Kemmler the level 10 Higher Necromancer by kestal

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.0
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHigher
ClassNecromancer
Level / Exp10 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity14 (base 10)
Constitution22 (base 20)
Magic50 (base 33)
Willpower19 (base 15)
Cunning11 (base 11)

Resources

Life198/198
Mana194/208
Soul8/14
Healing Factor1.1024166372473
Regeneration0.27560415931182

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite3
Infravision1
See Stealth5
See Invisible7
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage24
Accuracy10
Crit Chance3%
APR0
Speed1.00

Offense: Spell

Spellpower41
Crit Chance13%
Speed1

Offense: Mind

Mindpower21
Crit Chance3%
Speed1

Offense: Damage Bonus

Acid+13%
Blight+10%
Darkness+10%
Fire+10%
All0%

Offense: Damage Penetration

Nature+5%

Defense: Base

Armour (hardiness)5 (30%)
Defense10
Ranged Defense10
Fatigue0
Physical Save22
Spell Save34
Mental Save21

Defense: Resistances

Acid+ 21%( 70%)
Mind+ 18%( 70%)
All+ 7%( 70%)

Defense: Immunities

Confusion Resistance42%
Knockback Resistance40%
Instadeath Resistance100%
Blind Resistance15%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
0/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
2/5
1/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
2/5
1/5
0/5
0/5
Spell / Master of bones1.30
5/5
2/5
3/5
0/5

Generic Talents

Spell / Spectre1.30
5/5
2/5
2/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

Quests

failed
done
done
active
done
active
active
done

Equipment

Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Kemmler the Higher Necromancer level 10
1st Summertide 122nd year of Ascendancy at 06:57
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Kemmler the Higher Necromancer level 7
6th Mirth 122nd year of Ascendancy at 02:39
see stats

Log


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Kemmler wears (replacing
brass lantern): Bleakpassion the brass lantern.

You gain 5.25 gold from the transmogrification of
iron pickaxe 'Kindlejeer' (dig speed 36 turns).
You gain 4.00 gold from the transmogrification of
ametrine.
You gain 0.65 gold from the transmogrification of
iron helm of constitution (+2) (0 def, 3 armour).
You gain 0.60 gold from the transmogrification of
rough leather cap of dexterity (+2) (0 def, 1 armour).
You gain 5.49 gold from the transmogrification of
Malumas the pair of iron boots (10 def, 3 armour).
You gain 4.41 gold from the transmogrification of
Squalortyphoon (7 def, 0 armour).
You gain 5.66 gold from the transmogrification of
Saloldana the rough leather belt.
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 22 block).
You gain 8.27 gold from the transmogrification of
Camydur the Charcutter (12/12, 16-20 power, 1 apr).
You gain 2.44 gold from the transmogrification of
mighty rough leather sling of cold.
You gain 1.09 gold from the transmogrification of
horrifying mossy mindstar (2-3 power, 12 apr, nature damage).
You gain 0.45 gold from the transmogrification of
iron waraxe of massacre (15-21 power, 2 apr).
You gain 3.03 gold from the transmogrification of
balanced iron greatmaul (18-26 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (14-20 power, 1 apr).
You gain 3.12 gold from the transmogrification of
balanced iron battleaxe (13-20 power, 1 apr).
You gain 2.23 gold from the transmogrification of
elm magestaff of illumination (10-12 power, 2 apr, fire element).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.