JaR the Mage the level 21 Cornac Archmage by jaruokki

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.2
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassArchmage
Level / Exp21 / 89%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution33 (base 31)
Magic57 (base 50)
Willpower23 (base 20)
Cunning15 (base 11)

Resources

Life-44/426
Mana200/200
Healing Factor1.1699507389163
Regeneration0.29248768472907

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+83.333333333333%

Vision

Sight10
Lite4
See Stealth10
See Invisible10
ESP Range10
ESP Kindsanimal/canine

Offense: Barehand

Damage9
Accuracy5
Crit Chance6%
APR8
Speed1.00

Offense: Spell

Spellpower43
Crit Chance2%
Speed1

Offense: Mind

Mindpower23
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)12 (45%)
Defense14
Ranged Defense14
Fatigue0
Physical Save22
Spell Save24
Mental Save23

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Runes
Runes
Runes

Class Talents

Spell / Temporal1.30
1/5
5/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5
Spell / Arcane1.30
3/5
1/5
1/5
1/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.50
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
2/5
2/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Wildfire1.30
3/5
1/5
4/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
5/5
1/5
2/5
Spell / Divination1.30
0/5
0/5
0/5
1/5
Spell / Conveyance1.30
5/5
1/5
5/5
0/5

Effects

talent
talent
talent
talent
detrimental effect
beneficial effect
detrimental effect
beneficial effect
beneficial effect

Quests

done
active
done
done
done
done
done
done
done
done
active
done
active
done
active
active
done
done
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
Main armor
Light source
Cloak
Around waist

Inventory

Achievements

Ay ay captain! (Nightmare (Roguelike) difficulty) Turn into a pirate!
By JaR the Mage the Cornac Archmage level 18
55th Haze 122nd year of Ascendancy at 21:58
see stats
Curse Lifter (Nightmare (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By JaR the Mage the Cornac Archmage level 15
15th Haze 122nd year of Ascendancy at 22:52
see stats
Exterminator (Nightmare (Roguelike) difficulty) Killed 1000 creatures.
By JaR the Mage the Cornac Archmage level 20
64th Haze 122nd year of Ascendancy at 23:23
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By JaR the Mage the Cornac Archmage level 10
6th Mirth 122nd year of Ascendancy at 13:51
see stats
Level 20 (Nightmare (Roguelike) difficulty) Got a character to level 20.
By JaR the Mage the Cornac Archmage level 20
64th Haze 122nd year of Ascendancy at 16:58
see stats
Matrix style! (Nightmare (Roguelike) difficulty) Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!
By JaR the Mage the Cornac Archmage level 5
74th Pyre 122nd year of Ascendancy at 20:15
see stats
Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By JaR the Mage the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 18:57
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By JaR the Mage the Cornac Archmage level 10
10th Mirth 122nd year of Ascendancy at 22:27
see stats
Treasure Hunter (Nightmare (Roguelike) difficulty) Amassed 1000 gold pieces.
By JaR the Mage the Cornac Archmage level 18
56th Haze 122nd year of Ascendancy at 21:07
see stats

Log

JaR the Mage casts Rune: Manasurge.
JaR the Mage starts to surge mana.

Talent Rune: Manasurge is ready to use.
JaR the Mage stops surging mana.

JaR the Mage casts Rune: Manasurge.

JaR the Mage starts to surge mana.

The fabric of time around JaR the Mage stabilizes to normal.

Talent Time Shield is ready to use.
JaR the Mage casts Time Shield.

The very fabric of time alters around JaR the Mage.

JaR the Mage stops surging mana.

Talent Rune: Manasurge is ready to use.
JaR the Mage casts Rune: Manasurge.

JaR the Mage starts to surge mana.

The fabric of time around JaR the Mage stabilizes to normal.

Talent Rune: Manasurge is ready to use.
JaR the Mage stops surging mana.

JaR the Mage casts Rune: Manasurge.

JaR the Mage starts to surge mana.

Rested for 56 turns (stop reason: all resources and life at maximum).


JaR the Mage uses Track.


You pickup 0.90 gold pieces.

Talent Time Shield is ready to use.
Ice wyrm breathes ice!

JaR the Mage slows down.

Ice wyrm hits JaR the Mage for 251 cold damage.
Cold drake breathes ice!

Saving game...