Elan the level 9 Cornac Anorithil by psywombats

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.0
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassAnorithil
Level / Exp9 / 72%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic16 (base 16)
Willpower10 (base 10)
Cunning18 (base 13)

Resources

Life189/189
Positive17/74
Negative16/74
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy4
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower19
Crit Chance4%
Speed1

Offense: Mind

Mindpower14.2
Crit Chance3%
Speed1

Offense: Damage Bonus

Cold+13%
Physical+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save7
Spell Save9.1
Mental Save17.8

Defense: Resistances

Cold+ 19%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Celestial / Sun1.30
1/5
0/5
0/5
0/5
Celestial / Eclipse1.30
0/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5
Celestial / Star fury1.30
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.30
0/5
0/5
0/5
0/5
Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
0/5
0/5
0/5
0/5

Effects

Quests

active
active

Equipment

Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Elven archer is suffocating.

Human guard starts suffocating to death!
Human guard is suffocating.


Elan picks up (b.):
pulsing mindstar (12.5-13.75 power, 32 apr, nature damage).

Sold:
pulsing mindstar (12.5-13.75 power, 32 apr, nature damage) for 1.30 gold.
Sold:
stralite mail armour of delving (4 def, 8 armour) for 6.40 gold.
Elan wears:
clarifying cashmere wizard hat of frost (+19%) (2 def, 0 armour).

You are now inscribed with Infusion: Healing.

You have no more
healing infusion (heal 96).

Resting starts...

Talent Infusion: Healing is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 11 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Way into the Slazish fens here (press '' or right click to use).
Ran for 43 turns (stop reason: at exit).


There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.