Vix, Draconic Entity the level 8 Ogre Writhing One by Mereth

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceOgre
ClassWrithing One
Level / Exp8 / 30%
Sizebig
Lifes / Deaths

Primary Stats

Strength24 (base 18)
Dexterity12 (base 13)
Constitution13 (base 13)
Magic30 (base 28)
Willpower11 (base 10)
Cunning13 (base 11)

Resources

Life259/259
Insanity0/100
Healing Factor1.3245901639344
Regeneration0.33114754098361

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5
See Stealth23.532340182512
See Invisible24.532340182512

Offense: Mainhand

Damage23
Accuracy33
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower29
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+10%
All0%

Defense: Base

Armour (hardiness)9.1181386193686 (56.923076923077%)
Defense9
Ranged Defense9
Fatigue12
Physical Save17
Spell Save19
Mental Save20

Defense: Resistances

Lightning+ 36%( 70%)
Blight+ 20%( 70%)
Nature+ 20%( 70%)
Cold+ 20%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance44%

Inscriptions (2/3)

Runes
Runes

Class Talents

Demented / Horrific body1.30
1/5
0/5
0/5
0/5
Demented / Controlled horrors1.30
2/5
2/5
0/5
0/5
Demented / Tentacles1.30
1/5
1/5
1/5
0/5
Demented / Path of horror1.30
1/5
1/5
0/5
0/5
Demented / Disfigured face1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.20
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
1/5
0/5
0/5
Demented / Beyond sanity1.30
3/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
2/5
1/5
0/5

Effects

talent

Quests

active
done
done

Equipment

On fingers
Around waist
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

Vix, Draconic Entity activates Chaos Orbs.
Resting starts...

Talent Tendrils Eruption is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

You gain 0.77 gold from the transmogrification of
rough leather armour of cold resistance (1 def, 2 armour).
You gain 1.58 gold from the transmogrification of
insidious iron waraxe of massacre (17-23.8 power, 2 apr).
You gain 2.93 gold from the transmogrification of
arcing iron waraxe of paradox (10.5-14.7 power, 2 apr).
You gain 2.50 gold from the transmogrification of
cruel elm magestaff (10-12 power, 2 apr, arcane element).
You gain 2.37 gold from the transmogrification of
mighty rough leather sling of acid.
You gain 0.25 gold from the transmogrification of
elm longbow.
There is a way to the hidden trollmire treasure here (press '' or right click to use).
Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Ran for 42 turns (stop reason: saving).

There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.


There is a Derth (Town) here (press '' or right click to use).
Today is the 5th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:23.


Vix, Draconic Entity deactivates Chaos Orbs.