










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 38 / 52% |
| Size | big |
| Lifes / Deaths | Killed by shadow at level 38 on the 49th Regrowth 123rd year of Ascendancy at 11:29 / 1 |
Primary Stats
| Strength | 28 (base 19) |
| Dexterity | 86 (base 60) |
| Constitution | 31 (base 23) |
| Magic | 82 (base 40) |
| Willpower | 56 (base 31) |
| Cunning | 49 (base 13) |
Resources
| Life | -26/1120 |
| Mana | 599/599 |
| Paradox | 321 |
| Healing Factor | 1.4067164179104 |
| Regeneration | 6.2598880597013 |
Speed
| Mental | -4.3076653355456E-12% |
| Attack | -4.3076653355456E-12% |
| Movement | +46.804258065936% |
| Spell | -4.3076653355456E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 51.10023617657 |
| See Invisible | 51.10023617657 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 149 |
| Accuracy | 63 |
| Crit Chance | 39% |
| APR | 40 |
| Speed | 0.70 |
Offense: Spell
| Spellpower | 61 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +5% |
| Lightning | +20% |
| Light | +15% |
| All | 0% |
Offense: Damage Penetration
| All | -20% |
Defense: Base
| Armour (hardiness) | 2.4661551814135 (64.692942254812%) |
| Defense | 65 |
| Ranged Defense | 69 |
| Fatigue | 0 |
| Physical Save | 30 |
| Spell Save | 34 |
| Mental Save | 46 |
Defense: Resistances
| Darkness | + 25%( 70%) |
| Light | + 25%( 80%) |
| Nature | + 16%( 70%) |
| Lightning | + 25%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Bleed Resistance | 50% |
| Poison Resistance | 20% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 113 with a minimum range of 15. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 428 damage for 6 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 231 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Stasis | 1.10 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 0/5 |
| 4/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Temporal Hounds |
| talent | Chant of Fortitude |
| talent | Contingency |
| talent | Weapon Folding |
| detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
| beneficial effect | The time distortion has created a restoration field, healing the target for 44 each turn. Temporal Restoration Field |
| beneficial effect | Increases defense by 24. Mobile Defense |
| beneficial effect | The target is moving is 36% faster. 3 Celerity |
| beneficial effect | The target is recovering 27 life each turn. Recovery |
| detrimental effect | The target has been dominated. It is unable to move and has lost 14 armor and 21 defense. Attacks from Shadow gain 46% damage penetration. Dominated |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Norgos, the Guardian. Escort: lost sun paladin (level 3 of Norgos Lair) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | eldritch pair of drakeskin leather boots of phasing (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane While equipped: Stats +5 Wil +5 Mag dps ---------- Spell.crit +3% ----- def ----- Armour +5 Fatigue +5% ---------- misc Mana/turn +0.14 Max.mana +47.00 Blink to a nearby random location (rad 11) Puts all charms on 25 cooldown A pair of boots made of leather. |
| Quiver | plaguebringer's quiver of elven-wood arrows of annihilation (21/21, 54.5-76.3 power, 23 apr)3.0 T4 arrow ammo [Ego++] Arcane/Master Power 54.5 - 76.3 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +23 Crit +11.5% Capacity 21 Proj.spd +200% Ranged+ +15 blight On Hit: 10% Epidemic 4 On Hit: * 17% chance to disease Arrows are used with bows to pierce your foes to death. |
| Light source | nightwalker's dwarven lantern of health1.0 T5 lite [Ego+] Nature While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +15.00% Phys.pwr +7 (+3 eff.) ----- def ----- Max.HP +47.00 ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | mindwoven elven-silk wizard hat of arcana (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane/Psionic While equipped: Stats +3 Wil +7 Mag dps ---------- Mind.crit +3% Spell.pwr +5 (+1 eff.) Mind.pwr +3 (+1 eff.) ----- def ----- Defense +3 (+1 eff.) ---------- misc Psi/turn +0.20 A pointy cloth hat, very wizardly... |
| Tool | overpowered voratun torque of kinetic psionic shield [power 263] (25 cooldown)2.0 T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 263 for 7 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | pixie's stralite ring0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +5 Mag dps ---------- Spell.pwr +9 (+2 eff.) Rings can have magical properties. |
| On fingers | solipsist's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +9 (+3 eff.) ----- def ----- Max.HP +51.00 HP.reg +1.10 Heal.mod +10% Rings can have magical properties. |
| Around waist | monstrous hardened leather belt of burglary1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +5 Str +4 Dex +5 Cun +4 Con +7 Lck dps ---------- Phys.pwr +10 (+4 eff.) ----- def ----- Phys.save +7 (+3 eff.) Stealth +7 ---------- misc T.Disarm +9 Infravis +4 Size +1 A belt that goes around your waist. |
| In main hand | Storm Fury4.0 T5 longbow 2H weapon [Unique] Arcane Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 143% Range +10 While equipped: Stats +5 Dex +7 Mag dps ---------- Spell.pwr +20 (+5 eff.) Mov.spd +10% Ranged+ 75 lightning Dmg.mod +20% lightning ----- def ----- Rng.Def +15 (+4 eff.) Resists +20% lightning ---------- misc Masteries +0.10 Spell/Storm +0.20 Spell/Air Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
| On hands | Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
| Main armor | The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+4 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
| Cloak | Radiance (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Dex +8 Mag +6 Cun dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +15% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+4 eff.) Resists +20% light +20% darkness Res.Cap +10% light ---------- misc Masteries +0.20 Celestial/Sun +0.20 Celestial/Radiance +0.20 Spell/Phantasm +0.20 Celestial/Light Barrier: Level 3.6 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A protective shield forms around you that lasts for up to 10 turns and negates 277 damage. The total damage the barrier can absorb will increase with your Spellpower. This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
| Around neck | vitalizing stralite amulet of healing0.1 T4 amulet jewelry [Ego+] Nature While equipped: Stats +4 Con ----- def ----- Phys.save +12 (+6 eff.) Max.HP +70.00 HP.reg +1.10 Heal.mod +15% Cut- +50% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 274 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
movement infusion (467% speed; 7 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 467% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 453 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 453 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the titan (rad 7; power 39; turns 4; dispels darkness)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 19). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 39) for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 25%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
acid wave rune (104 acid damage; disarm 5 turns with power 21)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 104.00 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 21 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the wizard (247 acid damage; disarm 5 turns with power 60)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 247.40 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 60 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the sneak (range 11)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 11. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (74 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 74.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (911% regen over 10 turns; 45 instant mana)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 911% for 10 turns and instantly restoring 45 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the psychic (1113% regen over 10 turns; 55 instant mana)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1113% for 10 turns and instantly restoring 55 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 20)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 20 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune (radius 11; dur 12; see horror)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (11 radius) and to allow you to see invisible and stealthed creatures (power 21) for 12 turns. Your mind will become more receptive for 12 turns, allowing you to sense any horror around. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
grounding gold amulet of constitution (+5)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Con ----- def ----- Resists +16% lightning Stun/Frz- +32% Amulets can have magical properties. |
protective stralite amulet of murder0.1 T4 amulet jewelry [Ego++] Master While equipped: dps ---------- Crit.mult +15.00% Acc +9 (+3 eff.) Apr +14 ----- def ----- Armour +5 Defense +9 (+2 eff.) Res.Cap +4% all Phys.save +14 (+7 eff.) Amulets can have magical properties. |
savior's stralite amulet of constitution (+5)0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Con ----- def ----- Phys.save +19 (+9 eff.) Spell.save +17 (+8 eff.) Mind.save +14 (+5 eff.) Amulets can have magical properties. |
Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +5 Cun +6 Wil dps ---------- Mind.pwr +10 (+4 eff.) Melee Ret 4 arcane ----- def ----- Resists +5% arcane Phys.save +6 (+3 eff.) HP.reg +2.00 Silence- +28% Stun/Frz- +51% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.18 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
psionicist's stralite ring of light (+32%)0.1 T4 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +16% light ----- def ----- Resists +32% light Mind.save +8 (+3 eff.) Rings can have magical properties. |
sneakthief's gold ring of misery0.1 T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +7 Cun +6 Dex dps ---------- Melee+ 10 bleed Ranged+ 8 bleed Acc +8 (+2 eff.) On Hit (Melee): * 14% chance to cause random gloom On Hit (Ranged): * 10% chance to cause random gloom ---------- misc Hate/m.crit +2.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 42%. Rings can have magical properties. |
voratun ring of misery0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +7 Cun dps ---------- Melee+ 10 bleed Ranged+ 21 bleed On Hit (Melee): * 14% chance to cause random gloom On Hit (Ranged): * 11% chance to cause random gloom ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 42%. Rings can have magical properties. |
warrior's voratun ring of blinding strikes0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +2 Str dps ---------- Melee+ 36 light Ranged+ 38 light On Hit (Melee): * 23% chance to blind On Hit (Ranged): * 13% chance to blind ----- def ----- Armour +4 Rings can have magical properties. |
arcing voratun battleaxe of the mystic (55-82.5 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego] Arcane Power 55.0 - 82.5 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +16 lightning On Hit: * 25% chance for lightning to arc to a second target While equipped: Stats +6 Wil +10 Mag dps ---------- Spell.pwr +12 (+3 eff.) Massive two-handed battleaxes. |
caustic dwarven-steel battleaxe (30-45 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Nature Power 30.0 - 45.0 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% On Hit: * 20% chance to corrode armour by 30% While equipped: dps ---------- Res.pen +12% acid ----- def ----- HP.reg +2.00 Massive two-handed battleaxes. |
Dagger of the Past (25-32.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+3 eff.) Spell.save +10 (+5 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
arcing voratun dagger of massacre (46.5-60.45 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Arcane/Master Power 46.5 - 60.5 Physical Uses 45% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 lightning On Hit: * 25% chance for lightning to arc to a second target Sharp, short and deadly. |
balanced voratun dagger of massacre (44.5-57.85 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Master Power 44.5 - 57.9 Physical Uses 45% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Disarm- +31% Sharp, short and deadly. |
voratun dagger of shearing (39.5-51.35 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master Power 39.5 - 51.4 Physical Uses 45% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +8% physical Res.pen +7% physical Apr +9 Sharp, short and deadly. |
warbringer's voratun dagger (37-48.1 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master Power 37.0 - 48.1 Physical Uses 45% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Phys.pwr +8 (+3 eff.) Res.pen +7% physical ----- def ----- Disarm- +18% Sharp, short and deadly. |
elemental voratun greatmaul of evisceration (63-94.5 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego++] Arcane/Master Power 63.0 - 94.5 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% On Hit: * Random elemental explosion On Crit: * wounds the target for 7 turns: 16 bleeding, 58% reduced healing While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +13 (+4 eff.) Res.pen +17% acid +17% fire +14% cold +16% lightning Massive two-handed mauls. |
Merkul's Second Eye4.0 T3 longbow 2H weapon [Unique] Arcane Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Proj.spd +400% On Hit: 100% Arcane Eye 4 While equipped: dps ---------- Ranged+ 25 arcane ---------- misc Light +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
dragonbone longbow of true flight4.0 T5 longbow 2H weapon [Ego+] Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +10 While equipped: dps ---------- Phys.crit +17.0% Acc +14 (+4 eff.) Longbows are used to shoot arrows at your foes. |
steady dragonbone longbow of true flight4.0 T5 longbow 2H weapon [Ego+] Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +10 While equipped: dps ---------- Phys.crit +18.0% Acc +32 (+8 eff.) Longbows are used to shoot arrows at your foes. |
chilling stralite longsword of massacre (39-54.6 power, 5 apr)3.0 T4 longsword 1H weapon [Ego] Arcane/Master Power 39.0 - 54.6 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +14 cold Sharp, long, and deadly. |
insidious voratun longsword of massacre (52.5-73.5 power, 6 apr)3.0 T5 longsword 1H weapon [Ego] Nature/Master Power 52.5 - 73.5 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +32 insidious poison Sharp, long, and deadly. |
truestriking stralite longsword of corruption (34.5-48.3 power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Arcane/Master Power 34.5 - 48.3 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% On Hit: * 10% chance to inflict 15% damage reduction * 20% chance to curse the target While equipped: dps ---------- Res.pen +9% physical Acc +6 (+2 eff.) Apr +8 Sharp, long, and deadly. |
slime-covered voratun mace of purging (46-64.4 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Disrupt Power 46.0 - 64.4 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +11 nature On Hit: * Slows global speed by 13% * 25% chance to remove a magical effect Blunt and deadly. |
Islarewyn the living mindstar (18-19.8 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature Power 18.0 - 19.8 Mind Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Phasing +20% While equipped: dps ---------- Mind.crit +5% Crit.mult +15.00% Mind.pwr +10 (+4 eff.) Phasing +20% Melee Ret 4 blight 16 arcane ----- def ----- Spell.save +20 (+9 eff.) Mind.save +10 (+3 eff.) Heal.mod +27% Heal/summ +44 ---------- misc Hate/m.crit +1.00 Max.mana +20.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing living mindstar of clarity (17-18.7 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic This honing mindstar will focus other psionic mindstars. Power 17.0 - 18.7 Nature Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +10% physical Res.pen +3% physical ----- def ----- Resists +4% physical Mind.save +3 (+1 eff.) ---------- misc Max.psi +19.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
purifying pulsing mindstar (13.5-14.85 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Disrupt This purifying mindstar will cleanse other mindstars. Power 13.5 - 14.9 Mind Uses 45% Wil, 0% Mag, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +6% arcane Res.pen +6% arcane On Melee Ret: * 7 arcane resource burn ----- def ----- Resists +4% arcane Destroy Magic: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: The target has a 8% chance (stacking to a maximum of 61%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blighted dragonbone vilestaff of channeling (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +27 (+6 eff.) Dmg.mod +30% darkness On Hit (Melee): * 9% chance to disease ---------- misc Mana/turn +0.25 Vim/s.crit +4.00 Max.vim +25.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
cruel dragonbone magestaff of blasting (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Ego+] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +12% Crit.mult +10.00% Spell.pwr +22 (+5 eff.) Dmg.mod +30% lightning ---------- misc Talents +1 Command Staff Unleash an elemental blastwave, dealing 46.36 to 55.63 lightning damage in a radius 6 around the user Puts all charms on 10 cooldown Staves designed for wielders of magic, by the greats of the art. |
cruel elven-wood starstaff of warding (25-30 power, 5 apr, light element)5.0 T4 staff 2H weapon [Ego] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +13.0% Spell.crit +4% Crit.mult +14.00% Spell.pwr +12 (+3 eff.) Dmg.mod +25% light ----- def ----- Armour +7 Defense +4 (+1 eff.) ---------- misc Wards +2 light Talents +1 Command Staff +3 Ward Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff of protection (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+3 eff.) Dmg.mod +30% lightning ----- def ----- Resists +15% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ethereal dragonbone magestaff (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +20 (+5 eff.) Melee+ 7% confusion Dmg.mod +30% cold Phasing +36% ----- def ----- Defense +16 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ethereal dragonbone vilestaff of might (30-36 power, 6 apr, acid element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +20% Spell.pwr +20 (+5 eff.) Melee+ 6% confusion Dmg.mod +30% acid Phasing +31% ----- def ----- Defense +20 (+5 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's elven-wood starstaff of greater warding (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +10.0% Spell.crit +4% Spell.pwr +21 (+5 eff.) Melee+ 23 arcane Dmg.mod +25% darkness ----- def ----- Armour +9 Defense +9 (+2 eff.) ---------- misc Max.mana +60.00 Wards +3 darkness Talents +1 Command Staff +2 Ward Staves designed for wielders of magic, by the greats of the art. |
magelord's elven-wood vilestaff (25-30 power, 5 apr, blight element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Spell.crit +4% Spell.pwr +19 (+4 eff.) Melee+ 19 arcane Dmg.mod +25% blight ---------- misc Max.mana +44.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
void walker's elven-wood vilestaff of might (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Spell.pwr +12 (+3 eff.) Dmg.mod +25% darkness ----- def ----- Resists +8% darkness +5% temporal Anom.red +15 Def/telep +10 Res/telep +9% Dur/telep +38% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
balanced voratun waraxe of erosion (40.5-56.7 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Nature/Master Power 40.5 - 56.7 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +9 nature +11 temporal While equipped: dps ---------- Acc +8 (+2 eff.) ----- def ----- Defense +12 (+3 eff.) Disarm- +35% One-handed war axes. |
inquisitor's stralite waraxe of nature (32-44.8 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Nature/Disrupt Power 32.0 - 44.8 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 15 arcane resource burn On Crit: * burns latent spell energy While equipped: dps ---------- Res.pen +9% nature ----- def ----- Resists +5% all One-handed war axes. |
truestriking stralite waraxe of daylight (31.5-44.1 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Arcane/Master Power 31.5 - 44.1 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +10 light Against +9% Undead While equipped: dps ---------- Res.pen +9% physical Acc +9 (+3 eff.) Apr +7 One-handed war axes. |
Ragamnir the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: Stats +2 Cun +7 Wil dps ---------- Mind.crit +5% ----- def ----- Max.HP +43.00 ---------- misc Max.psi +50.00 A belt that goes around your waist. |
Polarewen the Dayfame (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +4 Mag +3 Wil +2 Cun dps ---------- Spell.pwr +6 (+1 eff.) Res.pen +5% arcane Melee Ret 12 light ----- def ----- Defense +2 (+1 eff.) ---------- misc Max.mana +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
marshal's elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +3 (+1 eff.) Phys.save +5 (+2 eff.) Max.HP +80.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Master While equipped: Stats +4 Cun +3 Dex dps ---------- Acc +3 (+1 eff.) Apr +6 ----- def ----- Defense +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
ancient elven-silk robe of darkness (+18%) (5 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +6 Mag dps ---------- Dmg.mod +13% temporal +12% darkness +11% physical Res.pen +9% physical +6% temporal ----- def ----- Defense +5 (+1 eff.) Resists +18% darkness Anom.red +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of drakeskin leather boots of spellbinding (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane While equipped: Stats +3 Mag ----- def ----- Armour +5 Fatigue +5% Spell.save +4 (+2 eff.) ---------- misc Spell.cld 10% A pair of boots made of leather. |
brawler's drakeskin leather gloves of dexterity (+3) (0 def, 3 armour)1.0 T5 hands armor [Ego+] Master While equipped: Stats +3 Str +8 Dex +5 Cun dps ---------- Acc +14 (+4 eff.) ----- def ----- Armour +3 Phys.save +15 (+7 eff.) ---------- misc Cooldown Double Strike -1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of dexterity (+3) (0 def, 6 armour)1.0 T5 hands armor [Ego+] Master While equipped: Stats +3 Dex dps ---------- Acc +16 (+4 eff.) ----- def ----- Armour +6 Mind.save +7 (+2 eff.) Max.HP +63.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
aegis elven-silk wizard hat of balance (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane/Psionic While equipped: ----- def ----- Defense +3 (+1 eff.) Shield.pwr +9% HP.reg +4.60 ---------- misc Equi/ret +0.70 Psi/ret +1.40 Hate/ret +2.10 A pointy cloth hat, very wizardly... |
bladed drakeskin leather cap of absorption (0 def, 5 armour)2.0 T5 head armor [Ego+] Nature/Master While equipped: Stats +4 Str dps ---------- Melee Ret 8 physical ----- def ----- Armour +5 Fatigue +5% ---------- misc Stam/ret +1.70 Equi/ret +1.40 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 80.8 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
linen wizard hat of arcana (1 def, 0 armour)2.0 T1 head armor [Ego+] Arcane While equipped: Stats +3 Wil +4 Mag dps ---------- Spell.pwr +3 (+0 eff.) ----- def ----- Defense +1 (+0 eff.) A pointy cloth hat, very wizardly... |
thaloren drakeskin leather cap of trickery (0 def, 5 armour)2.0 T5 head armor [Ego++] Master While equipped: Stats +4 Dex +7 Wil +2 Cun dps ---------- Apr +6 ----- def ----- Armour +5 Fatigue +5% Resists +11% blight Mind.save +10 (+3 eff.) A cap made of leather. |
Korasin the stralite mail armour (4 def, 14 armour)14.0 T4 heavy armor Reqs Str 38 Heavy Armour Training [Rare] Master While equipped: dps ---------- Mind.crit +5% Crit.mult +12.00% Phys.pwr +6 (+2 eff.) Apr +2 Melee Ret 18 physical ----- def ----- Armour +14 Defense +4 (+1 eff.) Fatigue +16% Die.at -40.00 life A suit of armour made of mail. |
enlightening voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Str 48 Heavy Armour Training [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +16% Mind.save +20 (+7 eff.) A suit of armour made of mail. |
prismatic voratun mail armour of implacability (5 def, 16 armour)14.0 T5 heavy armor Reqs Str 48 Heavy Armour Training [Ego+] Arcane/Master While equipped: ----- def ----- Armour +16 Defense +5 (+1 eff.) Fatigue +11% Resists +15% light +15% darkness Phys.save +9 (+4 eff.) A suit of armour made of mail. |
cleansing reinforced leather armour of the wind (13 def, 7 armour)9.0 T4 light armor [Ego+] Disrupt/Master While equipped: dps ---------- Phys.crit +3.0% Apr +14 ----- def ----- Armour +7 Defense +13 (+3 eff.) Fatigue +8% Resists +10% nature +14% blight ---------- misc Stam/turn +1.00 Second Wind: (Instant) Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 97 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
drakeskin leather armour of the void (5 def, 8 armour)9.0 T5 light armor [Ego+] Arcane While equipped: dps ---------- Melee+ 7 darkness Ranged+ 8 darkness ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +11% darkness +20% temporal Def/telep +15 Res/telep +22% Dur/telep +19% Blink to a nearby random location (rad 13) Puts all charms on 25 cooldown A suit of armour made of leather. |
nimble drakeskin leather armour (13 def, 8 armour)9.0 T5 light armor [Ego+] Master While equipped: Stats +3 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +8 Defense +13 (+3 eff.) Rng.Def +8 (+2 eff.) Fatigue +8% A suit of armour made of leather. |
reinforced leather armour of Toknor (4 def, 7 armour)9.0 T4 light armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +14.00% Phys.pwr +7 (+3 eff.) ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% A suit of armour made of leather. |
Hurodil the stralite plate armour (7 def, 16 armour)17.0 T4 massive armor Reqs Str 48 Heavy Armour Training 3 [Random Unique] Nature/Master While equipped: Stats +8 Str +2 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Armour +16 Defense +7 (+2 eff.) Fatigue +26% Resists +9% acid +17% physical +14% darkness +33% cold Phys.save +3 (+1 eff.) Die.at -40.00 life ---------- misc Light +2 Breathe water Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
fearforged stralite plate armour of stability (7 def, 13 armour)17.0 T4 massive armor Reqs Str 48 Heavy Armour Training 3 [Ego+] Arcane/Master While equipped: Stats +7 Con ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +38% Resists +9% darkness +5% fire -16% light +7% physical Phys.save +21 (+10 eff.) Spell.save +7 (+4 eff.) Mind.save +7 (+2 eff.) A suit of armour made of metal plates. |
radiant voratun plate armour of resilience (9 def, 16 armour)17.0 T5 massive armor Reqs Str 60 Heavy Armour Training 3 [Ego+] Nature While equipped: Stats +4 Wil dps ---------- Melee Ret 8 light ----- def ----- Armour +16 Defense +9 (+2 eff.) Fatigue +26% Resists +25% blight +19% darkness Max.HP +46.00 ---------- misc Light +1 A suit of armour made of metal plates. |
searing voratun plate armour of spell shielding (9 def, 16 armour)17.0 T5 massive armor Reqs Str 60 Heavy Armour Training 3 [Ego+] Arcane While equipped: dps ---------- Melee+ 9 acid 10 fire Melee Ret 10 acid 12 fire ----- def ----- Armour +16 Defense +9 (+2 eff.) Fatigue +26% Resists +12% acid +19% fire +7% arcane Spell.save +18 (+8 eff.) A suit of armour made of metal plates. |
stralite plate armour of natural resilience (7 def, 13 armour)17.0 T4 massive armor Reqs Str 48 Heavy Armour Training 3 [Ego+] Disrupt While equipped: ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +26% Resists +14% nature +14% blight D.Red.from +6% Unnatural A suit of armour made of metal plates. |
deflecting voratun shield of resilience (17 def, 3 armour, 216.5 block)7.0 T5 shield armor Reqs Str 48 Heavy Armour Training 2 [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Defense +17 (+4 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Proj.evade +9% Max.HP +73.00 ---------- misc Talents +5 Block Handheld deflection devices. |
icy stralite shield of lightning resistance (+23%) (10 def, 2 armour, 138.5 block)7.0 T4 shield armor Reqs Str 35 Heavy Armour Training 2 [Ego] Nature/Master While equipped: dps ---------- Melee+ 9 cold Melee Ret 14 ice ----- def ----- Armour +2 Defense +10 (+3 eff.) Rng.Def +10 (+2 eff.) Fatigue +14% Resists +23% lightning ---------- misc Talents +4 Block Handheld deflection devices. |
shocking stralite shield of radiance (10 def, 2 armour, 146.5 block)7.0 T4 shield armor Reqs Str 35 Heavy Armour Training 2 [Ego+] Arcane/Nature While equipped: Stats +6 Con +3 Mag dps ---------- Melee+ 7 lightning Melee Ret 18 lightning On Melee Ret: * 10% chance to blind ----- def ----- Armour +2 Defense +10 (+3 eff.) Rng.Def +10 (+2 eff.) Fatigue +14% Resists +13% light ---------- misc Talents +4 Block Handheld deflection devices. |
stralite shield 'Cystvile' (10 def, 2 armour, 143.5 block)7.0 T4 shield armor Reqs Str 35 Heavy Armour Training 2 [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +12% physical ----- def ----- Armour +2 Defense +10 (+3 eff.) Rng.Def +10 (+2 eff.) Fatigue +14% Resists +25% acid Phys.save +30 (+13 eff.) ---------- misc Talents +4 Block Handheld deflection devices. |
Neruba the Flarewasp (21/21, 56-78.4 power, 18 apr)3.0 T5 arrow ammo [Rare] Psionic Power 56.0 - 78.4 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 21 Ranged+ +12 acid +8 fire +68 physical On Hit.r1 +12 acid +20 fire On Crit.r2 +12 acid On Hit: * 40% chance to corrode armour by 30% * 10% chance to knock the target back Arrows are used with bows to pierce your foes to death. |
156 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +7 (+3 eff.) Spell.save +7 (+4 eff.) Mind.save +7 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Pulverizing Auger: Level 4.0 Pwr.cost 30 out of 30/30. Range 6 Travel.spd instantaneous Is a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 234.45 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
shattering voratun pickaxe (dig speed 12 turns)3.0 T5 digger tool [Ego+] Master While equipped: Stats +3 Str dps ---------- Res.pen +13% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+3 eff.) Max.HP +40.00 Heal.mod +11% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
telekinetic stralite torque of kinetic psionic shield [power 95] (20 cooldown)2.0 T4 torque charm [Ego+] Psionic While equipped: ---------- misc Talents +2 Telekinetic Blast Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 95 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
forceful elven-wood totem of healing [power 167] (20 cooldown)2.0 T4 totem charm [Ego] Nature Heal a target within range 8 (based on Willpower) for 167 Puts all charms on 20 cooldown 100% to regenerate 7 stamina. Natural totems are made by powerful wilders to store nature power. |
overpowered dragonbone wand of clairvoyance [power 17] (8 cooldown)2.0 T5 wand charm [Ego+] Arcane Reveal the area around you, dispelling darkness (radius 17, power 85 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 8 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
volcanic dragonbone wand of firewall [power 333] (6 cooldown)2.0 T5 wand charm [Ego+] Arcane While equipped: ---------- misc Talents +5 Volcano Cooldown Volcano -2 Creates a wall of flames lasting 4 turns (dealing 333 fire damage overall) Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Arari the Shalore Temporal Warden level 28
47th Haze 122nd year of Ascendancy at 02:05 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Arari the Shalore Temporal Warden level 35
4th Allure 123rd year of Ascendancy at 07:10 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Arari the Shalore Temporal Warden level 28
38th Haze 122nd year of Ascendancy at 11:09 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Arari the Shalore Temporal Warden level 30
60th Haze 122nd year of Ascendancy at 23:01 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Arari the Shalore Temporal Warden level 29
56th Haze 122nd year of Ascendancy at 17:52 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Arari the Shalore Temporal Warden level 36
18th Regrowth 123rd year of Ascendancy at 22:26 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Arari the Shalore Temporal Warden level 19
74th Dusk 122nd year of Ascendancy at 23:36 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Arari the Shalore Temporal Warden level 17
55th Dusk 122nd year of Ascendancy at 14:37 see stats
Impossible Death (Roguelike)
Got killed by your future self.By Arari the Shalore Temporal Warden level 19
75th Dusk 122nd year of Ascendancy at 05:20 see stats
Level 10 (Roguelike)
Got a character to level 10.By Arari the Shalore Temporal Warden level 10
1st Flare 122nd year of Ascendancy at 16:23 see stats
Level 20 (Roguelike)
Got a character to level 20.By Arari the Shalore Temporal Warden level 20
75th Dusk 122nd year of Ascendancy at 10:49 see stats
Level 30 (Roguelike)
Got a character to level 30.By Arari the Shalore Temporal Warden level 30
56th Haze 122nd year of Ascendancy at 17:52 see stats
Paradoxology (Roguelike)
Both killed your future self and got killed by your future self.By Arari the Shalore Temporal Warden level 19
75th Dusk 122nd year of Ascendancy at 05:20 see stats
Race through fire (Roguelike)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Arari the Shalore Temporal Warden level 33
1st Decay 122nd year of Ascendancy at 14:02 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Arari the Shalore Temporal Warden level 36
18th Regrowth 123rd year of Ascendancy at 22:21 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Arari the Shalore Temporal Warden level 30
56th Haze 122nd year of Ascendancy at 20:55 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Arari the Shalore Temporal Warden level 37
21st Regrowth 123rd year of Ascendancy at 16:02 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Arari the Shalore Temporal Warden level 18
71st Dusk 122nd year of Ascendancy at 23:05 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Arari the Shalore Temporal Warden level 18
71st Dusk 122nd year of Ascendancy at 18:56 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Arari the Shalore Temporal Warden level 25
32nd Haze 122nd year of Ascendancy at 23:36 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Arari the Shalore Temporal Warden level 17
56th Dusk 122nd year of Ascendancy at 02:34 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Arari the Shalore Temporal Warden level 27
37th Haze 122nd year of Ascendancy at 18:34 see stats
Wibbly Wobbly Timey Wimey Stuff (Roguelike)
Killed the weaver queen and the temporal defiler.By Arari the Shalore Temporal Warden level 4
78th Pyre 122nd year of Ascendancy at 07:50 see stats
Log
Shadow fades!
Arari hits Shadow for 0 light damage.
Shadow hits Arari for (269 to time), 0 physical (0 total damage).
Arari's temporal clone casts Command Hounds: Breathe.
Umbral horror's creeping dark hits Arari's temporal clone for 37 darkness damage.
Umbral horror's creeping dark hits Arari for (37 to time), 0 darkness (0 total damage).
A bolt of lightning fires from Arari's bow, striking Shadow!
Arari hits Shadow for 0 lightning damage.
--------------------------------
Your summoned Arari's temporal clone disappears.
Umbral horror uses Focus Shadows.
The shadows converge on Arari!
Umbral horror deactivates Stealth.
Shadow performs a melee critical strike against Arari!
Your time shield crumbles under the damage!
The fabric of time around Arari stabilizes to normal.
The powerful time-altering energies generate a restoration field on Arari.
Shadow casts Fade.
Shadow fades!
Shadow uses Dominate.
Arari has been dominated!
Arari is recovering from the damage!
Your Contingency triggered Time Shield!
Shadow resists!
Shadow casts Blindside.
Shadow casts Fade.
Shadow fades!
Shadow casts Blindside.
Saving game...


































































































































