Dre the level 2 Yeek Anorithil by serenithh

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassAnorithil
Level / Exp2 / 31%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic19 (base 19)
Willpower18 (base 10)
Cunning17 (base 13)

Resources

Life-12/78
Positive53/53
Negative9/33
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage7
Accuracy2
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance4%
Speed1

Offense: Mind

Mindpower19
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save4
Spell Save12
Mental Save12

Defense: Immunities

Stun Resistance0%
Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Celestial / Eclipse1.30
0/5
0/5
0/5
0/5
Celestial / Star fury1.30
1/5
0/5
0/5
0/5
Celestial / Sunlight1.30
1/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Celestial / Chants1.30
0/5
0/5
0/5
0/5

Effects

talent
detrimental effect
beneficial effect
detrimental effect

Quests

active

Equipment

Main armor
Light source
Around neck
In main hand

Inventory

Achievements

Log

Dre hits Giant eel for 46 darkness damage.

Dre casts Searing Light.

Dre hits Giant eel for 26 light damage.
Dre killed Giant eel!
Talent Twilight is ready to use.

Talent Moonlight Ray is ready to use.
Dre stops regenerating health quickly.

Ran for 4 turns (stop reason: taken damage).

Dre's light area effect hits
Dre for 13 light damage.

Dre's light area effect hits
Dre for 13 light damage.
Talent Searing Light is ready to use.

Talent Infusion: Regeneration is ready to use.
Dre picks up (b.):
creative mossy mindstar of the jelly (2-2.2 power, 12 apr, nature damage).

You do not have enough Negative energy to use Moonlight Ray.


Dre hits Dragon turtle for 6 darkness damage.
Dragon turtle hits Dre for 23 physical damage.
Dre casts Searing Light.

Dre hits Dragon turtle for 26 light damage.

Dre hits Dragon turtle for 6 darkness damage.
Dre's light area effect hits Dragon turtle for
13 light damage.
Dragon turtle hits Dre for 22 physical damage.
Dre uses Infusion: Regeneration.

Dre starts regenerating health quickly.