Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.1 |
Addons | Items Vault 1.0.1Donators/Buyers bonus! Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 22 / 64% |
Size | medium |
Lifes / Deaths | Killed by drem at level 6 on the 24th Voratun 122nd year of Ascendancy at 12:00 / 48Killed by Zubybrevea the dremling at level 6 on the 25th Voratun 122nd year of Ascendancy at 04:15 Killed by Zubybrevea the dremling at level 6 on the 25th Voratun 122nd year of Ascendancy at 04:47 Killed by drem at level 6 on the 26th Voratun 122nd year of Ascendancy at 01:10 Killed by Isledabeth the minotaur at level 8 on the 9th Wealth 122nd year of Ascendancy at 23:46 Killed by Isledabeth the minotaur at level 8 on the 10th Wealth 122nd year of Ascendancy at 00:01 Killed by Isledabeth the minotaur at level 8 on the 10th Wealth 122nd year of Ascendancy at 00:30 Killed by Isledabeth the minotaur at level 8 on the 10th Wealth 122nd year of Ascendancy at 00:55 Killed by Isledabeth the minotaur at level 8 on the 10th Wealth 122nd year of Ascendancy at 01:06 Killed by giant venus flytrap at level 9 on the 20th Wealth 122nd year of Ascendancy at 20:33 Killed by war hound at level 10 on the 21st Wealth 122nd year of Ascendancy at 16:15 Killed by war hound at level 10 on the 21st Wealth 122nd year of Ascendancy at 16:26 Killed by Forest Troll Hedge-Wizard at level 10 on the 22nd Wealth 122nd year of Ascendancy at 21:08 Killed by The Shade at level 12 on the 27th Wealth 122nd year of Ascendancy at 00:34 Killed by Arina the ghoul at level 13 on the 7th Dearth 122nd year of Ascendancy at 13:51 Killed by Emelilaith the cutpurse at level 13 on the 9th Dearth 122nd year of Ascendancy at 14:56 Killed by Mahen the shalore at level 14 on the 11st Dearth 122nd year of Ascendancy at 03:49 Killed by Mahen the shalore at level 14 on the 11st Dearth 122nd year of Ascendancy at 04:14 Killed by Karra the dwarf at level 14 on the 12nd Dearth 122nd year of Ascendancy at 17:36 Killed by Little Toaster at level 14 on the 13rd Dearth 122nd year of Ascendancy at 16:14 Killed by Little Toaster at level 14 on the 13rd Dearth 122nd year of Ascendancy at 19:04 Killed by gigantic gravity worm at level 14 on the 15th Dearth 122nd year of Ascendancy at 11:55 Killed by sandworm destroyer at level 14 on the 15th Dearth 122nd year of Ascendancy at 19:54 Killed by Wrathroot at level 16 on the 31st Dearth 122nd year of Ascendancy at 11:33 Killed by Gledhemina the green worm mass at level 17 on the 14th Loss 122nd year of Ascendancy at 12:41 Killed by Elbin the halfling at level 19 on the 15th Shortage 122nd year of Ascendancy at 06:56 Killed by Elbin the halfling at level 19 on the 15th Shortage 122nd year of Ascendancy at 08:01 Killed by gwelgoroth at level 19 on the 28th Shortage 122nd year of Ascendancy at 14:20 Killed by Emovena the master vampire at level 19 on the 19th Iron 123rd year of Ascendancy at 06:18 Killed by Lisunne the skeleton warrior at level 20 on the 27th Gold 123rd year of Ascendancy at 08:34 Killed by heavy bone giant at level 20 on the 27th Gold 123rd year of Ascendancy at 13:38 Killed by skeleton mage at level 20 on the 28th Gold 123rd year of Ascendancy at 04:05 Killed by Xerena the skeleton mage at level 20 on the 1st Stralite 123rd year of Ascendancy at 01:43 Killed by armoured skeleton warrior at level 20 on the 5th Stralite 123rd year of Ascendancy at 17:20 Killed by armoured skeleton warrior at level 20 on the 5th Stralite 123rd year of Ascendancy at 18:27 Killed by fire drake at level 21 on the 11st Stralite 123rd year of Ascendancy at 14:27 Killed by ritch flamespitter at level 21 on the 11st Stralite 123rd year of Ascendancy at 15:30 Killed by Eilinatha the slaver at level 21 on the 23rd Stralite 123rd year of Ascendancy at 21:06 Killed by Xadamira the cutpurse at level 21 on the 5th Voratun 123rd year of Ascendancy at 00:43 Killed by Aeryritta the bandit at level 21 on the 5th Voratun 123rd year of Ascendancy at 08:37 Killed by Aeryritta the bandit at level 21 on the 5th Voratun 123rd year of Ascendancy at 09:10 Killed by thief at level 21 on the 6th Voratun 123rd year of Ascendancy at 14:02 Killed by Bradiond the thalore at level 21 on the 2nd Acquisition 123rd year of Ascendancy at 16:31 Killed by skeleton warrior at level 22 on the 8th Profit 123rd year of Ascendancy at 18:30 Killed by forest wight at level 22 on the 11st Profit 123rd year of Ascendancy at 04:36 Killed by orc blood mage at level 22 on the 11st Profit 123rd year of Ascendancy at 12:32 Killed by eldritch eye at level 22 on the 12nd Profit 123rd year of Ascendancy at 18:02 Killed by Emeluwyn the master vampire at level 22 on the 14th Profit 123rd year of Ascendancy at 18:01 |
Primary Stats
Strength | 29 (base 18) |
Dexterity | 8 (base 10) |
Constitution | 55 (base 44) |
Magic | 27 (base 14) |
Willpower | 74 (base 46) |
Cunning | 13 (base 10) |
Resources
Life | 702/702 |
Mana | 586/586 |
Equilibrium | 0 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 43 |
Accuracy | 12 |
Crit Chance | 3% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | 18 |
Accuracy | 12 |
Crit Chance | 4% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 23.5 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Mind | +6% |
Temporal | +3% |
Blight | +13% |
Physical | +10% |
Fire | +10% |
All | 0% |
Offense: Damage Penetration
Blight | +10% |
Light | +5% |
Mind | +5% |
Defense: Base
Armour (hardiness) | 50.4 (74.117647058824%) |
Defense | 19.3 |
Ranged Defense | 22.65 |
Fatigue | 52 |
Physical Save | 34.146615384615 |
Spell Save | 46.747743589744 |
Mental Save | 43.781076923077 |
Defense: Resistances
Lightning | + 17%( 70%) |
Mind | + 20%( 70%) |
Darkness | + 21%( 70%) |
Nature | + 21%( 70%) |
Fire | + 37%( 70%) |
Cold | + 25%( 70%) |
All | + 12%( 70%) |
Defense: Immunities
Knockback Resistance | 40% |
Silence Resistance | 22% |
Instadeath Resistance | 100% |
Confusion Resistance | 13% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 208 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 291 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
Spell / Eldritch shield | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen vines | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Wild-gift / Dwarven nature | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the lone alchemist from death by giant venus flytrap. Escort: lone alchemist (level 2 of Trollmire) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Magic by +2. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed honey tree root. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed orc heart. * You've found the needed hummerhorn wing. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed bloated horror heart. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Betota (0 def, 3 armour) Betota (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +3 Mag / +3 Wil Grants telepathy: Demon/Minor Demon/Major Hate when firing a critical mind attack: +1.00 Mental crit. chance: +1% It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern of focus brass lantern of focusInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +6% mind Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 117.53 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | wizard's copper ring of arcana(+0.10/turn) wizard's copper ring of arcana(+0.10/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 Silence immunity: +22% Mana each turn: +0.10 Rings can have magical properties. |
On fingers | Ragodrablek RagodrablekCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances penetration: +10% blight Changes damage: +3% temporal / +9% blight Spell save: +13 Maximum stamina: +16.00 Rings can have magical properties. |
Around neck | mindweaver's steel amulet of magic (+1) mindweaver's steel amulet of magic (+1)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Mag / +1 Wil Mental save: +8 Confusion immunity: +13% Mindpower: +6 Amulets can have magical properties. |
In main hand | Coral Spray (8 def, 8 armour, 18 dam, 48 block) Coral Spray (8 def, 8 armour, 18 dam, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +2.0% Block value: +48 Damage when this weapon hits: +10 cold When wielded/worn: Armour: +8 Defense: +8 Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 When you block an attack, there is a chance that a spray of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. |
Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | reinforced steel shield of faith (6 def, 8 armour, 17 dam, 69.5 block) reinforced steel shield of faith (6 def, 8 armour, 17 dam, 69.5 block)Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 17.0 - 20.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +3.0% Block value: +70 When wielded/worn: Armour: +8 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes stats: +2 Wil Talent granted: +2 Block It can be used to activate talent Barrier, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A protective shield forms around you that lasts for up to 10 turns and negates 157 damage. The total damage the barrier can absorb will increase with your Spellpower. Handheld deflection devices |
Cloak | Cracklewar (2 def, 0 armour) Cracklewar (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Mag / +3 Wil Damage when the wearer hits(melee): 2 lightning / 4 light Changes resistances: +6% lightning Changes resistances penetration: +5% light Spell save: +7 Maximum mana: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Sunstriker the steel plate armour (4 def, 9 armour) Sunstriker the steel plate armour (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes stats: +3 Cun / +4 Wil Changes resistances: +9% mind Changes resistances penetration: +5% mind Mental save: +14 A suit of armour made of metal plates. |
Inventory
cleansing steel amulet cleansing steel amuletInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +11% nature / +15% blight Poison immunity: +21% Disease immunity: +23% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. savage's stralite ring of corrosion (+24%)savage's stralite ring of corrosion (+24%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +2 Con Changes resistances: +24% acid Changes damage: +12% acid Spell save: +15 Maximum stamina: +10.00 Rings can have magical properties. |
steel ring 'Hanedor' steel ring 'Hanedor'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +28% light Changes resistances penetration: +10% arcane Changes damage: +14% light Spellpower on spell critical (stacks up to 3 times): +4 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Anurobar (43-60.2 power, 5 apr)Anurobar (43-60.2 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage against: +15% Demon When wielded/worn: Changes resistances: +3% mind / +9% temporal / +3% lightning / +6% fire Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel longsword (22-30.8 power, 4 apr)dwarven-steel longsword (22-30.8 power, 4 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe (22-30.8 power, 4 apr)dwarven-steel waraxe (22-30.8 power, 4 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. thick cashmere cloak (2 def, 8 armour)thick cashmere cloak (2 def, 8 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +2 Changes resistances: +15% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. thick cashmere cloak of the Shaloren (2 def, 7 armour)thick cashmere cloak of the Shaloren (2 def, 7 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 Changes stats: +2 Mag / +3 Wil Changes resistances: +13% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
iron gauntlets of magic (+3) (0 def, 1 armour) iron gauntlets of magic (+3) (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Mag Changes damage: +4% arcane Metal gloves protecting the hands up to the middle of the lower arm. |
umbral rough leather gloves of strength (+3) (0 def, 1 armour) umbral rough leather gloves of strength (+3) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +1 Changes stats: +3 Str Damage when the wearer hits(melee): 6 darkness Changes resistances: +5% darkness Changes damage: +4% darkness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Hanyhor (6 def, 10 armour)Hanyhor (6 def, 10 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +10 Defense: +6 Fatigue: +3% Damage when the wearer hits(melee): 4 temporal Damage when the wearer is hit: 4 blight Changes resistances: +6% blight / +4% all Changes damage: +3% blight Physical save: +9 A cap made of leather. |
iron helm of strength (+2) (0 def, 3 armour) iron helm of strength (+2) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Iron Mail of Bloodletting (2 def, 4 armour) Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% blight / +10% darkness / +10% fire Talent mastery: +0.10 Technique / Bloodthirst Life regen: +0.50 Healing mod.: +30% It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% A suit of armour made of mail. |
dwarven-steel plate armour 'Ivathra' (5 def, 19 armour) dwarven-steel plate armour 'Ivathra' (5 def, 19 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +19 Defense: +5 Fatigue: +24% Changes stats: +1 Str / +2 Dex Critical mult.: +10.00% Light radius: +2 A suit of armour made of metal plates. |
iron shield of cold resistance (+15%) (4 def, 2 armour, 9.5 dam, 22 block) iron shield of cold resistance (+15%) (4 def, 2 armour, 9.5 dam, 22 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.5 - 11.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +2.5% Block value: +22 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +15% cold Talent granted: +1 Block Handheld deflection devices |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
76 alchemist agate 76 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
12 topaz 12 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
10 amethyst 10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Little Toaster the Dwarf Stone Warden level 8
12nd Profit 122nd year of Ascendancy at 01:14 see stats
By Little Toaster the Dwarf Stone Warden level 18
20th Loss 122nd year of Ascendancy at 11:02 see stats
By Little Toaster the Dwarf Stone Warden level 22
8th Profit 123rd year of Ascendancy at 05:50 see stats
By Little Toaster the Dwarf Stone Warden level 10
21st Wealth 122nd year of Ascendancy at 11:20 see stats
By Little Toaster the Dwarf Stone Warden level 20
2nd Gold 123rd year of Ascendancy at 01:42 see stats
By Little Toaster the Dwarf Stone Warden level 21
6th Voratun 123rd year of Ascendancy at 16:18 see stats
By Little Toaster the Dwarf Stone Warden level 20
29th Gold 123rd year of Ascendancy at 11:58 see stats
By Little Toaster the Dwarf Stone Warden level 5
23rd Voratun 122nd year of Ascendancy at 06:59 see stats
By Little Toaster the Dwarf Stone Warden level 8
24th Profit 122nd year of Ascendancy at 13:58 see stats
By Little Toaster the Dwarf Stone Warden level 15
27th Dearth 122nd year of Ascendancy at 22:42 see stats
By Little Toaster the Dwarf Stone Warden level 19
8th Iron 123rd year of Ascendancy at 14:27 see stats
Log
Crystaline Half (Little Toaster)'s Earthen Missiles hits Emeluwyn the master vampire for 29 physical, 5 physical (34 total damage).
Crystaline Half (Little Toaster)'s Earthen Missiles hits Emeluwyn the master vampire for 29 physical, 5 physical (34 total damage).
Emeluwyn the master vampire casts Echoes From The Past.
Crystaline Half (Little Toaster) is encased in ice!
Emeluwyn the master vampire leeches life from Crystaline Half (Little Toaster)!
Emeluwyn the master vampire leeches life from Stone Half (Little Toaster)!
Emeluwyn the master vampire leeches life from Little Toaster!
Crystaline Half (Little Toaster)'s Earthen Missiles hits Emeluwyn the master vampire for 29 physical, 5 physical (34 total damage).
Crystaline Half (Little Toaster) hits Emeluwyn the master vampire for 14 healing, 9 healing (0 total damage) [23 healing].
Emeluwyn the master vampire receives 9 healing from Little Toaster.
Emeluwyn the master vampire hits Crystaline Half (Little Toaster) for 103 temporal, 64 temporal, 45 cold (212 total damage).
Emeluwyn the master vampire hits Stone Half (Little Toaster) for 103 temporal damage.
Emeluwyn the master vampire hits Little Toaster for 90 temporal, 65 temporal (155 total damage).
Emeluwyn the master vampire receives 4 healing from Stone Half (Little Toaster).
Emeluwyn the master vampire killed Stone Half (Little Toaster)!
Little Toaster shrugs off the effect 'Frozen'!
Emeluwyn the master vampire hits Little Toaster for 40 cold damage.
Crystaline Half (Little Toaster) hits Iceblock for 9 physical, 11 cold, 3 lightning, 5 light, 19 blight, 4 physical, 3 lightning, 5 light, 19 blight (72 total damage).
Bleeding from Crystaline Half (Little Toaster) hits Iceblock for 52 physical damage.
Little Toaster is drawn in by the gravity spike!
Crystaline Half (Little Toaster) is free from the ice.
Something leeches life from Crystaline Half (Little Toaster)!
Something receives 13 healing from Crystaline Half (Little Toaster).
Something hits Little Toaster for 93 physical, 40 cold (133 total damage).
Something hits Crystaline Half (Little Toaster) for (63 to ice), 95 physical, (18 to ice), 27 cold (121 total damage).
Little Toaster the level 22 dwarf stone warden was cooled to death by Emeluwyn the master vampire on level 3 of Dreadfell.
Little Toaster deactivates Stone Vines.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.