Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Plenum Tooltip: Enhanced actor tooltip display for TOME v2.4 1.3.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Halfling |
Class | Anorithil |
Level / Exp | 7 / 62% |
Size | small |
Lifes / Deaths | Killed by dredge at level 7 on the 8th Mirth 122nd year of Ascendancy at 03:55 / 1 |
Primary Stats
Strength | 7 (base 10) |
Dexterity | 14 (base 10) |
Constitution | 26 (base 25) |
Magic | 28 (base 22) |
Willpower | 13 (base 10) |
Cunning | 17 (base 13) |
Resources
Life | -2/300 |
Positive | 21/48 |
Negative | 33/48 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +76.923076923077% |
Vision
Sight | 10 |
Lite | 2 |
See Invisible | 2 |
Offense: Mainhand
Damage | 12 |
Accuracy | 10 |
Crit Chance | 25% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 31 |
Crit Chance | 36% |
Speed | 1 |
Offense: Mind
Mindpower | 17.9 |
Crit Chance | 27% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 2 (30%) |
Defense | 14.4 |
Ranged Defense | 14.4 |
Fatigue | 1 |
Physical Save | 39.953256119598 |
Spell Save | 40.902170746399 |
Mental Save | 37.066267573785 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Blind Resistance | 22% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 155 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Celestial / Eclipse | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Twilight | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Star fury | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Sunlight | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Hymns | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Hymn of Shadows |
talent | Chant of Fortitude |
beneficial effect | The target's luck and cunning combine to grant it 20% higher combat critical chance, 20% higher mental critical chance, and 20% higher spell critical chance. Halflings's Luck |
detrimental effect | Reduces global action speed by 30%. Slow |
detrimental effect | The target is wasting away, taking 34.05 temporal damage per turn. Wasting |
Quests
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Magic by +2. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | [vs. scholar's pair of rough leather boots (0 def, 1 armour) (On feet)] scholar's pair of rough leather boots (0 def, 1 armour)scholar's pair of rough leather boots (0 def, 1 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Spellpower: +4 (+2 eff.) (-) A pair of boots made of leather. |
On hands | [vs. blighted rough leather gloves of magic (+2) (0 def, 1 armour) (On hands)] blighted rough leather gloves of magic (+2) (0 def, 1 armour)blighted rough leather gloves of magic (+2) (0 def, 1 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Damage (Melee): 5(-) blight Changes stats: +2(-) Mag Changes resistances: +6%(-) blight Changes damage: +3%(-) arcane / +4%(-) blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | [vs. elm wand of clairvoyance [power 9] (6 cooldown) (Tool)] elm wand of clairvoyance [power 9] (6 cooldown)elm wand of clairvoyance [power 9] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 9), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Around neck | [vs. starlit copper amulet (Around neck)] starlit copper amuletstarlit copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10%(-) light / +11%(-) darkness Blindness immunity: +22% (-) Amulets can have magical properties. |
Main armor | [vs. mindwoven linen robe (0 def, 0 armour) (Main armor)] mindwoven linen robe (0 def, 0 armour)mindwoven linen robe (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Mental save: +17 (+8 eff.) (-) Mindpower: +2 (+2 eff.) (-) Mental crit. chance: +3% (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | [vs. Kor's Fall (100% power, 0 apr, darkness element) (In main hand)] Kor's Fall (100% power, 0 apr, darkness element)Kor's Fall (100% power, 0 apr, darkness element) Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 110% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 (-) Physical crit. chance: +1.5% (-) Attack speed: 100% (-) When wielded/worn: Changes damage: +10%(-) darkness / +10%(-) temporal / +10%(-) light / +10%(-) physical Talent masteries: +0.10(-) Corruption / Bone Talents granted: +1.00(-) Command Staff Spellpower: +7 (+4 eff.) (-) Spell crit. chance: +8% (-) See invisible: +2 (-) It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.3 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 92.16 physical damage to all targets in line. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Light source | [vs. scorching brass lantern of focus (Light source)] scorching brass lantern of focusscorching brass lantern of focus Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11(-) fire Changes stats: +3(-) Wil Changes resistances: +5%(-) fire Changes damage: +6%(-) mind Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | [vs. linen cloak of Eldoral (1 def, 0 armour) (Cloak)] linen cloak of Eldoral (1 def, 0 armour)linen cloak of Eldoral (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +1(-) Cun / +1(-) Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | [vs. blurring rough leather belt of the mystic (Around waist)] blurring rough leather belt of the mysticblurring rough leather belt of the mystic Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +10 (+10 eff.) (-) Stealth bonus: +6 (-) Mental save: +6 (+3 eff.) (-) Spellpower: +3 (+2 eff.) (-) A belt that goes around your waist. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion of the duelist (14 nature damage, 21% healing reduction)insidious poison infusion of the duelist (14 nature damage, 21% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 24 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 14.00 nature damage per turn for 7 turns, and reducing the target's healing received by 21%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Kor's Fall (100% power, 0 apr, darkness element) (In main hand)] VoriremaThis item will automatically be transmogrified when you leave the level. Vorirema Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Armour Penetration: +0 (-) Physical crit. chance: +0.0% (-1.5%) Attack speed: 125% (+25%) Firing range: +7 On weapon hit: * 20% chance to corrode armour (+20%) Burst (radius 2) on crit: +2 acid When wielded/worn: Physical power: +5 (+5 eff.) Changes stats: +2 Str Changes resistances penetration: +5% acid Changes damage: +0%(-10%) darkness / +0%(-10%) temporal / +0%(-10%) light / +0%(-10%) physical Talent mastery: +0.00(-0.10) Corruption / Bone Talent granted: +0(+-1) Command Staff Spellpower: +0 (+0 eff.) (-7 (-4 eff.)) Spell crit. chance: +0% (-8%) See invisible: +0 (-2) Longbows are used to shoot arrows at your foes. |
[vs. Kor's Fall (100% power, 0 apr, darkness element) (In main hand)] rough leather sling of lightningThis item will automatically be transmogrified when you leave the level. rough leather sling of lightning Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.1% dam / acc Armour Penetration: +0 (-) Physical crit. chance: +0.0% (-1.5%) Attack speed: 125% (+25%) Firing range: +6 Damage (Ranged): +5 lightning When wielded/worn: Changes damage: +9% lightning / +0%(-10%) physical / +0%(-10%) light / +0%(-10%) darkness / +0%(-10%) temporal Talent mastery: +0.00(-0.10) Corruption / Bone Talent granted: +0(+-1) Command Staff Spellpower: +0 (+0 eff.) (-7 (-4 eff.)) Spell crit. chance: +0% (-8%) See invisible: +0 (-2) Slings are used to hurl stones or metal shots at your foes. |
[vs. Kor's Fall (100% power, 0 apr, darkness element) (In main hand)] elm vilestaff (100% power, 2 apr, acid element)elm vilestaff (100% power, 2 apr, acid element) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 (+2) Physical crit. chance: +2.5% (+1.0%) Attack speed: 100% (-) When wielded/worn: Changes damage: +10% acid / +0%(-10%) physical / +0%(-10%) light / +0%(-10%) darkness / +0%(-10%) temporal Talent mastery: +0.00(-0.10) Corruption / Bone Talents granted: +1.00(-) Command Staff Spellpower: +3 (+2 eff.) (-4 (-2 eff.)) Spell crit. chance: +1% (-7%) See invisible: +0 (-2) Staves designed for wielders of magic, by the greats of the art. |
[vs. Kor's Fall (100% power, 0 apr, darkness element) (In main hand)] surging elm magestaff (100% power, 2 apr, lightning element)surging elm magestaff (100% power, 2 apr, lightning element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 (+2) Physical crit. chance: +2.5% (+1.0%) Attack speed: 100% (-) When wielded/worn: Changes damage: +10% lightning / +0%(-10%) physical / +0%(-10%) light / +0%(-10%) darkness / +0%(-10%) temporal Talent mastery: +0.00(-0.10) Corruption / Bone Talents granted: +1.00(-) Command Staff Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +3 (+2 eff.) (-4 (-2 eff.)) Spell crit. chance: +1% (-7%) See invisible: +0 (-2) Staves designed for wielders of magic, by the greats of the art. |
[vs. blurring rough leather belt of the mystic (Around waist)] Mighty GirdleMighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Defense: +0 (+0 eff.) (-10 (-10 eff.)) Stealth bonus: +0 (-6) Maximum encumbrance: +70 Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Knockback immunity: +40% Spellpower: +0 (+0 eff.) (-3 (-2 eff.)) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
[vs. linen cloak of Eldoral (1 def, 0 armour) (Cloak)] linen cloak (1 def, 0 armour)linen cloak (1 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +0(-1) Cun / +0(-1) Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. mindwoven linen robe (0 def, 0 armour) (Main armor)] linen robe (0 def, 0 armour)linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Mental save: +0 (+0 eff.) (-17 (-8 eff.)) Mindpower: +0 (+0 eff.) (-2 (-2 eff.)) Mental crit. chance: +0% (-3%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. scorching brass lantern of focus (Light source)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-11) fire Changes stats: +0(-3) Wil Changes resistances: +0%(-5%) fire Changes damage: +0%(-6%) mind Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Ilaner the Halfling Anorithil level 5
77th Pyre 122nd year of Ascendancy at 15:10 see stats
Log
Ilaner hits Dredge for 174 darkness damage.
Ilaner's light area effect hits Dredge for 32 light damage.
Dredge casts Speed Sap.
Ilaner is wasting away!
Ilaner slows down.
Dredge speeds up.
Dredge hits Ilaner for 17 temporal damage.
Something hits Ilaner for 27 temporal damage.
Wasting from Dredge hits Ilaner for 34 temporal damage.
Ilaner's light area effect hits Dredge for 32 light damage.
Ilaner casts Twilight.
Dredge goes into a killing frenzy.
Talent Moonlight Ray is ready to use.
Wasting from Dredge hits Ilaner for 34 temporal damage.
Ilaner's light area effect hits Dredge for 32 light damage.
Dredge uses Stun.
Dredge performs a melee critical strike against Ilaner!
Ilaner shrugs off the effect 'Stunned'!
Dredge hits Ilaner for 89 physical damage.
Ilaner hits Dredge for 10 fire, 9 light, 15 darkness (34 total damage).
Ilaner casts Healing Light.
Ilaner receives 126 healing.
Dredge hits Ilaner for 65 physical damage.
Ilaner hits Dredge for 10 fire, 9 light, 15 darkness (34 total damage).
Dredge hits Ilaner for 64 physical damage.
Wasting from Dredge hits Ilaner for 34 temporal damage.
Ilaner hits Dredge for 10 fire, 9 light, 15 darkness (34 total damage).
Saving game...