Chad Warden the level 5 Dwarf Stone Warden by alzam

Character

GameTales of Maj'Eyal: Age of Ascendancy 0.9.46
AddonsItems Vault 0.9.46
Stone Wardens DLC Class 0.9.46
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassStone Warden
Level / Exp5 / 14%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 12)
Dexterity11 (base 10)
Constitution16 (base 13)
Magic14 (base 16)
Willpower26 (base 23)
Cunning10 (base 10)

Resources

Life200/200
Mana174/204
Equilibrium0
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage37
Accuracy20
Crit Chance2%
APR0
Speed1.00

Offense: Offhand

Damage18
Accuracy20
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower17
Crit Chance1%
Speed1

Offense: Mind

Mindpower21.1
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+10%
Darkness+4%

Defense: Base

Armour (hardiness)21.4 (60%)
Defense12.35
Ranged Defense21.175
Fatigue27
Physical Save12.6
Spell Save14
Mental Save12.6

Defense: Resistances

Darkness+ 5%( 70%)
Light+ 30%( 70%)
Fire+ 6%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Spell / Eldritch shield1.30
2/5
0/5
0/5
0/5
Spell / Earth1.20
1/5
0/5
0/5
0/5
Wild-gift / Earthen power1.30
5/5
2/5
0/5
0/5
Wild-gift / Earthen vines1.30
0/5
0/5
0/5
0/5
Wild-gift / Dwarven nature1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Race / Dwarf1.00
3/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
1/5
0/5
0/5

Effects

Quests

active
active
done

Equipment

On feet
On fingers
On hands
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Chad Warden the Dwarf Stone Warden level 5
17th Voratun 122nd year of Ascendancy at 12:48
see stats

Log

Saving done.
Saving game...

Personal New Achievement: Squadmate!

Resting starts...

Talent Nature's Touch is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


There is a The Deep Bellow here (press '' or right click to use).
Ran for 8 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Escape route from Reknor here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a The Deep Bellow here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


You don't see how to get there...

You don't see how to get there...


Ran for 13 turns (stop reason: didn't move).


There is a The Deep Bellow here (press '' or right click to use).

Saving done.

There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).