Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Items Vault 1.4.8Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Brawler |
| Level / Exp | 50 / 456% |
| Size | medium |
| Lifes / Deaths | Killed by Mayina the fire wyrm at level 15 on the 76th Haze 122nd year of Ascendancy at 17:19 2 / 5Killed by war hound at level 24 on the 9th Mirth 123rd year of Ascendancy at 23:58 Killed by bloated horror at level 28 on the 34th Dusk 123rd year of Ascendancy at 21:08 Killed by Gliba the ghoulking at level 30 on the 46th Dusk 123rd year of Ascendancy at 23:29 Killed by naga myrmidon at level 47 on the 15th Dusk 124th year of Ascendancy at 15:08 |
| Antimagic | Follower |
Primary Stats
| Strength | 77 (base 40) |
| Dexterity | 100 (base 60) |
| Constitution | 64 (base 11) |
| Magic | 17 (base 8) |
| Willpower | 81 (base 50) |
| Cunning | 103 (base 60) |
Resources
| Life | 1610/1610 |
| Stamina | 404/404 |
| Equilibrium | 15 |
| Healing Factor | 1.1 |
| Regeneration | 166.6093707009 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +21% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 6 |
Offense: Barehand
| Damage | 118 |
| Accuracy | 96 |
| Crit Chance | 72% |
| APR | 52 |
| Speed | 0.89 |
Offense: Spell
| Spellpower | 13.5 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 55 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Damage Bonus
| All | +13% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 26 (30%) |
| Defense | 60 |
| Ranged Defense | 63 |
| Fatigue | 6 |
| Physical Save | 52 |
| Spell Save | 57 |
| Mental Save | 63 |
Defense: Resistances
| All | + 31%( 70%) |
Defense: Immunities
| Silence Resistance | 15% |
| Disarm Resistance | 10% |
| Knockback Resistance | 25% |
| Confusion Resistance | 10% |
| Stun Resistance | 100% |
| Pinning Resistance | 5% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 693 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 681 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 787% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 20 for 12 turns. While Heroism is active, you will only die when reaching -679 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Finishing moves | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Pugilism | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 5/5 |
| Technique / Combat veteran | 1.10 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Technique / Conditioning | 1.10 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Exploit Weakness |
| talent | Wild Growth |
| talent | Precise Strikes |
| talent | Striking Stance |
| beneficial effect | A flow of life spins around the target, regenerating 138.60 life per turn. Regeneration |
| beneficial effect | Has a 21% chance to counter attack with a defensive throw when avoiding a melee attack, possibly throwing the target to the ground and stunning it. (2.1 throws remaining) Grappling Defensively |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Countering melee attacks: Has a 35% chance to get an automatic counter attack when avoiding a melee attack. (2.3 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Willpower by +1. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Cunning by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1046. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Natureterror the pair of rough leather boots (4 def, 1 armour) Natureterror the pair of rough leather boots (4 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +1% Effects on melee hit: * Slows global speed by 40% Damage when hit (Melee): 8 nature Changes resistances: +3% nature / +3% lightning Changes resistances penetration: +15% nature A pair of boots made of leather. |
| On hands | Five-finger Filet (0 def, 13 armour) Five-finger Filet (0 def, 13 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +15 Armour: +13 Damage (Melee): 15 acid / 15 physical Changes stats: +9 Cun / +9 Dex Changes resistances: +10% acid / +3% physical / +3% darkness Changes damage: +11% acid / +11% physical Spell save: +6 (+2 eff.) Blindness immunity: +20% Stun/Freeze immunity: +5% Knockback immunity: +25% Life regen: +3.80 Stamina each turn: +2.00 Maximum stamina: +40.00 When used to modify unarmed attacks: Power: 135% Range: 1.4x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +11 Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 125% When this weapon hits: Acid Breath (10% chance level 5). When this weapon hits: Slumber (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Sand Breath (10% chance level 5). Burst (radius 1) on hit: +12 physical Burst (radius 2) on crit: +10 acid / +15 physical It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+3 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | rushing dragonbone totem of thorny skin [power 62] (20 cooldown) rushing dragonbone totem of thorny skin [power 62] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Talent granted: +5 Rushing Claws It can be used to harden the skin for 7 turns increasing armour by 62 and armour hardiness by 70%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | gold ring 'Archunter' gold ring 'Archunter'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -2% Damage when hit (Melee): 4 lightning Changes stats: +1 Con Changes resistances: +18% physical Changes damage: +17% physical Only die when reaching: -20.00 life Rings can have magical properties. |
| On fingers | painweaver's voratun ring of speed painweaver's voratun ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+2 eff.) Physical power: +12 (+3 eff.) Defense: +11 (+3 eff.) Changes damage: +6% all Spellpower: +14 (+4 eff.) Mindpower: +10 (+4 eff.) Movement speed: +11% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.3 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 33% for 5 turns. Rings can have magical properties. |
| Around neck | Hanalatar HanalatarInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +13 (+3 eff.) Defense: +14 (+4 eff.) Fatigue: -7% Effects on melee hit: * 30% chance to disease Changes stats: +7 Dex / +2 Wil / +6 Cun / +10 Con / +11 Lck Life regen: +1.10 Stamina each turn: +0.50 Spellpower: +4 (+1 eff.) Movement speed: +10% Reduce all damage from unseen attackers: 16% Amulets can have magical properties. |
| Main armor | hardened leather armour 'Puslore' (3 def, 6 armour) hardened leather armour 'Puslore' (3 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Effects on melee hit: * Slows global speed by 30% * 15% chance to blind Changes resistances: +3% nature / +18% cold Changes damage: +9% nature A suit of armour made of leather. |
| Light source | Isavea the alchemist's lamp Isavea the alchemist's lampInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Physical power: +6 (+1 eff.) Fatigue: -2% Changes resistances: +3% all Physical save: +10 (+3 eff.) Spell save: +8 (+2 eff.) Life regen: +0.80 Maximum life: +49.00 Light radius: +3 Healing mod.: +10% A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | Liars Wings (31 def, 0 armour) Liars Wings (31 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +15 Defense: +31 (+8 eff.) Ranged Defense: +6 (+1 eff.) Changes stats: +6 Cun / +6 Wil Changes resistances: +25% light / +25% fire Changes damage: +6% mind / +6% fire Critical mult.: +23.00% Stealth bonus: +29 Physical save: +15 (+5 eff.) Spell save: +15 (+4 eff.) Silence immunity: +15% Pinning immunity: +5% Stun/Freeze immunity: +5% Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Blackbelt BlackbeltCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Defense: +16 (+4 eff.) Changes stats: +5 Dex / +6 Wil / +6 Cun / +10 Lck Changes resistances: +9% temporal / +15% fire / +9% light / +15% cold Trap disarming bonus: +29 Stealth bonus: +30 Spell save: +21 (+6 eff.) Mental save: +30 (+7 eff.) Disarm immunity: +10% Maximum life: +110.00 Infravision radius: +6 A belt that goes around your waist. |
Inventory
Primal Infusion (affinity 16%; cure magical, physical, mental) Primal Infusion (affinity 16%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 16% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 21/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
Awakened Staff of Absorption (172% power, 60 apr, fire element) Awakened Staff of Absorption (172% power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+10 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 9.02 cold damage and 11.26 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
overpowered stralite torque of psychoportation [power 68] (49 cooldown) overpowered stralite torque of psychoportation [power 68] (49 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to teleport randomly (rad 68), putting all charms on cooldown for 49 turns. Torques are made by powerful psionics to store psionic powers. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+3 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Aimahi the Thalore Brawler level 26
3rd Summertide 123rd year of Ascendancy at 08:14 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Aimahi the Thalore Brawler level 41
70th Pyre 124th year of Ascendancy at 22:10 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Aimahi the Thalore Brawler level 16
5th Decay 122nd year of Ascendancy at 01:26 see stats
Arachnophobia
Destroyed the spydric menace.By Aimahi the Thalore Brawler level 32
74th Dusk 123rd year of Ascendancy at 10:13 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Aimahi the Thalore Brawler level 33
6th Haze 123rd year of Ascendancy at 14:39 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Aimahi the Thalore Brawler level 40
46th Pyre 124th year of Ascendancy at 18:47 see stats
Brave new world
Went to the Far East and took part in the war.By Aimahi the Thalore Brawler level 32
71st Dusk 123rd year of Ascendancy at 05:34 see stats
Bringer of Doom
Killed a Bringer of Doom.By Aimahi the Thalore Brawler level 26
13rd Dusk 123rd year of Ascendancy at 06:17 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Aimahi the Thalore Brawler level 38
1st Pyre 124th year of Ascendancy at 11:04 see stats
Clone War
Destroyed your own Shade.By Aimahi the Thalore Brawler level 40
51st Pyre 124th year of Ascendancy at 14:00 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Aimahi the Thalore Brawler level 14
18th Haze 122nd year of Ascendancy at 23:22 see stats
Destroyer of the creation
Killed Slasul.By Aimahi the Thalore Brawler level 33
31st Haze 123rd year of Ascendancy at 08:52 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Aimahi the Thalore Brawler level 31
68th Dusk 123rd year of Ascendancy at 01:16 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Aimahi the Thalore Brawler level 17
35th Regrowth 123rd year of Ascendancy at 15:55 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Aimahi the Thalore Brawler level 50
18th Dusk 124th year of Ascendancy at 22:10 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Aimahi the Thalore Brawler level 39
32nd Pyre 124th year of Ascendancy at 21:54 see stats
Exterminator
Killed 1000 creatures.By Aimahi the Thalore Brawler level 16
77th Haze 122nd year of Ascendancy at 19:20 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Aimahi the Thalore Brawler level 27
13rd Dusk 123rd year of Ascendancy at 14:53 see stats
Fear me not!
Survived the Fearscape!By Aimahi the Thalore Brawler level 37
54th Regrowth 124th year of Ascendancy at 12:54 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Aimahi the Thalore Brawler level 45
8th Dusk 124th year of Ascendancy at 16:39 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Aimahi the Thalore Brawler level 34
31st Haze 123rd year of Ascendancy at 14:04 see stats
Guiding Hand
Saved all escorted adventurers.By Aimahi the Thalore Brawler level 24
9th Mirth 123rd year of Ascendancy at 15:33 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Aimahi the Thalore Brawler level 14
74th Dusk 122nd year of Ascendancy at 09:47 see stats
Level 10
Got a character to level 10.By Aimahi the Thalore Brawler level 10
4th Flare 122nd year of Ascendancy at 10:25 see stats
Level 20
Got a character to level 20.By Aimahi the Thalore Brawler level 20
43rd Regrowth 123rd year of Ascendancy at 10:54 see stats
Level 30
Got a character to level 30.By Aimahi the Thalore Brawler level 30
45th Dusk 123rd year of Ascendancy at 09:30 see stats
Level 40
Got a character to level 40.By Aimahi the Thalore Brawler level 40
34th Pyre 124th year of Ascendancy at 08:20 see stats
Level 50
Got a character to level 50.By Aimahi the Thalore Brawler level 50
18th Dusk 124th year of Ascendancy at 21:18 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Aimahi the Thalore Brawler level 39
22nd Pyre 124th year of Ascendancy at 03:23 see stats
Orcrist
Killed the leaders of the Orc Pride.By Aimahi the Thalore Brawler level 45
7th Dusk 124th year of Ascendancy at 06:16 see stats
Pest Control
Killed 1000 reproducing vermin.By Aimahi the Thalore Brawler level 39
22nd Pyre 124th year of Ascendancy at 03:37 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Aimahi the Thalore Brawler level 42
3rd Mirth 124th year of Ascendancy at 11:27 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Aimahi the Thalore Brawler level 12
45th Dusk 122nd year of Ascendancy at 02:40 see stats
Size is everything
Did over 1500 damage in one attack.By Aimahi the Thalore Brawler level 29
40th Dusk 123rd year of Ascendancy at 12:02 see stats
Size matters
Did over 600 damage in one attack.By Aimahi the Thalore Brawler level 20
59th Regrowth 123rd year of Ascendancy at 18:49 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Aimahi the Thalore Brawler level 31
68th Dusk 123rd year of Ascendancy at 03:57 see stats
Slimefest
Have 100 walls on the sludgenest turn into hostile creatures.By Aimahi the Thalore Brawler level 39
24th Pyre 124th year of Ascendancy at 05:23 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Aimahi the Thalore Brawler level 50
18th Dusk 124th year of Ascendancy at 22:08 see stats
That was close
Killed your target while having only 1 life left.By Aimahi the Thalore Brawler level 47
15th Dusk 124th year of Ascendancy at 14:52 see stats
The Arena
Unlocked Arena mode.By Aimahi the Thalore Brawler level 9
3rd Summertide 122nd year of Ascendancy at 07:28 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Aimahi the Thalore Brawler level 45
7th Dusk 124th year of Ascendancy at 08:06 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Aimahi the Thalore Brawler level 21
60th Regrowth 123rd year of Ascendancy at 04:39 see stats
The Sun Still Shines
Aeryn survived the last battle.By Aimahi the Thalore Brawler level 50
18th Dusk 124th year of Ascendancy at 22:10 see stats
The bigger the better!
Did over 3000 damage in one attack.By Aimahi the Thalore Brawler level 43
1st Flare 124th year of Ascendancy at 03:16 see stats
The secret city
Discovered the truth about mages.By Aimahi the Thalore Brawler level 7
5th Mirth 122nd year of Ascendancy at 06:49 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Aimahi the Thalore Brawler level 37
54th Regrowth 124th year of Ascendancy at 16:07 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Aimahi the Thalore Brawler level 35
61st Haze 123rd year of Ascendancy at 03:37 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Aimahi the Thalore Brawler level 24
9th Mirth 123rd year of Ascendancy at 12:41 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Aimahi the Thalore Brawler level 16
78th Haze 122nd year of Ascendancy at 22:45 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Aimahi the Thalore Brawler level 25
10th Mirth 123rd year of Ascendancy at 21:45 see stats
Log
Aimahi uses Infusion: Regeneration.
Aimahi starts regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Aimahi stops regenerating health quickly.
Aimahi uses Infusion: Regeneration.
Aimahi starts regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Aimahi stops regenerating health quickly.
Aimahi uses Infusion: Regeneration.
Aimahi starts regenerating health quickly.
Quest 'The many Prides of the Orcs' is done! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you set foot on the outskirts of Last Hope, with no trace of the portal...
Saving game...
Saving done.
Saving game...
Talent Infusion: Regeneration is ready to use.
Saving done.
Aimahi deactivates Striking Stance.
Aimahi deactivates Exploit Weakness.
Aimahi stops regenerating health quickly.
Aimahi deactivates Wild Growth.
Aimahi deactivates Precise Strikes.
