Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 15 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 29 (base 27) |
| Dexterity | 12 (base 12) |
| Constitution | 17 (base 17) |
| Magic | 22 (base 20) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 362/420 |
| Mana | 101/156 |
| Stamina | 131/142 |
| Healing Factor | 1.64 |
| Regeneration | 2.214 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 48 |
| Crit Chance | 4% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 35.38 (100%) |
| Defense | 13 |
| Ranged Defense | 13 |
| Fatigue | 36 |
| Physical Save | 20 |
| Spell Save | 13 |
| Mental Save | 9 |
Defense: Resistances
| All | + 15%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| In off hand | Wrathroot's Barkwood (9 def, 10 armour, 60 block) Wrathroot's Barkwood (9 def, 10 armour, 60 block)Requires: - Strength 25 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When wielded/worn: Armour: +10 Defense: +9 (+8 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
| Main armor | spiked steel plate armour of Eyal (4 def, 9 armour) spiked steel plate armour of Eyal (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+4 eff.) Fatigue: +22% Damage when hit (Melee): 10 physical Life regen: +1.10 Maximum life: +50.00 Healing mod.: +14% A suit of armour made of metal plates. |
| In main hand | dwarven-steel waraxe 'Chorastir' (28.5-39.9 power, 4 apr) dwarven-steel waraxe 'Chorastir' (28.5-39.9 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 28.5 - 39.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +8 physical When wielded/worn: Effects on melee hit: * 15% chance to corrode armour One-handed war axes. |
Inventory
This item will automatically be transmogrified when you leave the level. Shockroar (2 def, 12 armour)Shockroar (2 def, 12 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +12 Defense: +2 (+2 eff.) Fatigue: +7% Effects on melee hit: * 20 arcane resource burn Damage (Melee): 5 fire Damage (Ranged): 6 fire Changes resistances: +12% fire / +14% physical Spell save: +3 (+3 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. crackling iron shield (4 def, 2 armour, 21.5 block)crackling iron shield (4 def, 2 armour, 21.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+4 eff.) Ranged Defense: +4 (+4 eff.) Fatigue: +6% Effects when hit in melee: * 12% chance to daze Changes stats: +2 Dex Changes resistances: +10% lightning Talent granted: +1 Block Handheld deflection devices. |
quiver of elm arrows of accuracy (17/17, 11.5-16.1 power, 5 apr) quiver of elm arrows of accuracy (17/17, 11.5-16.1 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 11.5 - 16.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +7 Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 17 Arrows are used with bows to pierce your foes to death. |
Achievements
Log
Assassin hits Alec111 for 17 physical, 3 fire (21 total damage).
Assassin hits Golem (servant of Alec111) for (3 absorbed), 0 fire (0 total damage).
Golem (servant of Alec111) uses Block.
Alec111 uses Infusion: Wild.
Alec111 lessens the pain.
Assassin is moving less freely.
Assassin misses Alec111.
Alec111 hits Assassin for 8 darkness damage.
Assassin hits Alec111 for 8 physical damage.
Golem (servant of Alec111) uses Crush.
Golem (servant of Alec111) hits Assassin for 93 physical damage.
Golem (servant of Alec111) killed Assassin!
The shield around golem (servant of Alec111) crumbles.
Alec111 feels pain again.
You pickup 0.45 gold pieces.
You pickup 1.00 gold pieces.
An object rolls from the chest!
Lore found: diary (the maze)
You can read all your collected lore in the game menu, by pressing Escape.
Alec111 picks up (h.): crackling steel shield of cold resistance (+10%) (6 def, 2 armour, 36.5 block).
Character control switched to golem (servant of Alec111).
Alec111 deactivates Flame Infusion.
