Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Barbarian Class 0.9.7.4 1.0.0 Glove Stats 1.0.0 |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Barbarian |
| Level / Exp | 17 / 67% |
| Size | medium |
| Lifes / Deaths | Killed by bone giant at level 17 on the 76th Pyre 122nd year of Ascendancy at 14:21 / 1 |
Primary Stats
| Strength | 36 (base 26) |
| Dexterity | 12 (base 10) |
| Constitution | 33 (base 33) |
| Magic | 5 (base 2) |
| Willpower | 26 (base 25) |
| Cunning | 28 (base 15) |
Resources
| Life | -12/529 |
| Stamina | 19/38 |
| Healing Factor | 1.21 |
| Regeneration | 9.438 |
Speed
| Mental | +3.6% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +86.070797642506% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 2 |
| See Stealth | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 23 |
| Accuracy | 29 |
| Crit Chance | 14% |
| APR | 9 |
| Speed | 0.97 |
Offense: Offhand
| Damage | 10 |
| Accuracy | 36 |
| Crit Chance | 12% |
| APR | 18 |
| Speed | 0.97 |
Offense: Spell
| Spellpower | 2.5 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25.2 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| Acid | +12% |
| Arcane | +12% |
| Fire | +12% |
| Cold | +12% |
Defense: Base
| Armour (hardiness) | 22.88 (66%) |
| Defense | 16.5 |
| Ranged Defense | 16.5 |
| Fatigue | 15 |
| Physical Save | 30.175 |
| Spell Save | 20.425 |
| Mental Save | 29.95 |
Defense: Resistances
| Lightning | + 11%( 70%) |
| Light | + 22%( 70%) |
| Temporal | + 11%( 70%) |
| Blight | + 12%( 70%) |
| All | + 6%( 70%) |
| Fire | + 10%( 70%) |
| Nature | + 53%( 70%) |
Defense: Immunities
| Stun Resistance | 15% |
| Confusion Resistance | 15% |
| Blind Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 23% for 4 turns. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Thug | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Raider | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Barbarian | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Executioner | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Gladiator | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Genetics | 1.14 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.20 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Hitman |
| talent | Weaponlord |
| talent | Guard |
| detrimental effect | Badly off balance. Global speed is reduced by 15%. Off-balance |
| detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | pair of rough leather boots (0 def, 1 armour) pair of rough leather boots (0 def, 1 armour)2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A pair of boots made of leather. |
| Light source | bright brass lantern of clarity bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat of seeing (1 def, 0 armour) linen wizard hat of seeing (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Infravision radius: +2 See stealth: +6 See invisible: +6 A pointy cloth hat, very wizardly... |
| On hands | iron gauntlets of dexterity (+2) (0 def, 1 armour) iron gauntlets of dexterity (+2) (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 Armour: +1 Changes stats: +2 Dex When used to modify unarmed attacks: Base power: 9.5 - 13.3 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy: +5 Armour Penetration: +3 Physical crit. chance: +7.0% Attack speed: 80% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | supercharged iron torque of kinetic psionic shield [power 18] (26 cooldown) supercharged iron torque of kinetic psionic shield [power 18] (26 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical and acid damage by 18 for 6 turns, placing all other charms into a 26 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring of blasting copper ring of blastingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 4 lightning / 4 physical Damage when the wearer is hit: 4 lightning / 3 physical Rings can have magical properties. |
| On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning / +12% acid This ring shines with many colors. |
| Around neck | shielding steel amulet of mastery (0.14 Wild-gift / Genetics) shielding steel amulet of mastery (0.14 Wild-gift / Genetics)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +17% light Talent mastery: +0.14 Wild-gift / Genetics Blindness immunity: +22% Amulets can have magical properties. |
| In main hand | steel waraxe of banishment (12-16.8 power, 3 apr) steel waraxe of banishment (12-16.8 power, 3 apr)Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage against: +5% Demon When wielded/worn: Changes stats: +1 Wil One-handed war axes. |
| Around waist | grounding rough leather belt of life grounding rough leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% lightning / +5% temporal Life regen: +0.20 Healing mod.: +10% A belt that goes around your waist. |
| In off hand | mossy mindstar of life (3-3.3 power, 12 apr, mind damage) mossy mindstar of life (3-3.3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Life regen: +0.60 Maximum life: +10.00 Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | enveloping linen cloak of clarity (6 def, 0 armour) enveloping linen cloak of clarity (6 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 Mental save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel mail armour of Eyal (2 def, 6 armour) steel mail armour of Eyal (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Life regen: +0.50 Maximum life: +40.00 Healing mod.: +11% A suit of armour made of mail. |
Inventory
marksman's copper ring of mental power marksman's copper ring of mental powerCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 Changes stats: +2 Dex Mindpower: +6 Rings can have magical properties. |
marksman's gold ring marksman's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Rings can have magical properties. |
psionicist's gold ring of corrosion (+22%) psionicist's gold ring of corrosion (+22%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes resistances: +22% acid Changes damage: +11% acid Mental save: +8 Rings can have magical properties. |
savior's gold ring savior's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +6 Spell save: +6 Mental save: +7 Rings can have magical properties. |
Newly picked up wizard's gold ring of darkness (+24%)wizard's gold ring of darkness (+24%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag Changes resistances: +24% darkness Changes damage: +12% darkness Spell save: +8 Rings can have magical properties. |
linen wizard hat of decomposition (1 def, 0 armour) linen wizard hat of decomposition (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +4% fire / +4% cold / +3% lightning / +4% acid A pointy cloth hat, very wizardly... |
rough leather armour of delving (1 def, 2 armour) rough leather armour of delving (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes stats: +5 Str Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 10 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Achievements
Log
Roasieli hits bone giant for 5 lightning, 3 physical damage (total 6.88).
Bone giant hits Roasieli for 32 physical, 6 blight damage (total 36.32).
Roasieli hits bone giant for 5 lightning, 3 physical damage (total 6.88).
Talent Bash is ready to use.
Roasieli misses bone giant.
Roasieli hits bone giant for 15 physical, 4 physical, 5 lightning damage (total 22.08).
Bone giant hits Roasieli for 9 blight damage.
Bone giant hits Roasieli for 31 physical, 6 blight damage (total 35.38).
Roasieli hits bone giant for 5 lightning, 3 physical damage (total 6.88).
Roasieli stops regenerating health quickly.
Bone giant hits Roasieli for 33 physical, 6 blight damage (total 38.20).
Roasieli hits bone giant for 5 lightning, 3 physical damage (total 6.88).
Roasieli uses Bash.
Roasieli misses bone giant.
Bone giant resists the stun and Roasieli quickly gets back on feet!
Roasieli hits bone giant for 8 mind, 4 physical, 5 lightning damage (total 15.68).
Bone giant hits Roasieli for 9 blight damage.
Roasieli performs a critical strike!
Roasieli hits bone giant for 22 physical, 4 physical, 5 lightning, 8 mind, 4 physical, 5 lightning damage (total 44.96).
Bone giant hits Roasieli for 9 blight, 9 blight damage (total 17.67).
Bone giant uses Stun.
Roasieli is stunned!
Bone giant hits Roasieli for 30 physical damage.
Bone giant killed Roasieli!
Roasieli hits bone giant for 5 lightning, 3 physical damage (total 6.88).
Roasieli the level 17 cornac barbarian was stabbed to death by a bone giant on level 23 of The Arena.
