











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! FlexSpec Respec Limitation Relaxer 1.5.5Items Vault 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Prodigious Progress 1.6.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Demonologist |
| Level / Exp | 22 / 40% |
| Size | big |
| Lifes / Deaths | Killed by Glorokira the minotaur at level 22 on the 78th Dusk 122nd year of Ascendancy at 07:16 4 / 2Killed by Uraor at level 22 on the 78th Dusk 122nd year of Ascendancy at 07:22 |
Primary Stats
| Strength | 55 (base 51) |
| Dexterity | 11 (base 10) |
| Constitution | 12 (base 12) |
| Magic | 55 (base 42) |
| Willpower | 12 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | 702/702 |
| Stamina | 228/228 |
| Vim | 238/238 |
| Healing Factor | 1.3164835164835 |
| Regeneration | 8.228021978022 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 7 |
| Infravision | 3 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 92 |
| Accuracy | 38 |
| Crit Chance | 3% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 36 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +9% |
| Light | +10% |
| All | 0% |
Offense: Damage Penetration
| Mind | +5% |
| Acid | +5% |
| Fire | +25% |
| Light | +15% |
Defense: Base
| Armour (hardiness) | 40.551211628464 (74.117647058824%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 30 |
| Physical Save | 27 |
| Spell Save | 31 |
| Mental Save | 15 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Blight | + 19%( 70%) |
| Cold | + 12%( 70%) |
| All | 0%( 70%) |
| Darkness | + 12%( 70%) |
| Light | + 33%( 70%) |
| Temporal | + 8%( 70%) |
| Fire | + 18%( 70%) |
| Lightning | + 36%( 70%) |
Defense: Immunities
| Stun Resistance | 83% |
| Teleport Resistance | 10% |
| Blind Resistance | 32% |
| Silence Resistance | 10% |
| Bleed Resistance | 10% |
| Disarm Resistance | 40% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 186 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 640% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 342 damage for 4 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 338 damage for 3 turns. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Demonic pact | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Infernal combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom shield | 1.30 |
| 3/5 |
| 3/5 |
| 4/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Corruption / Black-magic | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by Uraor. Escort: injured seer (level 2 of Scintillating Caves) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Ce'Nyvena (20 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +1 Defense +20 (+9 eff.) ---------- misc Stam/turn +0.40 Psi/ret +0.12 Max.stam +14.00 A pair of boots made of leather. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(54 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Rageroblek the linen wizard hat (6 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Melee Ret 2 blight ----- def ----- Defense +6 (+3 eff.) Stun/Frz- +20% Knockbk- +20% ---------- misc Psi/turn +0.10 A pointy cloth hat, very wizardly... |
| On hands | Gith the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +2 Dex +2 Mag +1 Cun dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +9% mind Acc +12 (+3 eff.) ----- def ----- Armour +1 ---------- misc Hate/m.crit +1.00 Max.hate +2.00 See.Invis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | iron pickaxe 'Lisitta' (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +4 Mag +2 Wil dps ---------- Spell.pwr +10 (+4 eff.) Res.pen +5% mind ----- def ----- Resists +3% temporal Max.HP +21.00 ---------- misc Max.mana +20.00 Max.stam +16.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring 'Hathyndil' 0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Defense +15 (+7 eff.) Max.HP +20.00 HP.reg +2.00 Heal.mod +20% Cut- +10% Stun/Frz- +21% ---------- misc Vim/ret +1.00 Max.stam +30.00 Rings can have magical properties. |
| On fingers | copper ring 'Brightsaw' 0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +5% acid +25% fire ----- def ----- Resists +3% light HP.reg +2.00 Stun/Frz- +20% ---------- misc Vim/ret +1.00 Rings can have magical properties. |
| Around neck | grounding copper amulet of vision0.1 T1 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +11% lightning Blind- +12% Stun/Frz- +22% ---------- misc Infravis +3 Sight +2 See.Invis +6 Amulets can have magical properties. |
| In main hand | Glowqueller (148% power, 2 apr) 5.0 T2 greatmaul 2H weapon [Random Unique] Arcane/Master/Psionic Power 148% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +12 blight +10 darkness Against +10% Living On Hit.r1 +8 blight On Hit: 20% Epidemic 2 On Hit: * 17% chance to reduce strength, dexterity, and constitution by 20 While equipped: dps ---------- Res.pen +10% light ----- def ----- Resists +6% blight Disease- +20% ---------- misc Talents +3 Flame Bolts Massive two-handed mauls. |
| Around waist | Zerundil the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Cun ----- def ----- Defense +5 (+3 eff.) Resists +6% lightning +5% temporal Crit.dmg- 5.00% Die.at -20.00 life Disarm- +20% A belt that goes around your waist. |
| In off hand | Polonn the dwarven-steel shield (0 def, 21 armour, 100% power, 113.5 block) 7.0 T3 shield armor [Rare] Master When used to Attack: Power 139% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +3.5% Block +114 While equipped: ----- def ----- Armour +21 Fatigue +8% Resists +19% lightning +18% fire +0% acid Dmg.red +0 acid +8 fire Mind.save +6 (+5 eff.) HP.reg +2.00 Blind- +20% Teleport- +10% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Winterdream (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Resists +12% cold Phys.save +12 (+6 eff.) Max.HP +75.00 Silence- +10% Disarm- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel plate armour 'Glowmalice' (0 def, 9 armour) 17.0 T2 massive armor [Random Unique] Nature/Master While equipped: Stats +2 Wil dps ---------- Res.pen +5% light Melee Ret 10 light ----- def ----- Armour +9 Fatigue +22% Resists +16% acid +12% darkness +13% blight Max.HP +27.00 ---------- misc Light +2 Talents +2 Fiery Cleansing A suit of armour made of metal plates. |
Inventory
movement infusion of the wizard (speed 798%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 798% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 303; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 303 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
ethereal rune of the psychic (power 11; resist 19%; move 43%; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 19% all resistance, you move 43% faster, and you are invisible (power 11). Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 55; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 55 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Galeobeisance the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Con dps ---------- Res.pen +20% lightning Apr +2 ----- def ----- Armour +10 Resists +12% lightning Crit.dmg- 10.00% Heal.mod +17% Cut- +50% ---------- misc See.Invis +6 Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 158 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Chamidunagorn the Deepsream0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +14% lightning Res.pen +20% darkness Apr +3 ----- def ----- Armour +4 Defense +20 (+9 eff.) Resists +28% lightning Die.at -40.00 life Rings can have magical properties. |
Hanatosin the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Con ----- def ----- Resists +6% blight +9% nature +9% acid Phys.save +13 (+7 eff.) Spell.save +9 (+5 eff.) Mind.save +7 (+6 eff.) Poison- +10% Disease- +12% Rings can have magical properties. |
Khelekhad the steel ring0.1 T2 ring jewelry [Random Unique] Arcane While equipped: Stats +1 Wil dps ---------- Phys.pwr +18 (+4 eff.) Spell.pwr +18 (+6 eff.) Mind.pwr +19 (+7 eff.) Dmg.mod +9% temporal Res.pen +5% mind ----- def ----- Mind.save +3 (+3 eff.) Rings can have magical properties. |
copper ring 'Skyquarry'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +23% lightning +6% cold Res.pen +5% lightning ----- def ----- Resists +22% lightning ---------- misc Vim/ret +0.00 Rings can have magical properties. |
savage's copper ring0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +2 Con ----- def ----- Spell.save +10 (+5 eff.) ---------- misc Vim/ret +0.00 Max.stam +12.00 Rings can have magical properties. |
iron battleaxe 'Phoenixbreaker' (107% power, 1 apr)3.0 T1 battleaxe 2H weapon [Rare] Arcane Power 107% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +16 fire On Crit: * Splash the target with acid dealing 104 damage over 5 turns and reducing armor and accuracy by 13 While equipped: Stats +2 Dex dps ---------- Dmg.mod +3% fire ----- def ----- Resists +3% blight ---------- misc See.Invis +3 Massive two-handed battleaxes. |
balanced dwarven-steel dagger of evisceration (112% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Master Power 112% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +7 (+1 eff.) Acc +7 (+2 eff.) ----- def ----- Defense +8 (+4 eff.) Disarm- +20% Sharp, short and deadly. |
balanced dwarven-steel dagger of persecution (113% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Disrupt/Master Power 113% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Against +7% Unnatural While equipped: Stats +3 Wil dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Disarm- +20% Sharp, short and deadly. |
flaming iron dagger of massacre (111% power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane/Master Power 111% Range: 1.3x Uses 45% Str, 45% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +6 fire Sharp, short and deadly. |
Genocide (152% power, 4 apr)3.0 T3 greatsword 2H weapon Reqs Wil 20 [Unique] Nature/Master Power 152% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Gleamvice (127% power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Arcane/Psionic Power 127% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +10 mind +12 arcane +7 temporal On Hit: * 17% chance to reduce all saves and defense by 15 On Crit: * Splash the target with acid dealing 104 damage over 5 turns and reducing armor and accuracy by 13 While equipped: Stats +2 Cun +3 Wil dps ---------- Spell.crit +2% Dmg.mod +3% light ----- def ----- Resists +10% temporal ---------- misc Vim/s.crit +2.00 Massive two-handed swords. |
Emeluriawyn (118% power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 118% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +4 Wil dps ---------- Mind.pwr +30 (+12 eff.) Dmg.mod +15% mind ----- def ----- Mind.save +15 (+10 eff.) Sharp, long, and deadly. |
arcing iron longsword (105% power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane Power 106% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 62 damage Sharp, long, and deadly. |
iron longsword (104% power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 105% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Sharp, long, and deadly. |
thought-forged dwarven-steel longsword of dampening (126% power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Disrupt/Psionic Power 127% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +11 mind On Hit: * 12% chance to reduce all saves and defense by 15 While equipped: Stats +1 Cun +2 Wil ----- def ----- Resists +9% acid +7% lightning +10% cold +7% fire +4% all Spell.save +6 (+3 eff.) Sharp, long, and deadly. |
dreamer's thorny mindstar (96% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature/Psionic Power 96% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) ----- def ----- Resists +7% mind Mind.save +4 (+4 eff.) ---------- misc Psi/turn +0.50 Max.psi +10.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Halurim (100% power, 2 apr, cold element)5.0 T1 staff 1H weapon [Rare] Master Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.3% proc dam (max 250%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +5 Dex +2 Mag +2 Cun dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% cold ---------- misc Light +3 See.Invis +15 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel steamgun of piercing4.0 T3 steamgun 1H weapon Reqs Dex 24 Shoot Steam Pool [Ego+] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Res.pen +6% all Acc +10 (+3 eff.) Apr +5 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
dwarven-steel steamgun of tinkering (+3)4.0 T3 steamgun 1H weapon Reqs Dex 24 Shoot Steam Pool [Ego] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +3 Cun dps ---------- Steampwr +7 (+6 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
iron waraxe of daylight (105% power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane Power 106% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 light Against +5% Undead While equipped: One-handed war axes. |
steel waraxe of paradox (111% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane Power 111% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +7 temporal While equipped: ----- def ----- Resists +5% temporal One-handed war axes. |
Broditohir the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +4 Con dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +1 (+1 eff.) Resists +3% lightning +6% temporal +5% arcane A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Poratha' (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Wil dps ---------- Res.pen +5% acid ----- def ----- Defense +7 (+4 eff.) Resists +6% blight +3% temporal Phys.save +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Armabers the Scorpionpiercer (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +2 Mag +3 Con dps ---------- Dmg.mod +10% nature Melee Ret 4 temporal On Hit (Melee): * 20% chance to slow global speed by 40% ----- def ----- Resists +7% all Poison- +21% Disease- +21% ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glowgore (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +31% light ----- def ----- Resists +13% mind +22% light +12% darkness +9% all Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +22 (+13 eff.) ---------- misc Mana/turn +0.14 Psi/turn +0.16 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +10% nature ----- def ----- Resists +11% all Poison- +23% Disease- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Poroyann (4 def, 4 armour)3.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +2 Wil +4 Con dps ---------- Dmg.mod +3% blight ----- def ----- Armour +4 Defense +4 (+2 eff.) Fatigue +3% Resists +12% lightning +15% temporal +1% physical ---------- misc Stam/turn +1.00 Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 16% chance to evade melee and ranged attacks and 5 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Frozenblood' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Mag +1 Cun +7 Con dps ---------- Dmg.mod +3% cold On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +1 Phys.save +11 (+6 eff.) Mind.save +10 (+7 eff.) ---------- misc Infravis +1 A pair of boots made of leather. |
dwarven-steel gauntlets of magic (+2) (0 def, 2 armour)1.5 T2 hands armor [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +6% arcane ----- def ----- Armour +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves of dexterity (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +10 (+3 eff.) ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring dwarven-steel gauntlets of butchering (0 def, 2 armour)1.5 T2 hands armor [Ego++] Disrupt While equipped: dps ---------- Phys.pwr +9 (+2 eff.) Acc +6 (+1 eff.) Apr +6 On Melee Ret: * 19 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Resists +10% blight Spell.save +21 (+10 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Emotta the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Str +6 Dex +3 Wil +3 Cun dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +3 (+2 eff.) Die.at -60.00 life A cap made of leather. |
Merorath the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +4 Mag +3 Wil +4 Cun dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +13% fire Phasing +30% ----- def ----- Defense +2 (+1 eff.) Resists +19% fire Spell.save +8 (+4 eff.) ---------- misc Mana/turn +0.12 Max.mana +60.00 A pointy cloth hat, very wizardly... |
Torudunavor (0 def, 11 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +1 Dex +1 Con dps ---------- Phys.crit +1.0% Dmg.mod +6% physical ----- def ----- Armour +11 Fatigue +5% ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tundrafury the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +2 Mag +5 Wil +4 Con dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +6% cold ----- def ----- Armour +3 Fatigue +3% Resists +6% cold ---------- misc Infravis +3 A cap made of leather. |
dwarven-steel helm 'Yvilaith' (0 def, 4 armour)3.0 T3 head armor [Rare] Nature While equipped: ----- def ----- Armour +4 Fatigue +4% Resists +8% lightning +8% temporal +5% arcane +6% fire Crit.dmg- 10.00% Mind.save +9 (+7 eff.) Die.at -40.00 life Confus- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Branugen' (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Apr +3 ----- def ----- Armour +3 Fatigue +5% Crit.dmg- 5.00% Phys.save +11 (+6 eff.) ---------- misc Stam/turn +1.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Zubodamira' (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil ----- def ----- Defense +1 (+1 eff.) Resists +3% temporal Phys.save +9 (+5 eff.) Max.HP +80.00 Poison- +20% Knockbk- +10% Teleport- +10% A pointy cloth hat, very wizardly... |
rough leather cap 'Aeryna' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +9% arcane ----- def ----- Armour +1 Fatigue +1% Resists +5% arcane Phys.save +11 (+6 eff.) Spell.save +6 (+3 eff.) Max.HP +100.00 ---------- misc See.Invis +3 A cap made of leather. |
impenetrable dwarven-steel mail armour of fire resistance (3 def, 15 armour)14.0 T3 heavy armor [Ego] Master While equipped: ----- def ----- Armour +15 Defense +3 (+2 eff.) Fatigue +12% Resists +19% fire A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of fire resistance (3 def, 13 armour)14.0 T3 heavy armor [Ego] Master While equipped: ----- def ----- Armour +13 Defense +3 (+2 eff.) Fatigue +12% Resists +16% fire A suit of armour made of mail. |
radiant hardened leather armour of cold resistance (9 def, 6 armour)9.0 T3 light armor [Ego+] Nature/Master While equipped: Stats +1 Wil ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% Resists +15% blight +21% cold +15% darkness ---------- misc Light +2 A suit of armour made of leather. |
Duvegrim the iron plate armour (0 def, 7 armour)17.0 T1 massive armor [Rare] Arcane While equipped: ----- def ----- Armour +7 Fatigue +22% Resists +3% blight +16% temporal +2% physical HP.reg +2.00 Silence- +10% A suit of armour made of metal plates. |
Rhezor the Chargestun (0 def, 4 armour, 100% power, 40 block)7.0 T2 shield armor [Random Unique] Nature/Master When used to Attack: Power 108% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +3.0% Block +40 On Hit.r1 +11 fire While equipped: dps ---------- Melee+ 5 fire Dmg.mod +6% lightning Res.pen +5% lightning +15% fire Melee Ret 6 fire ----- def ----- Armour +4 Fatigue +8% Resists +19% lightning +17% cold +0% acid Dmg.red +0 acid ---------- misc Talents +1 Block Handheld deflection devices. |
dwarven-steel shield of resistance (0 def, 6 armour, 100% power, 79 block)7.0 T3 shield armor [Ego+] Nature When used to Attack: Power 138% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +3.5% Block +79 While equipped: ----- def ----- Armour +6 Fatigue +8% Resists +7% acid +5% fire +7% lightning +7% cold ---------- misc Talents +1 Block Handheld deflection devices. |
reinforced dwarven-steel shield of shrapnel (0 def, 8 armour, 100% power, 107.5 block)7.0 T3 shield armor [Ego+] Master When used to Attack: Power 138% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +3.5% Block +108 While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 178 physical damage over 5 turns (1/turn) ----- def ----- Armour +8 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
498 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
demon seed [fire imp] (level 10, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 11, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 12, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 13, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 14, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 14, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +17% fire Dmg.red +7 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 15, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 15, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 15, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +18% fire Dmg.red +8 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 16, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 16, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 18, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 18, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 19, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +20% fire Dmg.red +10 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 20, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 22, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 23, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +22% fire Dmg.red +12 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 3, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 6, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +13% fire Dmg.red +3 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 7, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 7, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +14% fire Dmg.red +4 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 8, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +14% fire Dmg.red +4 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 10, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 11, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +16% acid Dmg.red +6 acid Demon status: alive (15% life). The seed of a demon. |
demon seed [wretchling] (level 12, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 14, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 15, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 15, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +18% acid Dmg.red +8 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 16, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 16, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 17, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 18, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 18, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +19% acid Dmg.red +9 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 19, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +20% acid Dmg.red +10 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 20, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 20, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 23, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 23, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 23, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +22% acid Dmg.red +12 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 25, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 27, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +24% acid Dmg.red +14 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 4, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 8, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 8, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +14% acid Dmg.red +4 acid Demon status: alive (100% life). The seed of a demon. |
Lorykalthogen the iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +1 Dex +5 Cun dps ---------- Dmg.mod +6% mind +3% acid ----- def ----- Fatigue -5% Resists +6% mind ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Salera the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Str +4 Wil +5 Con dps ---------- Dmg.mod +6% mind ----- def ----- Resists +9% fire ---------- misc Stam/turn +3.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of clarity2.0 T1 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +5 (+5 eff.) ---------- misc Light +5 See.Stealth +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of dwarven-steel shots (9/21, 153% power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego+] Master Power 153% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +13.0% Capacity 21 On Crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots of crippling (15/15, 141% power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego+] Master Power 142% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +14.0% Capacity 15 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Uraor the Ogre Demonologist level 10
7th Dusk 122nd year of Ascendancy at 07:11 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Uraor the Ogre Demonologist level 22
78th Dusk 122nd year of Ascendancy at 01:55 see stats
Hell has no fury like a demon scorned! (Insane (Adventure) difficulty)
Escaped the Searing Halls.By Uraor the Ogre Demonologist level 6
77th Pyre 122nd year of Ascendancy at 13:37 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Uraor the Ogre Demonologist level 10
6th Mirth 122nd year of Ascendancy at 14:59 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Uraor the Ogre Demonologist level 20
73rd Dusk 122nd year of Ascendancy at 05:45 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Uraor the Ogre Demonologist level 10
23rd Dusk 122nd year of Ascendancy at 01:51 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Uraor the Ogre Demonologist level 10
9th Mirth 122nd year of Ascendancy at 07:29 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Uraor the Ogre Demonologist level 21
77th Dusk 122nd year of Ascendancy at 21:51 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Uraor the Ogre Demonologist level 16
42nd Dusk 122nd year of Ascendancy at 08:57 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By Uraor the Ogre Demonologist level 22
78th Dusk 122nd year of Ascendancy at 07:22 see stats
Log
Keyboard input temporarily disabled.
Uraor uses Infusion: Movement.
Uraor is moving at extreme speed!
Glorokira the minotaur casts Flame.
Glorokira the minotaur hits Uraor for (8 flat reduction), (48 turned into osmosis), 52 fire (52 total damage).
Uraor the level 22 ogre demonologist was toasted to death by Glorokira the minotaur on level 3 of Old Forest.
You have 4 life(s) left.
Uraor slows down.
Uraor deactivates Hardened Core.
Uraor stops burning.
Uraor deactivates Osmosis Shield.
Uraor deactivates Bleak Outcome.
Uraor's armour is more intact.
Uraor's deep wound closes.
Uraor is not crippled anymore.
Uraor calms down.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Glorokira the minotaur killed Uraor!
Saving game...
Saving done.
Talent Infusion: Healing is ready to use.
Talent Demonic Madness is ready to use.
Talent Shield Pummel is ready to use.
Talent Shield Slam is ready to use.
Talent Block is ready to use.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!



















































































































