Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Nyles GOD Mode 1.5.5Nyles GOD Mode is an addon that prevents you from being killed. Sort of. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. It works this way (there are two different modes inside):- When activated, start a New Game. - You will find under game options > gameplay, a new setting that lets you toggle godmode on or off. - You can change this setting any time at any place in the game. Upon spotting an enemy, you will be granted a huge amount of life and regen as well a an incredible amount of resistances. When all the enemies are killed, you stats will be reverted back to normal. Update v2.0.1
Update v2.0.0
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Thalore |
Class | Archmage |
Level / Exp | 5 / 12% |
Size | medium |
Lifes / Deaths | Killed by Oozemancer at level 5 on the 2nd Summertide 122nd year of Ascendancy at 03:10 / 1 |
Primary Stats
Strength | 27 (base 26) |
Dexterity | 15 (base 13) |
Constitution | 19 (base 13) |
Magic | 29 (base 26) |
Willpower | 30 (base 26) |
Cunning | 31 (base 26) |
Resources
Life | -389/449 |
Mana | 220/273 |
Healing Factor | 1.0791723257555 |
Regeneration | 8.9031716874831 |
Speed
Mental | +200% |
Attack | +200% |
Movement | +20% |
Spell | +200% |
Global | +120% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 24 |
Accuracy | 31 |
Crit Chance | 9% |
APR | 60 |
Speed | 0.33 |
Offense: Spell
Spellpower | 32 |
Crit Chance | 8% |
Speed | 0.33333333333333 |
Cooldown Reduction | 7.8 |
Offense: Mind
Mindpower | 32 |
Crit Chance | 7% |
Speed | 0.33333333333333 |
Offense: Damage Bonus
Acid | +8% |
Blight | +8% |
Arcane | +8% |
Cold | +8% |
Physical | +8% |
Darkness | +8% |
Light | +8% |
Temporal | +18% |
Lightning | +8% |
Mind | +8% |
Fire | +8% |
Nature | +8% |
Offense: Damage Penetration
Acid | +8% |
Blight | +8% |
Arcane | +8% |
Cold | +8% |
Physical | +8% |
Darkness | +8% |
Light | +8% |
Temporal | +8% |
Lightning | +8% |
Mind | +8% |
Fire | +8% |
Nature | +8% |
Defense: Base
Armour (hardiness) | 58 (88%) |
Defense | 40 |
Ranged Defense | 40 |
Fatigue | 0 |
Physical Save | 45 |
Spell Save | 46 |
Mental Save | 47 |
Defense: Resistances
Acid | + 8%(100%) |
Blight | + 8%(100%) |
Arcane | + 8%(100%) |
Cold | + 8%(100%) |
All | 0%(100%) |
Physical | + 8%(100%) |
Lightning | + 8%(100%) |
Light | + 8%(100%) |
Temporal | + 8%(100%) |
Mind | + 8%(100%) |
Darkness | + 8%(100%) |
Fire | + 8%(100%) |
Nature | + 8%(100%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (369 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You must explore Norgos' Lair. * You must explore the Heart of the Gloom. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 0 wormhole(s). | failed |
Equipment
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Main armor | linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | elm starstaff (10-12 power, 2 apr, temporal element) elm starstaff (10-12 power, 2 apr, temporal element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% temporal Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Inventory
This item will automatically be transmogrified when you leave the level. cured leather sling 'Chadin'cured leather sling 'Chadin' Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 Damage (Ranged): +5 lightning Damage (radius 1) on hit: +12 mind When wielded/worn: Changes stats: +4 Dex Changes resistances penetration: +15% mind Changes damage: +13% lightning Mindpower: +5 (+3 eff.) Mental crit. chance: +2% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel gauntlets (0 def, 2 armour)dwarven-steel gauntlets (0 def, 2 armour) Requires: - Heavy armour training 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. self-loading quiver of ash arrows of accuracy (16/16, 20-28 power, 7 apr)self-loading quiver of ash arrows of accuracy (16/16, 20-28 power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.0 - 28.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +8 Armour Penetration: +7 Crit. chance: +1.5% Capacity: 16 Turns elapse between self-loadings: 4 Arrows are used with bows to pierce your foes to death. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Oozemancer the Thalore Archmage level 2
1st Summertide 122nd year of Ascendancy at 19:09 see stats
By Oozemancer the Thalore Archmage level 1
1st Summertide 122nd year of Ascendancy at 18:22 see stats
By Oozemancer the Thalore Archmage level 4
1st Summertide 122nd year of Ascendancy at 22:33 see stats
By Oozemancer the Thalore Archmage level 2
1st Summertide 122nd year of Ascendancy at 18:28 see stats
Log
Oozemancer picks up (b.): dwarven-steel gauntlets (0 def, 2 armour).
You pickup 0.70 gold pieces.
Oozemancer casts Flameshock.
Oozemancer's spell attains critical power!
Giant blue ant is stunned by the burning flame!
Burning Shock from Oozemancer hits Giant blue ant for 558 fire damage.
Burning Shock from Oozemancer killed Giant blue ant!
Umber hulk casts Mind Disruption.
Oozemancer resists the effect 'Confused'!
Oozemancer casts Chain Lightning.
Oozemancer's spell attains critical power!
Welcome to level 5 [Oozemancer].
Oozemancer has 14 stat point(s), 56 class talent point(s), 58 generic talent point(s), 30 category point(s), 3 prodigies point(s) to spend. Press p to use them.
You collect a new ingredient: xorn fragment (1).
Oozemancer's spell attains critical power!
Oozemancer hits Umber hulk for 1488 lightning damage.
Oozemancer killed Umber hulk!
Oozemancer casts Glacial Vapour.
Oozemancer's spell attains critical power!
Oozemancer casts Illuminate.
Oozemancer's spell attains critical power!
Oozemancer hits White worm mass for 1152 light damage.
Oozemancer killed White worm mass!
Ran for 4 turns (stop reason: taken damage).
Oozemancer HEALS from cold damage!
Oozemancer's glacial vapour area effect hits Oozemancer for 426 cold, 4 healing (426 total damage) [4 healing].
Ran for 2 turns (stop reason: taken damage).
Oozemancer's glacial vapour area effect hits Oozemancer for 426 cold damage.
Oozemancer the level 5 thalore archmage was frozen and shattered into a million little shards to death by himself, providing a free meal to the wildlife on level 1 of Ruined Dungeon.