Ersulain the level 8 Shalore Archmage by kestal

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceShalore
ClassArchmage
Level / Exp8 / 64%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic28 (base 24)
Willpower31 (base 28)
Cunning12 (base 11)

Resources

Life156/156
Mana214/214
Healing Factor1
Regeneration1.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance8%
Speed1

Offense: Mind

Mindpower23
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+16%
Light+10%
Mind+3%
Cold+6%
Arcane+16%
Fire+6%
Acid+6%

Offense: Damage Penetration

Mind+5%

Defense: Base

Armour (hardiness)3 (30%)
Defense1
Ranged Defense1
Fatigue6
Physical Save7
Spell Save20
Mental Save15

Defense: Resistances

Lightning+ 10%( 70%)
Light+ 10%( 70%)
Cold+ 14%( 70%)
Mind+ 6%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Teleport Resistance10%
Stun Resistance23%
Instadeath Resistance100%
Silence Resistance10%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
3/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
3/5
1/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
5/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5
Race / Shalore1.00
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
active
done
done
done
active
done

Equipment

Tool
On fingers
Around waist
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Ersulain the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 00:05
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Ersulain the Shalore Archmage level 5
77th Pyre 122nd year of Ascendancy at 02:58
see stats

Log

Ersulain activates Shielding.
Space around you starts to dissolve...


Resting starts...

Talent Feather Wind is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 30 turns (stop reason: dialog is displayed).


You gain 12.00 gold from the transmogrification of
3 zircon.
You gain 4.00 gold from the transmogrification of
citrine.
You gain 8.00 gold from the transmogrification of
2 ametrine.
You gain 4.00 gold from the transmogrification of
spinel.
You gain 0.88 gold from the transmogrification of
stabilizing linen wizard hat (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 1.42 gold from the transmogrification of
spiked rough leather armour of fire resistance (1 def, 2 armour).
You gain 0.68 gold from the transmogrification of
linen robe of nature (+16%) (0 def, 0 armour).
You gain 0.95 gold from the transmogrification of
mossy mindstar of life (2.5-2.75 power, 12 apr, mind damage).
You gain 2.97 gold from the transmogrification of
balanced iron greatsword (14.5-23.2 power, 1 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

Ersulain deactivates Shielding.