










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Shalore |
Class | Archmage |
Level / Exp | 12 / 21% |
Size | medium |
Lifes / Deaths | Killed by Polanor the large brown snake at level 5 on the 5th Flare 122nd year of Ascendancy at 19:55 / 31Killed by Arokira the storm drake hatchling at level 8 on the 17th Dusk 122nd year of Ascendancy at 05:58 Killed by Tomonta the krog at level 11 on the 22nd Dusk 122nd year of Ascendancy at 03:34 Killed by Tomonta the krog at level 11 on the 22nd Dusk 122nd year of Ascendancy at 03:51 Killed by steamgun turret at level 11 on the 22nd Dusk 122nd year of Ascendancy at 04:03 Killed by Tomonta the krog at level 11 on the 22nd Dusk 122nd year of Ascendancy at 04:10 Killed by Inlek the halfling at level 11 on the 33rd Dusk 122nd year of Ascendancy at 00:40 Killed by Akric the dwarf at level 11 on the 62nd Dusk 122nd year of Ascendancy at 03:15 Killed by Islri the halfling at level 11 on the 62nd Dusk 122nd year of Ascendancy at 03:34 Killed by Gloruma the minotaur at level 11 on the 66th Dusk 122nd year of Ascendancy at 08:35 Killed by Gloruma the minotaur at level 11 on the 66th Dusk 122nd year of Ascendancy at 08:47 Killed by Gloruma the minotaur at level 11 on the 66th Dusk 122nd year of Ascendancy at 08:59 Killed by Gloruma the minotaur at level 11 on the 66th Dusk 122nd year of Ascendancy at 09:13 Killed by Gloruma the minotaur at level 11 on the 66th Dusk 122nd year of Ascendancy at 09:22 Killed by Gloruma the minotaur at level 11 on the 66th Dusk 122nd year of Ascendancy at 09:37 Killed by Gloruma the minotaur at level 11 on the 66th Dusk 122nd year of Ascendancy at 09:53 Killed by Gloruma the minotaur at level 11 on the 66th Dusk 122nd year of Ascendancy at 10:14 Killed by Gloruma the minotaur at level 11 on the 66th Dusk 122nd year of Ascendancy at 10:23 Killed by Gloruma the minotaur at level 11 on the 66th Dusk 122nd year of Ascendancy at 10:36 Killed by Gloruma the minotaur at level 11 on the 66th Dusk 122nd year of Ascendancy at 12:52 Killed by Gloruma the minotaur at level 11 on the 66th Dusk 122nd year of Ascendancy at 13:21 Killed by Gloruma the minotaur at level 11 on the 66th Dusk 122nd year of Ascendancy at 14:36 Killed by Gloruma the minotaur at level 11 on the 66th Dusk 122nd year of Ascendancy at 14:59 Killed by Gloruma the minotaur at level 11 on the 66th Dusk 122nd year of Ascendancy at 16:52 Killed by Gloruma the minotaur at level 11 on the 66th Dusk 122nd year of Ascendancy at 18:40 Killed by degenerated skeleton archer at level 11 on the 69th Dusk 122nd year of Ascendancy at 01:30 Killed by skeleton magus at level 12 on the 69th Dusk 122nd year of Ascendancy at 02:52 Killed by armoured skeleton warrior at level 12 on the 69th Dusk 122nd year of Ascendancy at 03:29 Killed by Emelirelaith the skeleton archer at level 12 on the 69th Dusk 122nd year of Ascendancy at 07:30 Killed by Emelirelaith the skeleton archer at level 12 on the 69th Dusk 122nd year of Ascendancy at 07:39 Killed by thief at level 12 on the 69th Dusk 122nd year of Ascendancy at 19:44 |
Primary Stats
Strength | 8 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 13 (base 13) |
Magic | 41 (base 30) |
Willpower | 35 (base 31) |
Cunning | 15 (base 11) |
Resources
Life | 195/195 |
Mana | 333/333 |
Healing Factor | 1.0283363011315 |
Regeneration | 1.2854203764144 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Offense: Mainhand
Damage | 13 |
Accuracy | 5 |
Crit Chance | 4% |
APR | 8 |
Speed | 1.00 |
Offense: Spell
Spellpower | 18.5 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Acid | +10% |
Light | +15% |
Lightning | +9% |
Cold | +12% |
All | 0% |
Offense: Damage Penetration
All | +5% |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 15 |
Ranged Defense | 15 |
Fatigue | 0 |
Physical Save | 7 |
Spell Save | 29 |
Mental Save | 17 |
Defense: Resistances
Nature | + 18%( 70%) |
Cold | + 26%( 70%) |
Light | + 21%( 70%) |
All | + 10%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Disarm Resistance | 20% |
Poison Resistance | 10% |
Blind Resistance | 10% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (51 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Arcane | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Spell / Storm | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You failed to protect the repented thief from death by Mazwala. Escort: repented thief (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Spell.pwr +10 (+2 eff.) ----- def ----- Armour +1 Resists +9% nature +6% light ---------- misc Stam/turn +0.40 Max.stam +10.00 A pair of boots made of leather. |
On hands | ![]() 1.0 T1 hands armor [Ego] Psionic While equipped: ----- def ----- Armour +1 HP.reg +1.00 ---------- misc Stam/turn +0.70 Max.stam +11.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | ![]() 2.0 T1 head armor [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +9% lightning +15% light On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +1 (+1 eff.) Spell.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 30. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +23.00 Disarm- +20% Pinning- +20% Knockbk- +20% Rings make your fingers look great! |
On fingers | ![]() 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+5 eff.) Rings make your fingers look great! |
Main armor | ![]() 2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% cold ----- def ----- Armour +2 Resists +18% cold +6% light +7% all Blind- +10% Poison- +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | ![]() 5.0 T1 staff 2H weapon [Ego] Arcane/Nature Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+0 eff.) Dmg.mod +10% acid ----- def ----- Defense +7 (+6 eff.) ---------- misc Mana/turn +0.12 Max.mana +31.00 Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 77.27 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Cloak | ![]() 2.0 T1 cloak armor [Ego] Arcane While equipped: Stats +1 Mag +1 Wil ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | ![]() 2.0 T1 lite [Ego++] Disrupt/Master While equipped: dps ---------- Res.pen +5% all Apr +6 ----- def ----- Resists +3% all Spell.save +6 (+3 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
![]() 5.0 T1 staff 2H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Crit.mult +10.00% Spell.pwr +3 (+0 eff.) Dmg.mod +6% mind +10% fire On Hit (Melee): * 10% chance to reduce armor by 21% ----- def ----- Mind.save +3 (+3 eff.) ---------- misc Hate/m.crit +4.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Crit.mult +5.00% ----- def ----- Armour +5 Resists +6% fire +14% cold A pair of boots made of leather. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+3 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Mazwala the Shalore Archmage level 10
19th Dusk 122nd year of Ascendancy at 13:20 see stats
By Mazwala the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 22:45 see stats
By Mazwala the Shalore Archmage level 11
53rd Dusk 122nd year of Ascendancy at 12:04 see stats
By Mazwala the Shalore Archmage level 12
69th Dusk 122nd year of Ascendancy at 07:21 see stats
Log
You collect a new ingredient: skeleton mage skull (1).
Mazwala hits Skeleton magus for 81 light damage.
Mazwala killed Skeleton magus!
Resting starts...
Talent Lightning is ready to use.
Talent Chain Lightning is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).
You pickup 0.95 gold pieces.
Mazwala misses Something.
Ran for 1 turns (stop reason: didn't move).
Mazwala is poisoned!
Mazwala is disarmed!
Something hits Mazwala for 36 physical, 4 nature, 17 physical, 4 light, 5 cold (66 total damage).
Mazwala hits Thief for 69 light damage.
Deadly Poison from Thief hits Mazwala for 13 nature damage.
Thief hits Mazwala for 31 physical, 4 nature, 18 physical, 4 light, 5 cold (62 total damage).
Mazwala's Chain Lightning has been disrupted by anti-magic forces!
Deadly Poison from Thief hits Mazwala for 37 nature damage.
Thief hits Mazwala for 32 physical damage.
Mazwala the level 12 shalore archmage was impaled to death by a thief on level 1 of Old Forest.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Thief killed Mazwala!
Saving game...
Saving done.