Arann the level 4 Whitehoof Sun Paladin by Tiny_Hippopotamus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.5
Addons
CampaignInfinite
ModeNightmare Roguelike
SexFemale
RaceWhitehoof
ClassSun Paladin
Level / Exp4 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength33 (base 24)
Dexterity11 (base 10)
Constitution12 (base 10)
Magic24 (base 17)
Willpower7 (base 10)
Cunning11 (base 10)

Resources

Life-3/193
Positive29/29
Stamina102/102
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement+40%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage31
Accuracy22
Crit Chance1%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance1%
Speed1

Offense: Mind

Mindpower9
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)14.118138619369 (56.923076923077%)
Defense2
Ranged Defense2
Fatigue9
Physical Save15
Spell Save10
Mental Save15

Defense: Resistances

Temporal+ 7%( 70%)
Fire+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance50%
Bleed Resistance100%
Confusion Resistance20%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Sun1.30
4/5
1/5
0/5
0/5
Technique / Two-handed assault1.00
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.30
1/5
1/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Race / Whitehooves1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active

Equipment

Tool
Around waist
Main armor
Light source
On hands
In main hand

Inventory

Achievements

Log


Arann wears (replacing
iron mail armour (2 def, 4 armour)): impenetrable iron mail armour of fire resistance (2 def, 9 armour).

Arann wears:
rough leather belt of carrying.

Resting starts...

Talent Stunning Blow is ready to use.
Rested for 5 turns (stop reason: all resources and life at maximum).


Talent Path of the Sun is ready to use.
Ran for 2 turns (stop reason: hostile spotted to the west (green jelly)).


Melee retaliation hits Green jelly for
12 light damage.
Green jelly hits Arann for 0 nature damage.
Arann casts
Rune: Shielding.
A shield forms around Arann.


Arann hits Green jelly for 46 physical damage.
Arann killed Green jelly!

You pickup 0.70 gold pieces.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

The shield around Arann crumbles.

Talent Rune: Shielding is ready to use.
Ran for 2 turns (stop reason: hostile spotted to the north (cryomancer)).


Cryomancer casts
Freeze.
Saving game...