Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Use Item Shortcuts 1.4.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Items Vault 1.4.8Donators/Buyers bonus! Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Wyrmic |
| Level / Exp | 10 / 24% |
| Size | medium |
| Lifes / Deaths | Killed by Mayobeth the sick dire wolf at level 5 on the 3rd Summertide 122nd year of Ascendancy at 07:30 0 / 5Killed by Bill the Stone Troll at level 8 on the 2nd Dusk 122nd year of Ascendancy at 05:11 Killed by Bill the Stone Troll at level 8 on the 2nd Dusk 122nd year of Ascendancy at 05:26 Killed by Bill the Stone Troll at level 8 on the 2nd Dusk 122nd year of Ascendancy at 05:45 Killed by Islusewe the elder vampire at level 10 on the 28th Dusk 122nd year of Ascendancy at 19:28 |
Primary Stats
| Strength | 29 (base 24) |
| Dexterity | 15 (base 10) |
| Constitution | 14 (base 18) |
| Magic | 15 (base 12) |
| Willpower | 26 (base 25) |
| Cunning | 11 (base 10) |
Resources
| Life | -152/345 |
| Mana | 258/258 |
| Stamina | 172/178 |
| Equilibrium | 23 |
| Healing Factor | 1.12 |
| Regeneration | 29.288 |
Speed
| Mental | +2.9072344087915% |
| Attack | +2.9072344087915% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 25 |
| Crit Chance | 14% |
| APR | 2 |
| Speed | 0.97 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 13% |
| Speed | 0.97174897930652 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 11 |
| Ranged Defense | 11 |
| Fatigue | 9 |
| Physical Save | 20 |
| Spell Save | 15 |
| Mental Save | 22 |
Defense: Resistances
| All | + 14%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 111 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| detrimental effect | The target is cursed, taking 27.06 darkness damage per turn and preventing natural life regeneration. Curse of Death |
| beneficial effect | A flow of life spins around the target, regenerating 22.20 life per turn. Regeneration |
| detrimental effect | The target is infected by a disease, reducing its constitution by 5 and doing 10.00 blight damage per turn. Rotting Disease |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. pair of iron boots of tirelessness (0 def, 3 armour) (On feet)] pair of iron boots of tirelessness (0 def, 3 armour)pair of iron boots of tirelessness (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +2% (-) Stamina each turn: +0.30 (-) Maximum stamina: +11.00 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | [vs. radiant rough leather gloves of magic (+3) (0 def, 1 armour) (On hands)] radiant rough leather gloves of magic (+3) (0 def, 1 armour)radiant rough leather gloves of magic (+3) (0 def, 1 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Damage (Melee): 5(-) light Changes stats: +3(-) Mag Changes resistances: +5%(-) light Changes damage: +3%(-) arcane / +3%(-) light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | [vs. dragonslayer's iron helm of strength (+3) (0 def, 3 armour) (On head)] dragonslayer's iron helm of strength (+3) (0 def, 3 armour)dragonslayer's iron helm of strength (+3) (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +5% (-) Changes stats: +3(-) Str Changes resistances: +5%(-) acid / +5%(-) fire / +6%(-) cold / +6%(-) lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. Prox's Lucky Halfling Foot (Tool)] Prox's Lucky Halfling FootProx's Lucky Halfling Foot Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) (-) Changes stats: +5(-) Lck Trap disarming bonus: +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | [vs. mule's copper ring (On fingers)] mule's copper ringmule's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% (-) Maximum encumbrance: +21 (-) Rings can have magical properties. |
| Around waist | [vs. spiritwalker's rough leather belt of transcendence (Around waist)] spiritwalker's rough leather belt of transcendencespiritwalker's rough leather belt of transcendence Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +1(-) Mag Physical save: +6 (+5 eff.) (-) Mana each turn: +0.12 (-) Maximum mana: +24.00 (-) Mindpower: +2 (+1 eff.) (-) A belt that goes around your waist. |
| Main armor | [vs. Voremiba the cured leather armour (2 def, 4 armour) (Main armor)] Voremiba the cured leather armour (2 def, 4 armour)Voremiba the cured leather armour (2 def, 4 armour) Requires: - Strength 14 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +4 (-) Defense: +2 (+2 eff.) (-) Fatigue: +7% (-) Damage when hit (Melee): 10(-) physical Changes stats: +1(-) Mag Changes resistances: +6%(-) acid / +1%(-) physical / +5%(-) mind / +3%(-) nature Mental save: +12 (+9 eff.) (-) Life regen: +3.70 (-) Healing mod.: +12% (-) A suit of armour made of leather. |
| In main hand | [vs. insidious dwarven-steel greatmaul of massacre (57-85.5 power, 2 apr) (In main hand)] insidious dwarven-steel greatmaul of massacre (57-85.5 power, 2 apr)insidious dwarven-steel greatmaul of massacre (57-85.5 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-) Physical crit. chance: +1.5% (-) Attack speed: 100% (-) Damage (Melee): +24(-) insidious poison Massive two-handed mauls. |
| Cloak | [vs. resilient linen cloak of Eldoral (1 def, 0 armour) (Cloak)] resilient linen cloak of Eldoral (1 def, 0 armour)resilient linen cloak of Eldoral (1 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +1(-) Cun / +2(-) Dex Maximum life: +31.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | [vs. brass lantern 'Kheliroldil' (Light source)] brass lantern 'Kheliroldil'brass lantern 'Kheliroldil' Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +1%(-) physical Changes damage: +9%(-) physical Maximum life: +42.00 (-) Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. insidious dwarven-steel greatmaul of massacre (57-85.5 power, 2 apr) (In main hand)] flaming iron battleaxe of massacre (23-34.5 power, 1 apr)flaming iron battleaxe of massacre (23-34.5 power, 1 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 23.0 - 34.5(-34.0 - -51.0) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 (-1) Physical crit. chance: +4.5% (+3.0%) Attack speed: 100% (-) Damage (Melee): +0(-24) insidious poison Burst (radius 1) on hit: +9 fire Massive two-handed battleaxes. |
[vs. insidious dwarven-steel greatmaul of massacre (57-85.5 power, 2 apr) (In main hand)] iron battleaxe (13.5-20.25 power, 1 apr)iron battleaxe (13.5-20.25 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 13.5 - 20.3(-43.5 - -65.3) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 (-1) Physical crit. chance: +4.5% (+3.0%) Attack speed: 100% (-) Damage (Melee): +0(-24) insidious poison Massive two-handed battleaxes. |
[vs. insidious dwarven-steel greatmaul of massacre (57-85.5 power, 2 apr) (In main hand)] Bill's Tree Trunk (30-51 power, 7 apr)Bill's Tree Trunk (30-51 power, 7 apr) Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0(-27.0 - -34.5) Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 (+5) Physical crit. chance: +1.5% (-) Attack speed: 100% (-) Damage (Melee): +0(-24) insidious poison When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
[vs. insidious dwarven-steel greatmaul of massacre (57-85.5 power, 2 apr) (In main hand)] iron greatmaul (17-25.5 power, 1 apr)iron greatmaul (17-25.5 power, 1 apr) Requires: - Strength 11 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 17.0 - 25.5(-40.0 - -60.0) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 (-1) Physical crit. chance: +0.5% (-1.0%) Attack speed: 100% (-) Damage (Melee): +0(-24) insidious poison Massive two-handed mauls. |
[vs. Voremiba the cured leather armour (2 def, 4 armour) (Main armor)] rough leather armour (1 def, 2 armour)rough leather armour (1 def, 2 armour) Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 (-2) Defense: +1 (+1 eff.) (-1 (-1 eff.)) Fatigue: +6% (-1%) Damage when hit (Melee): 0(-10) physical Changes stats: +0(-1) Mag Changes resistances: +0%(-6%) acid / +0%(-1%) physical / +0%(-5%) mind / +0%(-3%) nature Mental save: +0 (+0 eff.) (-12 (-9 eff.)) Life regen: +0.00 (-3.70) Healing mod.: +0% (-12%) A suit of armour made of leather. |
[vs. Voremiba the cured leather armour (2 def, 4 armour) (Main armor)] cleansing iron plate armour of resilience (3 def, 7 armour)cleansing iron plate armour of resilience (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 (+3) Defense: +3 (+3 eff.) (+1 (+1 eff.)) Fatigue: +20% (+13%) Damage when hit (Melee): 0(-10) physical Changes stats: +0(-1) Mag Changes resistances: +0%(-6%) acid / +0%(-1%) physical / +11% blight / +11%(+8%) nature / +0%(-5%) mind Mental save: +0 (+0 eff.) (-12 (-9 eff.)) Life regen: +0.00 (-3.70) Maximum life: +24.00 Healing mod.: +0% (-12%) A suit of armour made of metal plates. |
[vs. pair of iron boots of tirelessness (0 def, 3 armour) (On feet)] grounding pair of rough leather boots of uncanny dodging (2 def, 1 armour)grounding pair of rough leather boots of uncanny dodging (2 def, 1 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-2) Defense: +2 (+2 eff.) Ranged Defense: +3 (+3 eff.) Fatigue: +1% (-1%) Changes resistances: +5% lightning / +6% temporal Stamina each turn: +0.00 (-0.30) Maximum stamina: +0.00 (-11.00) A pair of boots made of leather. |
[vs. dragonslayer's iron helm of strength (+3) (0 def, 3 armour) (On head)] Cloud Caller (0 def, 0 armour)Cloud Caller (0 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +0 (-3) Fatigue: +0% (-5%) Changes stats: +0(-3) Str Changes resistances: +10%(+4%) lightning / +10% light / +0%(-5%) fire / +0%(-6%) cold / +0%(-5%) acid Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 20 power out of 30/30) : Effective talent level: 1.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 29.02 to 87.07 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern 'Kheliroldil' (Light source)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +0%(-1%) physical Changes damage: +0%(-9%) physical Maximum life: +0.00 (-42.00) Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Prox's Lucky Halfling Foot (Tool)] miner's iron pickaxe (dig speed 29 turns)miner's iron pickaxe (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-5 eff.)) Changes stats: +1 Str / +0(-5) Lck Trap disarming bonus: +0 (-5) Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Log
Islusewe the elder vampire drains life from Julie!
Julie is afflicted by a rotting disease!
Islusewe the elder vampire hits Julie for 32 light, 10 blight (43 total damage).
Insidious Poison from Julie hits Islusewe the elder vampire for 1 nature damage.
Julie hits Islusewe the elder vampire for 94 acid, 1 nature, 8 light, 63 acid, 3 healing, 11 physical (176 total damage) [3 healing].
Rotting Disease from Islusewe the elder vampire hits Julie for 10 blight damage.
Julie spits acid!
Islusewe the elder vampire casts Curse of Death.
Julie is cursed.
Insidious Poison from Julie hits Islusewe the elder vampire for 1 nature damage.
Julie hits Islusewe the elder vampire for 135 acid damage.
Curse of Death from Islusewe the elder vampire hits Julie for 29 darkness damage.
Rotting Disease from Islusewe the elder vampire hits Julie for 14 blight damage.
Julie uses Corrosive Mist.
Islusewe the elder vampire casts Drain.
Insidious Poison from Julie hits Islusewe the elder vampire for 1 nature damage.
Islusewe the elder vampire's Drain hits Julie for 157 blight damage.
Curse of Death from Islusewe the elder vampire hits Julie for 29 darkness damage.
Rotting Disease from Islusewe the elder vampire hits Julie for 14 blight damage.
Islusewe the elder vampire shrugs off the effect 'Corrode'!
Julie's corrosive acid area effect hits Islusewe the elder vampire for 23 acid damage.
Julie uses Infusion: Regeneration.
Julie starts regenerating health quickly.
Islusewe the elder vampire rearms.
Islusewe the elder vampire casts Soul Rot.
Insidious Poison from Julie hits Islusewe the elder vampire for 1 nature damage.
Saving game...
