KEFIR the level 3 Higher Berserker by Laurenz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassBerserker
Level / Exp3 / 13%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 20)
Dexterity14 (base 11)
Constitution17 (base 17)
Magic11 (base 10)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life-47/181
Stamina108/108
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage28
Accuracy20
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower11
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)15.46 (63.098591549296%)
Defense9
Ranged Defense9
Fatigue19
Physical Save19
Spell Save13
Mental Save12

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
4/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
1/5
1/5
0/5

Effects

detrimental effect
detrimental effect

Quests

active

Equipment

On feet
On fingers
On fingers
Around neck
In main hand
On head
Light source
Cloak
Main armor

Inventory

Achievements

Log

KEFIR lessens the pain.
KEFIR uses Infusion: Regeneration.

KEFIR starts regenerating health quickly.

Something hits
KEFIR for 73 arcane damage.
KEFIR receives 18 healing.

KEFIR receives 18 healing.
KEFIR receives 18 healing.

KEFIR receives 18 healing.
KEFIR feels pain again.

KEFIR receives 18 healing.

Ran for 2 turns (stop reason: taken damage).

KEFIR stops regenerating health quickly.

Something hits
KEFIR for 85 arcane damage.
KEFIR receives 18 healing.

Ran for 2 turns (stop reason: taken damage).

KEFIR starts to bleed.

Something hits
KEFIR for 67 physical damage.
Bleeding from The Shade hits
KEFIR for 7 physical damage.
KEFIR receives 18 healing.

Ran for 2 turns (stop reason: taken damage).

KEFIR has finished recovering.

Bleeding from The Shade hits
KEFIR for 7 physical damage.

Ran for 2 turns (stop reason: taken damage).

Saving game...