Battlemage the level 5 Skeleton Arcane Blade by crisnuke

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceSkeleton
ClassArcane Blade
Level / Exp5 / 85%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 14)
Dexterity18 (base 11)
Constitution14 (base 14)
Magic24 (base 21)
Willpower10 (base 10)
Cunning14 (base 14)

Resources

Life182/182
Mana124/124
Stamina92/92
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth6
See Invisible5

Offense: Mainhand

Damage36
Accuracy29
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower28
Crit Chance2%
Speed1

Offense: Mind

Mindpower21
Crit Chance2%
Speed1

Offense: Damage Bonus

Arcane+3%
Darkness+4%

Defense: Base

Armour (hardiness)6.5 (43.579428603723%)
Defense7
Ranged Defense7
Fatigue12
Physical Save11
Spell Save11
Mental Save13

Defense: Resistances

Darkness+ 16%( 70%)
Light+ 11%( 70%)
Fire+ 11%( 70%)
Cold+ 7%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Spell / Enhancement1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.00
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
2/5
1/5
0/5

Effects

talent
beneficial effect

Quests

active
done

Equipment

On fingers
Around waist
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log


Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Arcane Combat
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Resting starts...

Talent Chain Lightning is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Battlemage wears:
copper ring of power.

Battlemage wears (replacing
arcing iron greatsword of daylight (18-28 power, 1 apr)): acidic iron greatsword of massacre (24-38 power, 1 apr).

Battlemage wears (replacing
rough leather armour (3 def, 2 armour)): prismatic iron mail armour (2 def, 4 armour).

You gain 0.88 gold from the transmogrification of
flaming pouch of iron shots (13/13, 16-20 power, 1 apr).
You gain 1.61 gold from the transmogrification of
blazing pouch of iron shots (12/13, 14-17 power, 1 apr).
You gain 2.50 gold from the transmogrification of
Wintertide Phial.
You gain 0.71 gold from the transmogrification of
reinforced iron shield of cold resistance (+15%) (0 def, 3 armour, 41 block).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 5.22 gold from the transmogrification of
iron gauntlets of sorrow (0 def, 1 armour).
You gain 2.62 gold from the transmogrification of
miner's pair of iron boots of tirelessness (0 def, 4 armour).
You gain 0.39 gold from the transmogrification of
insulating rough leather belt.
You gain 1.66 gold from the transmogrification of
hateful iron waraxe (11-15 power, 2 apr).
You gain 4.25 gold from the transmogrification of
overgrown steel steamgun.
You gain 2.73 gold from the transmogrification of
surging elm starstaff of fate (10-12 power, 2 apr, physical element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-3 power, 12 apr, nature damage).
You gain 0.75 gold from the transmogrification of
arcing iron longsword (12-17 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (16-25 power, 1 apr).
You gain 1.60 gold from the transmogrification of
blink rune (range 3; phase 12; cd 17).
You feel very confident walking into this place.
Saving game...

Saving done.