rhytm the level 50 Orc Oozemancer by Saljahs

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.5
Addons
CampaignOrcs
ModeNormal Roguelike
SexMale
RaceOrc
ClassOozemancer
Level / Exp50 / 614%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength16 (base 10)
Dexterity36 (base 29)
Constitution66 (base 60)
Magic9 (base 10)
Willpower147.02041161202 (base 60)
Cunning100.66611712392 (base 60)

Resources

Life-276/1655
Equilibrium28
Healing Factor1.4659322033898
Regeneration58.163123250538

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+71.286961656895%

Vision

Sight10
Lite11
See Stealth32
See Invisible30

Offense: Mainhand

Damage146
Accuracy66
Crit Chance32%
APR86
Speed1.00

Offense: Offhand

Damage123
Accuracy66
Crit Chance32%
APR72
Speed1.00

Offense: Spell

Spellpower3
Crit Chance28%
Speed1

Offense: Mind

Mindpower97
Crit Chance50%
Speed1

Offense: Damage Bonus

Acid+33%
Nature+35%
Fire+36%
Mind+27%
All0%

Offense: Damage Penetration

Acid+25%
Nature+35%
Fire+15%
Arcane+30%
Mind+40%
All+15%

Defense: Base

Armour (hardiness)19 (60%)
Defense30
Ranged Defense30
Fatigue0
Physical Save43
Spell Save63
Mental Save66

Defense: Resistances

Acid+ 70%( 70%)
Blight+ 33%( 70%)
Arcane+ 50%( 70%)
Cold+ 11%( 70%)
All+ 11%( 70%)
Darkness+ 68%( 70%)
Light+ 11%( 70%)
Mind+ 47%( 70%)
Nature+ 70%( 70%)

Defense: Immunities

Pinning Resistance0%
Bleed Resistance76%
Confusion Resistance57%
Instadeath Resistance100%
Poison Resistance76%
Blind Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Corrosive blades1.30
5/5
5/5
0/5
0/5
Wild-gift / Moss1.30
0/5
0/5
0/5
0/5
Wild-gift / Eyal's fury1.30
1/5
5/5
5/5
5/5
Wild-gift / Slime1.30
5/5
5/5
0/5
0/5
Wild-gift / Mucus1.30
5/5
5/5
5/5
0/5
Wild-gift / Ooze1.30
5/5
1/5
5/5
5/5

Generic Talents

Wild-gift / Fungus1.30
5/5
5/5
5/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.40
5/5
1/5
5/5
0/5
Wild-gift / Call of the wild1.30
0/5
0/5
0/5
0/5
Race / Orc1.00
1/5
2/5
5/5
0/5
Wild-gift / Antimagic1.30
5/5
1/5
5/5
0/5

Prodigies

1/1
1/1
1/1

Effects

talent
talent
detrimental effect
detrimental effect
detrimental effect
beneficial effect
beneficial effect
detrimental effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Roguelike) Buy an item from an AAA.
By rhytm the Orc Oozemancer level 9
18th Retaking 124th year of Ascendancy at 19:02
see stats
Across the Narrow Sea (Roguelike) Destroyed the Sunwall Outpost to secure a way to the mainland.
By rhytm the Orc Oozemancer level 12
24th Retaking 124th year of Ascendancy at 09:33
see stats
Do not go gentle into that good night (Roguelike) Trapped John.
By rhytm the Orc Oozemancer level 41
39th Dearth 124th year of Ascendancy at 18:12
see stats
Dragon's Greed (Roguelike) Amassed 8000 gold pieces.
By rhytm the Orc Oozemancer level 50
36th Remembrance 125th year of Ascendancy at 22:17
see stats
Exterminator (Roguelike) Killed 1000 creatures.
By rhytm the Orc Oozemancer level 27
50th Revenge 124th year of Ascendancy at 00:55
see stats
Imp'ing Away (Roguelike) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By rhytm the Orc Oozemancer level 50
51st Loss 124th year of Ascendancy at 12:02
see stats
Level 10 (Roguelike) Got a character to level 10.
By rhytm the Orc Oozemancer level 10
19th Retaking 124th year of Ascendancy at 08:44
see stats
Level 20 (Roguelike) Got a character to level 20.
By rhytm the Orc Oozemancer level 20
37th Retaking 124th year of Ascendancy at 15:30
see stats
Level 30 (Roguelike) Got a character to level 30.
By rhytm the Orc Oozemancer level 30
2nd Pain 124th year of Ascendancy at 06:35
see stats
Level 40 (Roguelike) Got a character to level 40.
By rhytm the Orc Oozemancer level 40
33rd Dearth 124th year of Ascendancy at 20:26
see stats
Level 50 (Roguelike) Got a character to level 50.
By rhytm the Orc Oozemancer level 50
45th Loss 124th year of Ascendancy at 21:36
see stats
One Ill Turn Deserves Another (Roguelike) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By rhytm the Orc Oozemancer level 49
45th Loss 124th year of Ascendancy at 03:38
see stats
Reclaiming Garkul's Heritage (Roguelike) Freed the remnants of the Prides from the Internment Camp.
By rhytm the Orc Oozemancer level 31
3rd Pain 124th year of Ascendancy at 18:10
see stats
Size matters (Roguelike) Did over 600 damage in one attack.
By rhytm the Orc Oozemancer level 33
31st Pain 124th year of Ascendancy at 03:04
see stats
The Dead God Rests (Roguelike) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By rhytm the Orc Oozemancer level 50
51st Loss 124th year of Ascendancy at 01:37
see stats
The High Lady's Destiny (Finale) (Roguelike) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By rhytm the Orc Oozemancer level 36
26th Dearth 124th year of Ascendancy at 15:28
see stats
The Restless Dead (Roguelike) Disturbed an old battlefield and survived the consequences.
By rhytm the Orc Oozemancer level 40
39th Dearth 124th year of Ascendancy at 10:49
see stats
This will make a big Omelette! (Roguelike) Collected 40 ritch eggs in the Ritch Hive.
By rhytm the Orc Oozemancer level 16
36th Retaking 124th year of Ascendancy at 21:57
see stats
Treasure Hoarder (Roguelike) Amassed 3000 gold pieces.
By rhytm the Orc Oozemancer level 33
31st Pain 124th year of Ascendancy at 04:48
see stats
Treasure Hunter (Roguelike) Amassed 1000 gold pieces.
By rhytm the Orc Oozemancer level 23
26th Revenge 124th year of Ascendancy at 09:46
see stats

Log

rhytm HEALS from nature damage!
Here we go again's Eyal's Wrath hits
rhytm for 110 nature, 212 healing (110 total damage) [212 healing].
Here we go again's Eyal's Wrath hits Bloated ooze for
302 nature damage.
rhytm performs a melee critical strike against Here we go again!
Rhytm's acid damage is more potent.

rhytm gains 20% of a turn from Ancestral Life.
Here we go again gains 7% of a turn from Ancestral Life.
Here We Go Again's mucus ooze uses
Slime Spit.
rhytm shares damage with his oozes!
rhytm HEALS from nature damage!
Here we go again's Eyal's Wrath killed Bloated ooze!
Here we go again HEALS from nature damage!
rhytm hits Here we go again for (123 antimagic), 46 nature, 141 healing, (92 antimagic), 0 nature, 77 healing (46 total damage) [217 healing].
Here We Go Again's mucus ooze hits rhytm for 27 nature, 68 healing (27 total damage) [68 healing].
Melee retaliation hits
rhytm for 14 darkness, 30 mind, 7 darkness, 30 mind (80 total damage).
rhytm gains 7% of a turn from Ancestral Life.
Rhytm is free from the acid.

rhytm shares damage with his oozes!
rhytm HEALS from nature damage!
Poison from Here we go again hits
rhytm for 32 nature, 62 healing (32 total damage) [62 healing].
Thorn Grab from Here we go again hits
rhytm for 34 nature, 66 healing (34 total damage) [66 healing].
Bleeding from Here we go again hits
rhytm for 107 physical damage.
rhytm gains 12% of a turn from Ancestral Life.
Here We Go Again's mucus ooze speeds up.

Here We Go Again's mucus ooze speeds up.

Here we go again uses
Acidbeam.
Here we go again's mind surges with critical power!
Here we go again's mind surges with critical power!
Here we go again's mind surges with critical power!
Saving game...