









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Paradox Mage |
| Level / Exp | 34 / 30% |
| Size | medium |
| Lifes / Deaths | Killed by dredgling at level 24 on the 4th Regrowth 123rd year of Ascendancy at 11:17 / 2Killed by orc blood mage at level 34 on the 7th Mirth 123rd year of Ascendancy at 20:51 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 14 (base 12) |
| Magic | 93 (base 60) |
| Willpower | 77 (base 47) |
| Cunning | 49 (base 32) |
Resources
| Life | -75/675 |
| Paradox | 787 |
| Healing Factor | 1.1826086956522 |
| Regeneration | 3.7252173913044 |
Speed
| Mental | -2.0983215165415E-11% |
| Attack | -2.0983215165415E-11% |
| Movement | +9.7699626167014E-13% |
| Spell | -2.0983215165415E-11% |
| Global | +76.106194690265% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 51.294708266768 |
| See Invisible | 49.294708266768 |
Offense: Mainhand
| Damage | 70 |
| Accuracy | 20 |
| Crit Chance | 22% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 68 |
| Crit Chance | 37% |
| Speed | 1.0000000000002 |
Offense: Mind
| Mindpower | 54 |
| Crit Chance | 24% |
| Speed | 1.0000000000002 |
Offense: Damage Bonus
| Lightning | +19% |
| Temporal | +17% |
| Physical | +28% |
| Arcane | +5% |
| Cold | +11% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 1 |
| Physical Save | 30 |
| Spell Save | 52 |
| Mental Save | 46 |
Defense: Resistances
| Acid | -13%( 70%) |
| Blight | -50%( 70%) |
| Physical | -16%( 70%) |
| Cold | -12%( 70%) |
| All | -37%( 70%) |
| Lightning | + 8%( 70%) |
| Temporal | -30%( 70%) |
| Darkness | -24%( 70%) |
| Fire | -12%( 70%) |
| Nature | -60%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 25% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 281 damage for 3 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 243 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Stasis | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 2/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 5/5 |
| Chronomancy / Flux | 1.30 |
| 1/5 |
| 2/5 |
| 4/5 |
| 2/5 |
| Chronomancy / Matter | 1.40 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.40 |
| 1/5 |
| 2/5 |
| 2/5 |
| 4/5 |
Generic Talents
| Chronomancy / Energy | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 5/5 |
Effects
| talent | Reality Smearing |
| talent | Energy Decomposition |
| detrimental effect | Reduces global action speed by 31%. Slow |
| beneficial effect | The target is recovering 19 life each turn. Recovery |
| detrimental effect | The target has a 10% chance to fail any spell it casts and a chance each turn to lose spell sustains. Spell Disruption |
| beneficial effect | The target's defense and saves have been increased by 30. 3 Spin |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target's accuracy and power have been increased by 15. 3 Fateweaver |
| detrimental effect | Damage received in the past is returned as 47.07 paradox damage per turn. Reality Smearing |
| detrimental effect | The target's resistances have been reduced by 37%. Flawed Design |
| detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by Noshe. Escort: lone alchemist (level 3 of Old Forest) | failed |
You failed to protect the lone alchemist from death by Zubidherin the grave wight. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +2. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed snow giant kidney. * You've found the needed minotaur nose. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Velemina (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Mind.crit +2% Crit.mult +5.00% ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning +5% temporal +9% darkness +3% nature +3% acid A pair of boots made of leather. |
| Light source | ethereal alchemist's lamp of clarity0.0 T3 lite [Ego+] Arcane/Psionic While equipped: Stats +5 Mag dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Light +5 See.Stealth +8 See.Invis +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | eldritch cashmere wizard hat of knowledge (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Spell.pwr +7 (+2 eff.) Mind.pwr +4 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) ---------- misc Mana/turn +0.80 Mana/ret +1.50 Max.mana +42.00 Manaflow: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 15 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +2 Con +4 Wil dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+2 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | solipsist's gold ring of perseverance0.1 T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- HP.reg +1.30 Stun/Frz- +26% Rings can have magical properties. |
| On fingers | pixie's stralite ring of warding0.1 T4 ring jewelry [Ego++] Arcane While equipped: Stats +4 Cun +6 Mag dps ---------- Spell.pwr +8 (+2 eff.) ----- def ----- Resists +14% acid +18% fire +10% cold +17% lightning Rings can have magical properties. |
| Around waist | noble's hardened leather belt of magery1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +5 Wil +4 Mag dps ---------- Spell.crit +3% ----- def ----- D.Red.from +15% Summoned A belt that goes around your waist. |
| In main hand | Gravitational Staff (30-36 power, 8 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 30.0 - 36.0 Gravity pin Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +8 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +25 (+6 eff.) Dmg.mod +10% temporal +20% physical ----- def ----- Resists +15% physical ---------- misc Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Gravity Spike: Level 4.2 Pwr.cost 14 out of 3/14. Range 6 Travel.spd instantaneous Is a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 343.02 physical (gravity) damage. Each target moved beyond the first increases the damage by 42.88 (up to a maximum of 171.51 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
| On hands | Mardiregochak the Lightningmistress (0 def, 2 armour)1.0 T3 hands armor [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Dmg.mod +5% arcane +9% lightning On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +2 Resists +6% lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | stormwoven cashmere robe of life (2 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature While equipped: Stats +5 Str +5 Mag +5 Wil dps ---------- Dmg.mod +10% lightning +8% physical +11% cold ----- def ----- Defense +2 (+1 eff.) Resists +5% lightning +8% cold +10% blight Max.HP +58.00 HP.reg +1.60 Heal.mod +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | spellcowled cashmere cloak of sorcery (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane While equipped: Stats +7 Wil +6 Mag dps ---------- Spell.crit +5% ----- def ----- Defense +2 (+1 eff.) Spell.save +8 (+3 eff.) ---------- misc Max.mana +49.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
regeneration infusion (heal 242 over 5 turns)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 242 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion (rad 7; power 20; turns 4; dispels darkness)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 4 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion (rad 7; power 21; turns 4; dispels darkness)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 4 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
acid wave rune (108 acid damage; disarm 5 turns with power 20)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 108.00 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 20 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 160 for 4 turns)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 160 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
pixie's voratun ring of sensing0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +4 Mag dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- Blind- +28% ---------- misc Infravis +4 See.Stealth +5 See.Invis +16 Rings can have magical properties. |
psionicist's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) Max.HP +58.00 HP.reg +1.00 Heal.mod +22% Rings can have magical properties. |
solipsist's copper ring0.1 T1 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) Rings can have magical properties. |
thunderous voratun battleaxe of paradox (54.5-81.75 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Arcane/Nature Power 54.5 - 81.8 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +13 temporal On Hit: * 9% chance to daze at end of turn While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +2 Cun +3 Con dps ---------- Res.pen +17% lightning Melee Ret 23 temporal ----- def ----- Resists +17% temporal Massive two-handed battleaxes. |
Icy Kill (35-45.5 power, 10 apr)1.0 T4 dagger 1H weapon Reqs Dex 42 [Unique] Nature/Psionic Power 35.0 - 45.5 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
glacial stralite dagger of erosion (31-40.3 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Nature Power 31.0 - 40.3 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +5 nature +10 temporal On Crit.r2 +16 ice While equipped: dps ---------- Res.pen +8% cold ----- def ----- Armour +8 Sharp, short and deadly. |
quick voratun dagger of amnesia (38.5-50.05 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Master/Psionic Power 38.5 - 50.1 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 111% On Hit: * 25% chance to put talents on cooldown While equipped: Stats +1 Dex dps ---------- Acc +7 (+3 eff.) Sharp, short and deadly. |
thought-forged steel dagger of erosion (12.5-16.25 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Nature/Psionic Power 12.5 - 16.2 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +9 mind +6 temporal +4 nature On Hit: * 12% chance to cause random gloom While equipped: Stats +2 Cun +2 Wil Sharp, short and deadly. |
Belibeth the Pyrekin4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Random Unique] Nature/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +9 On Crit.r2 +4 acid On Hit: * 40% chance to corrode armour by 30% While equipped: Stats +5 Str +5 Con dps ---------- Phys.crit +12.0% Phys.pwr +15 (+7 eff.) Res.pen +5% fire Acc +15 (+7 eff.) ----- def ----- Resists +6% acid +3% fire ---------- misc Masteries +0.15 Wild-gift/Fungus Regenerate 146 life over 5 turns Puts all charms on 20 cooldown Longbows are used to shoot arrows at your foes. |
balanced voratun longsword of crippling (42.5-59.5 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Master Power 42.5 - 59.5 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +8.0% Acc +7 (+3 eff.) ----- def ----- Defense +8 (+3 eff.) Disarm- +21% Sharp, long, and deadly. |
stralite mace of massacre (44-61.6 power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Ego] Master Power 44.0 - 61.6 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% Blunt and deadly. |
thought-forged voratun mace of shearing (45.5-63.7 power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego+] Master/Psionic Power 45.5 - 63.7 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +5 mind On Hit: * 28% chance to cause random gloom While equipped: Stats +3 Cun +4 Wil dps ---------- Dmg.mod +10% physical Res.pen +10% physical Apr +9 Blunt and deadly. |
dragonbone vilestaff (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Normal] Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +30% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ethereal elven-wood starstaff of wizardry (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +1 Wil +3 Mag dps ---------- Spell.crit +4% Spell.pwr +20 (+5 eff.) Melee+ 7% confusion Dmg.mod +25% darkness Phasing +16% ----- def ----- Defense +18 (+6 eff.) ---------- misc Max.mana +69.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal ash magestaff of might (15-18 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Crit.mult +17.00% Spell.pwr +9 (+2 eff.) Melee+ 17 fire Dmg.mod +15% lightning ---------- misc See.Invis +6 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone vilestaff (30-36 power, 6 apr, acid element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +31.00% Spell.pwr +18 (+5 eff.) Melee+ 26 fire Dmg.mod +30% acid ---------- misc See.Invis +9 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short ash vilestaff of breaching (15-18 power, 3 apr, blight element)5.0 T2 staff 1H weapon [Ego++] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.2% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +5% Crit.mult +8.00% Phys.pwr +7 (+3 eff.) Spell.pwr +12 (+3 eff.) Dmg.mod +15% blight Res.pen +7% blight Acc +7 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging elven-wood magestaff of warding (25-30 power, 5 apr, arcane element)5.0 T4 staff 2H weapon [Ego] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) S.pwr/crit +6 Dmg.mod +25% arcane ----- def ----- Armour +6 Defense +5 (+2 eff.) ---------- misc Wards +2 arcane Talents +1 Command Staff +4 Ward Staves designed for wielders of magic, by the greats of the art. |
surging elven-wood starstaff (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) S.pwr/crit +5 Dmg.mod +25% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
stralite waraxe of corruption (31-43.4 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego+] Arcane Power 31.0 - 43.4 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 12% chance to inflict 15% damage reduction * 20% chance to curse the target One-handed war axes. |
reinforced drakeskin leather belt of dampening1.0 T5 belt armor [Ego++] Nature/Master While equipped: ----- def ----- Armour +9 Defense +10 (+3 eff.) Resists +9% acid +6% fire +8% cold +6% lightning Phys.save +14 (+7 eff.) A belt that goes around your waist. |
restorative elven-silk cloak of implacability (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +3 (+1 eff.) Resists +13% nature +13% blight Phys.save +6 (+3 eff.) Mind.save +9 (+3 eff.) Die.at -50.00 life HP.reg +1.10 Heal.mod +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane While equipped: Stats +2 Wil +3 Mag ----- def ----- Defense +2 (+1 eff.) Resists +12% darkness +12% temporal Spell.save +8 (+3 eff.) Def/telep +15 Res/telep +12% Dur/telep +10% ---------- misc Max.mana +49.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed elven-silk cloak of fog (11 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +11 (+4 eff.) Resists +6% acid +15% light +25% fire +5% lightning +6% cold Stealth +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+4 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+4 eff.) Resists +25% nature Phys.save +15 (+7 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.10 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
spellwoven silk robe of light (+22%) (3 def, 0 armour)2.0 T4 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +15% light ----- def ----- Defense +3 (+1 eff.) Resists +22% light Spell.save +20 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's silk robe (3 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: Stats +3 Cun dps ---------- Spell.crit +7% Spell.pwr +6 (+2 eff.) Dmg.mod +10% light +9% darkness ----- def ----- Defense +3 (+1 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven cashmere robe (2 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: Stats +6 Str +5 Mag +6 Wil dps ---------- Dmg.mod +8% lightning +10% physical +10% cold ----- def ----- Defense +2 (+1 eff.) Resists +8% lightning +8% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of life (5 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +5 Str +4 Mag +6 Wil dps ---------- Dmg.mod +12% lightning +8% physical +14% cold ----- def ----- Defense +5 (+2 eff.) Resists +8% blight +6% cold +10% lightning Max.HP +62.00 HP.reg +1.90 Heal.mod +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's silk robe (3 def, 0 armour)2.0 T4 cloth armor [Ego+] Psionic While equipped: Stats +4 Cun dps ---------- Crit.mult +12.00% ----- def ----- Defense +3 (+1 eff.) ---------- misc Hate/m.crit +2.00 Psi/m.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe of life (3 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +8% nature ----- def ----- Defense +3 (+1 eff.) Resists +13% blight Max.HP +56.00 HP.reg +3.00 Heal.mod +13% Poison- +32% Disease- +38% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
brawler's voratun gauntlets of strength (+7) (0 def, 3 armour)1.5 T5 hands armor Reqs Heavy Armour Training [Ego+] Master While equipped: Stats +7 Str +4 Dex +3 Cun dps ---------- Phys.pwr +11 (+5 eff.) ----- def ----- Armour +3 Phys.save +9 (+4 eff.) ---------- misc Cooldown Double Strike -1 Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets (0 def, 7 armour)1.5 T5 hands armor Reqs Heavy Armour Training [Ego+] Master While equipped: ----- def ----- Armour +7 Mind.save +12 (+4 eff.) Max.HP +59.00 Metal gloves protecting the hands up to the middle of the lower arm. |
stralite mail armour of acid resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Str 38 Heavy Armour Training [Ego] Master While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% Resists +18% acid A suit of armour made of mail. |
enlightening drakeskin leather armour of command (13 def, 14 armour)9.0 T5 light armor Reqs Str 20 [Ego++] Psionic While equipped: Stats +6 Cun +5 Wil ----- def ----- Armour +14 Defense +13 (+4 eff.) Fatigue +8% Mind.save +36 (+12 eff.) A suit of armour made of leather. |
radiant reinforced leather armour (4 def, 7 armour)9.0 T4 light armor Reqs Str 18 [Ego+] Nature While equipped: Stats +2 Wil dps ---------- Melee Ret 6 light ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +21% blight +10% darkness ---------- misc Light +1 A suit of armour made of leather. |
impenetrable stralite plate armour of lightning resistance (7 def, 19 armour)17.0 T4 massive armor Reqs Str 48 Heavy Armour Training 3 [Ego] Master While equipped: ----- def ----- Armour +19 Defense +7 (+2 eff.) Fatigue +26% Resists +19% lightning A suit of armour made of metal plates. |
cosmic voratun shield (12 def, 3 armour, 204 block)7.0 T5 shield armor Reqs Str 48 Heavy Armour Training 2 [Ego+] Arcane While equipped: ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +11% light +8% darkness ---------- misc Talents +5 Block On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
shocking voratun shield of acid resistance (+17%) (12 def, 3 armour, 194.5 block)7.0 T5 shield armor Reqs Str 48 Heavy Armour Training 2 [Ego] Nature/Master While equipped: dps ---------- Melee+ 6 lightning Melee Ret 23 lightning ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +17% acid ---------- misc Talents +5 Block Handheld deflection devices. |
voratun shield of patience (12 def, 3 armour, 206.5 block)7.0 T5 shield armor Reqs Str 48 Heavy Armour Training 2 [Ego+] Arcane While equipped: dps ---------- Melee Ret 16 temporal ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +13% temporal ---------- misc Talents +5 Block Time Shield: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (453) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 48%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
wintry stralite shield of cold resistance (+37%) (10 def, 2 armour, 141.5 block)7.0 T4 shield armor Reqs Str 35 Heavy Armour Training 2 [Ego+] Nature/Master While equipped: Stats +3 Wil dps ---------- Melee Ret 17 ice ----- def ----- Armour +2 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Resists +37% cold ---------- misc Talents +4 Block Handheld deflection devices. |
sentry's quiver of dragonbone arrows of daylight (54/54, 60-84 power, 29 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego+] Arcane Power 60.0 - 84.0 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +29 Crit +3.0% Capacity 54 Rld cld 3 Ranged+ +26 light Against +26% Undead Arrows are used with bows to pierce your foes to death. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
scorching alchemist's lamp of focus1.0 T3 lite [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +8% mind Melee Ret 14 fire ----- def ----- Resists +6% fire ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dragonbone totem of cure ailments [power 3] (10 cooldown)2.0 T5 totem charm [Ego] Nature Remove up to 3 poisons or diseases from a target within range 9 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
void elven-wood wand of conjuration [power 379] (10 cooldown)2.0 T4 wand charm [Ego+] Arcane While equipped: ---------- misc Talents +3 Void Blast Fire a bolt of a random element with (base) damage 189 to 379 Puts all charms on 10 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Noshe the Cornac Paradox Mage level 30
18th Pyre 123rd year of Ascendancy at 23:41 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Noshe the Cornac Paradox Mage level 28
12nd Regrowth 123rd year of Ascendancy at 06:45 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Noshe the Cornac Paradox Mage level 33
30th Pyre 123rd year of Ascendancy at 12:13 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Noshe the Cornac Paradox Mage level 23
2nd Regrowth 123rd year of Ascendancy at 03:12 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Noshe the Cornac Paradox Mage level 32
27th Pyre 123rd year of Ascendancy at 01:36 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Noshe the Cornac Paradox Mage level 22
65th Dusk 122nd year of Ascendancy at 05:38 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Noshe the Cornac Paradox Mage level 19
52nd Dusk 122nd year of Ascendancy at 07:03 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Noshe the Cornac Paradox Mage level 20
55th Dusk 122nd year of Ascendancy at 04:28 see stats
Level 10 (Roguelike)
Got a character to level 10.By Noshe the Cornac Paradox Mage level 10
7th Mirth 122nd year of Ascendancy at 00:39 see stats
Level 20 (Roguelike)
Got a character to level 20.By Noshe the Cornac Paradox Mage level 20
54th Dusk 122nd year of Ascendancy at 15:46 see stats
Level 30 (Roguelike)
Got a character to level 30.By Noshe the Cornac Paradox Mage level 30
18th Regrowth 123rd year of Ascendancy at 08:17 see stats
Shasshhiy'Kaish (Roguelike)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Noshe the Cornac Paradox Mage level 31
25th Pyre 123rd year of Ascendancy at 05:31 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Noshe the Cornac Paradox Mage level 33
7th Mirth 123rd year of Ascendancy at 04:45 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Noshe the Cornac Paradox Mage level 32
27th Pyre 123rd year of Ascendancy at 05:39 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Noshe the Cornac Paradox Mage level 22
10th Haze 122nd year of Ascendancy at 18:36 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Noshe the Cornac Paradox Mage level 19
54th Dusk 122nd year of Ascendancy at 01:56 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Noshe the Cornac Paradox Mage level 22
10th Haze 122nd year of Ascendancy at 10:45 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Noshe the Cornac Paradox Mage level 29
17th Regrowth 123rd year of Ascendancy at 03:27 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Noshe the Cornac Paradox Mage level 19
54th Dusk 122nd year of Ascendancy at 13:37 see stats
Unstoppable (Roguelike)
Returned from the dead.By Noshe the Cornac Paradox Mage level 24
4th Regrowth 123rd year of Ascendancy at 11:17 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Noshe the Cornac Paradox Mage level 27
11st Regrowth 123rd year of Ascendancy at 13:32 see stats
Wibbly Wobbly Timey Wimey Stuff (Roguelike)
Killed the weaver queen and the temporal defiler.By Noshe the Cornac Paradox Mage level 5
78th Pyre 122nd year of Ascendancy at 00:18 see stats
Log
Orc blood mage's Soul Rot hits Noshe for (67 dissipated), (159 converted), 371 blight (371 total damage).
Noshe's gravity area effect hits Orc blood mage for 85 physical damage.
Noshe's gravity area effect hits Fire imp for 97 physical damage.
Noshe's gravity area effect hits Noshe for 55 physical damage.
Energy Decomposition hits Noshe for (34 dissipated) damage.
Noshe receives 22 healing.
Reality Smearing hits Noshe for (23 converted) damage.
Noshe receives 46 healing from Attenuate from Noshe.
--------------------------------
Noshe's Gravity Locus has been disrupted by anti-magic forces!
Fire imp spits flames!
Noshe converts damage to paradox!
Fire imp hits Noshe for (21 dissipated), (14 converted), 34 fire (35 total damage).
Orc blood mage casts Blood Grasp.
Noshe is no longer being grounded.
Noshe is no longer pinned.
Noshe is no longer illuminated.
Talent Chant of Fortitude is ready to use.
Noshe converts damage to paradox!
Noshe's gravity area effect hits Orc blood mage for 85 physical damage.
Noshe's gravity area effect hits Fire imp for 97 physical damage.
Noshe's gravity area effect hits Noshe for 55 physical damage.
Energy Decomposition hits Noshe for (34 dissipated) damage.
Noshe receives 22 healing.
Reality Smearing hits Noshe for (23 converted) damage.
Orc blood mage is no longer illuminated.
Orc blood mage recovers sight.
Orc blood mage roars triumphantly.
Saving game...











































































































