Silandra the level 7 Cornac Summoner by celethang

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.1
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceCornac
ClassSummoner
Level / Exp7 / 28%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity11 (base 11)
Constitution11 (base 10)
Magic10 (base 10)
Willpower31 (base 28)
Cunning20 (base 18)

Resources

Life167/167
Equilibrium0
Healing Factor1.3082872928177
Regeneration0.32707182320442

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6
See Stealth36.359939435378
See Invisible35.359939435378

Offense: Mainhand

Damage6
Accuracy22
Crit Chance6%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy22
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower26
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)6 (30%)
Defense8
Ranged Defense8
Fatigue5
Physical Save20
Spell Save14
Mental Save21

Defense: Immunities

Instadeath Resistance100%
Blind Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
5/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (augmentation)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
4/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
3/5
3/5
0/5
0/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

On feet
Light source
On head
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Log

You pickup 0.40 gold pieces.
Silandra picks up (n.):
citrine.
Silandra picks up (j.):
agate.
Silandra picks up (o.):
ametrine.
Silandra picks up (p.):
citrine.
Silandra picks up (o.):
ametrine.
Silandra picks up (p.):
citrine.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

Silandra wears:
Girdle of the Calm Waters.

You gain 1.18 gold from the transmogrification of
spiked iron plate armour (3 def, 7 armour).
You gain 2.42 gold from the transmogrification of
insulating rough leather belt of the giants.
You gain 0.59 gold from the transmogrification of
cleansing rough leather belt.
You gain 0.25 gold from the transmogrification of
iron greatsword (15-24 power, 1 apr).
You gain 1.89 gold from the transmogrification of
iron greatmaul of daylight (16-24 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.