Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Barbarian Class 0.9.7.4 1.0.0 Glove Stats 1.0.0 |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Barbarian |
| Level / Exp | 14 / 47% |
| Size | medium |
| Lifes / Deaths | Killed by martyr at level 14 on the 75th Pyre 122nd year of Ascendancy at 18:26 / 1 |
Primary Stats
| Strength | 37 (base 27) |
| Dexterity | 10 (base 10) |
| Constitution | 14 (base 11) |
| Magic | 2 (base 2) |
| Willpower | 34 (base 32) |
| Cunning | 30 (base 20) |
Resources
| Life | -5/379 |
| Stamina | 89/120 |
| Healing Factor | 1 |
| Regeneration | 7.3 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 13 |
| Lite | 2.75 |
Offense: Mainhand
| Damage | 32 |
| Accuracy | 16 |
| Crit Chance | 13% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 21 |
| Accuracy | 16 |
| Crit Chance | 11% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 2 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27.9 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +4% |
Defense: Base
| Armour (hardiness) | 33.88 (66%) |
| Defense | 19.8 |
| Ranged Defense | 19.8 |
| Fatigue | 21 |
| Physical Save | 22.025 |
| Spell Save | 12.6 |
| Mental Save | 23.2 |
Defense: Resistances
| Temporal | + 6%( 70%) |
| Lightning | + 23%( 70%) |
| Nature | + 50%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Blind Resistance | 60% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 201 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Cunning / Thug | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Raider | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Barbarian | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Gladiator | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Mutations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Genetics | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 0/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Guard |
| talent | Hitman |
| detrimental effect | All damage done by the target will also hurt it for 16%. Martyrdom |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | pair of rough leather boots of tirelessness (0 def, 1 armour) pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Stamina each turn: +0.40 Maximum stamina: +11.00 A pair of boots made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | grounding rough leather cap of constitution (+3) (0 def, 1 armour) grounding rough leather cap of constitution (+3) (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con Changes resistances: +5% lightning / +6% temporal A cap made of leather. |
| Tool | yew totem of thorny skin [power 22] (20 cooldown) yew totem of thorny skin [power 22] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to hardens the skin for 6 turns increasing armour by 22 and armour hardiness by 50%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
| On fingers | psionicist's copper ring of perseverance psionicist's copper ring of perseveranceCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +4 Stun/Freeze immunity: +20% Life regen: +0.50 Rings can have magical properties. |
| Around neck | restful gold amulet restful gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Life regen: +0.30 Amulets can have magical properties. |
| In main hand | huntsman's iron longsword of massacre (11.5-16.1 power, 2 apr) huntsman's iron longsword of massacre (11.5-16.1 power, 2 apr)Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +6 nature Damage against: +5% Animal Sharp, long, and deadly. |
| On hands | sand rough leather gloves (0 def, 6 armour) sand rough leather gloves (0 def, 6 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +6 Damage when the wearer hits(melee): 5 physical Changes damage: +4% physical When used to modify unarmed attacks: Base power: 7.5 - 8.3 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 60% When this weapon hits: Sand Breath (10% chance level 1). Burst (radius 1) on hit: +6 physical Burst (radius 2) on crit: +6 physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | iron mace of vileness (7-9.8 power, 2 apr) iron mace of vileness (7-9.8 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 7.0 - 9.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Damage when this weapon hits: +6 blight Burst (radius 2) on crit: +5 corrupted blood Blunt and deadly. |
| Cloak | enveloping elven-silk cloak of resilience (8 def, 0 armour) enveloping elven-silk cloak of resilience (8 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +8 Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dwarven-steel plate armour of lightning resistance (5 def, 11 armour) dwarven-steel plate armour of lightning resistance (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Changes resistances: +18% lightning A suit of armour made of metal plates. |
Inventory
wild infusion (resist 13%; cure mental, physical) wild infusion (resist 13%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 13% for 6 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
cleansing copper amulet of dexterity (+2) cleansing copper amulet of dexterity (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Dex Changes resistances: +10% nature Poison immunity: +20% Amulets can have magical properties. |
copper amulet of strength (+2) copper amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str Amulets can have magical properties. |
Moon (30-39 power, 30 apr) Moon (30-39 power, 30 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light abound, it fades. |
huntsman's iron longsword of massacre (11-15.4 power, 2 apr) huntsman's iron longsword of massacre (11-15.4 power, 2 apr)Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +5 nature Damage against: +5% Animal Sharp, long, and deadly. |
living mindstar of life (15.5-17.05 power, 40 apr, nature damage) living mindstar of life (15.5-17.05 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Life regen: +0.50 Maximum life: +18.00 Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
radiant mossy mindstar of balance (3-3.3 power, 12 apr, nature damage) radiant mossy mindstar of balance (3-3.3 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +3 light When wielded/worn: Physical save: +3 Spell save: +2 Mental save: +2 Equilibrium when hit: +0.60 Mindpower: +2 Mental crit. chance: +2% Light radius: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
iron waraxe of phasing (6.5-9.1 power, 7 apr) iron waraxe of phasing (6.5-9.1 power, 7 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 6.5 - 9.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +3.5% Attack speed: 100% Damage Shield penetration (this weapon only): +11% One-handed war axes. |
cleansing rough leather cap of constitution (+2) (0 def, 1 armour) cleansing rough leather cap of constitution (+2) (0 def, 1 armour)Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Con Changes resistances: +5% nature / +5% blight A cap made of leather. |
rough leather cap of constitution (+3) (0 def, 1 armour) rough leather cap of constitution (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con A cap made of leather. |
shielding linen wizard hat of seeing (1 def, 0 armour) shielding linen wizard hat of seeing (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Spell save: +6 Infravision radius: +1 See stealth: +5 See invisible: +5 A pointy cloth hat, very wizardly... |
reinforced iron shield of fire resistance (+16%) (4 def, 6 armour, 38.5 block) reinforced iron shield of fire resistance (+16%) (4 def, 6 armour, 38.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +6 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +16% fire Talent granted: +1 Block Handheld deflection devices |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
70 alchemist agate 70 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Achievements
Level 10
Got a character to level 10.By Xeradhelle the Cornac Barbarian level 10
75th Pyre 122nd year of Ascendancy at 06:30 see stats
Log
Martyr unleashes the stored damage in retribution!
Xeradhelle misses martyr.
Xeradhelle hits martyr for 15 physical, 3 nature, 3 physical, 14 physical, 6 blight, 5 physical, 18 physical, 6 blight, 5 physical damage (total 72.14).
Martyr hits Xeradhelle for 3 physical, 1 nature, 1 physical, 8 light, 126 light damage (total 136.04).
Martyr killed Xeradhelle!
Xeradhelle the level 14 cornac barbarian was jerkied to death by a martyr on level 15 of The Arena.
Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 77th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 79th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 10th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 1st Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 1st Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 5th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 6th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 7th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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