13-16.9 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 13.0 - 16.9 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 49 damage On weapon crit: * Splash the target with acid dealing 81 damage over 5 turns and reducing armor and accuracy by 11 Damage (Melee): +9 cold When wielded/worn: Changes stats: +3 Str Light radius: +2 Infravision radius: +1 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.flaming dwarven-steel greatsword (39-62.4 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 39.0 - 62.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (radius 1) on hit: +7 fire Massive two-handed swords. |
Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Velokira the Loambraid (22 def, 14 armour)Requires: - Strength 16 Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +14 Defense: +22 (+7 eff.) Fatigue: +8% Changes stats: +6 Cun / +5 Dex Changes resistances: +5% physical Changes damage: +9% nature Physical save: +21 (+11 eff.) Mental save: +13 (+6 eff.) Only die when reaching: -60.00 life A suit of armour made of leather. |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+4 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
This item will automatically be transmogrified when you leave the level.dwarven-steel shield of lightning resistance (+21%) (0 def, 6 armour, 82.5 block) Requires: - Shield usage training - Strength 24 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Fatigue: +8% Changes resistances: +21% lightning Talent granted: +1 Block Handheld deflection devices. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
nightwalker's alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+3 eff.) Changes stats: +4 Wil Critical mult.: +13.00% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
piercing iron torque of gale force [power 105] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to project a gust of wind in a cone knocking enemies back 7 spaces and dealing 111 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
cleansing elm wand of lightning storm [power 116] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 27 lightning damage and will be dazed for 1 turn (135 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
powerful ash wand of shielding [power 182] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to create a shield absorbing up to 182 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Increase all damage by 14% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Cotillion the Shalore Shadowblade level 11
2nd Flare 122nd year of Ascendancy at 20:53 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Cotillion the Shalore Shadowblade level 11
3rd Flare 122nd year of Ascendancy at 12:58 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Cotillion the Shalore Shadowblade level 19
19th Dusk 122nd year of Ascendancy at 07:51 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Cotillion the Shalore Shadowblade level 10
2nd Summertide 122nd year of Ascendancy at 23:31 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Cotillion the Shalore Shadowblade level 20
20th Dusk 122nd year of Ascendancy at 01:20 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Cotillion the Shalore Shadowblade level 11
3rd Flare 122nd year of Ascendancy at 11:28 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Cotillion the Shalore Shadowblade level 21
23rd Dusk 122nd year of Ascendancy at 11:08 see stats
Log
Cotillion activates Stealth.
Ran for 3 turns (stop reason: hostile spotted to the north (Ravaging entropic rip's Netherblast)).
Cotillion is consumed by entropy!
Entropic Gift from Ravaging entropic rip hits Cotillion for 3 temporal, 2 darkness (5 total damage).
Entropic Gift from Ravaging entropic rip hits Cotillion for 2 temporal, 2 darkness (5 total damage).
Ran for 2 turns (stop reason: taken damage).
Entropic Gift from Ravaging entropic rip hits Cotillion for 3 temporal, 1 darkness (5 total damage).
Ran for 2 turns (stop reason: taken damage).
Entropic Gift from Ravaging entropic rip hits Cotillion for 2 temporal, 1 darkness (4 total damage).
Cotillion has survived the entropic gift.
Talent Teleport is ready to use.
Skeletal rat briefly catches sight of you!
Cotillion uses Flurry.
Cotillion performs a melee critical strike against Skeletal rat!
Skeletal rat's is vulnerable to attacks and effects!
Cotillion performs a melee critical strike against Skeletal rat!
Cotillion deactivates Stealth.
Cotillion hits Skeletal rat for 106 physical, 4 nature, 6 blight, 22 darkness, 11 physical, 60 physical, 6 blight, 22 darkness (242 total damage).
Cotillion killed Skeletal rat!
Cotillion deactivates Shadow Feed.
Cotillion deactivates Shadow Combat.
























































































