Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Barbarian Class 0.9.6.1 1.0.0 Glove Stats 1.0.0 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Barbarian |
| Level / Exp | 3 / 18% |
| Size | small |
| Lifes / Deaths | Killed by Ritch Great Hive Mother at level 3 on the 77th Pyre 122nd year of Ascendancy at 15:34 0 / 3Killed by Ritch Great Hive Mother at level 3 on the 77th Pyre 122nd year of Ascendancy at 16:11 Killed by ritch impaler at level 3 on the 77th Pyre 122nd year of Ascendancy at 16:45 |
Primary Stats
| Strength | 25 (base 24) |
| Dexterity | 8 (base 10) |
| Constitution | 5 (base 10) |
| Magic | 3 (base 3) |
| Willpower | 18 (base 12) |
| Cunning | 18 (base 10) |
Resources
| Life | -5/131 |
| Stamina | 101/126 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 15 |
| Accuracy | 15 |
| Crit Chance | 3% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 10 |
| Accuracy | 15 |
| Crit Chance | 3% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 1.5 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19.8 |
| Crit Chance | 3% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 8.3 |
| Ranged Defense | 10.3 |
| Fatigue | 4 |
| Physical Save | 10.5 |
| Spell Save | 7.35 |
| Mental Save | 12.6 |
Defense: Resistances
| Blight | + 5%( 70%) |
| Temporal | + 5%( 70%) |
| All | 0%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Confusion Resistance | 35% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cunning / Thug | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Gladiator | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Barbarian | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Genetics | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You must explore the underwater lair of Murgol. * You must explore the ritch tunnels. | active |
Equipment
| On feet | traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour) traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +2 Fatigue: -3% Maximum encumbrance: +20 A pair of boots made of leather. |
| Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
| In main hand | acidic iron mace of paradox (8-11.2 power, 2 apr) acidic iron mace of paradox (8-11.2 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 8.0 - 11.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +6 acid / +6 temporal When wielded/worn: Damage when the wearer is hit: 6 temporal Changes resistances: +5% temporal Blunt and deadly. |
| In off hand | flaming iron mace (8-11.2 power, 2 apr) flaming iron mace (8-11.2 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 8.0 - 11.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Burst (radius 1) on hit: +6 fire Blunt and deadly. |
| On head | cleansing rough leather cap (0 def, 1 armour) cleansing rough leather cap (0 def, 1 armour)Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% nature / +5% blight A cap made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Vink hits Ritch Great Hive Mother for 18 physical, 6 temporal, 6 acid, 10 physical, 4 fire damage (total 42.53).
Vink hits giant white ant for 6 fire damage.
Vink hits Ritch Great Hive Mother for 15 physical, 6 temporal, 6 acid, 13 physical, 4 fire, 6 temporal damage (total 47.76).
Ritch Great Hive Mother hits Vink for 23 blight damage.
Ritch impaler hits Vink for 13 blight damage.
Vink hits ritch impaler for 6 temporal damage.
Vink hits giant white ant for 6 fire damage.
Vink hits Ritch Great Hive Mother for 17 physical, 6 temporal, 6 acid, 11 physical, 4 fire, 6 temporal damage (total 47.76).
Ritch Great Hive Mother hits Vink for 23 blight damage.
Ritch impaler rushes out, claws sharp and ready!
Vink is pinned to the ground.
Vink misses Ritch Great Hive Mother.
Talent Infusion: Regeneration is ready to use.
Vink feels pain again.
Vink hits giant white ant for 6 fire damage.
Vink hits Ritch Great Hive Mother for 12 physical, 4 fire, 6 temporal damage (total 21.30).
Ritch Great Hive Mother hits Vink for 23 blight damage.
Ritch impaler hits Vink for 15 blight damage.
Vink hits ritch impaler for 6 temporal damage.
Ritch Great Hive Mother uses Flamespit.
Talent Bash is ready to use.
Vink hits ritch impaler for 17 physical, 6 temporal, 6 acid, 12 physical, 4 fire damage (total 44.60).
Ritch Great Hive Mother hits Vink for 19 fire damage.
Saving done.
Saving done.
Saving game...
