
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 | 
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 | 
| Campaign | Arena | 
| Mode | Normal Adventure | 
| Sex | Male | 
| Race | Higher | 
| Class | Doombringer | 
| Level / Exp | 40 / 18% | 
| Size | medium | 
| Lifes / Deaths | no deaths recorded7 / 0 | 
Primary Stats
| Strength | 68 (base 60) | 
| Dexterity | 25 (base 16) | 
| Constitution | 41 (base 27) | 
| Magic | 61 (base 60) | 
| Willpower | 24 (base 15) | 
| Cunning | 30 (base 11) | 
Resources
| Life | 1392/1392 | 
| Stamina | 279/279 | 
| Vim | 169/169 | 
| Healing Factor | 1 | 
| Regeneration | 10.358505640183 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +10% | 
| Spell | 0% | 
| Global | +112.08934837382% | 
Vision
| Sight | 13 | 
| Lite | 2 | 
| Infravision | 9 | 
| See Stealth | 23 | 
| See Invisible | 28 | 
Offense: Mainhand
| Damage | 149 | 
| Accuracy | 49 | 
| Crit Chance | 26% | 
| APR | 38 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 46 | 
| Crit Chance | 7% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 26 | 
| Crit Chance | 7% | 
| Speed | 1 | 
Offense: Damage Bonus
| All | 0% | 
Defense: Base
| Armour (hardiness) | 68.65 (86.818181818182%) | 
| Defense | 47 | 
| Ranged Defense | 47 | 
| Fatigue | 23 | 
| Physical Save | 49 | 
| Spell Save | 49 | 
| Mental Save | 41 | 
Defense: Resistances
| All | + 7%( 70%) | 
Defense: Immunities
| Stun Resistance | 69% | 
| Disarm Resistance | 81% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 67% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Primal Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 14% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 349 life over 5 turns. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. | 
Class Talents
| Technique / Combat techniques | 1.10 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Wrath | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Shadowflame | 1.30 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| Corruption / Torture | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat veteran | 1.30 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| Corruption / Heart of Fire | 1.20 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Corruption / Fearfire | 1.10 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Corruption / Brutality | 1.50 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
Generic Talents
| Corruption / Demonic strength | 1.30 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 2/5 | 
| 
 | 5/5 | 
| 
 | 4/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| Corruption / Oppression | 1.20 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Survival | 1.10 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Higher | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Corruption / Hexes | 1.10 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Prodigies
| 
 | 1/1 | 
Effects
| talent | Flame of Urh'Rok | 
| talent | Share the Pain | 
Quests
| Seeking wealth, glory, and a great fight, you challenge the Arena!The Arena Can you defeat your foes and become Master of Arena? | completed | 
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)Boots of the Hunter (2 def, 12 armour) Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+3 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action), costing 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. | 
| Light source | brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head | dragonslayer's voratun helm of knowledge (0 def, 5 armour)dragonslayer's voratun helm of knowledge (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Cun / +4 Wil Changes resistances: +13% acid / +9% fire / +9% lightning / +9% cold Mindpower: +5 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| Tool | defiled elven-wood wand of conjuration [power 265]  (10 cooldown)defiled elven-wood wand of conjuration [power 265]  (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Maximum vim: +13.00 It can be used to fire a bolt of a random element with (base) damage 132 to 265, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
| On fingers | psionicist's steel ring of perseverancepsionicist's steel ring of perseverance Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil Mental save: +8 (+3 eff.) Stun/Freeze immunity: +29% Life regen: +0.80 Rings can have magical properties. | 
| On fingers | rogue's voratun ring of sensingrogue's voratun ring of sensing Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +18 (+6 eff.) Changes stats: +9 Cun Blindness immunity: +38% Infravision radius: +5 See stealth: +23 See invisible: +21 Rings can have magical properties. | 
| Around waist | reinforced drakeskin leather beltreinforced drakeskin leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +11 Defense: +14 (+5 eff.) Physical save: +13 (+4 eff.) A belt that goes around your waist. | 
| In main hand | balanced voratun greatsword of shearing (64-102.4 power, 4 apr)balanced voratun greatsword of shearing (64-102.4 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.0 - 102.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +17 (+6 eff.) Armour penetration: +19 Defense: +20 (+7 eff.) Changes resistances penetration: +14% physical Changes damage: +17% physical Disarm immunity: +60% Massive two-handed swords. | 
| On hands | restful dwarven-steel gauntlets of the juggernaut (0 def, 2 armour)restful dwarven-steel gauntlets of the juggernaut (0 def, 2 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Con Physical save: +13 (+4 eff.) Spell save: +5 (+2 eff.) Mental save: +4 (+1 eff.) Disarm immunity: +21% Life regen: +2.10 Stamina each turn: +1.30 Maximum stamina: +27.00 Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. | 
| Main armor | Scale Mail of Kroltar (10 def, 18 armour)Scale Mail of Kroltar (10 def, 18 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+4 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Inferno (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a spell Description: Raging flames burn foes and allies alike, doing 38.95 fire damage in a radius of 5 each turn for 8 turns. The damage will increase with your Spellpower. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. | 
| Cloak | marshal's elven-silk cloak of the guardian (14 def, 7 armour)marshal's elven-silk cloak of the guardian (14 def, 7 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +7 Defense: +14 (+5 eff.) Changes stats: +2 Str / +2 Con Physical save: +24 (+8 eff.) Spell save: +15 (+5 eff.) Mental save: +24 (+8 eff.) Maximum life: +61.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck | wanderer's gold amulet of visionwanderer's gold amulet of vision Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +5 Dex / +5 Cun / +5 Con Blindness immunity: +19% Life regen: +0.80 Stamina each turn: +0.50 Infravision radius: +3 Sight radius: +2 See invisible: +7 Movement speed: +10% Amulets can have magical properties. | 
Inventory
| steel ring of light (+24%)steel ring of light (+24%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +24% light Changes damage: +12% light Rings can have magical properties. | 
| thunderous voratun battleaxe (56-84 power, 4 apr)thunderous voratun battleaxe (56-84 power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 42% chance to daze When wielded/worn: Changes stats: +6 Str / +5 Dex / +5 Mag / +3 Wil / +5 Cun / +5 Con Changes resistances penetration: +13% lightning Massive two-handed battleaxes. | 
| iron dagger (9.5-12.35 power, 5 apr)iron dagger (9.5-12.35 power, 5 apr) Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. | 
| voratun greatmaul (63-94.5 power, 4 apr)voratun greatmaul (63-94.5 power, 4 apr) Requires: - Strength 48 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 63.0 - 94.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Massive two-handed mauls. | 
| The Calm (15 def, 0 armour)The Calm (15 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+5 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+6 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. | 
| prismatic voratun plate armour of lightning resistance (9 def, 16 armour)prismatic voratun plate armour of lightning resistance (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Changes resistances: +22% lightning / +16% light / +16% darkness A suit of armour made of metal plates. | 
| Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. | 
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
 Arena Battler 20
			Got to wave 20 in the arena.
			Arena Battler 20
			Got to wave 20 in the arena.By Kill Them All the Higher Doombringer level 19
76th Pyre 122nd year of Ascendancy at 04:56 see stats
 Arena Battler 50
			Got to wave 50 in the arena.
			Arena Battler 50
			Got to wave 50 in the arena.By Kill Them All the Higher Doombringer level 34
79th Pyre 122nd year of Ascendancy at 10:38 see stats
 Level 10
			Got a character to level 10.
			Level 10
			Got a character to level 10.By Kill Them All the Higher Doombringer level 10
74th Pyre 122nd year of Ascendancy at 22:41 see stats
 Level 20
			Got a character to level 20.
			Level 20
			Got a character to level 20.By Kill Them All the Higher Doombringer level 20
76th Pyre 122nd year of Ascendancy at 10:28 see stats
 Level 30
			Got a character to level 30.
			Level 30
			Got a character to level 30.By Kill Them All the Higher Doombringer level 30
78th Pyre 122nd year of Ascendancy at 08:08 see stats
 Level 40
			Got a character to level 40.
			Level 40
			Got a character to level 40.By Kill Them All the Higher Doombringer level 40
1st Mirth 122nd year of Ascendancy at 16:15 see stats
 Master of Arena
			Became the new master of the arena in 60-wave mode.
			Master of Arena
			Became the new master of the arena in 60-wave mode.By Kill Them All the Higher Doombringer level 39
1st Mirth 122nd year of Ascendancy at 16:15 see stats
 Size matters
			Did over 600 damage in one attack.
			Size matters
			Did over 600 damage in one attack.By Kill Them All the Higher Doombringer level 27
77th Pyre 122nd year of Ascendancy at 18:29 see stats
 XXX the Destroyer
			Earned the rank of Destroyer in the arena.
			XXX the Destroyer
			Earned the rank of Destroyer in the arena.By Kill Them All the Higher Doombringer level 35
79th Pyre 122nd year of Ascendancy at 21:06 see stats
Log
New Achievement: Master of Arena!
Welcome to level 40 [Kill Them All].
Kill Them All has 3 stat point(s), 2 class talent point(s) to spend. Press p to use them.
New Achievement: Level 40!
Kill Them All's weapon surges with fire!
Kill Them All's spell attains critical power!
Kill Them All hits Rej Arkatis for 822 physical damage.
Kill Them All killed Rej Arkatis!
Talent Abduction is ready to use.
Talent Abyssal Shield is ready to use.
Talent Draining Assault is ready to use.
Talent Infernal Breath is ready to use.
Talent Burning Sacrifice is ready to use.
Kill Them All's is no longer blazing.
Talent Born into Magic is ready to use.
Talent Reckless Strike is ready to use.
Kill Them All deactivates Flame of Urh'Rok.
Kill Them All activates Flame of Urh'Rok.
Kill Them All deactivates Share the Pain.
Kill Them All activates Share the Pain.
Saving game...
Saving done.
Kill Them All deactivates Flame of Urh'Rok.
Kill Them All deactivates Share the Pain.
