Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
Addons | S&M Training 1.0.0 Wights 1.0.0 |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Wight |
Class | Sun Paladin |
Level / Exp | 1 / 31% |
Size | medium |
Lifes / Deaths | Killed by degenerated skeleton warrior at level 1 on the 75th Pyre 122nd year of Ascendancy at 04:58 0 / 2Killed by degenerated skeleton warrior at level 1 on the 75th Pyre 122nd year of Ascendancy at 05:41 |
Primary Stats
Strength | 16 (base 15) |
Dexterity | 10 (base 10) |
Constitution | 15 (base 10) |
Magic | 17 (base 17) |
Willpower | 17 (base 10) |
Cunning | 12 (base 10) |
Resources
Life | -3/122 |
Positive | 17/20 |
Stamina | 109/118 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 4 |
See Invisible | 5 |
Offense: Mainhand
Damage | 10 |
Accuracy | 4 |
Crit Chance | 1% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 17 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 16.7 |
Crit Chance | 2% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 12.16 (52%) |
Defense | 6 |
Ranged Defense | 10 |
Fatigue | 18 |
Physical Save | 19.771616488015 |
Spell Save | 20.410808244008 |
Mental Save | 10.15 |
Defense: Resistances
Physical | + 5%( 70%) |
Cold | + 10%( 70%) |
Light | -10%( 70%) |
Defense: Immunities
Fear Resistance | 100% |
Bleed Resistance | 50% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Celestial / Combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Sun | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Wight | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Weapon of Light |
talent | Chant of Fortitude |
detrimental effect | The target is on fire, taking 10.61 fire damage per turn. Burning |
Quests
You arose as a wight in a desolate, malevolent place. Wight from the BeginningYet you really don't feel like spending the rest of your miserable unlife haunting these accursed moors... | active |
Equipment
Around neck | copper amulet of willpower (+2) copper amulet of willpower (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Wil Amulets can have magical properties. |
In main hand | iron mace (9-12.6 power, 2 apr) iron mace (9-12.6 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 9.0 - 12.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Main armor | iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% A suit of armour made of mail. |
In off hand | iron shield (4 def, 2 armour, 9 dam, 16.5 block) iron shield (4 def, 2 armour, 9 dam, 16.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +2.5% Block value: +16 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices |
Inventory
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Degenerated skeleton warrior misses Axalto.
Axalto casts Healing Light.
Skeleton mage misses Axalto.
Axalto hits degenerated skeleton warrior for 4 light damage.
Degenerated skeleton warrior hits Axalto for 0 physical, 8 nature, 8 darkness, 9 temporal damage (total 25.00).
Great wolf hits Axalto for 3 physical damage.
Axalto hits great wolf for 4 light damage.
Axalto uses Shield Pummel.
Axalto misses skeleton mage.
Skeleton mage casts Flame.
Axalto is on fire!
Degenerated skeleton warrior misses Axalto.
Axalto hits skeleton mage for 12 physical, 10 light damage (total 20.75).
Skeleton mage hits Axalto for 36 fire, 12 fire damage (total 46.67).
Great wolf howls
Axalto casts Searing Light.
Degenerated skeleton warrior misses Axalto.
Axalto hits skeleton mage for 20 light, 4 light damage (total 22.63).
Skeleton mage hits Axalto for 6 fire, 12 fire damage (total 17.17).
Great wolf hits Axalto for 3 physical damage.
Axalto hits great wolf for 4 light damage.
Axalto hits skeleton mage for 10 light damage.
Skeleton mage misses Axalto.
Saving done.
Saving done.
Saving game...